Searched defs:colorIndexGL (Results 1 – 3 of 3) sorted by relevance
745 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit() local757 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit() local888 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in resolveColorWithCommand() local916 angle::Result FramebufferVk::updateColorAttachment(const gl::Context *context, size_t colorIndexGL) in updateColorAttachment()984 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in invalidateImpl() local1076 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in syncState() local1095 uint32_t colorIndexGL; in syncState() local1165 for (size_t colorIndexGL = 0; colorIndexGL < enabledDrawBuffers.size(); ++colorIndexGL) in updateRenderPassDesc() local1225 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in getFramebuffer() local1301 for (size_t colorIndexGL : clearColorBuffers) in clearWithDraw() local[all …]
215 for (uint32_t colorIndexGL = 0; colorIndexGL < desc.colorAttachmentRange(); ++colorIndexGL) in InitializeRenderPassFromDesc() local404 void RenderPassDesc::packColorAttachment(size_t colorIndexGL, angle::FormatID formatID) in packColorAttachment()423 void RenderPassDesc::packColorAttachmentGap(size_t colorIndexGL) in packColorAttachmentGap()596 for (uint32_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in initDefaults() local903 for (uint32_t colorIndexGL = 0; colorIndexGL < blendState.attachmentCount; ++colorIndexGL) in initializePipeline() local1136 for (uint32_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in setColorWriteMask() local1145 void GraphicsPipelineDesc::setSingleColorWriteMask(uint32_t colorIndexGL, in setSingleColorWriteMask()1159 for (size_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in updateColorWriteMask() local1730 for (uint32_t colorIndexGL = 0; colorIndexGL < desc.colorAttachmentRange(); ++colorIndexGL) in addRenderPass() local
2292 for (size_t colorIndexGL : mDrawFramebuffer->getState().getEnabledDrawBuffers()) in clearWithRenderPassOp() local