Searched defs:uniformBlock (Results 1 – 10 of 10) sorted by relevance
184 for (auto &uniformBlock : mDefaultUniformBlocks) in reset() local461 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local480 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformImpl() local524 const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in getUniformImpl() local624 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in setUniformMatrixfv() local734 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType]; in updateShaderUniforms() local
839 DefaultUniformBlock &uniformBlock = defaultUniformBlocks[shaderType]; in updateDefaultUniformsDescriptorSet() local
321 for (const auto &uniformBlock : uniformBlocks) in linkValidateGlobalNames() local
4826 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local5109 for (const InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in serialize() local5327 InterfaceBlock uniformBlock; in deserialize() local
2730 const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local6285 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
420 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockiv() local459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex() local1181 UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in applyUniformBuffers() local2044 const glsl::UniformBlock &uniformBlock = vertexUniformBlocks[blockIndex]; in linkUniformBlocks() local2052 const glsl::UniformBlock &uniformBlock = fragmentUniformBlocks[blockIndex]; in linkUniformBlocks() local2889 const UniformBlock &uniformBlock = *uniformBlocks[index]; in getActiveUniformBlockName() local2926 const UniformBlock &uniformBlock = *uniformBlocks[uniformBlockIndex]; in getActiveUniformBlockMaxLength() local
1109 D3DUniformBlock uniformBlock; in load() local1402 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local2179 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in initializeUniformBlocks() local2281 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
797 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks()) in setUniformBlockBinding() local
766 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()
913 void collectUniqueBasicTypes (std::set<glu::DataType>& basicTypes, const UniformBlock& uniformBlock) in collectUniqueBasicTypes()