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Searched defs:depthTest (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp131 GLenum depthTest; member in deqp::gles3::Functional::StencilOp
164 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp128 GLenum depthTest; member in deqp::gles2::Functional::StencilOp
161 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.h255 uint8_t depthTest : 2; // these only need one bit each. the extra is used as padding. member
/external/swiftshader/src/Shader/
DPixelRoutine.cpp388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() function in sw::PixelRoutine
/external/angle/src/libANGLE/
Dangletypes.h182 bool depthTest; member
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp539 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest() function in sw::PixelRoutine