1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "nir.h"
28 #include "nir_builder.h"
29
30 #define MAX_CLIP_PLANES 8
31
32 /* Generates the lowering code for user-clip-planes, generating CLIPDIST
33 * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
34 * for fragment shaders to insert conditional kills based on the inter-
35 * polated CLIPDIST
36 *
37 * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38 * least in scenarios where you can count on each output written once
39 * and only once).
40 */
41
42
43 static nir_variable *
create_clipdist_var(nir_shader * shader,bool output,gl_varying_slot slot,unsigned array_size)44 create_clipdist_var(nir_shader *shader,
45 bool output, gl_varying_slot slot, unsigned array_size)
46 {
47 nir_variable *var = rzalloc(shader, nir_variable);
48
49 /* TODO use type_size() for num_inputs/outputs */
50 if (output) {
51 var->data.driver_location = shader->num_outputs++;
52 var->data.mode = nir_var_shader_out;
53 } else {
54 var->data.driver_location = shader->num_inputs++;
55 var->data.mode = nir_var_shader_in;
56 }
57 var->name = ralloc_asprintf(var, "clipdist_%d", var->data.driver_location);
58 var->data.index = 0;
59 var->data.location = slot;
60
61 if (array_size > 0) {
62 var->type = glsl_array_type(glsl_float_type(), array_size,
63 sizeof(float));
64 var->data.compact = 1;
65 } else
66 var->type = glsl_vec4_type();
67
68 nir_shader_add_variable(shader, var);
69 return var;
70 }
71
72 static void
create_clipdist_vars(nir_shader * shader,nir_variable ** io_vars,unsigned ucp_enables,bool output,bool use_clipdist_array)73 create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
74 unsigned ucp_enables, bool output,
75 bool use_clipdist_array)
76 {
77 if (use_clipdist_array) {
78 io_vars[0] =
79 create_clipdist_var(shader, output,
80 VARYING_SLOT_CLIP_DIST0,
81 util_last_bit(ucp_enables));
82 } else {
83 if (ucp_enables & 0x0f)
84 io_vars[0] =
85 create_clipdist_var(shader, output,
86 VARYING_SLOT_CLIP_DIST0, 0);
87 if (ucp_enables & 0xf0)
88 io_vars[1] =
89 create_clipdist_var(shader, output,
90 VARYING_SLOT_CLIP_DIST1, 0);
91 }
92 }
93
94 static void
store_clipdist_output(nir_builder * b,nir_variable * out,nir_ssa_def ** val)95 store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
96 {
97 nir_intrinsic_instr *store;
98
99 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
100 store->num_components = 4;
101 nir_intrinsic_set_base(store, out->data.driver_location);
102 nir_intrinsic_set_write_mask(store, 0xf);
103
104 nir_io_semantics semantics = {
105 .location = out->data.location,
106 .num_slots = 1,
107 };
108 nir_intrinsic_set_io_semantics(store, semantics);
109
110 store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
111 store->src[0].is_ssa = true;
112 store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
113 nir_builder_instr_insert(b, &store->instr);
114 }
115
116 static void
load_clipdist_input(nir_builder * b,nir_variable * in,int location_offset,nir_ssa_def ** val)117 load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
118 nir_ssa_def **val)
119 {
120 nir_intrinsic_instr *load;
121
122 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
123 load->num_components = 4;
124 nir_intrinsic_set_base(load, in->data.driver_location + location_offset);
125
126 nir_io_semantics semantics = {
127 .location = in->data.location,
128 .num_slots = 1,
129 };
130 nir_intrinsic_set_io_semantics(load, semantics);
131
132 load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
133 nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
134 nir_builder_instr_insert(b, &load->instr);
135
136 val[0] = nir_channel(b, &load->dest.ssa, 0);
137 val[1] = nir_channel(b, &load->dest.ssa, 1);
138 val[2] = nir_channel(b, &load->dest.ssa, 2);
139 val[3] = nir_channel(b, &load->dest.ssa, 3);
140 }
141
142 static nir_ssa_def *
find_output_in_block(nir_block * block,unsigned drvloc)143 find_output_in_block(nir_block *block, unsigned drvloc)
144 {
145 nir_foreach_instr(instr, block) {
146
147 if (instr->type == nir_instr_type_intrinsic) {
148 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
149 if ((intr->intrinsic == nir_intrinsic_store_output) &&
150 nir_intrinsic_base(intr) == drvloc) {
151 assert(intr->src[0].is_ssa);
152 assert(nir_src_is_const(intr->src[1]));
153 return intr->src[0].ssa;
154 }
155 }
156 }
157
158 return NULL;
159 }
160
161 /* TODO: maybe this would be a useful helper?
162 * NOTE: assumes each output is written exactly once (and unconditionally)
163 * so if needed nir_lower_outputs_to_temporaries()
164 */
165 static nir_ssa_def *
find_output(nir_shader * shader,unsigned drvloc)166 find_output(nir_shader *shader, unsigned drvloc)
167 {
168 nir_ssa_def *def = NULL;
169 nir_foreach_function(function, shader) {
170 if (function->impl) {
171 nir_foreach_block_reverse(block, function->impl) {
172 nir_ssa_def *new_def = find_output_in_block(block, drvloc);
173 assert(!(new_def && def));
174 def = new_def;
175 #if !defined(DEBUG)
176 /* for debug builds, scan entire shader to assert
177 * if output is written multiple times. For release
178 * builds just assume all is well and bail when we
179 * find first:
180 */
181 if (def)
182 break;
183 #endif
184 }
185 }
186 }
187
188 return def;
189 }
190
191 static bool
find_clipvertex_and_position_outputs(nir_shader * shader,nir_variable ** clipvertex,nir_variable ** position)192 find_clipvertex_and_position_outputs(nir_shader *shader,
193 nir_variable **clipvertex,
194 nir_variable **position)
195 {
196 nir_foreach_shader_out_variable(var, shader) {
197 switch (var->data.location) {
198 case VARYING_SLOT_POS:
199 *position = var;
200 break;
201 case VARYING_SLOT_CLIP_VERTEX:
202 *clipvertex = var;
203 break;
204 case VARYING_SLOT_CLIP_DIST0:
205 case VARYING_SLOT_CLIP_DIST1:
206 /* if shader is already writing CLIPDIST, then
207 * there should be no user-clip-planes to deal
208 * with.
209 *
210 * We assume nir_remove_dead_variables has removed the clipdist
211 * variables if they're not written.
212 */
213 return false;
214 }
215 }
216
217 return *clipvertex || *position;
218 }
219
220 static nir_ssa_def *
get_ucp(nir_builder * b,int plane,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])221 get_ucp(nir_builder *b, int plane,
222 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
223 {
224 if (clipplane_state_tokens) {
225 char tmp[100];
226 snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
227 nir_variable *var = nir_variable_create(b->shader,
228 nir_var_uniform,
229 glsl_vec4_type(),
230 tmp);
231
232 var->num_state_slots = 1;
233 var->state_slots = ralloc_array(var, nir_state_slot, 1);
234 memcpy(var->state_slots[0].tokens,
235 clipplane_state_tokens[plane],
236 sizeof(var->state_slots[0].tokens));
237 return nir_load_var(b, var);
238 } else
239 return nir_load_user_clip_plane(b, plane);
240 }
241
242
243 static void
lower_clip_outputs(nir_builder * b,nir_variable * position,nir_variable * clipvertex,nir_variable ** out,unsigned ucp_enables,bool use_vars,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])244 lower_clip_outputs(nir_builder *b, nir_variable *position,
245 nir_variable *clipvertex, nir_variable **out,
246 unsigned ucp_enables, bool use_vars,
247 bool use_clipdist_array,
248 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
249 {
250 nir_ssa_def *clipdist[MAX_CLIP_PLANES];
251 nir_ssa_def *cv;
252
253 if (use_vars) {
254 cv = nir_load_var(b, clipvertex ? clipvertex : position);
255
256 if (clipvertex) {
257 clipvertex->data.mode = nir_var_shader_temp;
258 nir_fixup_deref_modes(b->shader);
259 }
260 } else {
261 if (clipvertex)
262 cv = find_output(b->shader, clipvertex->data.driver_location);
263 else {
264 assert(position);
265 cv = find_output(b->shader, position->data.driver_location);
266 }
267 }
268
269 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
270 if (ucp_enables & (1 << plane)) {
271 nir_ssa_def *ucp = get_ucp(b, plane, clipplane_state_tokens);
272
273 /* calculate clipdist[plane] - dot(ucp, cv): */
274 clipdist[plane] = nir_fdot4(b, ucp, cv);
275 } else {
276 /* 0.0 == don't-clip == disabled: */
277 clipdist[plane] = nir_imm_float(b, 0.0);
278 }
279 if (use_clipdist_array && plane < util_last_bit(ucp_enables)) {
280 assert(use_vars);
281 nir_deref_instr *deref;
282 deref = nir_build_deref_array_imm(b,
283 nir_build_deref_var(b, out[0]),
284 plane);
285 nir_store_deref(b, deref, clipdist[plane], 1);
286 }
287 }
288
289 if (!use_clipdist_array) {
290 if (use_vars) {
291 if (ucp_enables & 0x0f)
292 nir_store_var(b, out[0], nir_vec(b, clipdist, 4), 0xf);
293 if (ucp_enables & 0xf0)
294 nir_store_var(b, out[1], nir_vec(b, &clipdist[4], 4), 0xf);
295 } else {
296 if (ucp_enables & 0x0f)
297 store_clipdist_output(b, out[0], &clipdist[0]);
298 if (ucp_enables & 0xf0)
299 store_clipdist_output(b, out[1], &clipdist[4]);
300 }
301 }
302 }
303
304 /*
305 * VS lowering
306 */
307
308 /* ucp_enables is bitmask of enabled ucps. Actual ucp values are
309 * passed in to shader via user_clip_plane system-values
310 *
311 * If use_vars is true, the pass will use variable loads and stores instead
312 * of working with store_output intrinsics.
313 *
314 * If use_clipdist_array is true, the pass will use compact arrays for the
315 * clipdist output instead of two vec4s.
316 */
317 bool
nir_lower_clip_vs(nir_shader * shader,unsigned ucp_enables,bool use_vars,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])318 nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
319 bool use_clipdist_array,
320 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
321 {
322 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
323 nir_builder b;
324 nir_variable *position = NULL;
325 nir_variable *clipvertex = NULL;
326 nir_variable *out[2] = { NULL };
327
328 if (!ucp_enables)
329 return false;
330
331 nir_builder_init(&b, impl);
332
333 /* NIR should ensure that, even in case of loops/if-else, there
334 * should be only a single predecessor block to end_block, which
335 * makes the perfect place to insert the clipdist calculations.
336 *
337 * NOTE: in case of early returns, these would have to be lowered
338 * to jumps to end_block predecessor in a previous pass. Not sure
339 * if there is a good way to sanity check this, but for now the
340 * users of this pass don't support sub-routines.
341 */
342 assert(impl->end_block->predecessors->entries == 1);
343 b.cursor = nir_after_cf_list(&impl->body);
344
345 /* find clipvertex/position outputs */
346 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
347 return false;
348
349 /* insert CLIPDIST outputs */
350 create_clipdist_vars(shader, out, ucp_enables, true,
351 use_clipdist_array);
352
353 lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars,
354 use_clipdist_array, clipplane_state_tokens);
355
356 nir_metadata_preserve(impl, nir_metadata_dominance);
357
358 return true;
359 }
360
361 static void
lower_clip_in_gs_block(nir_builder * b,nir_block * block,nir_variable * position,nir_variable * clipvertex,nir_variable ** out,unsigned ucp_enables,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])362 lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position,
363 nir_variable *clipvertex, nir_variable **out,
364 unsigned ucp_enables, bool use_clipdist_array,
365 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
366 {
367 nir_foreach_instr_safe(instr, block) {
368 if (instr->type != nir_instr_type_intrinsic)
369 continue;
370
371 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
372 switch (intrin->intrinsic) {
373 case nir_intrinsic_emit_vertex_with_counter:
374 case nir_intrinsic_emit_vertex:
375 b->cursor = nir_before_instr(instr);
376 lower_clip_outputs(b, position, clipvertex, out, ucp_enables, true,
377 use_clipdist_array, clipplane_state_tokens);
378 break;
379 default:
380 /* not interesting; skip this */
381 break;
382 }
383 }
384 }
385
386 /*
387 * GS lowering
388 */
389
390 bool
nir_lower_clip_gs(nir_shader * shader,unsigned ucp_enables,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])391 nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
392 bool use_clipdist_array,
393 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
394 {
395 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
396 nir_builder b;
397 nir_variable *position = NULL;
398 nir_variable *clipvertex = NULL;
399 nir_variable *out[2] = { NULL };
400
401 if (!ucp_enables)
402 return false;
403
404 /* find clipvertex/position outputs */
405 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
406 return false;
407
408 /* insert CLIPDIST outputs */
409 create_clipdist_vars(shader, out, ucp_enables, true,
410 use_clipdist_array);
411
412 nir_builder_init(&b, impl);
413
414 nir_foreach_block(block, impl)
415 lower_clip_in_gs_block(&b, block, position, clipvertex, out,
416 ucp_enables, use_clipdist_array,
417 clipplane_state_tokens);
418
419 nir_metadata_preserve(impl, nir_metadata_dominance);
420
421 return true;
422 }
423
424 /*
425 * FS lowering
426 */
427
428 static void
lower_clip_fs(nir_function_impl * impl,unsigned ucp_enables,nir_variable ** in,bool use_clipdist_array)429 lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
430 nir_variable **in, bool use_clipdist_array)
431 {
432 nir_ssa_def *clipdist[MAX_CLIP_PLANES];
433 nir_builder b;
434
435 nir_builder_init(&b, impl);
436 b.cursor = nir_before_cf_list(&impl->body);
437
438 if (!use_clipdist_array) {
439 if (ucp_enables & 0x0f)
440 load_clipdist_input(&b, in[0], 0, &clipdist[0]);
441 if (ucp_enables & 0xf0)
442 load_clipdist_input(&b, in[1], 0, &clipdist[4]);
443 } else {
444 if (ucp_enables & 0x0f)
445 load_clipdist_input(&b, in[0], 0, &clipdist[0]);
446 if (ucp_enables & 0xf0)
447 load_clipdist_input(&b, in[0], 1, &clipdist[4]);
448 }
449
450 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
451 if (ucp_enables & (1 << plane)) {
452 nir_intrinsic_instr *discard;
453 nir_ssa_def *cond;
454
455 cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0));
456
457 discard = nir_intrinsic_instr_create(b.shader,
458 nir_intrinsic_discard_if);
459 discard->src[0] = nir_src_for_ssa(cond);
460 nir_builder_instr_insert(&b, &discard->instr);
461
462 b.shader->info.fs.uses_discard = true;
463 }
464 }
465
466 nir_metadata_preserve(impl, nir_metadata_dominance);
467 }
468
469 static bool
fs_has_clip_dist_input_var(nir_shader * shader,nir_variable ** io_vars,unsigned * ucp_enables)470 fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars,
471 unsigned *ucp_enables)
472 {
473 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
474 nir_foreach_shader_in_variable(var, shader) {
475 switch (var->data.location) {
476 case VARYING_SLOT_CLIP_DIST0:
477 assert(var->data.compact);
478 io_vars[0] = var;
479 *ucp_enables &= (1 << glsl_get_length(var->type)) - 1;
480 return true;
481 default:
482 break;
483 }
484 }
485 return false;
486 }
487
488 /* insert conditional kill based on interpolated CLIPDIST
489 */
490 bool
nir_lower_clip_fs(nir_shader * shader,unsigned ucp_enables,bool use_clipdist_array)491 nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
492 bool use_clipdist_array)
493 {
494 nir_variable *in[2] = {0};
495
496 if (!ucp_enables)
497 return false;
498
499 /* Fragment shaders can't read gl_ClipDistance[] in OpenGL so it will not
500 * have the variable defined, but Vulkan allows this, in which case the
501 * SPIR-V compiler would have already added it as a compact array.
502 */
503 if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables))
504 create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
505 else
506 assert(use_clipdist_array);
507
508 nir_foreach_function(function, shader) {
509 if (!strcmp(function->name, "main"))
510 lower_clip_fs(function->impl, ucp_enables, in, use_clipdist_array);
511 }
512
513 return true;
514 }
515