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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl_4_6_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GL_4_6_AUTOGEN_H_
12 
13 #define ANGLE_GL_4_6_CONTEXT_API                                                                   \
14     void multiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount,       \
15                                       GLsizei maxdrawcount, GLsizei stride);                       \
16     void multiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect,            \
17                                         GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); \
18     void polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp);                         \
19     void specializeShader(GLuint shader, const GLchar *pEntryPoint,                                \
20                           GLuint numSpecializationConstants, const GLuint *pConstantIndex,         \
21                           const GLuint *pConstantValue);
22 
23 #endif  // ANGLE_CONTEXT_API_4_6_AUTOGEN_H_
24