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Searched defs:vertex_shader_code (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp348 static const GLchar* vertex_shader_code = "#version 400 core\n" in getShaders() local
589 const GLchar* vertex_shader_code; in prepareProgram() local
DglcViewportArrayTests.cpp317 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp193 const glw::GLchar* vertex_shader_code) in prepare_program()
Dgl3cClipDistance.cpp612 std::string vertex_shader_code = gl3cts::ClipDistance::FunctionalTest::prepareVertexShaderCode( in iterate() local
1171 …istance::Utility::Program::Program(const glw::Functions& gl, const std::string& vertex_shader_code, in Program()
Dgl4cShaderSubroutineTests.cpp248 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build()
2784 static const glw::GLchar* vertex_shader_code = in iterate() local
3818 static const GLchar* vertex_shader_code = in iterate() local
4255 static const GLchar* vertex_shader_code = "#version 400 core\n" in iterate() local
4397 static const GLchar* vertex_shader_code = in iterate() local
5165 static const GLchar* vertex_shader_code = "#version 400 core\n" in iterate() local
5565 static const GLchar* vertex_shader_code = "#version 400 core\n" in iterate() local
6013 static const GLchar* vertex_shader_code = "#version 400 core\n" in testAtomic() local
6204 static const GLchar* vertex_shader_code = "#version 400 core\n" in testImage() local
6426 static const GLchar* vertex_shader_code = "#version 400 core\n" in testSSBO() local
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Dgl4cShaderImageLoadStoreTests.cpp6821 const char* const vertex_shader_code = "#version 400 core\n" in Setup() local
7306 const char* const vertex_shader_code = "#version 400 core\n" in Setup() local
7971 const char* const vertex_shader_code = "#version 400 core\n" in Setup() local
9231 const char* vertex_shader_code = boilerplate_vertex_shader_code; in buildProgramToTestShaderStage() local
10195 static const char* const vertex_shader_code = "#version 400 core\n" in buildPrograms() local
10315 const char* vertex_shader_code, programDetails& out_program_details) in prepareProgramDetails()
11122 static const char* const vertex_shader_code = "#version 400 core\n" in testFragmentShaderStage() local
11189 static const char* const vertex_shader_code = "#version 400 core\n" in testGeometryShaderStage() local
11267 static const char* const vertex_shader_code = "#version 400 core\n" in testTesselationControlShaderStage() local
11333 static const char* const vertex_shader_code = "#version 400 core\n" in testTesselationEvaluationShaderStage() local
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Dgl3cGPUShader5Tests.cpp98 …:programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build()
Dgl4cVertexAttrib64BitTest.cpp94 …ldProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_shader_code, in BuildProgram()
123 void Base::BuildProgramVSOnly(GLuint program_id, const GLchar* vertex_shader_code, GLuint& out_vert… in BuildProgramVSOnly() argument
2286 std::string vertex_shader_code; in prepareProgram() local
Dgl4cGPUShaderFP64Tests.cpp140 const glw::GLchar* vertex_shader_code, const glw::GLchar* const* varying_names, in build()
3815 std::string vertex_shader_code; in prepareProgram() local
4887 const glw::GLchar* vertex_shader_code) in init()
5129 std::stringstream vertex_shader_code; in prepareProgram() local
Dgl3cTextureSwizzleTests.cpp2009 …:programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code) in build()
Dgl4cShadingLanguage420PackTests.cpp18001 … const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code, in build()