Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance
994 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(true); in invalidateImpl() local1180 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local1239 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getFramebuffer() local1366 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
1569 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local
2327 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in clearWithRenderPassOp() local2385 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
582 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
2017 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
1248 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()1895 const RenderTarget9 *depthStencilRenderTarget) in clear()