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Searched defs:outputVariable (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp115 const ShaderVariable &outputVariable = outputVariables[varIndex]; in validateOutputVariableForShader() local
255 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() local
281 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() local
602 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
628 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
652 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
675 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
698 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
726 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
764 const ShaderVariable *outputVariable = nullptr; in TEST_F() local
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp312 const PixelShaderOutputVariable *outputVariable = in generatePixelShaderForOutputSignature() local
1277 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey() local
1308 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey() local
/external/angle/src/compiler/translator/
DCollectVariables.cpp704 ShaderVariable outputVariable; in recordOutputVariable() local
DOutputHLSL.cpp728 for (const auto &outputVariable : mReferencedOutputVariables) in header() local
/external/angle/src/libANGLE/
DProgram.cpp4521 sh::ShaderVariable &outputVariable) in AssignOutputLocations()
4564 for (const auto &outputVariable : outputVariables) in linkOutputVariables() local
4657 const sh::ShaderVariable &outputVariable = mState.mOutputVariables[outputVariableIndex]; in linkOutputVariables() local
4696 const sh::ShaderVariable &outputVariable = mState.mOutputVariables[outputVariableIndex]; in linkOutputVariables() local
4744 const sh::ShaderVariable &outputVariable = mState.mOutputVariables[outputVariableIndex]; in linkOutputVariables() local
Dqueryutils.cpp702 const sh::ShaderVariable &outputVariable = program->getOutputResource(index); in GetOutputResourceProperty() local