/external/tensorflow/tensorflow/core/kernels/ |
D | random_shuffle_op.cc | 40 static inline void RandomShuffle(Iter first, Iter last, Random& uniform) { in RandomShuffle() 51 OutT output_mat, Random& uniform) { in IndexedShuffle() 81 const auto uniform = [&single](uint32 n) { return single() % n; }; in Compute() local
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D | fractional_pool_common.h | 27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { in RandomShuffle()
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D | random_binomial_op.cc | 74 Uniform uniform; in binomial_inversion() local 126 Uniform uniform; in btrs() local
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D | fractional_pool_common.cc | 94 const auto uniform = [&single](uint32 n) { return single() % n; }; in GeneratePoolingSequenceRandom() local
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/external/angle/src/libANGLE/ |
D | Uniform.cpp | 68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() 78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() 87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
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D | ProgramLinkedResources.cpp | 95 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() local 380 const sh::ShaderVariable &uniform, in FlattenUniformVisitor() 766 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() local 805 for (const auto &uniform : preLocatedUniforms) in indexUniforms() local 843 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() local 934 for (const sh::ShaderVariable &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() local 1033 for (const auto &uniform : mUniforms) in checkMaxCombinedAtomicCounters() local
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/external/tensorflow/tensorflow/compiler/tf2xla/lib/ |
D | random.cc | 29 xla::XlaOp TruncatedNormal(xla::XlaOp uniform) { in TruncatedNormal() 42 xla::XlaOp ParameterizedTruncatedNormal(xla::XlaOp uniform, xla::XlaOp mu, in ParameterizedTruncatedNormal()
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/external/mesa3d/src/freedreno/decode/ |
D | pgmdump.c | 134 struct uniform { struct 139 …uint32_t const_base; /* const base register (for uniforms that take more than one const reg, ie. m… argument 158 struct uniformblockmember { argument 321 static inline int is_uniform_v2(struct uniform *uniform) in is_uniform_v2() 329 static void dump_uniform(struct uniform *uniform) in dump_uniform()
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/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/FuzzMutate/ |
D | Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function 27 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
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/external/angle/src/tests/perf_tests/ |
D | UniformsPerf.cpp | 401 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop() local 421 size_t uniform, size_t frameIndex) { in drawBenchmark() 432 size_t uniform, size_t frameIndex) { in drawBenchmark() 443 size_t uniform, size_t frameIndex) { in drawBenchmark() 454 size_t uniform, size_t frameIndex) { in drawBenchmark()
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/external/mesa3d/src/compiler/glsl/ |
D | gl_nir_link_uniforms.c | 210 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 239 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 307 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 344 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 574 mark_stage_as_active(struct gl_uniform_storage *uniform, in mark_stage_as_active() 636 add_parameter(struct gl_uniform_storage *uniform, in add_parameter() 698 const struct gl_uniform_storage *uniform, in get_next_index() 734 struct gl_uniform_storage *uniform, in update_uniforms_shader_info() 931 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in find_and_update_named_uniform_storage() local 994 struct gl_uniform_storage *uniform = NULL; in find_and_update_previous_uniform_storage() local [all …]
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D | linker_util.cpp | 43 struct gl_uniform_storage *uniform, in link_util_should_add_buffer_variable() 112 struct gl_uniform_storage *uniform) in link_util_find_empty_block()
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D | link_uniforms.cpp | 826 struct gl_uniform_storage *uniform, in set_opaque_indices() 888 struct gl_uniform_storage *uniform, const char *name) in handle_samplers() 931 struct gl_uniform_storage *uniform, const char *name) in handle_images() 977 struct gl_uniform_storage *uniform) in handle_subroutines()
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/external/mesa3d/src/broadcom/compiler/ |
D | vir_opt_small_immediates.c | 65 int uniform = src_def->uniform; in vir_opt_small_immediates() local
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/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
D | stateless_random_ops.cc | 128 xla::XlaOp uniform = StatelessRngUniform( in Compile() local 181 xla::XlaOp uniform = StatelessRngUniform(device_type_string_, seed, in Compile() local 275 xla::XlaOp uniform = StatelessRngUniform( in Compile() local
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D | random_ops.cc | 305 auto uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local 338 xla::XlaOp uniform = xla::RngUniform(min_positive, one, xla_shape); in Compile() local
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D | stateful_random_ops.cc | 217 xla::XlaOp uniform = uniform_state.value; in Compile() local 301 xla::XlaOp uniform = uniform_result.value; in Compile() local
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/external/angle/src/compiler/translator/ |
D | ResourcesHLSL.cpp | 153 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local 248 for (const TVariable *uniform : group) in outputHLSLSamplerUniformGroup() local 306 for (const TVariable *uniform : group) in outputHLSLImageUniformIndices() local 462 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local 502 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
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/external/webrtc/webrtc/base/ |
D | random.cc | 82 double uniform = Rand<double>(); in Exponential() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicImage2DHLSL.cpp | 47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup() 718 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local 779 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
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/external/deqp/framework/randomshaders/ |
D | rsgUtils.cpp | 41 const ShaderInput* uniform = *i; in addNewUniforms() local 119 const ShaderInput* uniform = *i; in computeUniformValues() local
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 762 UniformInfo uniform (createVarType(type), in init() local 791 UniformInfo uniform (VarType(createVarType(type), 8), in init() local 821 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), in init() local 1034 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), in init() local
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/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 65 const ShaderVariable &uniform = uniforms[0]; in validateDepthRangeShader() local 136 const ShaderVariable &uniform = uniforms[0]; in checkUniformStaticallyUsedButNotActive() local 861 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local 905 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local 948 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local 1970 const ShaderVariable &uniform = uniforms[0]; in TEST_F() local
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/external/tensorflow/tensorflow/python/keras/ |
D | initializers.py | 152 uniform = random_uniform = RandomUniform variable
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_cmdstream.c | 698 struct sysval_uniform *uniform) in panfrost_upload_viewport_scale_sysval() 710 struct sysval_uniform *uniform) in panfrost_upload_viewport_offset_sysval() 723 struct sysval_uniform *uniform) in panfrost_upload_txs_sysval() 750 struct sysval_uniform *uniform) in panfrost_upload_ssbo_sysval() 773 struct sysval_uniform *uniform) in panfrost_upload_sampler_sysval() 793 struct sysval_uniform *uniform) in panfrost_upload_num_work_groups_sysval()
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