Home
last modified time | relevance | path

Searched defs:dequeueReadyTime (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DTransactionCompletedThread.h51 nsecs_t dequeueReadyTime = 0; variable
DBufferQueueLayer.cpp77 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
DBufferStateLayer.cpp104 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
DSurfaceFlinger.cpp2220 nsecs_t dequeueReadyTime = systemTime(); in postComposition() local
/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h46 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats()
57 nsecs_t dequeueReadyTime; variable
/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp69 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
DFrameTimestamps.cpp447 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2460 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local