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Searched defs:uniformBlock (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp184 for (auto &uniformBlock : mDefaultUniformBlocks) in reset() local
461 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local
480 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local
524 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl() local
624 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv() local
734 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in updateShaderUniforms() local
DProgramExecutableVk.cpp839 DefaultUniformBlock &uniformBlock = defaultUniformBlocks[shaderType]; in updateDefaultUniformsDescriptorSet() local
/external/angle/src/libANGLE/
DProgramExecutable.cpp321 for (const auto &uniformBlock : uniformBlocks) in linkValidateGlobalNames() local
DProgram.cpp4826 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local
5109 for (const InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in serialize() local
5327 InterfaceBlock uniformBlock; in deserialize() local
DvalidationES.cpp2730 const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local
6285 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv() local
459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex() local
1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers() local
2044 const glsl::UniformBlock &uniformBlock = vertexUniformBlocks[blockIndex]; in linkUniformBlocks() local
2052 const glsl::UniformBlock &uniformBlock = fragmentUniformBlocks[blockIndex]; in linkUniformBlocks() local
2889 const UniformBlock &uniformBlock = *uniformBlocks[index]; in getActiveUniformBlockName() local
2926 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockMaxLength() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1109 D3DUniformBlock uniformBlock; in load() local
1402 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local
2179 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() local
2281 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp797 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding() local
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp766 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp913 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()