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1 /*
2  * Copyright © 2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static nir_ssa_def *
load_frag_coord(const nir_input_attachment_options * options,nir_builder * b)28 load_frag_coord(const nir_input_attachment_options *options, nir_builder *b)
29 {
30    if (options->use_fragcoord_sysval)
31       return nir_load_frag_coord(b);
32 
33    nir_variable *pos =
34       nir_find_variable_with_location(b->shader, nir_var_shader_in,
35                                       VARYING_SLOT_POS);
36    if (pos == NULL) {
37       pos = nir_variable_create(b->shader, nir_var_shader_in,
38                                 glsl_vec4_type(), NULL);
39       pos->data.location = VARYING_SLOT_POS;
40    }
41    /**
42     * From Vulkan spec:
43     *   "The OriginLowerLeft execution mode must not be used; fragment entry
44     *    points must declare OriginUpperLeft."
45     *
46     * So at this point origin_upper_left should be true
47     */
48    assert(b->shader->info.fs.origin_upper_left == true);
49 
50    return nir_load_var(b, pos);
51 }
52 
53 static nir_ssa_def *
load_layer_id(const nir_input_attachment_options * options,nir_builder * b)54 load_layer_id(const nir_input_attachment_options *options, nir_builder *b)
55 {
56    if (options->use_layer_id_sysval) {
57       if (options->use_view_id_for_layer)
58          return nir_load_view_index(b);
59       else
60          return nir_load_layer_id(b);
61    }
62 
63    gl_varying_slot slot = options->use_view_id_for_layer ?
64       VARYING_SLOT_VIEW_INDEX : VARYING_SLOT_LAYER;
65    nir_variable *layer_id =
66       nir_find_variable_with_location(b->shader, nir_var_shader_in, slot);
67 
68    if (layer_id == NULL) {
69       layer_id = nir_variable_create(b->shader, nir_var_shader_in,
70                                      glsl_int_type(), NULL);
71       layer_id->data.location = slot;
72       layer_id->data.interpolation = INTERP_MODE_FLAT;
73       layer_id->data.driver_location = b->shader->num_inputs++;
74    }
75 
76    return nir_load_var(b, layer_id);
77 }
78 
79 static bool
try_lower_input_load(nir_function_impl * impl,nir_intrinsic_instr * load,const nir_input_attachment_options * options)80 try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load,
81                      const nir_input_attachment_options *options)
82 {
83    nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
84    assert(glsl_type_is_image(deref->type));
85 
86    enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
87    if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
88        image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
89       return false;
90 
91    const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
92 
93    nir_builder b;
94    nir_builder_init(&b, impl);
95    b.cursor = nir_instr_remove(&load->instr);
96 
97    nir_ssa_def *frag_coord = load_frag_coord(options, &b);
98    frag_coord = nir_f2i32(&b, frag_coord);
99    nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
100    nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
101 
102    nir_ssa_def *layer = load_layer_id(options, &b);
103    nir_ssa_def *coord =
104       nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
105 
106    nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
107 
108    tex->op = nir_texop_txf;
109    tex->sampler_dim = image_dim;
110 
111    switch (glsl_get_sampler_result_type(deref->type)) {
112    case GLSL_TYPE_FLOAT:
113       tex->dest_type = nir_type_float;
114       break;
115    case GLSL_TYPE_INT:
116       tex->dest_type = nir_type_int;
117       break;
118    case GLSL_TYPE_UINT:
119       tex->dest_type = nir_type_uint;
120       break;
121    default:
122       unreachable("Invalid image type");
123    }
124    tex->is_array = true;
125    tex->is_shadow = false;
126 
127    tex->texture_index = 0;
128    tex->sampler_index = 0;
129 
130    tex->src[0].src_type = nir_tex_src_texture_deref;
131    tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
132 
133    tex->src[1].src_type = nir_tex_src_coord;
134    tex->src[1].src = nir_src_for_ssa(coord);
135    tex->coord_components = 3;
136 
137    tex->src[2].src_type = nir_tex_src_lod;
138    tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
139 
140    if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
141       tex->op = nir_texop_txf_ms;
142       tex->src[3].src_type = nir_tex_src_ms_index;
143       tex->src[3].src = load->src[2];
144    }
145 
146    tex->texture_non_uniform = nir_intrinsic_access(load) & ACCESS_NON_UNIFORM;
147 
148    nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
149    nir_builder_instr_insert(&b, &tex->instr);
150 
151    nir_ssa_def_rewrite_uses(&load->dest.ssa,
152                             nir_src_for_ssa(&tex->dest.ssa));
153 
154    return true;
155 }
156 
157 static bool
try_lower_input_texop(nir_function_impl * impl,nir_tex_instr * tex,const nir_input_attachment_options * options)158 try_lower_input_texop(nir_function_impl *impl, nir_tex_instr *tex,
159                       const nir_input_attachment_options *options)
160 {
161    nir_deref_instr *deref = nir_src_as_deref(tex->src[0].src);
162 
163    if (glsl_get_sampler_dim(deref->type) != GLSL_SAMPLER_DIM_SUBPASS_MS)
164       return false;
165 
166    nir_builder b;
167    nir_builder_init(&b, impl);
168    b.cursor = nir_before_instr(&tex->instr);
169 
170    nir_ssa_def *frag_coord = load_frag_coord(options, &b);
171    frag_coord = nir_f2i32(&b, frag_coord);
172 
173    nir_ssa_def *layer = load_layer_id(options, &b);
174    nir_ssa_def *coord = nir_vec3(&b, nir_channel(&b, frag_coord, 0),
175                                      nir_channel(&b, frag_coord, 1), layer);
176 
177    tex->coord_components = 3;
178 
179    nir_instr_rewrite_src(&tex->instr, &tex->src[1].src, nir_src_for_ssa(coord));
180 
181    return true;
182 }
183 
184 bool
nir_lower_input_attachments(nir_shader * shader,const nir_input_attachment_options * options)185 nir_lower_input_attachments(nir_shader *shader,
186                             const nir_input_attachment_options *options)
187 {
188    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
189    bool progress = false;
190 
191    nir_foreach_function(function, shader) {
192       if (!function->impl)
193          continue;
194 
195       nir_foreach_block(block, function->impl) {
196          nir_foreach_instr_safe(instr, block) {
197             switch (instr->type) {
198             case nir_instr_type_tex: {
199                nir_tex_instr *tex = nir_instr_as_tex(instr);
200 
201                if (tex->op == nir_texop_fragment_mask_fetch ||
202                    tex->op == nir_texop_fragment_fetch) {
203                   progress |= try_lower_input_texop(function->impl, tex,
204                                                     options);
205                }
206                break;
207             }
208             case nir_instr_type_intrinsic: {
209                nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
210 
211                if (load->intrinsic == nir_intrinsic_image_deref_load) {
212                   progress |= try_lower_input_load(function->impl, load,
213                                                    options);
214                }
215                break;
216             }
217             default:
218                break;
219             }
220          }
221       }
222    }
223 
224    return progress;
225 }
226