/external/swiftshader/src/D3D8/ |
D | Direct3DSurface8.cpp | 39 int sampleCount(D3DMULTISAMPLE_TYPE multiSample) in sampleCount() 61 …iner, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool… in Direct3DSurface8() 287 …unsigned int Direct3DSurface8::memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample,… in memoryUsage()
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D | Direct3DSurface8.hpp | 68 const D3DMULTISAMPLE_TYPE multiSample; member in D3D8::Direct3DSurface8
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D | Direct3DDevice8.cpp | 569 …e(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDir… in CreateDepthStencilSurface() 685 …t(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int … in CreateRenderTarget()
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/external/swiftshader/src/D3D9/ |
D | Direct3DSurface9.hpp | 74 const D3DMULTISAMPLE_TYPE multiSample; member in D3D9::Direct3DSurface9
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D | Direct3DSurface9.cpp | 42 int sampleCount(D3DMULTISAMPLE_TYPE multiSample, unsigned int quality) in sampleCount() 79 …iner, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, unsi… in Direct3DSurface9() 412 …unsigned int Direct3DSurface9::memoryUsage(int width, int height, D3DMULTISAMPLE_TYPE multiSample,… in memoryUsage()
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D | Direct3DDevice9Ex.cpp | 138 …e(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsi… in CreateDepthStencilSurface() 173 …t(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsi… in CreateRenderTarget()
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D | Direct3DDevice9.cpp | 563 …e(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsi… in CreateDepthStencilSurface() 777 …t(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsi… in CreateRenderTarget()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Config.cpp | 40 …Lint maxInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample) in Config() 333 … maxSwapInterval, sw::Format renderTargetFormat, sw::Format depthStencilFormat, EGLint multiSample) in add()
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/external/swiftshader/src/Renderer/ |
D | SetupProcessor.hpp | 56 unsigned int multiSample : 3; // 1, 2 or 4 member
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D | PixelProcessor.hpp | 84 unsigned int multiSample : 3; member
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/external/angle/src/libANGLE/ |
D | angletypes.h | 141 bool multiSample; member
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 1559 bool multiSample = (fbo->getSamples(context) != 0); in processFramebufferInvalidation() local
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