Searched defs:dequeueReadyTime (Results 1 – 8 of 8) sorted by relevance
51 nsecs_t dequeueReadyTime = 0; variable
77 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
104 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
2220 nsecs_t dequeueReadyTime = systemTime(); in postComposition() local
46 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats()57 nsecs_t dequeueReadyTime; variable
69 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
447 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease()
2460 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local