/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 151 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local 209 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
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D | StateManagerGL.cpp | 357 void StateManagerGL::bindVertexArray(GLuint vao, GLuint elementArrayBuffer) in bindVertexArray()
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/external/angle/src/libANGLE/ |
D | validationES.h | 949 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
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D | VertexArray.h | 270 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
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D | VertexArray.cpp | 665 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
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D | State.cpp | 2360 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
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D | validationES31.cpp | 528 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
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D | FrameCapture.cpp | 3240 gl::Buffer *elementArrayBuffer = in maybeCaptureClientData() local
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D | validationES.cpp | 3151 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1356 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local 1443 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local 1469 gl::Buffer *elementArrayBuffer) in drawLineLoop() 1637 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 811 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
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D | ContextVk.cpp | 989 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local 1374 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 67 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
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D | renderer11_utils.cpp | 2586 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
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D | Renderer11.cpp | 1850 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local 1928 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
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D | StateManager11.cpp | 3176 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 76 int elementArrayBuffer; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 280 gl::BindingPointer<Buffer> elementArrayBuffer; member
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local
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/external/angle/src/tests/gl_tests/ |
D | StateChangeTest.cpp | 4340 GLBuffer elementArrayBuffer; in TEST_P() local
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