Searched defs:getFragmentShader (Results 1 – 7 of 7) sorted by relevance
3321 std::string DrawToSingleLayerWithMultipleViewports::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DrawToSingleLayerWithMultipleViewports3396 std::string DynamicViewportIndex::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DynamicViewportIndex3542 std::string DrawMulitpleViewportsWithSingleInvocation::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DrawMulitpleViewportsWithSingleInvocation3643 std::string ViewportIndexSubroutine::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::ViewportIndexSubroutine3876 std::string DrawMultipleLayers::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DrawMultipleLayers4259 std::string DepthRange::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DepthRange4436 std::string DepthRangeDepthTest::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DepthRangeDepthTest4686 std::string ProvokingVertex::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::ProvokingVertex
1204 std::string VertexBufferObjectsTest::getFragmentShader() in getFragmentShader() function in glcts::RobustBufferAccessBehavior::VertexBufferObjectsTest1547 std::string TexelFetchTest::getFragmentShader(const glu::ContextType&, bool is_case_valid, GLuint f… in getFragmentShader() function in glcts::RobustBufferAccessBehavior::TexelFetchTest
690 std::string GPUShader5ImplicitConversionsTest::getFragmentShader() in getFragmentShader() function in gl3cts::GPUShader5ImplicitConversionsTest
2773 std::string SmokeTest::getFragmentShader(const testCase& test_case, size_t output_format_index, boo… in getFragmentShader() function in gl3cts::TextureSwizzle::SmokeTest
12995 std::string NegativeTest10::getFragmentShader(bool include_duplicate_function) in getFragmentShader() function in gl4cts::ShaderSubroutine::NegativeTest10
235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader() function in sglr::ShaderProgram
537 const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const in getFragmentShader() function in rx::ProgramD3DMetadata