Searched defs:fragment_shader_code (Results 1 – 10 of 10) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program()
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D | gl4cShaderImageLoadStoreTests.cpp | 6833 const char* const fragment_shader_code = in Setup() local 7318 const char* const fragment_shader_code = in Setup() local 7983 const char* const fragment_shader_code = in Setup() local 9224 const char* fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local 10314 void prepareProgramDetails(const char* fragment_shader_code, const char* geometry_shader_code, in prepareProgramDetails() 11098 static const char* const fragment_shader_code = in testFragmentShaderStage() local 11154 static const char* const fragment_shader_code = "#version 400 core\n" in testGeometryShaderStage() local 11221 static const char* const fragment_shader_code = "#version 400 core\n" in testTesselationControlShaderStage() local 11299 static const char* const fragment_shader_code = "#version 400 core\n" in testTesselationEvaluationShaderStage() local 11365 static const char* const fragment_shader_code = "#version 400 core\n" in testVertexShaderStage() local [all …]
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D | gl3cGPUShader5Tests.cpp | 98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build()
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D | gl3cClipDistance.cpp | 1172 const std::string& fragment_shader_code, in Program()
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D | gl4cShaderSubroutineTests.cpp | 246 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() 5383 static const GLchar* fragment_shader_code = in iterate() local 5950 static const GLchar* fragment_shader_code = "#version 400 core\n" in testAtomic() local 6144 static const GLchar* fragment_shader_code = in testImage() local 6361 static const GLchar* fragment_shader_code = "#version 400 core\n" in testSSBO() local
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D | gl4cVertexAttrib64BitTest.cpp | 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram() 2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local
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D | gl4cGPUShaderFP64Tests.cpp | 136 …programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() 3811 std::string fragment_shader_code; in prepareProgram() local 4883 const glw::GLchar* fragment_shader_code, in init() 5125 std::stringstream fragment_shader_code; in prepareProgram() local
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D | gl3cTextureSwizzleTests.cpp | 2009 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build()
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D | gl4cShadingLanguage420PackTests.cpp | 17999 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 315 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build()
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