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Searched defs:is_uniform (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c234 bool is_uniform = vir_is_mov_uniform(c, spill_temp); in v3d_spill_reg() local
732 bool is_uniform = vir_is_mov_uniform(c, map[node].temp); in v3d_register_allocate() local
/external/mesa3d/src/intel/compiler/
Dbrw_ir_vec4.h144 is_uniform(const src_reg &reg) in is_uniform() function
Dbrw_ir_fs.h272 is_uniform(const fs_reg &reg) in is_uniform() function
/external/boringssl/src/crypto/fipsmodule/bn/
Dprime.c742 int is_uniform; in BN_primality_test() local
/external/angle/third_party/spirv-tools/src/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
/external/deqp-deps/SPIRV-Tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
/external/skia/src/sksl/
DSkSLByteCodeGenerator.cpp47 static inline bool is_uniform(const SkSL::Variable& var) { in is_uniform() function
/external/mesa3d/src/panfrost/midgard/
Ddisassemble.c144 bool is_uniform = false; in print_reg() local
Dmidgard_compile.c1495 bool is_uniform = instr->intrinsic == nir_intrinsic_load_uniform; in emit_intrinsic() local