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Searched defs:syncState (Results 1 – 25 of 39) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/
DSamplerD3D.h26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
DFramebufferD3D.cpp270 angle::Result FramebufferD3D::syncState(const gl::Context *context, in syncState() function in rx::FramebufferD3D
/external/angle/src/libANGLE/renderer/null/
DSamplerNULL.cpp21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
DVertexArrayNULL.cpp19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
DFramebufferNULL.cpp161 angle::Result FramebufferNULL::syncState(const gl::Context *context, in syncState() function in rx::FramebufferNULL
DTextureNULL.cpp175 angle::Result TextureNULL::syncState(const gl::Context *context, in syncState() function in rx::TextureNULL
DContextNULL.cpp287 angle::Result ContextNULL::syncState(const gl::Context *context, in syncState() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DProgram11.cpp23 angle::Result Program11::syncState(const gl::Context *context, in syncState() function in rx::Program11
DVertexArray11.cpp67 angle::Result VertexArray11::syncState(const gl::Context *context, in syncState() function in rx::VertexArray11
DFramebuffer11.cpp388 angle::Result Framebuffer11::syncState(const gl::Context *context, in syncState() function in rx::Framebuffer11
DContext11.cpp522 angle::Result Context11::syncState(const gl::Context *context, in syncState() function in rx::Context11
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexArray9.h39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
DFramebuffer9.cpp406 angle::Result Framebuffer9::syncState(const gl::Context *context, in syncState() function in rx::Framebuffer9
DStateManager9.cpp115 void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) in syncState() function in rx::StateManager9
DContext9.cpp341 angle::Result Context9::syncState(const gl::Context *context, in syncState() function in rx::Context9
/external/angle/src/libANGLE/renderer/
DVertexArrayImpl.h52 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
DProgramImpl.h165 inline angle::Result ProgramImpl::syncState(const gl::Context *context, in syncState() function
/external/angle/src/libANGLE/renderer/vulkan/
DSamplerVk.cpp29 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
DVertexArrayVk.cpp436 angle::Result VertexArrayVk::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayVk
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.cpp86 angle::Result SamplerGL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerGL
DVertexArrayGL.cpp718 angle::Result VertexArrayGL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayGL
/external/angle/src/libANGLE/
DSampler.cpp191 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler
DProgramPipeline.cpp624 angle::Result ProgramPipeline::syncState(const Context *context) in syncState() function in gl::ProgramPipeline
DVertexArray.cpp535 angle::Result VertexArray::syncState(const Context *context) in syncState() function in gl::VertexArray
/external/aac/libSBRdec/src/
Denv_extr.h271 syncState; /*!< The current initialization status of the header */ member

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