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/external/igt-gpu-tools/
Dmeson.sh8 build/build.ninja:
9 mkdir -p build
10 meson build
12 all: build/build.ninja
13 ninja -C build
15 clean: build/build.ninja
16 ninja -C build clean
18 test: build/build.ninja
19 ninja -C build test
21 reconfigure: build/build.ninja
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D.gitlab-ci.yml1 image: $CI_REGISTRY/$CI_PROJECT_PATH/igt-fedora:latest
4 -Dlibdrm_drivers=intel,nouveau,amdgpu
5 -Doverlay=enabled
6 -Dchamelium=enabled
7 -Dvalgrind=enabled
8 -Dman=enabled
9 -Dtests=enabled
10 -Drunner=enabled
11 -Dlibunwind=enabled
12 LANG: "C.UTF-8"
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/external/libyuv/files/docs/
Ddeprecated_builds.md3 Older documentation on build configs which are no longer supported.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
60 ./build/android/play_services/update.py download
65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O…
77 call python gyp_libyuv -fninja -G msvs_version=2013
78 ninja -j7 -C out\Release
79 ninja -j7 -C out\Debug
82 call python gyp_libyuv -fninja -G msvs_version=2013
83 ninja -C out\Debug_x64
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Dgetting_started.md3 How to get and build the libyuv code.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv
62 call gn gen out\Release "--args=is_debug=false target_cpu=\"x64\""
63 call gn gen out\Debug "--args=is_debug=true target_cpu=\"x64\""
64 ninja -v -C out\Release
65 ninja -v -C out\Debug
67 call gn gen out\Release "--args=is_debug=false target_cpu=\"x86\""
68 call gn gen out\Debug "--args=is_debug=true target_cpu=\"x86\""
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/external/clang/docs/
DHowToSetupToolingForLLVM.rst7 of specific tools using this infrastructure (e.g. ``clang-check``). This
14 Clang Tooling needs a compilation database to figure out specific build
17 invoking clang tools, you can either specify a path to a build directory
18 using a command line parameter ``-p`` or let Clang Tooling find this
20 build using CMake to use clang tools.
25 If you intend to use make to build LLVM, you should have CMake 2.8.6 or
29 make a build directory and run CMake from it:
31 .. code-block:: console
33 $ mkdir your/build/directory
34 $ cd your/build/directory
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/external/angle/third_party/spirv-tools/src/
D.appveyor.yml1 # Windows Build Configuration for AppVeyor
2 # http://www.appveyor.com/docs/appveyor-yml
5 version: "{build}"
10 - Visual Studio 2017
11 #- Visual Studio 2013
14 - x64
17 - Debug
18 #- Release
22 - master
24 # Travis advances the master-tot tag to current top of the tree after
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/external/deqp-deps/SPIRV-Tools/
D.appveyor.yml1 # Windows Build Configuration for AppVeyor
2 # http://www.appveyor.com/docs/appveyor-yml
5 version: "{build}"
10 - Visual Studio 2017
11 #- Visual Studio 2013
14 - x64
17 - Debug
18 #- Release
22 - master
24 # Travis advances the master-tot tag to current top of the tree after
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/external/swiftshader/third_party/SPIRV-Tools/
D.appveyor.yml1 # Windows Build Configuration for AppVeyor
2 # http://www.appveyor.com/docs/appveyor-yml
5 version: "{build}"
10 - Visual Studio 2017
11 #- Visual Studio 2013
14 - x64
17 - Debug
18 #- Release
22 - master
24 # Travis advances the master-tot tag to current top of the tree after
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/external/angle/third_party/spirv-tools/src/kokoro/scripts/macos/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # MacOS Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip
29 unzip -q ninja-mac.zip
30 chmod +x ninja
34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/macos/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # MacOS Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip
29 unzip -q ninja-mac.zip
30 chmod +x ninja
34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/macos/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # MacOS Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip
29 unzip -q ninja-mac.zip
30 chmod +x ninja
34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers
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/external/libepoxy/
D.appveyor.yml1 version: 1.0.{build}
7 # Configure both 32-bit and 64-bit builds
10 - platform: x86
13 - platform: x64
19 # Download Meson and Ninja, create install directory
21 - mkdir build
22 - mkdir libepoxy-shared-%pout%
23 - cd build
24 - curl -LsSO https://github.com/mesonbuild/meson/releases/download/0.47.1/meson-0.47.1.tar.gz
25 - 7z x meson-0.47.1.tar.gz
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/external/deqp-deps/SPIRV-Tools/kokoro/shaderc-smoketest/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
17 set -e
19 set -x
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
29 unzip -q ninja-linux.zip
38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools.
41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools
42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers
47 mkdir build
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/external/angle/third_party/spirv-tools/src/kokoro/shaderc-smoketest/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
17 set -e
19 set -x
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
29 unzip -q ninja-linux.zip
38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools.
41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools
42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers
47 mkdir build
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/shaderc-smoketest/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
17 set -e
19 set -x
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
29 unzip -q ninja-linux.zip
38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools.
41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools
42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers
47 mkdir build
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/external/webrtc/talk/app/webrtc/objc/
DREADME6 - Make sure gclient is checking out tools necessary to target iOS: your
9 Make sure to re-run gclient sync after adding this to download the tools.
11 - Set up webrtc-related $GYP_DEFINES; example shell functions that set
12 up for building for iOS-device, iOS-simulator, and Mac (resp) are:
16 export GYP_GENERATORS="ninja"
49 - Finally, run "webrtc/build/gyp_webrtc" to generate ninja files.
53 - To build & run the unittest (must target mac):
54 wrmac && ./webrtc/build/gyp_webrtc && \
55 ninja -C out_mac/Debug libjingle_peerconnection_objc_test && \
58 - To build & launch the sample app on OSX:
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/external/compiler-rt/lib/tsan/
Dcheck_cmake.sh2 set -u
3 set -e
6 if [ -d "$ROOT/llvm-build" ]; then
7 cd $ROOT/llvm-build
9 mkdir -p $ROOT/llvm-build
10 cd $ROOT/llvm-build
11 …CC=clang CXX=clang++ cmake -G Ninja -DLLVM_ENABLE_WERROR=ON -DCMAKE_BUILD_TYPE=Release -DLLVM_ENAB…
13 ninja
14 ninja check-sanitizer
15 ninja check-tsan
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/external/deqp-deps/amber/kokoro/scripts/macos/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 set -e # fail on error
17 set -x # show commands
23 # Get ninja
24 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip
25 unzip -q ninja-mac.zip
26 chmod +x ninja
29 echo $(date): $(cmake --version)
32 ./tools/git-sync-deps
34 mkdir build && cd $SRC/build
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/linux/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Linux Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
34 PATH=/usr/lib/llvm-3.8/bin:$PATH
35 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
53 ADDITIONAL_CMAKE_FLAGS="-DENABLE_CODE_COVERAGE=ON"
57 ADDITIONAL_CMAKE_FLAGS="-DDISABLE_EXCEPTIONS=ON -DDISABLE_RTTI=ON"
60 …ADDITIONAL_CMAKE_FLAGS="-Dgtest_disable_pthreads=ON -DCMAKE_TOOLCHAIN_FILE=$SRC/cmake/linux-mingw-
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/linux/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Linux Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
34 PATH=/usr/lib/llvm-3.8/bin:$PATH
35 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
53 ADDITIONAL_CMAKE_FLAGS="-DENABLE_CODE_COVERAGE=ON"
57 ADDITIONAL_CMAKE_FLAGS="-DDISABLE_EXCEPTIONS=ON -DDISABLE_RTTI=ON"
60 …ADDITIONAL_CMAKE_FLAGS="-Dgtest_disable_pthreads=ON -DCMAKE_TOOLCHAIN_FILE=$SRC/cmake/linux-mingw-
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/external/angle/third_party/spirv-tools/src/kokoro/scripts/linux/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Linux Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
34 PATH=/usr/lib/llvm-3.8/bin:$PATH
35 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
53 ADDITIONAL_CMAKE_FLAGS="-DENABLE_CODE_COVERAGE=ON"
57 ADDITIONAL_CMAKE_FLAGS="-DDISABLE_EXCEPTIONS=ON -DDISABLE_RTTI=ON"
60 …ADDITIONAL_CMAKE_FLAGS="-Dgtest_disable_pthreads=ON -DCMAKE_TOOLCHAIN_FILE=$SRC/cmake/linux-mingw-
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/external/deqp-deps/amber/kokoro/scripts/linux/
Dbuild_dawn.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 set -e # fail on error
17 set -x # show commands
29 sudo ln -s /usr/bin/clang-3.8 /usr/bin/clang
30 sudo ln -s /usr/bin/clang++-3.8 /usr/bin/clang++
31 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
43 echo y | sudo apt-get purge --auto-remove cmake
46 wget http://www.cmake.org/files/v3.10/cmake-3.10.2.tar.gz
47 tar -xvzf cmake-3.10.2.tar.gz
48 cd cmake-3.10.2/
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/external/deqp-deps/amber/kokoro/android/
Dbuild.sh7 # http://www.apache.org/licenses/LICENSE-2.0
15 set -e # Fail on error
16 set -x # Display commands as run
22 export ANDROID_NDK=/opt/android-ndk-r15c
24 ANDROID_PLATFORM="android-14"
25 ANDROID_ABI="armeabi-v7a with NEON"
27 TOOLCHAIN_PATH=$ANDROID_NDK/build/cmake/android.toolchain.cmake
30 echo y | sudo apt-get purge --auto-remove cmake
33 wget http://www.cmake.org/files/v3.10/cmake-3.10.2.tar.gz
34 tar -xvzf cmake-3.10.2.tar.gz
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/external/angle/third_party/jsoncpp/source/
DCONTRIBUTING.md5 Both CMake and Meson tools are capable of generating a variety of build environments for you prefer…
6 Using cmake or meson you can generate an XCode, Visual Studio, Unix Makefile, Ninja, or other envir…
8 An example of a common Meson/Ninja environment is described next.
10 ## Building and testing with Meson/Ninja
12 [meson](http://mesonbuild.com/) and [ninja](https://ninja-build.org/) to build
17 First, install both meson (which requires Python3) and ninja.
28 meson --buildtype ${BUILD_TYPE} --default-library ${LIB_TYPE} . build-${LIB_TYPE}
29 #ninja -v -C build-${LIB_TYPE} test # This stopped working on my Mac.
30 ninja -v -C build-${LIB_TYPE}
31 cd build-${LIB_TYPE}
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/android/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Android Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
25 TARGET_ARCH="armeabi-v7a with NEON"
26 export ANDROID_NDK=/opt/android-ndk-r15c
28 # Get NINJA.
29 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
30 unzip -q ninja-linux.zip
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