Home
last modified time | relevance | path

Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp994 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(true); in invalidateImpl() local
1180 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local
1239 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getFramebuffer() local
1366 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
DUtilsVk.cpp1569 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local
DContextVk.cpp2327 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in clearWithRenderPassOp() local
2385 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp582 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
DStateManager11.cpp2017 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1248 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()
1895 const RenderTarget9 *depthStencilRenderTarget) in clear()