/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
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/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 168 const float clearDepth = 1.0f; in render() local 254 const float clearDepth = 1.0f; in render() local
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D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es3fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkCmdUtil.cpp | 117 const float clearDepth, in beginRenderPass() 171 const float clearDepth, in beginRenderPass()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 48 bool clearDepth; member
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/external/angle/src/tests/gl_tests/ |
D | ClearTest.cpp | 123 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams() 153 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local 1291 bool clearColor, clearDepth, clearStencil; in maskedScissoredColorDepthStencilClear() local 1461 bool clearColor, clearDepth, clearStencil; in TEST_P() local
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 185 void Device::clearDepth(float z) in clearDepth() function in es1::Device
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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D | es2fDepthStencilClearTests.cpp | 80 float clearDepth; member
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D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 166 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local 184 bool clearDepth, in clearImpl() 331 bool clearDepth = false; in clearBufferfv() local
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.h | 277 double clearDepth = 0; member
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 800 const float clearDepth = 0.5f; in render() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1465 void StateManagerGL::setClearDepth(float clearDepth) in setClearDepth()
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D | DispatchTableGL_autogen.h | 34 PFNGLCLEARDEPTHPROC clearDepth = nullptr; variable
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/external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/ |
D | vktImagelessFramebufferTests.cpp | 1424 const float clearDepth = 1.0f; in iterate() local 1923 const float clearDepth = 1.0f; in iterate() local
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | context.h | 110 float clearDepth; // [0..1] member
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/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 1592 bool clearDepth = context->getState().getDepthStencilState().depthMask; in clearBufferfi() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1423 const float clearDepth = 0.5f; in renderToTexture() local
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 817 void clearDepth (const PixelBufferAccess& access, float depth) in clearDepth() function
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/external/deqp/external/vulkancts/modules/vulkan/multiview/ |
D | vktMultiViewRenderTests.cpp | 3272 const float clearDepth = baseColor[0]; in beforeDraw() local
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