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Searched defs:textureUnitIndex (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h95 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()
99 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
DProgramExecutable.cpp248 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
DState.cpp2979 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local
3265 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
DProgram.cpp4919 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
DContext.cpp6579 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp227 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local
836 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local