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Searched defs:edge0 (Results 1 – 14 of 14) sorted by relevance

/external/OpenCL-CTS/test_conformance/commonfns/
Dtest_smoothstepf.cpp51 float verify_smoothstep(float *edge0, float *edge1, float *x, float *outptr, in verify_smoothstep()
133 float edge0 = p_edge0[i]; in test_smoothstepf() local
Dtest_smoothstep.cpp76 verify_smoothstep(float *edge0, float *edge1, float *x, float *outptr, int n) in verify_smoothstep()
156 float edge0 = p_edge0[i]; in test_smoothstep() local
/external/libvpx/libvpx/vp9/common/
Dvp9_pred_common.c291 const MV_REFERENCE_FRAME edge0 = in vp9_get_pred_context_single_ref_p2() local
/external/mesa3d/src/compiler/nir/
Dnir_builtin_builder.c119 nir_smoothstep(nir_builder *b, nir_ssa_def *edge0, nir_ssa_def *edge1, nir_ssa_def *x) in nir_smoothstep()
/external/skqp/samplecode/
DSamplePatch.cpp117 SkPoint* edge0 = storage.get(); in draw() local
/external/skia/samplecode/
DSamplePatch.cpp115 SkPoint* edge0 = storage.get(); in draw() local
/external/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp192 auto edge0 = GenericValue(this, state, insn.word(5)); in EmitExtGLSLstd450() local
/external/deqp/framework/common/
DtcuVectorUtil.hpp72 inline float smoothStep (float edge0, float edge1, float x) in smoothStep()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp3976 double applyExact (double edge0, double edge1) const in applyExact()
3981 double precision (const EvalContext&, double, double edge0, double edge1) const in precision() argument
3987 ExprP<deFloat16> nanIfGreaterOrEqual(const ExprP<deFloat16>& edge0, const ExprP<deFloat16>& edge1) in nanIfGreaterOrEqual()
3992 ExprP<float> nanIfGreaterOrEqual(const ExprP<float>& edge0, const ExprP<float>& edge1) in nanIfGreaterOrEqual()
4030 const ExprP<float>& edge0 = args.a; in doExpand() local
4043 const ExprP<deFloat16>& edge0 = args.a; in doExpand() local
/external/angle/src/compiler/translator/
DIntermNode.cpp3637 float edge0 = unionArrays[0][i].getFConst(); in FoldAggregateBuiltIn() local
/external/swiftshader/src/Shader/
DShaderCore.cpp1208 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp5506 ir_variable *edge0 = in_var(edge_type, "edge0"); in _smoothstep() local
/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp3479 const ExprP<float>& edge0 = args.a; in doExpand() local
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmInstructionTests.cpp15189 const fp16type edge0 (*in[0]); in calc() local