Searched defs:r01 (Results 1 – 2 of 2) sorted by relevance
92 float r01 = ci * xy + s * z; in Rotate() local118 float r01 = 0.f; in Translate() local144 float r01 = 0.f; in Scale() local178 float r01 = 0.f; in Frustum() local219 float r01 = 0.f; in Ortho() local
78 r01 = 1.40705666955189706048e-03, /* 0x3F570D9F, 0x98472C61 */ variable