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Searched defs:elementArrayBuffer (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp151 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local
209 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
DStateManagerGL.cpp357 void StateManagerGL::bindVertexArray(GLuint vao, GLuint elementArrayBuffer) in bindVertexArray()
/external/angle/src/libANGLE/
DvalidationES.h949 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
DVertexArray.h270 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
DVertexArray.cpp665 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
DState.cpp2360 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
DvalidationES31.cpp528 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
DFrameCapture.cpp3240 gl::Buffer *elementArrayBuffer = in maybeCaptureClientData() local
DvalidationES.cpp3151 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1356 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local
1443 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local
1469 gl::Buffer *elementArrayBuffer) in drawLineLoop()
1637 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp811 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
DContextVk.cpp989 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local
1374 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp67 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
Drenderer11_utils.cpp2586 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
DRenderer11.cpp1850 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local
1928 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
DStateManager11.cpp3176 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h280 gl::BindingPointer<Buffer> elementArrayBuffer; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local
/external/angle/src/tests/gl_tests/
DStateChangeTest.cpp4340 GLBuffer elementArrayBuffer; in TEST_P() local