/external/swiftshader/src/D3D8/ |
D | Direct3DVolume8.cpp | 37 void *Direct3DVolume8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D8::Direct3DVolume8
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D | Direct3DSurface8.cpp | 74 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D8::Direct3DSurface8
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 45 void *Direct3DVolume9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D9::Direct3DVolume9
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D | Direct3DSurface9.cpp | 89 void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D9::Direct3DSurface9
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 293 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::AndroidNativeImage
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D | Image.cpp | 1049 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ImageImplementation 1250 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ClientBufferImage 1333 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in egl::Image
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 1235 void *lockInternal(int x, int y, int z, Lock lock, Accessor client) override in lockInternal() function in sw::SurfaceImplementation 1446 void *Surface::lockInternal(int x, int y, int z, Lock lock, Accessor client) in lockInternal() function in sw::Surface
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