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Searched defs:fragment_shader_code (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program()
Dgl4cShaderImageLoadStoreTests.cpp6833 const char* const fragment_shader_code = in Setup() local
7318 const char* const fragment_shader_code = in Setup() local
7983 const char* const fragment_shader_code = in Setup() local
9224 const char* fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local
10314 void prepareProgramDetails(const char* fragment_shader_code, const char* geometry_shader_code, in prepareProgramDetails()
11098 static const char* const fragment_shader_code = in testFragmentShaderStage() local
11154 static const char* const fragment_shader_code = "#version 400 core\n" in testGeometryShaderStage() local
11221 static const char* const fragment_shader_code = "#version 400 core\n" in testTesselationControlShaderStage() local
11299 static const char* const fragment_shader_code = "#version 400 core\n" in testTesselationEvaluationShaderStage() local
11365 static const char* const fragment_shader_code = "#version 400 core\n" in testVertexShaderStage() local
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Dgl3cGPUShader5Tests.cpp98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build()
Dgl3cClipDistance.cpp1172 const std::string& fragment_shader_code, in Program()
Dgl4cShaderSubroutineTests.cpp246 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build()
5383 static const GLchar* fragment_shader_code = in iterate() local
5950 static const GLchar* fragment_shader_code = "#version 400 core\n" in testAtomic() local
6144 static const GLchar* fragment_shader_code = in testImage() local
6361 static const GLchar* fragment_shader_code = "#version 400 core\n" in testSSBO() local
Dgl4cVertexAttrib64BitTest.cpp94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram()
2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local
Dgl4cGPUShaderFP64Tests.cpp136 …programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build()
3811 std::string fragment_shader_code; in prepareProgram() local
4883 const glw::GLchar* fragment_shader_code, in init()
5125 std::stringstream fragment_shader_code; in prepareProgram() local
Dgl3cTextureSwizzleTests.cpp2009 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build()
Dgl4cShadingLanguage420PackTests.cpp17999 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build()
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.cpp315 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build()