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Searched defs:uniform (Results 1 – 25 of 105) sorted by relevance

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/external/tensorflow/tensorflow/core/kernels/
Drandom_shuffle_op.cc40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle()
51 OutT output_mat, Random& uniform) { in IndexedShuffle()
81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
Dfractional_pool_common.h27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
Drandom_binomial_op.cc74 Uniform uniform; in binomial_inversion() local
126 Uniform uniform; in btrs() local
Dfractional_pool_common.cc94 const auto uniform = [&single](uint32 n) { return single() % n; }; in GeneratePoolingSequenceRandom() local
/external/angle/src/libANGLE/
DUniform.cpp68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform()
78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform()
87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
DProgramLinkedResources.cpp95 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() local
380 const sh::ShaderVariable &uniform, in FlattenUniformVisitor()
766 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() local
805 for (const auto &uniform : preLocatedUniforms) in indexUniforms() local
843 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() local
934 for (const sh::ShaderVariable &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() local
1033 for (const auto &uniform : mUniforms) in checkMaxCombinedAtomicCounters() local
/external/tensorflow/tensorflow/compiler/tf2xla/lib/
Drandom.cc29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal()
42 xla::XlaOp ParameterizedTruncatedNormal(xla::XlaOp uniform, xla::XlaOp mu, in ParameterizedTruncatedNormal()
/external/mesa3d/src/freedreno/decode/
Dpgmdump.c134 struct uniform { struct
139 …uint32_t const_base; /* const base register (for uniforms that take more than one const reg, ie. m… argument
158 struct uniformblockmember { argument
321 static inline int is_uniform_v2(struct uniform *uniform) in is_uniform_v2()
329 static void dump_uniform(struct uniform *uniform) in dump_uniform()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/FuzzMutate/
DRandom.h22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function
27 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
/external/angle/src/tests/perf_tests/
DUniformsPerf.cpp401 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop() local
421 size_t uniform, size_t frameIndex) { in drawBenchmark()
432 size_t uniform, size_t frameIndex) { in drawBenchmark()
443 size_t uniform, size_t frameIndex) { in drawBenchmark()
454 size_t uniform, size_t frameIndex) { in drawBenchmark()
/external/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniforms.c210 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
239 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
307 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
344 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
574 mark_stage_as_active(struct gl_uniform_storage *uniform, in mark_stage_as_active()
636 add_parameter(struct gl_uniform_storage *uniform, in add_parameter()
698 const struct gl_uniform_storage *uniform, in get_next_index()
734 struct gl_uniform_storage *uniform, in update_uniforms_shader_info()
931 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in find_and_update_named_uniform_storage() local
994 struct gl_uniform_storage *uniform = NULL; in find_and_update_previous_uniform_storage() local
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Dlinker_util.cpp43 struct gl_uniform_storage *uniform, in link_util_should_add_buffer_variable()
112 struct gl_uniform_storage *uniform) in link_util_find_empty_block()
Dlink_uniforms.cpp826 struct gl_uniform_storage *uniform, in set_opaque_indices()
888 struct gl_uniform_storage *uniform, const char *name) in handle_samplers()
931 struct gl_uniform_storage *uniform, const char *name) in handle_images()
977 struct gl_uniform_storage *uniform) in handle_subroutines()
/external/mesa3d/src/broadcom/compiler/
Dvir_opt_small_immediates.c65 int uniform = src_def->uniform; in vir_opt_small_immediates() local
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dstateless_random_ops.cc128 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
181 xla::XlaOp uniform = StatelessRngUniform(device_type_string_, seed, in Compile() local
275 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
Drandom_ops.cc305 auto uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
338 xla::XlaOp uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
Dstateful_random_ops.cc217 xla::XlaOp uniform = uniform_state.value; in Compile() local
301 xla::XlaOp uniform = uniform_result.value; in Compile() local
/external/angle/src/compiler/translator/
DResourcesHLSL.cpp153 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local
248 for (const TVariable *uniform : group) in outputHLSLSamplerUniformGroup() local
306 for (const TVariable *uniform : group) in outputHLSLImageUniformIndices() local
462 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
502 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
/external/webrtc/webrtc/base/
Drandom.cc82 double uniform = Rand<double>(); in Exponential() local
/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup()
718 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
779 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
/external/deqp/framework/randomshaders/
DrsgUtils.cpp41 const ShaderInput* uniform = *i; in addNewUniforms() local
119 const ShaderInput* uniform = *i; in computeUniformValues() local
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp762 UniformInfo uniform (createVarType(type), in init() local
791 UniformInfo uniform (VarType(createVarType(type), 8), in init() local
821 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), in init() local
1034 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), in init() local
/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp65 const ShaderVariable &uniform = uniforms[0]; in validateDepthRangeShader() local
136 const ShaderVariable &uniform = uniforms[0]; in checkUniformStaticallyUsedButNotActive() local
861 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local
905 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local
948 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local
1970 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local
/external/tensorflow/tensorflow/python/keras/
Dinitializers.py152 uniform = random_uniform = RandomUniform variable
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_cmdstream.c698 struct sysval_uniform *uniform) in panfrost_upload_viewport_scale_sysval()
710 struct sysval_uniform *uniform) in panfrost_upload_viewport_offset_sysval()
723 struct sysval_uniform *uniform) in panfrost_upload_txs_sysval()
750 struct sysval_uniform *uniform) in panfrost_upload_ssbo_sysval()
773 struct sysval_uniform *uniform) in panfrost_upload_sampler_sysval()
793 struct sysval_uniform *uniform) in panfrost_upload_num_work_groups_sysval()

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