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Searched defs:imageUnit (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp236 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
DState.cpp535 for (auto &imageUnit : mImageUnits) in reset() local
3286 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
DProgram.cpp1064 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced) in ImageBinding()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp448 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata()
571 const gl::ImageUnit &imageUnit) in onImageChange()
2712 const gl::ImageUnit &imageUnit) in setImageState()
2779 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local
2804 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local
2828 const gl::ImageUnit &imageUnit) in setTextureForImage()
DTextureStorage11.cpp394 const gl::ImageUnit &imageUnit, in getSRVForImage()
427 const gl::ImageUnit &imageUnit, in getUAVForImage()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1090 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
DContextVk.cpp3742 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp956 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp3111 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local