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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /*
18  * Contains implementation of a class EmulatedFakeRotatingCameraDevice that encapsulates
19  * fake camera device.
20  */
21 
22 #define GL_GLEXT_PROTOTYPES
23 #define LOG_NDEBUG 0
24 #define LOG_TAG "EmulatedCamera_FakeDevice"
25 #define FAKE_CAMERA_SENSOR "FakeRotatingCameraSensor"
26 #include <log/log.h>
27 #include "EmulatedFakeCamera.h"
28 #include "EmulatedFakeRotatingCameraDevice.h"
29 #include <qemu_pipe_bp.h>
30 
31 #include <EGL/egl.h>
32 #include <GLES/gl.h>
33 #include <GLES/glext.h>
34 #include <stdio.h>
35 #include <stdlib.h>
36 #include <math.h>
37 #include <ui/DisplayInfo.h>
38 #include <fcntl.h>
39 
40 #undef min
41 #undef max
42 #include <algorithm>
43 
44 namespace android {
45 
46 // include the dots pattern directly, it is NV21 format
47 #include "acircles_pattern_1280_720.c"
48 
49 // ----------------------------------------------------------------------------
50 
checkEglError(const char * op,EGLBoolean returnVal=EGL_TRUE)51 static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
52     if (returnVal != EGL_TRUE) {
53         ALOGE("%s() returned %d\n", op, returnVal);
54     }
55 
56     for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
57             = eglGetError()) {
58         ALOGE("after %s() eglError (0x%x)\n", op, error);
59     }
60 }
61 
clamp_rgb(signed value)62 static signed clamp_rgb(signed value) {
63     if (value > 255) {
64         value = 255;
65     } else if (value < 0) {
66         value = 0;
67     }
68     return value;
69 }
70 
rgba8888_to_nv21(uint8_t * input,uint8_t * output,int width,int height)71 static void rgba8888_to_nv21(uint8_t* input, uint8_t* output, int width, int height) {
72     int align = 16;
73     int yStride = (width + (align -1)) & ~(align-1);
74     uint8_t* outputVU = output + height*yStride;
75     for (int j = 0; j < height; ++j) {
76         uint8_t* outputY = output + j*yStride;
77         for (int i = 0; i < width; ++i) {
78             uint8_t R = input[j*width*4 + i*4];
79             uint8_t G = input[j*width*4 + i*4 + 1];
80             uint8_t B = input[j*width*4 + i*4 + 2];
81             uint8_t Y = clamp_rgb((77 * R + 150 * G +  29 * B) >> 8);
82             *outputY++ = Y;
83             bool jeven = (j & 1) == 0;
84             bool ieven = (i & 1) == 0;
85             if (jeven && ieven) {
86                 uint8_t V = clamp_rgb((( 128 * R - 107 * G - 21 * B) >> 8) + 128);
87                 uint8_t U = clamp_rgb((( -43 * R - 85 * G + 128 * B) >> 8) + 128);
88                 *outputVU++ = V;
89                 *outputVU++ = U;
90             }
91         }
92     }
93 }
94 
nv21_to_rgba8888(uint8_t * input,uint32_t * output,int width,int height)95 static void nv21_to_rgba8888(uint8_t* input, uint32_t * output, int width, int height) {
96     int align = 16;
97     int yStride = (width + (align -1)) & ~(align-1);
98     uint8_t* inputVU = input + height*yStride;
99     uint8_t Y, U, V;
100     for (int j = 0; j < height; ++j) {
101         uint8_t* inputY = input + j*yStride;
102         for (int i = 0; i < width; ++i) {
103             Y = *inputY++;
104             bool jeven = (j & 1) == 0;
105             bool ieven = (i & 1) == 0;
106             if (jeven && ieven) {
107                 V = *inputVU++;
108                 U = *inputVU++;
109             }
110             *output++ = YUVToRGB32(Y,U,V);
111         }
112     }
113 }
114 
render(int width,int height)115 void EmulatedFakeRotatingCameraDevice::render(int width, int height)
116 {
117     update_scene((float)width, (float)height);
118     create_texture_dotx(1280, 720);
119 
120     int w= 992/2;
121     int h = 1280/2;
122     const GLfloat verticesfloat[] = {
123              -w,  -h,  0,
124               w,  -h,  0,
125               w,   h,  0,
126              -w,   h,  0
127     };
128 
129     const GLfloat texCoordsfloat[] = {
130             0,       0,
131             1.0f,    0,
132             1.0f,    1.0f,
133             0,       1.0f
134     };
135 
136     const GLushort indices[] = { 0, 1, 2,  0, 2, 3 };
137 
138     glVertexPointer(3, GL_FLOAT, 0, verticesfloat);
139     glTexCoordPointer(2, GL_FLOAT, 0, texCoordsfloat);
140     glClearColor(0.5, 0.5, 0.5, 1.0);
141     int nelem = sizeof(indices)/sizeof(indices[0]);
142     glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
143     glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices);
144     glFinish();
145     glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, mPixelBuf);
146 }
147 
get_color(uint32_t * img,int i,int j,int w,int h,int dw,uint32_t * color)148 static void get_color(uint32_t* img, int i, int j, int w, int h, int dw, uint32_t * color) {
149     int mini = dw/2 - w/2;
150     int minj = dw/2 - h/2;
151     int maxi = mini + w -1;
152     int maxj = minj + h -1;
153 
154     if ( i >= mini && i <= maxi && j >= minj && j <= maxj) {
155         *color = img[i-mini + dw*(j-minj)];
156     }
157 }
158 
convert_to_square(uint32_t * src,uint32_t * dest,int sw,int sh,int dw)159 static void convert_to_square(uint32_t* src, uint32_t* dest, int sw, int sh, int dw) {
160     for (int i=0; i < dw; ++i) {
161         for (int j=0; j < dw; ++j) {
162             uint32_t color=0;
163             get_color(src, i, j, sw, sh, dw, &color);
164             dest[i+j*dw] = color;
165         }
166     }
167 }
168 
create_texture_dotx(int width,int height)169 void EmulatedFakeRotatingCameraDevice::create_texture_dotx(int width, int height) {
170     uint32_t* myrgba = new uint32_t[width * height];
171     nv21_to_rgba8888(rawData, myrgba, width, height);
172     uint32_t* myrgba2 = new uint32_t[width * width];
173     convert_to_square(myrgba, myrgba2, width, height, width);
174 
175     glGenTextures(1, &mTexture);
176     glBindTexture(GL_TEXTURE_2D, mTexture);
177     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, width, 0, GL_RGBA, GL_UNSIGNED_BYTE, myrgba2);
178     //glGenerateMipmapOES does not work on mac, dont use it.
179     //glGenerateMipmapOES(GL_TEXTURE_2D);
180     // need to use linear, otherwise the dots will have sharp edges
181     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
182     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
183     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
184     delete[] myrgba;
185     delete[] myrgba2;
186 }
187 
188 
gluLookAt(float eyeX,float eyeY,float eyeZ,float centerX,float centerY,float centerZ,float upX,float upY,float upZ)189 static void gluLookAt(float eyeX, float eyeY, float eyeZ,
190         float centerX, float centerY, float centerZ, float upX, float upY,
191         float upZ)
192 {
193     // See the OpenGL GLUT documentation for gluLookAt for a description
194     // of the algorithm. We implement it in a straightforward way:
195 
196     float fx = centerX - eyeX;
197     float fy = centerY - eyeY;
198     float fz = centerZ - eyeZ;
199     float flf = 1.0f / sqrt(fx * fx + fy * fy + fz * fz);
200     fx *= flf;
201     fy *= flf;
202     fz *= flf;
203 
204     // compute s = f x up (x means "cross product")
205 
206     float sx = fy * upZ - fz * upY;
207     float sy = fz * upX - fx * upZ;
208     float sz = fx * upY - fy * upX;
209     float slf = 1.0f / sqrt(sx * sx + sy * sy + sz * sz);
210     sx *= slf;
211     sy *= slf;
212     sz *= slf;
213 
214     // compute u = s x f
215     float ux = sy * fz - sz * fy;
216     float uy = sz * fx - sx * fz;
217     float uz = sx * fy - sy * fx;
218     float ulf = 1.0f / sqrt(ux * ux + uy * uy + uz * uz);
219     ux *= ulf;
220     uy *= ulf;
221     uz *= ulf;
222 
223     float m[16] ;
224     m[0] = sx;
225     m[1] = ux;
226     m[2] = -fx;
227     m[3] = 0.0f;
228 
229     m[4] = sy;
230     m[5] = uy;
231     m[6] = -fy;
232     m[7] = 0.0f;
233 
234     m[8] = sz;
235     m[9] = uz;
236     m[10] = -fz;
237     m[11] = 0.0f;
238 
239     m[12] = 0.0f;
240     m[13] = 0.0f;
241     m[14] = 0.0f;
242     m[15] = 1.0f;
243 
244     glMultMatrixf(m);
245     glTranslatef(-eyeX, -eyeY, -eyeZ);
246 }
247 
update_scene(float width,float height)248 void EmulatedFakeRotatingCameraDevice::update_scene(float width, float height)
249 {
250     float ratio = width / height;
251     glViewport(0, 0, width, height);
252     glMatrixMode(GL_PROJECTION);
253     glLoadIdentity();
254     glFrustumf(-ratio/2.0, ratio/2.0, -1/2.0, 1/2.0, 1, 40000);
255     glMatrixMode(GL_MODELVIEW);
256     glLoadIdentity();
257     float up_x=-1;
258     float up_y=0;
259     float up_z=0;
260     get_yawing(&up_x, &up_y, &up_z);
261     float eye_x=0;
262     float eye_y=0;
263     float eye_z=2000;
264     get_eye_x_y_z(&eye_x, &eye_y, &eye_z);
265     gluLookAt( eye_x, eye_y, eye_z, 0, 0, 0, up_x, up_y, up_z);
266     glEnable(GL_TEXTURE_2D);
267     glEnableClientState(GL_VERTEX_ARRAY);
268     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
269 }
270 
free_gl_surface(void)271 void EmulatedFakeRotatingCameraDevice::free_gl_surface(void)
272 {
273     if (mEglDisplay != EGL_NO_DISPLAY)
274     {
275         eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
276                 EGL_NO_SURFACE, EGL_NO_CONTEXT );
277         eglDestroyContext( mEglDisplay, mEglContext );
278         eglDestroySurface( mEglDisplay, mEglSurface );
279         eglTerminate( mEglDisplay );
280         mEglDisplay = EGL_NO_DISPLAY;
281     }
282 }
283 
init_sensor()284 void EmulatedFakeRotatingCameraDevice::init_sensor() {
285     if (mSensorPipe >=0) return;
286     // create a sensor pipe
287     mSensorPipe = qemu_pipe_open_ns(NULL, FAKE_CAMERA_SENSOR, O_RDWR);
288     if (mSensorPipe < 0) {
289         ALOGE("cannot open %s", FAKE_CAMERA_SENSOR);
290     } else {
291         ALOGD("successfully opened %s", FAKE_CAMERA_SENSOR);
292     }
293 }
294 
read_sensor()295 void EmulatedFakeRotatingCameraDevice::read_sensor() {
296     if (mSensorPipe < 0) return;
297     char get[] = "get";
298     int pipe_command_length = sizeof(get);
299     qemu_pipe_write_fully(mSensorPipe, &pipe_command_length, sizeof(pipe_command_length));
300     qemu_pipe_write_fully(mSensorPipe, get, pipe_command_length);
301     qemu_pipe_read_fully(mSensorPipe, &pipe_command_length, sizeof(pipe_command_length));
302     qemu_pipe_read_fully(mSensorPipe, &mSensorValues, pipe_command_length);
303     assert(pipe_command_length == 9*sizeof(float));
304     ALOGD("accel: %g %g %g; magnetic %g %g %g orientation %g %g %g",
305             mSensorValues[SENSOR_VALUE_ACCEL_X], mSensorValues[SENSOR_VALUE_ACCEL_Y],
306             mSensorValues[SENSOR_VALUE_ACCEL_Z],
307             mSensorValues[SENSOR_VALUE_MAGNETIC_X], mSensorValues[SENSOR_VALUE_MAGNETIC_Y],
308             mSensorValues[SENSOR_VALUE_MAGNETIC_Y],
309             mSensorValues[SENSOR_VALUE_ROTATION_X], mSensorValues[SENSOR_VALUE_ROTATION_Y],
310             mSensorValues[SENSOR_VALUE_ROTATION_Z]);
311 }
312 
read_rotation_vector(double * yaw,double * pitch,double * roll)313 void EmulatedFakeRotatingCameraDevice::read_rotation_vector(double *yaw, double* pitch, double* roll) {
314     read_sensor();
315     *yaw = mSensorValues[SENSOR_VALUE_ROTATION_Z];
316     *pitch = mSensorValues[SENSOR_VALUE_ROTATION_X];
317     *roll = mSensorValues[SENSOR_VALUE_ROTATION_Y];
318     return;
319 }
320 
get_yawing(float * x,float * y,float * z)321 void EmulatedFakeRotatingCameraDevice::get_yawing(float* x, float* y, float*z) {
322     double yaw, pitch, roll;
323     read_rotation_vector(&yaw, &pitch, &roll);
324     *x = sin((180+yaw)*3.14/180);
325     *y = cos((180+yaw)*3.14/180);
326     *z = 0;
327     ALOGD("%s: yaw is %g, x %g y %g z %g", __func__, yaw, *x, *y, *z);
328 }
329 
get_eye_x_y_z(float * x,float * y,float * z)330 void EmulatedFakeRotatingCameraDevice::get_eye_x_y_z(float* x, float* y, float*z) {
331     const float R=3500;
332     //the coordinate of real camera is rotated (x-y swap)
333     //and reverted (+/- swap)
334     //
335     //so rotation y is clockwise around x axis;
336     //and rotation x is clockwise around y axis.
337     const float theta_around_x = -mSensorValues[SENSOR_VALUE_ROTATION_Y];
338     const float theta_around_y = -mSensorValues[SENSOR_VALUE_ROTATION_X];
339     //apply x rotation first
340     float y1 = -R*sin(theta_around_x*3.14/180);
341     float z1 = R*cos(theta_around_x*3.14/180);
342     //apply y rotation second
343     float xz2 = z1 * sin(theta_around_y*3.14/180);
344     float zz2 = z1 * cos(theta_around_y*3.14/180);
345     *x = xz2;
346     *y = y1;
347     *z = zz2;
348 
349 }
350 
init_gl_surface(int width,int height)351 int EmulatedFakeRotatingCameraDevice::init_gl_surface(int width, int height)
352 {
353     EGLint numConfigs = 1;
354     EGLConfig myConfig = {0};
355 
356     if ( (mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
357     {
358         ALOGE("eglGetDisplay failed\n");
359         return 0;
360     }
361 
362     if ( eglInitialize(mEglDisplay, NULL, NULL) != EGL_TRUE )
363     {
364         ALOGE("eglInitialize failed\n");
365         return 0;
366     }
367 
368     {
369         EGLint s_configAttribs[] = {
370          EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
371          EGL_RED_SIZE,       5,
372          EGL_GREEN_SIZE,     6,
373          EGL_BLUE_SIZE,      5,
374          EGL_NONE
375         };
376         eglChooseConfig(mEglDisplay, s_configAttribs, &myConfig, 1, &numConfigs);
377         EGLint attribs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE };
378         mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, attribs);
379         if (mEglSurface == EGL_NO_SURFACE) {
380             ALOGE("eglCreatePbufferSurface error %x\n", eglGetError());
381         }
382     }
383 
384     if ( (mEglContext = eglCreateContext(mEglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
385     {
386         ALOGE("eglCreateContext failed\n");
387         return 0;
388     }
389 
390     if ( eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext) != EGL_TRUE )
391     {
392         ALOGE("eglMakeCurrent failed\n");
393         return 0;
394     }
395 
396     int w, h;
397 
398     eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w);
399     checkEglError("eglQuerySurface");
400     eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h);
401     checkEglError("eglQuerySurface");
402 
403     ALOGD("Window dimensions: %d x %d\n", w, h);
404 
405     glDisable(GL_DITHER);
406     glEnable(GL_CULL_FACE);
407 
408     return 1;
409 }
410 
EmulatedFakeRotatingCameraDevice(EmulatedFakeCamera * camera_hal)411 EmulatedFakeRotatingCameraDevice::EmulatedFakeRotatingCameraDevice(EmulatedFakeCamera* camera_hal)
412     : EmulatedCameraDevice(camera_hal), mOpenglReady(false)
413 {
414 }
415 
~EmulatedFakeRotatingCameraDevice()416 EmulatedFakeRotatingCameraDevice::~EmulatedFakeRotatingCameraDevice()
417 {
418 }
419 
420 /****************************************************************************
421  * Emulated camera device abstract interface implementation.
422  ***************************************************************************/
423 
connectDevice()424 status_t EmulatedFakeRotatingCameraDevice::connectDevice()
425 {
426     ALOGV("%s", __FUNCTION__);
427 
428     Mutex::Autolock locker(&mObjectLock);
429     if (!isInitialized()) {
430         ALOGE("%s: Fake camera device is not initialized.", __FUNCTION__);
431         return EINVAL;
432     }
433     if (isConnected()) {
434         ALOGW("%s: Fake camera device is already connected.", __FUNCTION__);
435         return NO_ERROR;
436     }
437 
438     /* There is no device to connect to. */
439     mState = ECDS_CONNECTED;
440 
441     return NO_ERROR;
442 }
443 
disconnectDevice()444 status_t EmulatedFakeRotatingCameraDevice::disconnectDevice()
445 {
446     ALOGV("%s", __FUNCTION__);
447 
448     Mutex::Autolock locker(&mObjectLock);
449     if (!isConnected()) {
450         ALOGW("%s: Fake camera device is already disconnected.", __FUNCTION__);
451         return NO_ERROR;
452     }
453     if (isStarted()) {
454         ALOGE("%s: Cannot disconnect from the started device.", __FUNCTION__);
455         return EINVAL;
456     }
457 
458     /* There is no device to disconnect from. */
459     mState = ECDS_INITIALIZED;
460 
461     return NO_ERROR;
462 }
463 
startDevice(int width,int height,uint32_t pix_fmt)464 status_t EmulatedFakeRotatingCameraDevice::startDevice(int width,
465                                                int height,
466                                                uint32_t pix_fmt)
467 {
468     ALOGE("%s width %d height %d", __FUNCTION__, width, height);
469 
470     Mutex::Autolock locker(&mObjectLock);
471     if (!isConnected()) {
472         ALOGE("%s: Fake camera device is not connected.", __FUNCTION__);
473         return EINVAL;
474     }
475     if (isStarted()) {
476         ALOGE("%s: Fake camera device is already started.", __FUNCTION__);
477         return EINVAL;
478     }
479 
480     /* Initialize the base class. */
481     const status_t res =
482         EmulatedCameraDevice::commonStartDevice(width, height, pix_fmt);
483 
484     mState = ECDS_STARTED;
485 
486     return res;
487 }
488 
stopDevice()489 status_t EmulatedFakeRotatingCameraDevice::stopDevice()
490 {
491     ALOGV("%s", __FUNCTION__);
492 
493     Mutex::Autolock locker(&mObjectLock);
494     if (!isStarted()) {
495         ALOGW("%s: Fake camera device is not started.", __FUNCTION__);
496         return NO_ERROR;
497     }
498 
499     EmulatedCameraDevice::commonStopDevice();
500     mState = ECDS_CONNECTED;
501 
502     if (mOpenglReady) {
503         free_gl_surface();
504         delete mPixelBuf;
505         mOpenglReady=false;
506     }
507     if (mSensorPipe >= 0) {
508         close(mSensorPipe);
509         mSensorPipe = -1;
510     }
511 
512     return NO_ERROR;
513 }
514 
515 /****************************************************************************
516  * Worker thread management overrides.
517  ***************************************************************************/
518 
produceFrame(void * buffer,int64_t * timestamp)519 bool EmulatedFakeRotatingCameraDevice::produceFrame(void* buffer,
520                                                     int64_t* timestamp)
521 {
522     if (mOpenglReady == false) {
523         init_gl_surface(mFrameWidth, mFrameHeight);
524         mOpenglReady = true;
525         int width=mFrameWidth;
526         int height = mFrameHeight;
527         int kGlBytesPerPixel = 4;
528         mPixelBuf = new uint8_t[width * height * kGlBytesPerPixel];
529         init_sensor();
530     }
531     render(mFrameWidth, mFrameHeight);
532     fillBuffer(buffer);
533     return true;
534 }
535 
536 /****************************************************************************
537  * Fake camera device private API
538  ***************************************************************************/
539 
fillBuffer(void * buffer)540 void EmulatedFakeRotatingCameraDevice::fillBuffer(void* buffer)
541 {
542     uint8_t* currentFrame = reinterpret_cast<uint8_t*>(buffer);
543     rgba8888_to_nv21(mPixelBuf, currentFrame, mFrameWidth, mFrameHeight);
544     return;
545 }
546 
547 }; /* namespace android */
548