Searched defs:wg_id (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_bufimage.c | 63 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_itob_compute_shader() local 292 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_btoi_compute_shader() local 514 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_btoi_r32g32b32_compute_shader() local 722 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_itoi_compute_shader() local 939 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_itoi_r32g32b32_compute_shader() local 1146 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_cleari_compute_shader() local 1338 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_nir_cleari_r32g32b32_compute_shader() local
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D | radv_meta_buffer.c | 19 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_buffer_fill_shader() local 67 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_buffer_copy_shader() local
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D | radv_meta_fmask_expand.c | 61 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_fmask_expand_compute_shader() local
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D | radv_query.c | 177 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_occlusion_query_shader() local 341 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_pipeline_statistics_query_shader() local 547 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_tfb_query_shader() local 722 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_timestamp_query_shader() local
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D | radv_meta_resolve_cs.c | 96 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_resolve_compute_shader() local 198 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_depth_stencil_resolve_compute_shader() local
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D | radv_meta_fast_clear.c | 61 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_dcc_decompress_compute_shader() local
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D | radv_meta_clear.c | 1178 nir_ssa_def *wg_id = nir_load_work_group_id(&b, 32); in build_clear_htile_mask_shader() local
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