Searched defs:boundTextureUnits (Results 1 – 2 of 2) sorted by relevance
36 std::vector<GLuint> boundTextureUnits; member
2862 const std::vector<GLuint> &boundTextureUnits = in getSamplerUniformBinding() local4806 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local4839 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits; in updateSamplerUniform() local