• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <sys/types.h>
20 #include <cstdint>
21 #include <list>
22 
23 #include <gui/ISurfaceComposerClient.h>
24 #include <gui/LayerState.h>
25 #include <renderengine/Image.h>
26 #include <renderengine/Mesh.h>
27 #include <renderengine/Texture.h>
28 #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE
29 #include <ui/FrameStats.h>
30 #include <ui/GraphicBuffer.h>
31 #include <ui/PixelFormat.h>
32 #include <ui/Region.h>
33 #include <utils/RefBase.h>
34 #include <utils/String8.h>
35 #include <utils/Timers.h>
36 
37 #include "BufferLayerConsumer.h"
38 #include "Client.h"
39 #include "DisplayHardware/HWComposer.h"
40 #include "FrameTracker.h"
41 #include "Layer.h"
42 #include "LayerVector.h"
43 #include "MonitoredProducer.h"
44 #include "SurfaceFlinger.h"
45 
46 namespace android {
47 
48 class BufferLayer : public Layer {
49 public:
50     explicit BufferLayer(const LayerCreationArgs& args);
51     virtual ~BufferLayer() override;
52 
53     // -----------------------------------------------------------------------
54     // Overriden from Layer
55     // -----------------------------------------------------------------------
56 public:
57     sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override;
58     compositionengine::LayerFECompositionState* editCompositionState() override;
59 
60     // If we have received a new buffer this frame, we will pass its surface
61     // damage down to hardware composer. Otherwise, we must send a region with
62     // one empty rect.
63     void useSurfaceDamage() override;
64     void useEmptyDamage() override;
65 
66     bool isOpaque(const Layer::State& s) const override;
67 
68     // isVisible - true if this layer is visible, false otherwise
69     bool isVisible() const override;
70 
71     // isProtected - true if the layer may contain protected content in the
72     // GRALLOC_USAGE_PROTECTED sense.
73     bool isProtected() const override;
74 
75     // isFixedSize - true if content has a fixed size
76     bool isFixedSize() const override;
77 
78     bool usesSourceCrop() const override;
79 
80     bool isHdrY410() const override;
81 
82     bool onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence,
83                            const std::shared_ptr<FenceTime>& presentFence,
84                            const CompositorTiming&) override;
85 
86     // latchBuffer - called each time the screen is redrawn and returns whether
87     // the visible regions need to be recomputed (this is a fairly heavy
88     // operation, so this should be set only if needed). Typically this is used
89     // to figure out if the content or size of a surface has changed.
90     bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime,
91                      nsecs_t expectedPresentTime) override;
92 
isBufferLatched()93     bool isBufferLatched() const override { return mRefreshPending; }
94 
95     void notifyAvailableFrames(nsecs_t expectedPresentTime) override;
96 
97     bool hasReadyFrame() const override;
98 
99     // Returns the current scaling mode, unless mOverrideScalingMode
100     // is set, in which case, it returns mOverrideScalingMode
101     uint32_t getEffectiveScalingMode() const override;
102 
103     // Calls latchBuffer if the buffer has a frame queued and then releases the buffer.
104     // This is used if the buffer is just latched and releases to free up the buffer
105     // and will not be shown on screen.
106     // Should only be called on the main thread.
107     void latchAndReleaseBuffer() override;
108 
109     bool getTransformToDisplayInverse() const override;
110 
111     Rect getBufferCrop() const override;
112 
113     uint32_t getBufferTransform() const override;
114 
115     ui::Dataspace getDataSpace() const override;
116 
117     sp<GraphicBuffer> getBuffer() const override;
118 
getTransformHint()119     ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; }
120 
121     // -----------------------------------------------------------------------
122     // Functions that must be implemented by derived classes
123     // -----------------------------------------------------------------------
124 private:
125     virtual bool fenceHasSignaled() const = 0;
126     virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0;
127 
128     PixelFormat getPixelFormat() const;
129 
130     // Computes the transform matrix using the setFilteringEnabled to determine whether the
131     // transform matrix should be computed for use with bilinear filtering.
132     void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]);
133 
134     virtual uint64_t getFrameNumber(nsecs_t expectedPresentTime) const = 0;
135 
136     virtual bool getAutoRefresh() const = 0;
137     virtual bool getSidebandStreamChanged() const = 0;
138 
139     // Latch sideband stream and returns true if the dirty region should be updated.
140     virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0;
141 
142     virtual bool hasFrameUpdate() const = 0;
143 
144     virtual status_t bindTextureImage() = 0;
145     virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
146                                     nsecs_t expectedPresentTime) = 0;
147 
148     virtual status_t updateActiveBuffer() = 0;
149     virtual status_t updateFrameNumber(nsecs_t latchTime) = 0;
150 
151     // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
152     // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
153     // detection.
needsInputInfo()154     bool needsInputInfo() const override { return !mPotentialCursor; }
155 
156 protected:
157     struct BufferInfo {
158         nsecs_t mDesiredPresentTime;
159         std::shared_ptr<FenceTime> mFenceTime;
160         sp<Fence> mFence;
161         uint32_t mTransform{0};
162         ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN};
163         Rect mCrop;
164         uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE};
165         Region mSurfaceDamage;
166         HdrMetadata mHdrMetadata;
167         int mApi;
168         PixelFormat mPixelFormat{PIXEL_FORMAT_NONE};
169         bool mTransformToDisplayInverse{false};
170 
171         sp<GraphicBuffer> mBuffer;
172         int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT};
173 
174         bool mFrameLatencyNeeded{false};
175     };
176 
177     BufferInfo mBufferInfo;
178     virtual void gatherBufferInfo() = 0;
179 
180     std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
181             compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
182 
183     /*
184      * compositionengine::LayerFE overrides
185      */
186     const compositionengine::LayerFECompositionState* getCompositionState() const override;
187     bool onPreComposition(nsecs_t) override;
188     void preparePerFrameCompositionState() override;
189 
190     // Loads the corresponding system property once per process
191     static bool latchUnsignaledBuffers();
192 
193     // Check all of the local sync points to ensure that all transactions
194     // which need to have been applied prior to the frame which is about to
195     // be latched have signaled
196     bool allTransactionsSignaled(nsecs_t expectedPresentTime);
197 
198     static bool getOpacityForFormat(uint32_t format);
199 
200     // from graphics API
201     const uint32_t mTextureName;
202 
203     bool mRefreshPending{false};
204 
205     ui::Dataspace translateDataspace(ui::Dataspace dataspace);
206     void setInitialValuesForClone(const sp<Layer>& clonedFrom);
207     void updateCloneBufferInfo() override;
208     uint64_t mPreviousFrameNumber = 0;
209 
210     virtual uint64_t getHeadFrameNumber(nsecs_t expectedPresentTime) const;
211 
212     void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
213 
214     // Transform hint provided to the producer. This must be accessed holding
215     /// the mStateLock.
216     ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0;
217 
218 private:
219     // Returns true if this layer requires filtering
220     bool needsFiltering(const DisplayDevice*) const override;
221     bool needsFilteringForScreenshots(const DisplayDevice*,
222                                       const ui::Transform& inverseParentTransform) const override;
223 
224     // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame
225     // and its parent layer is not bounded
226     Rect getBufferSize(const State& s) const override;
227 
228     std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState;
229 
230     FloatRect computeSourceBounds(const FloatRect& parentBounds) const override;
231 };
232 
233 } // namespace android
234