Searched defs:numPrimitiveProcessorTextures (Results 1 – 4 of 4) sorted by relevance
77 const SkIRect& rect, int numPrimitiveProcessorTextures) { in allocFixedDynamicState()87 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays()
183 int numPrimitiveProcessorTextures) in makePipeline()
182 GrPipeline::FixedDynamicState* makeFixedDynamicState(int numPrimitiveProcessorTextures) { in makeFixedDynamicState()
82 SkArenaAlloc* arena, int numMeshes, int numPrimitiveProcessorTextures, in AllocDynamicStateArrays()