1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // Context_gl_4_6_autogen.h: Creates a macro for interfaces in Context. 9 10 #ifndef ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_ 11 #define ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_ 12 13 #define ANGLE_GL_4_6_CONTEXT_API \ 14 void multiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount, \ 15 GLsizei maxdrawcount, GLsizei stride); \ 16 void multiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect, \ 17 GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); \ 18 void polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); \ 19 void specializeShader(GLuint shader, const GLchar *pEntryPoint, \ 20 GLuint numSpecializationConstants, const GLuint *pConstantIndex, \ 21 const GLuint *pConstantValue); 22 23 #endif // ANGLE_CONTEXT_API_4_6_AUTOGEN_H_ 24