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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #undef LOG_TAG
18 #define LOG_TAG "BLASTBufferQueue"
19 
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include <gui/BLASTBufferQueue.h>
23 #include <gui/BufferItemConsumer.h>
24 #include <gui/GLConsumer.h>
25 
26 #include <utils/Trace.h>
27 
28 #include <chrono>
29 
30 using namespace std::chrono_literals;
31 
32 namespace android {
33 
onDisconnect()34 void BLASTBufferItemConsumer::onDisconnect() {
35     Mutex::Autolock lock(mFrameEventHistoryMutex);
36     mPreviouslyConnected = mCurrentlyConnected;
37     mCurrentlyConnected = false;
38     if (mPreviouslyConnected) {
39         mDisconnectEvents.push(mCurrentFrameNumber);
40     }
41     mFrameEventHistory.onDisconnect();
42 }
43 
addAndGetFrameTimestamps(const NewFrameEventsEntry * newTimestamps,FrameEventHistoryDelta * outDelta)44 void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
45                                                        FrameEventHistoryDelta* outDelta) {
46     Mutex::Autolock lock(mFrameEventHistoryMutex);
47     if (newTimestamps) {
48         // BufferQueueProducer only adds a new timestamp on
49         // queueBuffer
50         mCurrentFrameNumber = newTimestamps->frameNumber;
51         mFrameEventHistory.addQueue(*newTimestamps);
52     }
53     if (outDelta) {
54         // frame event histories will be processed
55         // only after the producer connects and requests
56         // deltas for the first time.  Forward this intent
57         // to SF-side to turn event processing back on
58         mPreviouslyConnected = mCurrentlyConnected;
59         mCurrentlyConnected = true;
60         mFrameEventHistory.getAndResetDelta(outDelta);
61     }
62 }
63 
updateFrameTimestamps(uint64_t frameNumber,nsecs_t refreshStartTime,const sp<Fence> & glDoneFence,const sp<Fence> & presentFence,const sp<Fence> & prevReleaseFence,CompositorTiming compositorTiming,nsecs_t latchTime,nsecs_t dequeueReadyTime)64 void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
65                                                     const sp<Fence>& glDoneFence,
66                                                     const sp<Fence>& presentFence,
67                                                     const sp<Fence>& prevReleaseFence,
68                                                     CompositorTiming compositorTiming,
69                                                     nsecs_t latchTime, nsecs_t dequeueReadyTime) {
70     Mutex::Autolock lock(mFrameEventHistoryMutex);
71 
72     // if the producer is not connected, don't bother updating,
73     // the next producer that connects won't access this frame event
74     if (!mCurrentlyConnected) return;
75     std::shared_ptr<FenceTime> glDoneFenceTime = std::make_shared<FenceTime>(glDoneFence);
76     std::shared_ptr<FenceTime> presentFenceTime = std::make_shared<FenceTime>(presentFence);
77     std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence);
78 
79     mFrameEventHistory.addLatch(frameNumber, latchTime);
80     mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
81     mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime);
82     mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime,
83                                           compositorTiming);
84 }
85 
getConnectionEvents(uint64_t frameNumber,bool * needsDisconnect)86 void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) {
87     bool disconnect = false;
88     Mutex::Autolock lock(mFrameEventHistoryMutex);
89     while (!mDisconnectEvents.empty() && mDisconnectEvents.front() <= frameNumber) {
90         disconnect = true;
91         mDisconnectEvents.pop();
92     }
93     if (needsDisconnect != nullptr) *needsDisconnect = disconnect;
94 }
95 
BLASTBufferQueue(const sp<SurfaceControl> & surface,int width,int height,bool enableTripleBuffering)96 BLASTBufferQueue::BLASTBufferQueue(const sp<SurfaceControl>& surface, int width, int height,
97                                    bool enableTripleBuffering)
98       : mSurfaceControl(surface),
99         mWidth(width),
100         mHeight(height),
101         mNextTransaction(nullptr) {
102     BufferQueue::createBufferQueue(&mProducer, &mConsumer);
103     // since the adapter is in the client process, set dequeue timeout
104     // explicitly so that dequeueBuffer will block
105     mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max());
106 
107     if (enableTripleBuffering) {
108         mProducer->setMaxDequeuedBufferCount(2);
109     }
110     mBufferItemConsumer =
111         new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true);
112     static int32_t id = 0;
113     auto name = std::string("BLAST Consumer") + std::to_string(id);
114     id++;
115     mBufferItemConsumer->setName(String8(name.c_str()));
116     mBufferItemConsumer->setFrameAvailableListener(this);
117     mBufferItemConsumer->setBufferFreedListener(this);
118     mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight);
119     mBufferItemConsumer->setDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888);
120 
121     mTransformHint = mSurfaceControl->getTransformHint();
122     mBufferItemConsumer->setTransformHint(mTransformHint);
123 
124     mNumAcquired = 0;
125     mNumFrameAvailable = 0;
126     mPendingReleaseItem.item = BufferItem();
127     mPendingReleaseItem.releaseFence = nullptr;
128 }
129 
update(const sp<SurfaceControl> & surface,int width,int height)130 void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, int width, int height) {
131     std::unique_lock _lock{mMutex};
132     mSurfaceControl = surface;
133 
134     if (mWidth != width || mHeight != height) {
135         mWidth = width;
136         mHeight = height;
137         mBufferItemConsumer->setDefaultBufferSize(mWidth, mHeight);
138     }
139 }
140 
transactionCallbackThunk(void * context,nsecs_t latchTime,const sp<Fence> & presentFence,const std::vector<SurfaceControlStats> & stats)141 static void transactionCallbackThunk(void* context, nsecs_t latchTime,
142                                      const sp<Fence>& presentFence,
143                                      const std::vector<SurfaceControlStats>& stats) {
144     if (context == nullptr) {
145         return;
146     }
147     BLASTBufferQueue* bq = static_cast<BLASTBufferQueue*>(context);
148     bq->transactionCallback(latchTime, presentFence, stats);
149 }
150 
transactionCallback(nsecs_t,const sp<Fence> &,const std::vector<SurfaceControlStats> & stats)151 void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/,
152                                            const std::vector<SurfaceControlStats>& stats) {
153     std::unique_lock _lock{mMutex};
154     ATRACE_CALL();
155 
156     if (!stats.empty()) {
157         mTransformHint = stats[0].transformHint;
158         mBufferItemConsumer->setTransformHint(mTransformHint);
159         mBufferItemConsumer->updateFrameTimestamps(stats[0].frameEventStats.frameNumber,
160                                                    stats[0].frameEventStats.refreshStartTime,
161                                                    stats[0].frameEventStats.gpuCompositionDoneFence,
162                                                    stats[0].presentFence,
163                                                    stats[0].previousReleaseFence,
164                                                    stats[0].frameEventStats.compositorTiming,
165                                                    stats[0].latchTime,
166                                                    stats[0].frameEventStats.dequeueReadyTime);
167     }
168     if (mPendingReleaseItem.item.mGraphicBuffer != nullptr) {
169         if (!stats.empty()) {
170             mPendingReleaseItem.releaseFence = stats[0].previousReleaseFence;
171         } else {
172             ALOGE("Warning: no SurfaceControlStats returned in BLASTBufferQueue callback");
173             mPendingReleaseItem.releaseFence = nullptr;
174         }
175         mBufferItemConsumer->releaseBuffer(mPendingReleaseItem.item,
176                                            mPendingReleaseItem.releaseFence
177                                                    ? mPendingReleaseItem.releaseFence
178                                                    : Fence::NO_FENCE);
179         mNumAcquired--;
180         mPendingReleaseItem.item = BufferItem();
181         mPendingReleaseItem.releaseFence = nullptr;
182     }
183 
184     if (mSubmitted.empty()) {
185         ALOGE("ERROR: callback with no corresponding submitted buffer item");
186     }
187     mPendingReleaseItem.item = std::move(mSubmitted.front());
188     mSubmitted.pop();
189 
190     processNextBufferLocked(false);
191 
192     mCallbackCV.notify_all();
193     decStrong((void*)transactionCallbackThunk);
194 }
195 
processNextBufferLocked(bool useNextTransaction)196 void BLASTBufferQueue::processNextBufferLocked(bool useNextTransaction) {
197     ATRACE_CALL();
198     if (mNumFrameAvailable == 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) {
199         return;
200     }
201 
202     if (mSurfaceControl == nullptr) {
203         ALOGE("ERROR : surface control is null");
204         return;
205     }
206 
207     SurfaceComposerClient::Transaction localTransaction;
208     bool applyTransaction = true;
209     SurfaceComposerClient::Transaction* t = &localTransaction;
210     if (mNextTransaction != nullptr && useNextTransaction) {
211         t = mNextTransaction;
212         mNextTransaction = nullptr;
213         applyTransaction = false;
214     }
215 
216     BufferItem bufferItem;
217 
218     status_t status = mBufferItemConsumer->acquireBuffer(&bufferItem, -1, false);
219     if (status != OK) {
220         return;
221     }
222     auto buffer = bufferItem.mGraphicBuffer;
223     mNumFrameAvailable--;
224 
225     if (buffer == nullptr) {
226         mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE);
227         return;
228     }
229 
230     mNumAcquired++;
231     mSubmitted.push(bufferItem);
232 
233     bool needsDisconnect = false;
234     mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect);
235 
236     // if producer disconnected before, notify SurfaceFlinger
237     if (needsDisconnect) {
238         t->notifyProducerDisconnect(mSurfaceControl);
239     }
240 
241     // Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback.
242     incStrong((void*)transactionCallbackThunk);
243 
244     t->setBuffer(mSurfaceControl, buffer);
245     t->setAcquireFence(mSurfaceControl,
246                        bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE);
247     t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this));
248 
249     t->setFrame(mSurfaceControl, {0, 0, mWidth, mHeight});
250     t->setCrop(mSurfaceControl, computeCrop(bufferItem));
251     t->setTransform(mSurfaceControl, bufferItem.mTransform);
252     t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse);
253     t->setDesiredPresentTime(bufferItem.mTimestamp);
254 
255     if (applyTransaction) {
256         t->apply();
257     }
258 }
259 
computeCrop(const BufferItem & item)260 Rect BLASTBufferQueue::computeCrop(const BufferItem& item) {
261     if (item.mScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
262         return GLConsumer::scaleDownCrop(item.mCrop, mWidth, mHeight);
263     }
264     return item.mCrop;
265 }
266 
onFrameAvailable(const BufferItem &)267 void BLASTBufferQueue::onFrameAvailable(const BufferItem& /*item*/) {
268     ATRACE_CALL();
269     std::unique_lock _lock{mMutex};
270 
271     if (mNextTransaction != nullptr) {
272         while (mNumFrameAvailable > 0 || mNumAcquired == MAX_ACQUIRED_BUFFERS + 1) {
273             mCallbackCV.wait(_lock);
274         }
275     }
276     // add to shadow queue
277     mNumFrameAvailable++;
278     processNextBufferLocked(true);
279 }
280 
setNextTransaction(SurfaceComposerClient::Transaction * t)281 void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) {
282     std::lock_guard _lock{mMutex};
283     mNextTransaction = t;
284 }
285 
286 } // namespace android
287