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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // PoolAlloc.h:
7 //    Defines the class interface for PoolAllocator and the Allocation
8 //    class that it uses internally.
9 //
10 
11 #ifndef COMMON_POOLALLOC_H_
12 #define COMMON_POOLALLOC_H_
13 
14 #if !defined(NDEBUG)
15 #    define ANGLE_POOL_ALLOC_GUARD_BLOCKS  // define to enable guard block sanity checking
16 #endif
17 
18 //
19 // This header defines an allocator that can be used to efficiently
20 // allocate a large number of small requests for heap memory, with the
21 // intention that they are not individually deallocated, but rather
22 // collectively deallocated at one time.
23 //
24 // This simultaneously
25 //
26 // * Makes each individual allocation much more efficient; the
27 //     typical allocation is trivial.
28 // * Completely avoids the cost of doing individual deallocation.
29 // * Saves the trouble of tracking down and plugging a large class of leaks.
30 //
31 // Individual classes can use this allocator by supplying their own
32 // new and delete methods.
33 //
34 
35 #include <stddef.h>
36 #include <string.h>
37 #include <memory>
38 #include <vector>
39 
40 #include "angleutils.h"
41 #include "common/debug.h"
42 
43 namespace angle
44 {
45 // If we are using guard blocks, we must track each individual
46 // allocation.  If we aren't using guard blocks, these
47 // never get instantiated, so won't have any impact.
48 //
49 
50 class Allocation
51 {
52   public:
53     Allocation(size_t size, unsigned char *mem, Allocation *prev = 0)
mSize(size)54         : mSize(size), mMem(mem), mPrevAlloc(prev)
55     {
56 // Allocations are bracketed:
57 //    [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
58 // This would be cleaner with if (kGuardBlockSize)..., but that
59 // makes the compiler print warnings about 0 length memsets,
60 // even with the if() protecting them.
61 #if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
62         memset(preGuard(), kGuardBlockBeginVal, kGuardBlockSize);
63         memset(data(), kUserDataFill, mSize);
64         memset(postGuard(), kGuardBlockEndVal, kGuardBlockSize);
65 #endif
66     }
67 
check()68     void check() const
69     {
70         checkGuardBlock(preGuard(), kGuardBlockBeginVal, "before");
71         checkGuardBlock(postGuard(), kGuardBlockEndVal, "after");
72     }
73 
74     void checkAllocList() const;
75 
76     // Return total size needed to accommodate user buffer of 'size',
77     // plus our tracking data.
AllocationSize(size_t size)78     static size_t AllocationSize(size_t size) { return size + 2 * kGuardBlockSize + HeaderSize(); }
79 
80     // Offset from surrounding buffer to get to user data buffer.
OffsetAllocation(unsigned char * m)81     static unsigned char *OffsetAllocation(unsigned char *m)
82     {
83         return m + kGuardBlockSize + HeaderSize();
84     }
85 
86   private:
87     void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const;
88 
89     // Find offsets to pre and post guard blocks, and user data buffer
preGuard()90     unsigned char *preGuard() const { return mMem + HeaderSize(); }
data()91     unsigned char *data() const { return preGuard() + kGuardBlockSize; }
postGuard()92     unsigned char *postGuard() const { return data() + mSize; }
93     size_t mSize;            // size of the user data area
94     unsigned char *mMem;     // beginning of our allocation (pts to header)
95     Allocation *mPrevAlloc;  // prior allocation in the chain
96 
97     static constexpr unsigned char kGuardBlockBeginVal = 0xfb;
98     static constexpr unsigned char kGuardBlockEndVal   = 0xfe;
99     static constexpr unsigned char kUserDataFill       = 0xcd;
100 #if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
101     static constexpr size_t kGuardBlockSize = 16;
HeaderSize()102     static constexpr size_t HeaderSize() { return sizeof(Allocation); }
103 #else
104     static constexpr size_t kGuardBlockSize = 0;
HeaderSize()105     static constexpr size_t HeaderSize() { return 0; }
106 #endif
107 };
108 
109 //
110 // There are several stacks.  One is to track the pushing and popping
111 // of the user, and not yet implemented.  The others are simply a
112 // repositories of free pages or used pages.
113 //
114 // Page stacks are linked together with a simple header at the beginning
115 // of each allocation obtained from the underlying OS.  Multi-page allocations
116 // are returned to the OS.  Individual page allocations are kept for future
117 // re-use.
118 //
119 // The "page size" used is not, nor must it match, the underlying OS
120 // page size.  But, having it be about that size or equal to a set of
121 // pages is likely most optimal.
122 //
123 class PoolAllocator : angle::NonCopyable
124 {
125   public:
126     static const int kDefaultAlignment = 16;
127     //
128     // Create PoolAllocator. If alignment is be set to 1 byte then fastAllocate()
129     //  function can be used to make allocations with less overhead.
130     //
131     PoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = kDefaultAlignment);
132 
133     //
134     // Don't call the destructor just to free up the memory, call pop()
135     //
136     ~PoolAllocator();
137 
138     //
139     // Call push() to establish a new place to pop memory to.  Does not
140     // have to be called to get things started.
141     //
142     void push();
143 
144     //
145     // Call pop() to free all memory allocated since the last call to push(),
146     // or if no last call to push, frees all memory since first allocation.
147     //
148     void pop();
149 
150     //
151     // Call popAll() to free all memory allocated.
152     //
153     void popAll();
154 
155     //
156     // Call allocate() to actually acquire memory.  Returns 0 if no memory
157     // available, otherwise a properly aligned pointer to 'numBytes' of memory.
158     //
159     void *allocate(size_t numBytes);
160 
161     //
162     // Call fastAllocate() for a faster allocate function that does minimal bookkeeping
163     // preCondition: Allocator must have been created w/ alignment of 1
fastAllocate(size_t numBytes)164     ANGLE_INLINE uint8_t *fastAllocate(size_t numBytes)
165     {
166 #if defined(ANGLE_DISABLE_POOL_ALLOC)
167         return reinterpret_cast<uint8_t *>(allocate(numBytes));
168 #else
169         ASSERT(mAlignment == 1);
170         // No multi-page allocations
171         ASSERT(numBytes <= (mPageSize - mHeaderSkip));
172         //
173         // Do the allocation, most likely case inline first, for efficiency.
174         //
175         if (numBytes <= mPageSize - mCurrentPageOffset)
176         {
177             //
178             // Safe to allocate from mCurrentPageOffset.
179             //
180             uint8_t *memory = reinterpret_cast<uint8_t *>(mInUseList) + mCurrentPageOffset;
181             mCurrentPageOffset += numBytes;
182             return memory;
183         }
184         return reinterpret_cast<uint8_t *>(allocateNewPage(numBytes, numBytes));
185 #endif
186     }
187 
188     //
189     // There is no deallocate.  The point of this class is that
190     // deallocation can be skipped by the user of it, as the model
191     // of use is to simultaneously deallocate everything at once
192     // by calling pop(), and to not have to solve memory leak problems.
193     //
194 
195     // Catch unwanted allocations.
196     // TODO(jmadill): Remove this when we remove the global allocator.
197     void lock();
198     void unlock();
199 
200   private:
201     size_t mAlignment;  // all returned allocations will be aligned at
202                         // this granularity, which will be a power of 2
203     size_t mAlignmentMask;
204 #if !defined(ANGLE_DISABLE_POOL_ALLOC)
205     friend struct Header;
206 
207     struct Header
208     {
HeaderHeader209         Header(Header *nextPage, size_t pageCount)
210             : nextPage(nextPage),
211               pageCount(pageCount)
212 #    if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
213               ,
214               lastAllocation(0)
215 #    endif
216         {}
217 
~HeaderHeader218         ~Header()
219         {
220 #    if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
221             if (lastAllocation)
222                 lastAllocation->checkAllocList();
223 #    endif
224         }
225 
226         Header *nextPage;
227         size_t pageCount;
228 #    if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
229         Allocation *lastAllocation;
230 #    endif
231     };
232 
233     struct AllocState
234     {
235         size_t offset;
236         Header *page;
237     };
238     using AllocStack = std::vector<AllocState>;
239 
240     // Slow path of allocation when we have to get a new page.
241     void *allocateNewPage(size_t numBytes, size_t allocationSize);
242     // Track allocations if and only if we're using guard blocks
initializeAllocation(Header * block,unsigned char * memory,size_t numBytes)243     void *initializeAllocation(Header *block, unsigned char *memory, size_t numBytes)
244     {
245 #    if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
246         new (memory) Allocation(numBytes + mAlignment, memory, block->lastAllocation);
247         block->lastAllocation = reinterpret_cast<Allocation *>(memory);
248 #    endif
249         // The OffsetAllocation() call is optimized away if !defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
250         void *unalignedPtr  = Allocation::OffsetAllocation(memory);
251         size_t alignedBytes = numBytes + mAlignment;
252         return std::align(mAlignment, numBytes, unalignedPtr, alignedBytes);
253     }
254 
255     size_t mPageSize;           // granularity of allocation from the OS
256     size_t mHeaderSkip;         // amount of memory to skip to make room for the
257                                 //      header (basically, size of header, rounded
258                                 //      up to make it aligned
259     size_t mCurrentPageOffset;  // next offset in top of inUseList to allocate from
260     Header *mFreeList;          // list of popped memory
261     Header *mInUseList;         // list of all memory currently being used
262     AllocStack mStack;          // stack of where to allocate from, to partition pool
263 
264     int mNumCalls;       // just an interesting statistic
265     size_t mTotalBytes;  // just an interesting statistic
266 
267 #else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
268     std::vector<std::vector<void *>> mStack;
269 #endif
270 
271     bool mLocked;
272 };
273 
274 }  // namespace angle
275 
276 #endif  // COMMON_POOLALLOC_H_
277