1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // ProgramGL.h: Defines the class interface for ProgramGL. 8 9 #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_ 10 #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_ 11 12 #include <string> 13 #include <vector> 14 15 #include "libANGLE/renderer/ProgramImpl.h" 16 17 namespace angle 18 { 19 struct FeaturesGL; 20 } // namespace angle 21 22 namespace rx 23 { 24 25 class FunctionsGL; 26 class RendererGL; 27 class StateManagerGL; 28 29 class ProgramGL : public ProgramImpl 30 { 31 public: 32 ProgramGL(const gl::ProgramState &data, 33 const FunctionsGL *functions, 34 const angle::FeaturesGL &features, 35 StateManagerGL *stateManager, 36 const std::shared_ptr<RendererGL> &renderer); 37 ~ProgramGL() override; 38 39 std::unique_ptr<LinkEvent> load(const gl::Context *context, 40 gl::BinaryInputStream *stream, 41 gl::InfoLog &infoLog) override; 42 void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; 43 void setBinaryRetrievableHint(bool retrievable) override; 44 void setSeparable(bool separable) override; 45 46 std::unique_ptr<LinkEvent> link(const gl::Context *contextImpl, 47 const gl::ProgramLinkedResources &resources, 48 gl::InfoLog &infoLog) override; 49 GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; 50 51 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; 52 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; 53 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; 54 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; 55 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; 56 void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; 57 void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; 58 void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; 59 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; 60 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; 61 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; 62 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; 63 void setUniformMatrix2fv(GLint location, 64 GLsizei count, 65 GLboolean transpose, 66 const GLfloat *value) override; 67 void setUniformMatrix3fv(GLint location, 68 GLsizei count, 69 GLboolean transpose, 70 const GLfloat *value) override; 71 void setUniformMatrix4fv(GLint location, 72 GLsizei count, 73 GLboolean transpose, 74 const GLfloat *value) override; 75 void setUniformMatrix2x3fv(GLint location, 76 GLsizei count, 77 GLboolean transpose, 78 const GLfloat *value) override; 79 void setUniformMatrix3x2fv(GLint location, 80 GLsizei count, 81 GLboolean transpose, 82 const GLfloat *value) override; 83 void setUniformMatrix2x4fv(GLint location, 84 GLsizei count, 85 GLboolean transpose, 86 const GLfloat *value) override; 87 void setUniformMatrix4x2fv(GLint location, 88 GLsizei count, 89 GLboolean transpose, 90 const GLfloat *value) override; 91 void setUniformMatrix3x4fv(GLint location, 92 GLsizei count, 93 GLboolean transpose, 94 const GLfloat *value) override; 95 void setUniformMatrix4x3fv(GLint location, 96 GLsizei count, 97 GLboolean transpose, 98 const GLfloat *value) override; 99 100 void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; 101 void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; 102 void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; 103 104 void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations, 105 std::vector<gl::SamplerBinding> *samplerBindings, 106 std::vector<gl::ImageBinding> *imageBindings) override; 107 getProgramID()108 ANGLE_INLINE GLuint getProgramID() const { return mProgramID; } 109 110 void enableSideBySideRenderingPath() const; 111 void enableLayeredRenderingPath(int baseViewIndex) const; 112 113 angle::Result syncState(const gl::Context *context, 114 const gl::Program::DirtyBits &dirtyBits) override; 115 116 private: 117 class LinkTask; 118 class LinkEventNativeParallel; 119 class LinkEventGL; 120 121 void preLink(); 122 bool checkLinkStatus(gl::InfoLog &infoLog); 123 void postLink(); 124 125 void reapplyUBOBindingsIfNeeded(const gl::Context *context); 126 127 bool getUniformBlockSize(const std::string &blockName, 128 const std::string &blockMappedName, 129 size_t *sizeOut) const; 130 bool getUniformBlockMemberInfo(const std::string &memberUniformName, 131 const std::string &memberUniformMappedName, 132 sh::BlockMemberInfo *memberInfoOut) const; 133 bool getShaderStorageBlockMemberInfo(const std::string &memberName, 134 const std::string &memberMappedName, 135 sh::BlockMemberInfo *memberInfoOut) const; 136 bool getShaderStorageBlockSize(const std::string &blockName, 137 const std::string &blockMappedName, 138 size_t *sizeOut) const; 139 void getAtomicCounterBufferSizeMap(std::map<int, unsigned int> *sizeMapOut) const; 140 141 void linkResources(const gl::ProgramLinkedResources &resources); 142 void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding); 143 144 // Helper function, makes it simpler to type. uniLoc(GLint glLocation)145 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } 146 147 const FunctionsGL *mFunctions; 148 const angle::FeaturesGL &mFeatures; 149 StateManagerGL *mStateManager; 150 151 std::vector<GLint> mUniformRealLocationMap; 152 std::vector<GLuint> mUniformBlockRealLocationMap; 153 154 GLint mMultiviewBaseViewLayerIndexUniformLocation; 155 156 GLuint mProgramID; 157 158 std::shared_ptr<RendererGL> mRenderer; 159 160 bool mLinkedInParallel; 161 }; 162 163 } // namespace rx 164 165 #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_ 166