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Searched defs:depthStencilAttachment (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures() local
183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures() local
/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp74 wgpu::RenderPassDepthStencilAttachmentDescriptor depthStencilAttachment; in beginRenderPass() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp411 const auto *depthStencilAttachment = fboData.getDepthOrStencilAttachment(); in clearFramebuffer() local
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.cpp460 vk::VkAttachmentReference depthStencilAttachment, in SubpassDescription()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTestsUtil.cpp406 AttachmentReference depthStencilAttachment, in Subpass()
DvktRenderPassTests.cpp588 AttachmentReference depthStencilAttachment, in Subpass()
923 const AttachmentReference& depthStencilAttachment = subpass.getDepthStencilAttachment(); in logRenderPassInfo() local
5251 Maybe<deUint32> depthStencilAttachment (useDepthStencilAttachment in addAttachmentAllocationTests() local
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp1523 static const deUint32 depthStencilAttachment[] = { GL_DEPTH_STENCIL_ATTACHMENT }; in init() local
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiObjectManagementTests.cpp2114 Dependency<ImageView> depthStencilAttachment; member