Searched defs:imageUnit (Results 1 – 9 of 9) sorted by relevance
236 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
535 for (auto &imageUnit : mImageUnits) in reset() local3286 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
1064 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced) in ImageBinding()
448 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()571 const gl::ImageUnit &imageUnit) in onImageChange()2712 const gl::ImageUnit &imageUnit) in setImageState()2779 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local2804 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local2828 const gl::ImageUnit &imageUnit) in setTextureForImage()
394 const gl::ImageUnit &imageUnit, in getSRVForImage()427 const gl::ImageUnit &imageUnit, in getUAVForImage()
1090 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
3742 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
956 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
3111 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local