Searched defs:outputLocation (Results 1 – 6 of 6) sorted by relevance
81 size_t outputLocation = 0; member
1271 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local1302 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
350 const gl::VariableLocation &outputLocation = in link() local373 const gl::VariableLocation &outputLocation = in link() local
1236 const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1) in getFragmentOutputMaxLocation() local
485 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations() local
1194 Variable inputValue(localcounter), outputLocation(localcounter); in MakeShader() local