/external/libaom/libaom/third_party/libyuv/source/ |
D | row_gcc.cc | 4970 const uint8* shuffler, int pix) { in ARGBShuffleRow_SSSE3() 4998 const uint8* shuffler, int pix) { in ARGBShuffleRow_AVX2() 5027 const uint8* shuffler, int pix) { in ARGBShuffleRow_SSE2()
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D | row_win.cc | 5815 const uint8* shuffler, int pix) { in ARGBShuffleRow_SSSE3() 5841 const uint8* shuffler, int pix) { in ARGBShuffleRow_AVX2() 5869 const uint8* shuffler, int pix) { in ARGBShuffleRow_SSE2()
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D | row_neon.cc | 1256 const uint8* shuffler, int pix) { in ARGBShuffleRow_NEON()
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D | row_neon64.cc | 1265 const uint8* shuffler, int pix) { in ARGBShuffleRow_NEON()
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D | planar_functions.cc | 1909 const uint8* shuffler, int width, int height) { in ARGBShuffle()
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D | row_common.cc | 2091 const uint8* shuffler, int pix) { in ARGBShuffleRow_C()
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/external/libyuv/files/source/ |
D | row_msa.cc | 292 v16i8 shuffler = {15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0}; in MirrorRow_MSA() local 309 v16i8 shuffler = {12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3}; in ARGBMirrorRow_MSA() local 1350 const uint8_t* shuffler, in ARGBShuffleRow_MSA() 1611 v16i8 shuffler = {0, 1, 2, 16, 3, 4, 5, 17, 6, 7, 8, 18, 9, 10, 11, 19}; in RGB24ToARGBRow_MSA() local 2316 v16i8 shuffler = {1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14}; in NV21ToARGBRow_MSA() local
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D | row_gcc.cc | 6058 const uint8_t* shuffler, in ARGBShuffleRow_SSSE3() 6088 const uint8_t* shuffler, in ARGBShuffleRow_AVX2()
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D | scale_msa.cc | 79 v16i8 shuffler = {0, 4, 1, 5, 2, 6, 3, 7, 8, 12, 9, 13, 10, 14, 11, 15}; in ScaleARGBRowDown2Box_MSA() local
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D | row_neon.cc | 1068 const uint8_t* shuffler, in ARGBShuffleRow_NEON()
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D | row_neon64.cc | 1123 const uint8_t* shuffler, in ARGBShuffleRow_NEON()
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D | planar_functions.cc | 2928 const uint8_t* shuffler, in ARGBShuffle()
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D | row_mmi.cc | 5806 const uint8_t* shuffler, in ARGBShuffleRow_MMI()
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D | row_common.cc | 2644 const uint8_t* shuffler, in ARGBShuffleRow_C()
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/external/libvpx/libvpx/third_party/libyuv/source/ |
D | row_msa.cc | 292 v16i8 shuffler = {15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0}; in MirrorRow_MSA() local 309 v16i8 shuffler = {12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3}; in ARGBMirrorRow_MSA() local 1350 const uint8_t* shuffler, in ARGBShuffleRow_MSA() 1611 v16i8 shuffler = {0, 1, 2, 16, 3, 4, 5, 17, 6, 7, 8, 18, 9, 10, 11, 19}; in RGB24ToARGBRow_MSA() local 2316 v16i8 shuffler = {1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14}; in NV21ToARGBRow_MSA() local
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D | row_gcc.cc | 6058 const uint8_t* shuffler, in ARGBShuffleRow_SSSE3() 6088 const uint8_t* shuffler, in ARGBShuffleRow_AVX2()
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D | scale_msa.cc | 79 v16i8 shuffler = {0, 4, 1, 5, 2, 6, 3, 7, 8, 12, 9, 13, 10, 14, 11, 15}; in ScaleARGBRowDown2Box_MSA() local
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D | row_neon.cc | 1068 const uint8_t* shuffler, in ARGBShuffleRow_NEON()
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D | row_neon64.cc | 1123 const uint8_t* shuffler, in ARGBShuffleRow_NEON()
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D | planar_functions.cc | 2680 const uint8_t* shuffler, in ARGBShuffle()
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D | row_common.cc | 2644 const uint8_t* shuffler, in ARGBShuffleRow_C()
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