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Searched defs:setStorageMultisample (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/null/
DRenderbufferNULL.cpp29 angle::Result RenderbufferNULL::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::RenderbufferNULL
DTextureNULL.cpp181 angle::Result TextureNULL::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::TextureNULL
/external/angle/src/libANGLE/renderer/d3d/
DRenderbufferD3D.cpp43 angle::Result RenderbufferD3D::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::RenderbufferD3D
DTextureD3D.cpp177 angle::Result TextureD3D::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::TextureD3D
4015 angle::Result TextureD3D_2DMultisample::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::TextureD3D_2DMultisample
4133 angle::Result TextureD3D_2DMultisampleArray::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::TextureD3D_2DMultisampleArray
/external/angle/src/libANGLE/renderer/gl/
DRenderbufferGL.cpp66 angle::Result RenderbufferGL::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::RenderbufferGL
DTextureGL.cpp1138 angle::Result TextureGL::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::TextureGL
/external/angle/src/libANGLE/renderer/vulkan/
DRenderbufferVk.cpp95 angle::Result RenderbufferVk::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::RenderbufferVk
DTextureVk.cpp751 angle::Result TextureVk::setStorageMultisample(const gl::Context *context, in setStorageMultisample() function in rx::TextureVk
/external/angle/src/libANGLE/
DRenderbuffer.cpp110 angle::Result Renderbuffer::setStorageMultisample(const Context *context, in setStorageMultisample() function in gl::Renderbuffer
DTexture.cpp1401 angle::Result Texture::setStorageMultisample(Context *context, in setStorageMultisample() function in gl::Texture