Searched defs:new_elements (Results 1 – 8 of 8) sorted by relevance
97 … std::vector<value_type, ArenaAllocator<value_type>>&& new_elements) in SemistaticMap()
105 bool new_elements = false; in TryInsertMany() local309 std::vector<Tuple>* ready_tuples, bool* new_elements) in InsertOneLocked()
294 TNode<FixedArray> new_elements = CAST(AllocateFixedArray( in CallOrConstructDoubleVarargs() local
412 std::vector<Shape> new_elements(tuple.tuple_shapes().begin() + start, in SliceTuple() local
519 struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS]; in virgl_create_vertex_elements_state() local
3751 TNode<FixedArrayBase> new_elements = ExtractFixedArray( in ExtractFastJSArray() local3771 TNode<FixedArrayBase> new_elements; in CloneFastJSArray() local4953 TNode<FixedArrayBase> new_elements = in GrowElementsCapacity() local10115 TNode<FixedArrayBase> new_elements = TryGrowElementsCapacity( in CheckForCapacityGrow() local10128 TNode<FixedArrayBase> new_elements = CAST(maybe_elements); in CheckForCapacityGrow() local10163 TNode<FixedArrayBase> new_elements = GrowElementsCapacity( in CopyElementsOnWrite() local
779 Handle<FixedArrayBase> new_elements; in ConvertElementsWithCapacity() local
4953 Node* new_elements = in LowerMaybeGrowFastElements() local