Searched defs:textureUnitIndex (Results 1 – 6 of 6) sorted by relevance
95 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()99 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
248 size_t textureUnitIndex, in setSamplerUniformTextureTypeAndFormat()
2979 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local3265 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
4919 void ProgramState::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
6579 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
227 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local836 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local