1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D8_Direct3DPixelShader8_hpp 16 #define D3D8_Direct3DPixelShader8_hpp 17 18 #include "PixelShader.hpp" 19 20 #include "Unknown.hpp" 21 22 namespace D3D8 23 { 24 class Direct3DDevice8; 25 26 class Direct3DPixelShader8 : public Unknown 27 { 28 public: 29 Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken); 30 31 ~Direct3DPixelShader8() override; 32 33 // IUnknown methods 34 long __stdcall QueryInterface(const IID &iid, void **object) override; 35 unsigned long __stdcall AddRef() override; 36 unsigned long __stdcall Release() override; 37 38 void __stdcall GetFunction(void *data, unsigned int *size); 39 40 // Internal methods 41 const sw::PixelShader *getPixelShader() const; 42 43 private: 44 // Creation parameters 45 Direct3DDevice8 *const device; 46 unsigned long *shaderToken; 47 unsigned int size; 48 49 sw::PixelShader pixelShader; 50 }; 51 } 52 53 #endif // D3D8_Direct3DPixelShader8_hpp