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Searched defs:depthBias (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Device/
DContext.hpp106 float depthBias; member in sw::Context
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp864 float depthBias = ldexp(polygonOffsetUnits, -static_cast<int>(mCurDepthSize)); in setDepthBias() local
/external/deqp/framework/common/
DtcuTestLog.cpp85 tcu::Vec4 depthBias; in LogImage() local
/external/swiftshader/src/Renderer/
DContext.hpp438 float depthBias; member in sw::Context
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c975 int32 depthBias, in SVGA3D_vgpu10_DefineRasterizerState()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1305 int32 depthBias; member
1334 int32 depthBias; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1889 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState() local
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2993 …float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all… in applyState() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dstate.h1080 float depthBias; member