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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef Vertex_hpp
16 #define Vertex_hpp
17 
18 #include "Color.hpp"
19 #include "Device/Config.hpp"
20 #include "System/Types.hpp"
21 
22 namespace sw {
23 
24 struct alignas(16) Vertex
25 {
26 	union
27 	{
28 		struct
29 		{
30 			float x;
31 			float y;
32 			float z;
33 			float w;
34 		};
35 
36 		float4 position;
37 	};
38 
39 	float pointSize;
40 
41 	int clipFlags;
42 	int cullMask;
43 	float clipDistance[MAX_CLIP_DISTANCES];
44 	float cullDistance[MAX_CLIP_DISTANCES];
45 
46 	alignas(16) struct
47 	{
48 		int x;
49 		int y;
50 		float z;
51 		float w;
52 	} projected;
53 
54 	alignas(16) float v[MAX_INTERFACE_COMPONENTS];
55 };
56 
57 static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)");
58 
59 }  // namespace sw
60 
61 #endif  // Vertex_hpp
62