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Searched defs:blendColor (Results 1 – 18 of 18) sorted by relevance

/external/skia/docs/examples/
Dpathops.cpp29 SkColor blendColor = blend(oneColor, twoColor); in draw() local
/external/skia/gm/
Dpathopsinverse.cpp32 SkColor blendColor = blend(oneColor, twoColor); in onOnceBeforeDraw() local
/external/skqp/gm/
Dpathopsinverse.cpp26 SkColor blendColor = blend(oneColor, twoColor); in onOnceBeforeDraw() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp329 const gl::ColorF &blendColor = glState.getBlendColor(); in setBlendDepthRasterStates() local
700 void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor) in setBlendColor()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp96 tcu::Vec4 blendColor; member
/external/deqp/modules/gles2/functional/
Des2fBlendTests.cpp76 Vec4 blendColor; member
/external/deqp/modules/gles3/functional/
Des3fBlendTests.cpp88 Vec4 blendColor; member
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp359 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& ble… in executeBlendFactorComputeRGB()
410 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blend… in executeBlendFactorComputeA()
DrrRenderState.hpp260 tcu::Vec4 blendColor; //!< Components should be in range [0, 1]. member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h352 Color blendColor; member
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1080 void StateManagerGL::setBlendColor(const gl::ColorF &blendColor) in setBlendColor()
DDispatchTableGL_autogen.h96 PFNGLBLENDCOLORPROC blendColor = nullptr; variable
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp575 void GLContext::blendColor (float red, float green, float blue, float alpha) in blendColor() function in sglr::GLContext
DsglrReferenceContext.cpp2942 void ReferenceContext::blendColor (float red, float green, float blue, float alpha) in blendColor() function in sglr::ReferenceContext
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1265 const gl::ColorF &blendColor, in syncBlendState()
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl37 glBlendColorFunc blendColor; variable
/external/skqp/src/gpu/gl/
DGrGLTestInterface.h33 …virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} in blendColor() function
/external/angle/src/libANGLE/
DContext.cpp4602 void Context::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in blendColor() function in gl::Context