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Searched defs:programID (Results 1 – 25 of 43) sorted by relevance

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/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp135 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
174 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
216 GrGLuint programID; in finalize() local
385 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
411 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
433 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations()
452 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
462 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp42 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program()
114 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
157 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
206 GrGLuint programID; in finalize() local
465 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
491 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID, in checkLinkStatus()
526 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations()
545 sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
575 GrGLuint programID; in PrecompileProgram() local
/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms()
1008 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1015 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1022 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value,… in setUniform()
DglcShaderRenderCase.cpp490 deUint32 programID = m_program->getProgram(); in iterate() local
523 void ShaderRenderCase::setup(deUint32 programID) in setup()
528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms()
534 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs()
658 void ShaderRenderCase::render(Surface& result, int programID, const QuadGrid& quadGrid) in render()
921 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
DglcShaderLoopTests.cpp206 void ShaderLoopCase::setup(deUint32 programID) in setup()
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms()
DglcShaderLibraryCase.cpp123 static void setUniformValue(const glw::Functions& gl, deUint32 programID, const std::string& name, in setUniformValue()
347 deUint32 programID = program.getProgram(); in execute() local
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
1314 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1321 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1328 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
Des3fShaderLoopTests.cpp231 void ShaderLoopCase::setup (int programID) in setup()
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des3fShaderDiscardTests.cpp111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des3fDepthTests.cpp85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
Des3fShaderIndexingTests.cpp164 void ShaderIndexingCase::setup (int programID) in setup()
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms()
1310 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform()
1317 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform()
1324 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
Des2fShaderLoopTests.cpp263 void ShaderLoopCase::setup (int programID) in setup()
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
Des2fDepthTests.cpp82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
Des2fShaderDiscardTests.cpp131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des2fShaderIndexingTests.cpp193 void ShaderIndexingCase::setup (int programID) in setup()
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp106 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations()
120 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations()
DGrGLProgram.cpp31 GrGLuint programID, in GrGLProgram()
DGrGLProgram.h76 GrGLuint programID() const { return fProgramID; } in programID() function
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp104 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations()
118 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations()
DGrGLProgram.cpp32 GrGLuint programID, in GrGLProgram()
DGrGLProgram.h77 GrGLuint programID() const { return fProgramID; } in programID() function
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp237 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleVariableValidator()
296 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleBlockValidator()
364 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator()
441 ArraySizeValidator::ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySi… in ArraySizeValidator()
516 ArrayStrideValidator::ArrayStrideValidator (Context& context, glw::GLuint programID, const Variable… in ArrayStrideValidator()
570 BlockIndexValidator::BlockIndexValidator (Context& context, glw::GLuint programID, const VariableSe… in BlockIndexValidator()
643 IsRowMajorValidator::IsRowMajorValidator (Context& context, glw::GLuint programID, const VariableSe… in IsRowMajorValidator()
682 MatrixStrideValidator::MatrixStrideValidator (Context& context, glw::GLuint programID, const Variab… in MatrixStrideValidator()
735 …ndexVerifier::AtomicCounterBufferIndexVerifier (Context& context, glw::GLuint programID, const Var… in AtomicCounterBufferIndexVerifier()
790 LocationValidator::LocationValidator (Context& context, glw::GLuint programID, const VariableSearch… in LocationValidator()
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Des31fUniformLocationTests.cpp371 const deUint32 programID = program.getProgram(); in verifyLocations() local
528 const deUint32 programID = program.getProgram(); in render() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp427 deUint32 programID = m_program->getProgram(); in iterate() local
464 void ShaderRenderCase::setup (int programID) in setup()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render()
813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()

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