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Searched defs:bufferGL (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp83 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local
DStateManagerGL.cpp692 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local
703 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local
872 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local
901 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local
928 BufferGL *bufferGL = GetImplAs<BufferGL>(buffer.get()); in updateProgramAtomicCounterBufferBindings() local
DVertexArrayGL.cpp154 const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer); in updateElementArrayBufferBinding() local
793 const BufferGL *bufferGL = GetImplAs<BufferGL>(mAppliedElementArrayBuffer.get()); in validateState() local
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp454 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local
569 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1033 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify()
1057 deUint32 bufferGL, in readTextureAndVerify()