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Searched defs:clearDepth (Results 1 – 25 of 30) sorted by relevance

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/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp76 float clearDepth = 1.0f; in render() local
168 const float clearDepth = 1.0f; in render() local
254 const float clearDepth = 1.0f; in render() local
Des3fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
Des3fDepthStencilClearTests.cpp80 float clearDepth; member
Des3fStencilTests.cpp157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
/external/deqp/external/vulkancts/framework/vulkan/
DvkCmdUtil.cpp117 const float clearDepth, in beginRenderPass()
171 const float clearDepth, in beginRenderPass()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.h48 bool clearDepth; member
/external/angle/src/tests/gl_tests/
DClearTest.cpp123 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams()
153 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local
1291 bool clearColor, clearDepth, clearStencil; in maskedScissoredColorDepthStencilClear() local
1461 bool clearColor, clearDepth, clearStencil; in TEST_P() local
/external/deqp/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp185 void Device::clearDepth(float z) in clearDepth() function in es1::Device
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
Des2fDepthStencilClearTests.cpp80 float clearDepth; member
Des2fStencilTests.cpp154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp166 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local
184 bool clearDepth, in clearImpl()
331 bool clearDepth = false; in clearBufferfv() local
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h277 double clearDepth = 0; member
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
/external/deqp/modules/glshared/
DglsScissorTests.cpp800 const float clearDepth = 0.5f; in render() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1465 void StateManagerGL::setClearDepth(float clearDepth) in setClearDepth()
DDispatchTableGL_autogen.h34 PFNGLCLEARDEPTHPROC clearDepth = nullptr; variable
/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp1424 const float clearDepth = 1.0f; in iterate() local
1923 const float clearDepth = 1.0f; in iterate() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dcontext.h110 float clearDepth; // [0..1] member
/external/angle/src/libANGLE/
DFramebuffer.cpp1592 bool clearDepth = context->getState().getDepthStencilState().depthMask; in clearBufferfi() local
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1423 const float clearDepth = 0.5f; in renderToTexture() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp817 void clearDepth (const PixelBufferAccess& access, float depth) in clearDepth() function
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp3272 const float clearDepth = baseColor[0]; in beforeDraw() local

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