Searched defs:latchTime (Results 1 – 14 of 14) sorted by relevance
| /frameworks/native/services/surfaceflinger/tests/utils/ |
| D | CallbackUtils.h | 35 nsecs_t latchTime; member 123 nsecs_t latchTime) const { in verifySurfaceControlStats() 159 static void function(void* callbackContext, nsecs_t latchTime, const sp<Fence>& presentFence, in function()
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| /frameworks/native/services/surfaceflinger/ |
| D | TransactionCompletedThread.h | 46 nsecs_t latchTime = -1; variable
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| D | BufferQueueLayer.cpp | 236 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, in updateTexImage() 356 status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
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| D | BufferStateLayer.cpp | 522 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, in updateTexImage() argument 603 status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { in updateFrameNumber()
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| D | BufferLayer.cpp | 392 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, in latchBuffer()
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| D | SurfaceFlinger.cpp | 3087 nsecs_t latchTime = systemTime(); in handlePageFlip() local
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| /frameworks/native/libs/gui/ |
| D | BLASTBufferQueue.cpp | 69 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps() 141 static void transactionCallbackThunk(void* context, nsecs_t latchTime, in transactionCallbackThunk()
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| D | FrameTimestamps.cpp | 396 uint64_t frameNumber, nsecs_t latchTime) { in addLatch()
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| /frameworks/native/libs/gui/include/gui/ |
| D | SurfaceComposerClient.h | 67 nsecs_t latchTime = -1; member
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| D | ITransactionCompletedListener.h | 95 nsecs_t latchTime = -1; variable
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| /frameworks/base/native/android/ |
| D | surface_control.cpp | 207 int64_t latchTime; member 289 … const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnComplete()
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| /frameworks/native/services/surfaceflinger/TimeStats/ |
| D | TimeStats.h | 131 nsecs_t latchTime = 0; member
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| D | TimeStats.cpp | 508 void TimeStats::setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) { in setLatchTime()
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| /frameworks/native/opengl/libs/EGL/ |
| D | egl_platform_entries.cpp | 2455 nsecs_t* latchTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
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