/external/grpc-grpc/ |
D | grpc.gemspec | 18 s.files = %w( Makefile .yardopts ) 19 s.files += %w( etc/roots.pem ) 20 s.files += Dir.glob('src/ruby/bin/**/*') 21 s.files += Dir.glob('src/ruby/ext/**/*') 22 s.files += Dir.glob('src/ruby/lib/**/*') 23 s.files += Dir.glob('src/ruby/pb/**/*').reject do |f| 26 s.files += Dir.glob('include/grpc/**/*') 49 s.files += %w( third_party/address_sorting/address_sorting_internal.h ) 50 s.files += %w( third_party/address_sorting/include/address_sorting/address_sorting.h ) 51 s.files += %w( third_party/address_sorting/address_sorting.c ) [all …]
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/external/libopus/win32/VS2015/ |
D | opus.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 19 <Filter>Header Files</Filter> 22 <Filter>Header Files</Filter> 25 <Filter>Header Files</Filter> 28 <Filter>Header Files</Filter> 31 <Filter>Header Files</Filter> 34 <Filter>Header Files</Filter> 37 <Filter>Header Files</Filter> [all …]
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/external/swiftshader/build/Visual Studio 15 2017 Win64/ |
D | llvm.vcxproj.filters | 5 <Filter>Source Files</Filter> 8 <Filter>Source Files</Filter> 11 <Filter>Source Files</Filter> 14 <Filter>Source Files</Filter> 17 <Filter>Source Files</Filter> 20 <Filter>Source Files</Filter> 23 <Filter>Source Files</Filter> 26 <Filter>Source Files</Filter> 29 <Filter>Source Files</Filter> 32 <Filter>Source Files</Filter> [all …]
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/external/tensorflow/tensorflow/compiler/mlir/lite/tests/debuginfo/ |
D | v1_1.0_224_frozen.wrong_attr.line.part.pbtxt.debug | 1 files: "fake/user/code/file_A.py" 2 files: "fake/user/code/file_B.py" 3 files: "fake/user/code/file_C.py" 4 files: "fake/user/code/file_D.py" 5 files: "fake/user/code/file_E.py" 6 files: "fake/user/code/file_F.py" 7 files: "fake/user/code/file_G.py" 8 files: "fake/user/code/file_H.py" 9 files: "fake/user/code/file_I.py" 10 files: "fake/user/code/file_J.py" [all …]
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D | v1_1.0_224_frozen.wrong_attr.stack.part.pbtxt.debug | 1 files: "fake/user/code/file_A.py" 2 files: "fake/user/code/file_B.py" 3 files: "fake/user/code/file_C.py" 4 files: "fake/user/code/file_D.py" 5 files: "fake/user/code/file_E.py" 6 files: "fake/user/code/file_F.py" 7 files: "fake/user/code/file_G.py" 8 files: "fake/user/code/file_H.py" 9 files: "fake/user/code/file_I.py" 10 files: "fake/user/code/file_J.py" [all …]
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/external/swiftshader/src/SwiftShader/ |
D | SwiftShader.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Source Files\Shader"> 11 <Filter Include="Source Files\Renderer"> 14 <Filter Include="Source Files\Main"> 17 <Filter Include="Source Files\Common"> 20 <Filter Include="Header Files"> 24 <Filter Include="Header Files\Shader"> 27 <Filter Include="Header Files\Renderer"> 30 <Filter Include="Header Files\Main"> 33 <Filter Include="Header Files\Common"> [all …]
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/external/python/cpython2/PCbuild/ |
D | _bsddb.vcxproj.filters | 4 <Filter Include="Header Files"> 7 <Filter Include="Source Files"> 10 <Filter Include="Berkeley DB 4.7.25 Source Files"> 16 <Filter>Header Files</Filter> 21 <Filter>Source Files</Filter> 24 <Filter>Berkeley DB 4.7.25 Source Files</Filter> 27 <Filter>Berkeley DB 4.7.25 Source Files</Filter> 30 <Filter>Berkeley DB 4.7.25 Source Files</Filter> 33 <Filter>Berkeley DB 4.7.25 Source Files</Filter> 36 <Filter>Berkeley DB 4.7.25 Source Files</Filter> [all …]
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/external/swiftshader/src/Reactor/ |
D | Subzero.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 19 <Filter>Source Files</Filter> 22 <Filter>Source Files</Filter> 25 <Filter>Source Files</Filter> 28 <Filter>Source Files</Filter> 31 <Filter>Source Files</Filter> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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D | SubzeroLLVMDependencies.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 16 <Filter Include="Header Files\ADT"> 19 <Filter Include="Header Files\Config"> 22 <Filter Include="Header Files\IR"> 25 <Filter Include="Header Files\IRReader"> 28 <Filter Include="Header Files\Support"> 31 <Filter Include="Header Files\Support\ELFRelocs"> 34 <Filter Include="Source Files\Support"> [all …]
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/external/OpenCSD/decoder/build/win-vs2015/ref_trace_decode_lib/ |
D | ref_trace_decode_lib.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 19 <Filter Include="Header Files\etmv3"> 22 <Filter Include="Header Files\etmv4"> 25 <Filter Include="Header Files\ptm"> 28 <Filter Include="Header Files\mem_acc"> 31 <Filter Include="Header Files\i_dec"> 34 <Filter Include="Header Files\stm"> 37 <Filter Include="docs-files"> [all …]
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/external/swiftshader/src/OpenGL/compiler/ |
D | Compiler.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Source Files\generated"> 11 <Filter Include="Header Files"> 15 <Filter Include="Header Files\generated"> 21 <Filter>Source Files</Filter> 24 <Filter>Source Files</Filter> 27 <Filter>Source Files</Filter> 30 <Filter>Source Files</Filter> 33 <Filter>Source Files</Filter> 36 <Filter>Source Files</Filter> [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 15 <Filter>Source Files</Filter> 18 <Filter>Source Files</Filter> 21 <Filter>Source Files</Filter> 24 <Filter>Source Files</Filter> 27 <Filter>Source Files</Filter> 30 <Filter>Source Files</Filter> 33 <Filter>Source Files</Filter> 36 <Filter>Source Files</Filter> [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Build/WindowsVC2010/ |
D | OGLES3ColourGrading.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 16 <Filter Include="Content Files"> 19 <Filter Include="Content Files\Scene Files"> 23 <Filter Include="Content Files\Generic Files"> 27 <Filter Include="Content Files\Shaders"> 31 <Filter Include="Content Files\Textures"> 38 <Filter>Header Files</Filter> 41 <Filter>Header Files</Filter> [all …]
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/external/guava/guava-tests/test/com/google/common/io/ |
D | FilesTest.java | 19 import static com.google.common.io.Files.touch; 44 * Unit test for {@link Files}. 46 * <p>Note: {@link Files#fileTraverser()} is tested in {@link FilesFileTraverserTest}. 57 "Files.asByteSource[File]", SourceSinkFactories.fileByteSourceFactory(), true)); in suite() 59 ByteSinkTester.tests("Files.asByteSink[File]", SourceSinkFactories.fileByteSinkFactory())); in suite() 62 "Files.asByteSink[File, APPEND]", SourceSinkFactories.appendingFileByteSinkFactory())); in suite() 65 "Files.asCharSource[File, Charset]", in suite() 70 "Files.asCharSink[File, Charset]", SourceSinkFactories.fileCharSinkFactory())); in suite() 73 "Files.asCharSink[File, Charset, APPEND]", in suite() 81 ByteSource byteSource = Files.asByteSource(asciiFile); in testRoundTripSources() [all …]
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/external/guava/android/guava-tests/test/com/google/common/io/ |
D | FilesTest.java | 19 import static com.google.common.io.Files.touch; 44 * Unit test for {@link Files}. 46 * <p>Note: {@link Files#fileTraverser()} is tested in {@link FilesFileTraverserTest}. 57 "Files.asByteSource[File]", SourceSinkFactories.fileByteSourceFactory(), true)); in suite() 59 ByteSinkTester.tests("Files.asByteSink[File]", SourceSinkFactories.fileByteSinkFactory())); in suite() 62 "Files.asByteSink[File, APPEND]", SourceSinkFactories.appendingFileByteSinkFactory())); in suite() 65 "Files.asCharSource[File, Charset]", in suite() 70 "Files.asCharSink[File, Charset]", SourceSinkFactories.fileCharSinkFactory())); in suite() 73 "Files.asCharSink[File, Charset, APPEND]", in suite() 81 ByteSource byteSource = Files.asByteSource(asciiFile); in testRoundTripSources() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/Build/WindowsVC2010/ |
D | OGLES3Tools.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 16 <Filter Include="Shader Files"> 22 <Filter>Source Files</Filter> 25 <Filter>Source Files</Filter> 28 <Filter>Source Files</Filter> 31 <Filter>Source Files</Filter> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/Build/WindowsVC2010/ |
D | OGLES2Tools.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 16 <Filter Include="Shader Files"> 22 <Filter>Source Files</Filter> 25 <Filter>Source Files</Filter> 28 <Filter>Source Files</Filter> 31 <Filter>Source Files</Filter> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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/external/swiftshader/src/D3D9/ |
D | D3D9.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 19 <Filter>Source Files</Filter> 22 <Filter>Source Files</Filter> 25 <Filter>Source Files</Filter> 28 <Filter>Source Files</Filter> 31 <Filter>Source Files</Filter> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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/external/libsrtp2/ |
D | srtp2.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Source Files\Kernel"> 11 <Filter Include="Source Files\Ciphers"> 14 <Filter Include="Source Files\Hashes"> 17 <Filter Include="Source Files\Replay"> 20 <Filter Include="Source Files\Math"> 23 <Filter Include="Header Files"> 27 <Filter Include="Resource Files"> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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/external/jemalloc/msvc/projects/vc2015/jemalloc/ |
D | jemalloc.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Header Files\internal"> 15 <Filter Include="Header Files\msvc_compat"> 18 <Filter Include="Header Files\msvc_compat\C99"> 24 <Filter>Header Files</Filter> 27 <Filter>Header Files</Filter> 30 <Filter>Header Files</Filter> 33 <Filter>Header Files</Filter> 36 <Filter>Header Files</Filter> [all …]
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/external/libchrome/base/files/ |
D | file_enumerator_unittest.cc | 5 #include "base/files/file_enumerator.h" 11 #include "base/files/file_path.h" 12 #include "base/files/file_util.h" 13 #include "base/files/scoped_temp_dir.h" 55 const auto files = RunEnumerator( in TEST() local 56 path, true, FileEnumerator::FILES & FileEnumerator::DIRECTORIES, in TEST() 58 EXPECT_THAT(files, IsEmpty()); in TEST() 67 const auto files = in TEST() local 69 FileEnumerator::FILES & FileEnumerator::DIRECTORIES, in TEST() 71 EXPECT_THAT(files, IsEmpty()); in TEST() [all …]
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/external/swiftshader/src/D3D8/ |
D | D3D8.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 19 <Filter>Source Files</Filter> 22 <Filter>Source Files</Filter> 25 <Filter>Source Files</Filter> 28 <Filter>Source Files</Filter> 31 <Filter>Source Files</Filter> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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/external/libxml2/win32/VC10/ |
D | libxml2.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 16 <Filter Include="Header Files\windows"> 19 <Filter Include="Header Files\windows\VC10"> 25 <Filter>Source Files</Filter> 28 <Filter>Source Files</Filter> 31 <Filter>Source Files</Filter> 34 <Filter>Source Files</Filter> 37 <Filter>Source Files</Filter> [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 15 <Filter>Source Files</Filter> 18 <Filter>Source Files</Filter> 21 <Filter>Source Files</Filter> 24 <Filter>Source Files</Filter> 27 <Filter>Source Files</Filter> 30 <Filter>Source Files</Filter> 33 <Filter>Source Files</Filter> 36 <Filter>Source Files</Filter> [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Build/WindowsVC2010/ |
D | OGLES2ChameleonMan.vcxproj.filters | 4 <Filter Include="Source Files"> 8 <Filter Include="Header Files"> 12 <Filter Include="Resource Files"> 16 <Filter Include="Content Files"> 19 <Filter Include="Content Files\Scene Files"> 23 <Filter Include="Content Files\Shaders"> 27 <Filter Include="Content Files\Textures"> 34 <Filter>Header Files</Filter> 37 <Filter>Header Files</Filter> 40 <Filter>Header Files</Filter> [all …]
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