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href="command-line-options.html#similarity-threshold">&#x2011;similarity&#x2011;threshold</a>  • <a href="command-line-options.html#size">&#x2011;size</a>  • <a href="command-line-options.html#sketch">&#x2011;sketch</a>  • <a href="command-line-options.html#smush">&#x2011;smush</a>  • <a href="command-line-options.html#snaps">&#x2011;snaps</a>  • <a href="command-line-options.html#solarize">&#x2011;solarize</a>  • <a href="command-line-options.html#sparse-color">&#x2011;sparse&#x2011;color</a>  • <a href="command-line-options.html#splice">&#x2011;splice</a>  • <a href="command-line-options.html#spread">&#x2011;spread</a>  • <a href="command-line-options.html#statistic">&#x2011;statistic</a>  • <a href="command-line-options.html#stegano">&#x2011;stegano</a>  • <a href="command-line-options.html#stereo">&#x2011;stereo</a>  • <a href="command-line-options.html#storage-type">&#x2011;storage&#x2011;type</a>  • <a href="command-line-options.html#stretch">&#x2011;stretch</a>  • <a href="command-line-options.html#strip">&#x2011;strip</a>  • <a href="command-line-options.html#stroke">&#x2011;stroke</a>  • <a href="command-line-options.html#strokewidth">&#x2011;strokewidth</a>  • <a href="command-line-options.html#style">&#x2011;style</a>  • <a href="command-line-options.html#subimage-search">&#x2011;subimage&#x2011;search</a>  • <a href="command-line-options.html#swap">&#x2011;swap</a>  • <a href="command-line-options.html#swirl">&#x2011;swirl</a>  • <a href="command-line-options.html#synchronize">&#x2011;synchronize</a>  • <a href="command-line-options.html#taint">&#x2011;taint</a>  • <a href="command-line-options.html#text-font">&#x2011;text&#x2011;font</a>  • <a href="command-line-options.html#texture">&#x2011;texture</a>  • <a href="command-line-options.html#threshold">&#x2011;threshold</a>  • <a href="command-line-options.html#thumbnail">&#x2011;thumbnail</a>  • <a href="command-line-options.html#tile">&#x2011;tile</a>  • <a href="command-line-options.html#tile-offset">&#x2011;tile&#x2011;offset</a>  • <a href="command-line-options.html#tint">&#x2011;tint</a>  • <a href="command-line-options.html#title">&#x2011;title</a>  • <a href="command-line-options.html#transform">&#x2011;transform</a>  • <a href="command-line-options.html#transparent">&#x2011;transparent</a>  • <a href="command-line-options.html#transparent-color">&#x2011;transparent&#x2011;color</a>  • <a href="command-line-options.html#transpose">&#x2011;transpose</a>  • <a href="command-line-options.html#transverse">&#x2011;transverse</a>  • <a href="command-line-options.html#treedepth">&#x2011;treedepth</a>  • <a href="command-line-options.html#trim">&#x2011;trim</a>  • <a href="command-line-options.html#type">&#x2011;type</a>  • <a href="command-line-options.html#undercolor">&#x2011;undercolor</a>  • <a href="command-line-options.html#unique-colors">&#x2011;unique&#x2011;colors</a>  • <a href="command-line-options.html#units">&#x2011;units</a>  • <a href="command-line-options.html#unsharp">&#x2011;unsharp</a>  • <a href="command-line-options.html#update">&#x2011;update</a>  • <a href="command-line-options.html#verbose">&#x2011;verbose</a>  • <a href="command-line-options.html#version">&#x2011;version</a>  • <a href="command-line-options.html#view">&#x2011;view</a>  • <a href="command-line-options.html#vignette">&#x2011;vignette</a>  • <a href="command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a>  • <a href="command-line-options.html#visual">&#x2011;visual</a>  • <a href="command-line-options.html#watermark">&#x2011;watermark</a>  • <a href="command-line-options.html#wave">&#x2011;wave</a>  • <a href="command-line-options.html#wavelet-denoise">&#x2011;wavelet&#x2011;denoise</a>  • <a href="command-line-options.html#weight">&#x2011;weight</a>  • <a href="command-line-options.html#white-point">&#x2011;white&#x2011;point</a>  • <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>  • <a href="command-line-options.html#window">&#x2011;window</a>  • <a href="command-line-options.html#window-group">&#x2011;window&#x2011;group</a>  • <a href="command-line-options.html#write">&#x2011;write</a>  • <a href="command-line-options.html#write-mask">&#x2011;write&#x2011;mask</a>  </p>
91<p class="lead magick-description">Below is list of command-line options recognized by the ImageMagick <a href="command-line-tools.html">command-line tools</a>. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands: <a href="convert.html">convert</a> and <a href="mogrify.html">mogrify</a>.</p>
92
93<div style="margin: auto;">
94  <h3><a class="anchor" id="adaptive-blur"></a>-adaptive-blur <var>radius</var>[x<var>sigma</var>]</h3>
95</div>
96
97<p class="magick-description">Adaptively blur pixels, with decreasing effect near edges.</p>
98
99<p>A Gaussian operator of the given radius and standard deviation (<var>sigma</var>) is used. If <var>sigma</var> is not given it
100defaults to 1.</p>
101
102<div style="margin: auto;">
103  <h3><a class="anchor" id="adaptive-resize"></a>-adaptive-resize <var>geometry</var></h3>
104</div>
105
106<p class="magick-description">Resize the image using data-dependent triangulation.</p>
107
108<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <a href="command-line-options.html#adaptive-resize">-adaptive-resize</a>
109option defaults to data-dependent triangulation.  Use the <a
110href="command-line-options.html#filter">-filter</a> to choose a different resampling algorithm.
111Offsets, if present in the geometry string, are ignored, and the <a
112href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
113
114<div style="margin: auto;">
115  <h3><a class="anchor" id="adaptive-sharpen"></a>-adaptive-sharpen <var>radius</var>[x<var>sigma</var>]</h3>
116</div>
117
118<p class="magick-description">Adaptively sharpen pixels, with increasing effect near edges.</p>
119
120<p>A Gaussian operator of the given radius and standard deviation
121(<var>sigma</var>) is used. If <var>sigma</var> is not given it
122defaults to 1.</p>
123
124<div style="margin: auto;">
125  <h3><a class="anchor" id="adjoin"></a>-adjoin</h3>
126</div>
127
128<p class="magick-description">Join images into a single multi-image file.</p>
129
130<p>This option is enabled by default. An attempt is made to save all images of
131an image sequence into the given output file.  However, some formats, such as
132JPEG and PNG, do not support more than one image per file, and in that case
133ImageMagick is forced to write each image as a separate file.  As such, if
134more than one image needs to be written, the filename given is modified by
135adding a <a href="command-line-options.html#scene">-scene</a> number before the suffix, in order to
136make distinct names for each image. </p>
137
138<p>Use <a href="command-line-options.html#adjoin">+adjoin</a> to force each image to be written to
139separate files, whether or not the file format allows multiple images per file
140(for example, GIF, MIFF, and TIFF). </p>
141
142<p>Including a C-style integer format string in the output filename will
143automagically enable <a href="command-line-options.html#adjoin">+adjoin</a> and are used to specify
144where the <a href="command-line-options.html#scene">-scene</a> number is placed in the filenames. These
145strings, such as '<code>%d</code>' or '<code>%03d</code>', are familiar to those
146who have used the standard <code>printf()</code>' C-library function. As an
147example, the command</p>
148
149<pre class="highlight"><code>convert logo: rose: -morph 15 my%02dmorph.jpg
150</code></pre>
151
152<p>will create a sequence of 17 images (the two given plus 15 more created by
153<a href="command-line-options.html#morph">-morph</a>), named: my00morph.jpg, my01morph.jpg,
154my02morph.jpg, ..., my16morph.jpg.  </p>
155
156<p>In summary, ImageMagick tries to write all images to one file, but will
157save to multiple files, if any of the following conditions exist...</p>
158<ol>
159<li>the output image's file format does not allow multi-image files,</li>
160<li>the <a href="command-line-options.html#adjoin">+adjoin</a> option is given, or</li>
161<li>a printf() integer format string (eg: "%d") is present in the output
162 filename.</li>
163</ol>
164
165
166<div style="margin: auto;">
167  <h3><a class="anchor" id="affine"></a>-affine
168  <var>s<sub>x</sub></var>,<var>r<sub>x</sub></var>,<var>r<sub>y</sub></var>,<var>s<sub>y</sub></var>[,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>]</h3>
169</div>
170
171<p class="magick-description">Set the drawing transformation matrix for combined rotating and scaling.</p>
172
173<p>This option sets a transformation matrix, for use by subsequent <a
174href="command-line-options.html#draw">-draw</a> or <a href="command-line-options.html#transform">-transform</a> options. </p>
175
176<p>The matrix entries are entered as comma-separated numeric values either in
177quotes or without spaces. </p>
178
179<p>Internally, the transformation matrix has 3x3 elements, but three of them
180are omitted from the input because they are constant. The new (transformed)
181coordinates (<var>x'</var>, <var>y'</var>) of a pixel at
182position (<var>x</var>, <var>y</var>) in the original
183image are calculated using the following matrix equation.</p>
184
185<p class="text-center"><img class="img-thumbnail" alt="affine transformation"  src="../images/affine.png"/> </p>
186
187<p> The size of the resulting image is that of the smallest rectangle that
188contains the transformed source image.  The parameters
189<var>t<sub>x</sub></var> and <var>t<sub>y</sub></var>
190subsequently shift the image pixels so that those that are moved out of the
191image area are cut off.</p>
192
193<p>The transformation matrix complies with the left-handed pixel coordinate
194system: positive <var>x</var> and <var>y</var> directions
195are rightward and downward, resp.; positive rotation is clockwise.</p>
196
197<p> If the translation coefficients <var>t<sub>x</sub></var> and
198<var>t<sub>y</sub></var> are omitted they default to 0,0. Therefore,
199four parameters suffice for rotation and scaling without translation.</p>
200
201<p>Scaling by the factors <var>s<sub>x</sub></var> and
202<var>s<sub>y</sub></var> in the <var>x</var> and <var>y</var> directions,
203respectively, is accomplished with the following.</p>
204
205<p>See <a href="command-line-options.html#transform">-transform</a>, and the <a
206href="command-line-options.html#distort">-distort</a> method '<code>Affineprojection</code> for more
207information </p>
208
209
210<pre class="highlight"><code>-affine <var>s<sub>x</sub></var>,0,0,<var>s<sub>y</sub></var>
211</code></pre>
212
213<p>Translation by a displacement (<var>t<sub>x</sub></var>, <var>t<sub>y</sub></var>) is accomplished like so:</p>
214
215<pre class="highlight"><code>-affine 1,0,0,1,<var>t<sub>x</sub></var>,<var>t<sub>y</sub></var>
216</code></pre>
217
218<p>Rotate clockwise about the origin (the upper left-hand corner) by an angle
219<var>a</var> by letting <var>c</var> = cos(<var>a</var>), <var>s</var>
220= sin(<var>a</var>), and using the following.</p>
221
222<pre class="highlight"><code>-affine <var>c</var>,<var>s</var>,-<var>s</var>,<var>c</var>
223</code></pre>
224
225<p>The cumulative effect of a sequence of <a href="command-line-options.html#affine" >-affine</a>
226transformations can be accomplished by instead by a single <a href="command-line-options.html#affine"
227>-affine</a> operation using the matrix equal to the product of the matrices
228of the individual transformations.</p>
229
230<p>An attempt is made to detect near-singular transformation matrices. If the
231matrix determinant has a sufficiently small absolute value it is rejected.</p>
232
233<div style="margin: auto;">
234  <h3><a class="anchor" id="alpha"></a>-alpha <var>type</var></h3>
235</div>
236
237<p class="magick-description">Gives control of the alpha/matte channel of an image.</p>
238
239<p>Used to set a flag on an image indicating whether or not to use existing alpha
240channel data, to create an alpha channel, or to perform other operations on the alpha channel.  Choose the argument <var>type</var> from the list below.</p>
241
242<dl class="row">
243    <dt class="col-md-4">Activate</dt>
244    <dd class="col-md-8">
245       Enable the image's transparency channel. Note normally Set
246       should be used instead of this, unless you specifically need to
247       preserve existing (but specifically turned Off) transparency
248       channel. </dd>
249
250    <dt class="col-md-4">Associate</dt>
251    <dd class="col-md-8">
252       associate the alpha channel with the image.</dd>
253
254    <dt class="col-md-4">Deactivate</dt>
255    <dd class="col-md-8">
256       Disables the image's transparency channel. Does not delete or change the
257       existing data, just turns off the use of that data.</dd>
258
259    <dt class="col-md-4">Disassociate</dt>
260    <dd class="col-md-8">
261       disassociate the alpha channel from the image.</dd>
262
263    <dt class="col-md-4">Set</dt>
264    <dd class="col-md-8">
265       Activates the alpha/matte channel. If it was previously turned off
266       then it also resets the channel to opaque.  If the image already had
267       the alpha channel turned on, it will have no effect.</dd>
268
269    <dt class="col-md-4">Opaque</dt>
270    <dd class="col-md-8">
271       Enables the alpha/matte channel and forces it to be fully opaque.
272       </dd>
273
274    <dt class="col-md-4">Transparent</dt>
275    <dd class="col-md-8">
276       Activates the alpha/matte channel and forces it to be fully
277       transparent. This effectively creates a fully transparent image the
278       same size as the original and with all its original RGB data still
279       intact, but fully transparent. </dd>
280
281    <dt class="col-md-4">Extract</dt>
282    <dd class="col-md-8">
283       Copies the alpha channel values into all the color channels and turns
284       'Off' the the image's transparency, so as to generate
285       a grayscale mask of the image's shape. The alpha channel data is left
286       intact just deactivated.  This is the inverse of 'Copy'.
287       </dd>
288
289    <dt class="col-md-4">Copy</dt>
290    <dd class="col-md-8">
291       Turns 'On' the alpha/matte channel, then copies the
292       grayscale intensity of the image, into the alpha channel, converting
293       a grayscale mask into a transparent shaped mask ready to be colored
294       appropriately. The color channels are not modified.  </dd>
295
296    <dt class="col-md-4">Shape</dt>
297    <dd class="col-md-8">
298       As per 'Copy' but also colors the resulting shape mask with
299       the current background color.  That is the RGB color channels is
300       replaced, with appropriate alpha shape.
301       </dd>
302
303    <dt class="col-md-4">Remove</dt>
304    <dd class="col-md-8">
305       Composite the image over the background color.
306       </dd>
307
308    <dt class="col-md-4">Background</dt>
309    <dd class="col-md-8">
310       Set any fully-transparent pixel to the background color, while leaving
311       it fully-transparent.  This can make some image file formats, such as
312       PNG, smaller as the RGB values of transparent pixels are more uniform,
313       and thus can compress better.
314       </dd>
315</dl>
316
317<p>Note that while the obsolete <code>+matte</code> operation was the
318same as "<code><a href="command-line-options.html#alpha" >-alpha</a> Off</code>", the <code>
319>-matte</code> operation was the same as "<code><a href="command-line-options.html#alpha" >-alpha</a>
320Set</code>" and not "<code><a href="command-line-options.html#alpha" >-alpha</a> On</code>".  </p>
321
322<div style="margin: auto;">
323 <h3><a class="anchor" id="annotate"></a>
324 -annotate <var>degrees</var> <var>text</var><br />
325 -annotate <var>Xdegrees</var>x<var>Ydegrees</var> <var>text</var><br /> -annotate <var>Xdegrees</var>x<var>Ydegrees</var> {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var><br /> -annotate {+-}<var>t<sub>x</sub></var>{+-}<var>t<sub>y</sub></var> <var>text</var></h3>
326</div>
327
328<p class="magick-description">Annotate an image with text</p>
329
330<p>This is a convenience for annotating an image with text. For more precise
331control over text annotations, use <a href="command-line-options.html#draw">-draw</a>.</p>
332
333
334<p>The values <var>Xdegrees</var> and <var>Ydegrees</var>
335control the shears applied to the text, while <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are offsets that give the location of the text relative any <a href="command-line-options.html#gravity" >-gravity</a> setting and defaults to the upper left corner of the image.</p>
336
337<p>Using <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>
338or <a href="command-line-options.html#annotate">-annotate</a> <var>degrees</var>x<var>degrees</var> produces an unsheared rotation of the text. The
339direction of the rotation is positive, which means a clockwise rotation if <var>degrees</var> is positive. (This conforms to the usual mathematical
340convention once it is realized that the positive <var>y</var>–direction is
341conventionally considered to be <var>downward</var> for images.)</p>
342
343<p>The new (transformed) coordinates (<var>x'</var>, <var>y'</var>) of a pixel at position (<var>x</var>, <var>y</var>) in the image are calculated using the following matrix
344equation.</p>
345
346<p class="text-center"><img class="img-thumbnail" alt="annotate transformation"  src="../images/annotate.png"/></p>
347
348<p>If <var>t<sub>x</sub></var> and <var>t<sub>y</sub></var> are omitted, they default to 0. This makes the
349bottom-left of the text becomes the upper-left corner of the image, which is
350probably undesirable. Adding a <a href="command-line-options.html#gravity" >-gravity</a> option in this
351case leads to nice results.</p>
352
353<p>Text is any UTF-8 encoded character sequence.  If <var>text</var>
354is of the form '@mytext.txt', the text is read from the file
355<code>mytext.txt</code>.  Text  in a file is taken literally; no embedded
356formatting characters are recognized.</p>
357
358<div style="margin: auto;">
359  <h3><a class="anchor" id="antialias"></a>-antialias</h3>
360</div>
361
362<p class="magick-description">Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines.</p>
363
364<p>By default, objects (e.g. text, lines, polygons, etc.) are antialiased when
365drawn.  Use <a href="command-line-options.html#antialias">+antialias</a> to disable the addition of
366antialiasing edge pixels.  This will then reduce the number of colors added to
367an image to just the colors being directly drawn.  That is, no mixed colors
368are added when drawing such objects. </p>
369
370<div style="margin: auto;">
371  <h3><a class="anchor" id="append"></a>-append</h3>
372</div>
373
374<p class="magick-description">Join current images vertically or horizontally.</p>
375
376<p>This option creates a single longer image, by joining all the current
377images in sequence top-to-bottom. Use <a href="command-line-options.html#append">+append</a> to
378stack images left-to-right. </p>
379
380<p>If they are not of the same width, narrower images are padded with the
381current <a href="command-line-options.html#background">-background</a> color setting, and their
382position relative to each other can be controlled by the current <a
383href="command-line-options.html#gravity">-gravity</a> setting. </p>
384
385
386<div style="margin: auto;">
387  <h3><a class="anchor" id="attenuate"></a>-attenuate <var>value</var></h3>
388</div>
389
390<p class="magick-description">Lessen (or intensify) when adding noise to an image.</p>
391
392<p>If unset the value is equivalent to 1.0, or a maximum noise addition</p>
393
394<div style="margin: auto;">
395  <h3><a class="anchor" id="authenticate"></a>-authenticate <var>password</var></h3>
396</div>
397
398<p class="magick-description">Decrypt a PDF with a password.</p>
399
400<p>Use this option to supply a <var>password</var> for decrypting
401a PDF that has been encrypted using Microsoft Crypto API (MSC API). The
402encrypting using the MSC API is not supported.</p>
403
404<p>For a different encryption method, see <a href="command-line-options.html#encipher">-encipher</a>
405and <a href="command-line-options.html#decipher">-decipher</a>. </p>
406
407
408<div style="margin: auto;">
409  <h3><a class="anchor" id="auto-gamma"></a>-auto-gamma</h3>
410</div>
411
412<p class="magick-description">Automagically adjust gamma level of image.</p>
413
414<p>This calculates the mean values of an image, then applies a calculated  <a
415href="command-line-options.html#gamma" >-gamma</a> adjustment so that the mean color in the
416image will get a value of 50%. </p>
417
418<p>This means that any solid 'gray' image becomes 50% gray. </p>
419
420<p>This works well for real-life images with little or no extreme dark and
421light areas, but tend to fail for images with large amounts of bright sky or
422dark shadows. It also does not work well for diagrams or cartoon like images.
423</p>
424
425<p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
426'<var>sync</var>' flag for channel synchronization), to determine which color
427values is used and modified. As the default <a href="command-line-options.html#channel"
428>-channel</a> setting is '<var>RGB,sync</var>', channels are modified
429together by the same gamma value, preserving colors. </p>
430
431
432
433<div style="margin: auto;">
434  <h3><a class="anchor" id="auto-level"></a>-auto-level</h3>
435</div>
436
437<p class="magick-description">Automagically adjust color levels of image.</p>
438
439<p>This is a 'perfect' image normalization operator.  It finds the exact
440minimum and maximum color values in the image and then applies a <a
441href="command-line-options.html#level" >-level</a> operator to stretch the values to the full range of
442values. </p>
443
444<p>The operator is not typically used for real-life images, image scans, or
445JPEG format images, as a single 'out-rider' pixel can set a bad min/max values
446for the <a href="command-line-options.html#level" >-level</a> operation.  On the other hand it is the
447right operator to use for color stretching gradient images being used to
448generate Color lookup tables, distortion maps, or other 'mathematically'
449defined images.  </p>
450
451<p>The operator is very similar to the <a href="command-line-options.html#normalize">-normalize</a>, <a
452href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>, and <a href="command-line-options.html#linear-stretch"
453>-linear-stretch</a> operators, but without 'histogram binning' or 'clipping'
454problems that these operators may have. That is <a href="command-line-options.html#auto-level"
455>-auto-level</a> is the perfect or ideal version these operators. </p>
456
457<p>It uses the <a href="command-line-options.html#channel" >-channel</a> setting, (including the
458special '<var>sync</var>' flag for channel synchronization), to determine
459which color values are used and modified. As the default <a
460href="command-line-options.html#channel" >+channel</a> setting is '<var>RGB,sync</var>', the
461'<var>sync</var>' ensures that the color channels will are modified
462together by the same gamma value, preserving colors, and ignoring
463transparency. </p>
464
465
466<div style="margin: auto;">
467  <h3><a class="anchor" id="auto-orient"></a>-auto-orient</h3>
468</div>
469
470<p class="magick-description">adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation).</p>
471
472<p>This operator reads and resets the EXIF image profile setting 'Orientation'
473and then performs the appropriate 90 degree rotation on the image to orient
474the image, for correct viewing. </p>
475
476<p>This EXIF profile setting is usually set using a gravity sensor in digital
477camera, however photos taken directly downward or upward may not have an
478appropriate value.  Also images that have been orientation 'corrected' without
479reseting this setting, may be 'corrected' again resulting in a incorrect
480result.  If the EXIF profile was previously stripped, the  <a
481href="command-line-options.html#auto-orient" >-auto-orient</a> operator will do nothing. </p>
482
483<div style="margin: auto;">
484  <h3><a class="anchor" id="auto-threshold"></a>-auto-threshold <var>method</var></h3>
485</div>
486
487<p class="magick-description">automatically perform image thresholding.</p>
488
489<p>Here are the valid methods:</p>
490
491<dl class="row">
492<dt class="col-md-4">Undefined</dt><dd class="col-md-8">0:  No method specified (equivalent to '<code>OTSU</code>').</dd>
493<dt class="col-md-4">Kapur</dt><dd class="col-md-8">maximum entropy thresholding.</dd>
494<dt class="col-md-4">OTSU</dt><dd class="col-md-8">cluster-based image thresholding.</dd>
495<dt class="col-md-4">Triangle</dt><dd class="col-md-8">a geometric thresholding method.</dd>
496</dl>
497
498<p>The computed threshold is returned as the <kbd>auto-threshold:threshold</kbd> image property.</p>
499
500<div style="margin: auto;">
501  <h3><a class="anchor" id="average"></a>-average</h3>
502</div>
503
504<p class="magick-description">Average a set of images.</p>
505
506<p>An error results if the images are not identically sized.</p>
507
508
509<div style="margin: auto;">
510  <h3><a class="anchor" id="backdrop"></a>-backdrop</h3>
511</div>
512
513<p class="magick-description">Display the image centered on a backdrop.</p>
514
515<p>This backdrop covers the entire workstation screen and is useful for hiding
516other X window activity while viewing the image. The color of the backdrop is
517specified as the background color. The color is specified using the format
518described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
519
520<div style="margin: auto;">
521  <h3><a class="anchor" id="background"></a>-background <var>color</var></h3>
522</div>
523
524<p class="magick-description">Set the background color.</p>
525
526<p>The color is specified using the format described under the <a
527href="command-line-options.html#fill">-fill</a> option. The default background color (if none is
528specified or found in the image) is white.</p>
529
530<div style="margin: auto;">
531  <h3><a class="anchor" id="bench"></a>-bench <var>iterations</var></h3>
532</div>
533
534<p class="magick-description">Measure performance.</p>
535
536<p>Repeat the entire command for the given number of <var>iterations</var> and report the user-time and elapsed time. For instance,
537consider the following command and its output.  Modify the benchmark with the
538-duration to run the benchmark for a fixed number of seconds and -concurrent
539to run the benchmark in parallel (requires the OpenMP feature).</p>
540
541<pre class="highlight"><code>-> convert logo: -resize 200% -bench 5 logo.png
542Performance[1]: 5i 1.344ips 1.000e 3.710u 0:03.720
543Performance[2]: 5i 1.634ips 0.549e 3.890u 0:03.060
544Performance[3]: 5i 2.174ips 0.618e 3.190u 0:02.300
545Performance[4]: 5i 1.678ips 0.555e 3.810u 0:02.980
546Performance[4]: 5i 0.875657ips 6.880u 0:05.710
547</code></pre>
548
549<p>In this example, 5 iterations were completed at 2.174 iterations per
550second, using 3 threads and 3.190 seconds of the user allotted time, for
551a total elapsed time of 2.300 seconds.</p>
552
553<div style="margin: auto;">
554  <h3><a class="anchor" id="bias"></a>-bias <var>value</var>{<var>%</var>}</h3>
555</div>
556
557<p class="magick-description">Add bias when convolving an image.</p>
558
559<p>This option shifts the output of <a href="command-line-options.html#convolve">&#x2011;convolve</a>  so that
560positive and negative results are relative to the specified bias value. </p>
561
562<p>This is important for non-HDRI compilations of ImageMagick when dealing
563with convolutions that contain negative as well as positive values. This is
564especially the case with convolutions involving high pass filters or edge
565detection. Without an output bias, the negative values are clipped at
566zero.</p>
567
568<p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
569negative results without clipping to the color value range
570(0..QuantumRange).</p>
571
572<p>See the discussion on HDRI implementations of ImageMagick on the page <a
573href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
574about HDRI go the ImageMagick <a
575href="../Usage/basics/#hdri" >Usage</a> pages or this
576<a
577href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
578entry.  </p>
579
580<div style="margin: auto;">
581  <h3><a class="anchor" id="black-point-compensation"></a>-black-point-compensation</h3>
582</div>
583
584<p class="magick-description">Use black point compensation.</p>
585
586<div style="margin: auto;">
587  <h3><a class="anchor" id="black-threshold"></a>-black-threshold <var>value</var>{<var>%</var>}</h3>
588</div>
589
590<p class="magick-description">Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged.</p>
591
592<p> The threshold value can be given as a percentage or as an absolute integer
593value within [0, <var>QuantumRange</var>] corresponding to the
594desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
595
596
597<div style="margin: auto;">
598  <h3><a class="anchor" id="blend"></a>-blend <var>geometry</var></h3>
599</div>
600
601<p class="magick-description">blend an image into another by the given absolute value or percent.</p>
602
603<p>Blend will average the images together ('plus') according to the
604percentages given and each pixels transparency.  If only a single percentage
605value is given it sets the weight of the composite or 'source' image, while
606the background image is weighted by the exact opposite amount. That is a
607<code>-blend 30%</code> merges 30% of the 'source' image with 70% of the
608'destination' image.  Thus it is equivalent to <code>-blend 30x70%</code>.</p>
609
610
611<div style="margin: auto;">
612  <h3><a class="anchor" id="blue-primary"></a>-blue-primary <var>x</var>,<var>y</var></h3>
613</div>
614
615<p class="magick-description">Set the blue chromaticity primary point.</p>
616
617<div style="margin: auto;">
618  <h3><a class="anchor" id="blue-shift"></a>-blue-shift <var>factor</var></h3>
619</div>
620
621<p class="magick-description">simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5</p>
622
623<div style="margin: auto;">
624
625<div style="margin: auto;">
626  <h3><a class="anchor" id="blur"></a>-blur <var>radius</var><br />-blur <var>radius</var>x<var>sigma</var></h3>
627</div>
628
629<p class="magick-description">Reduce image noise and reduce detail levels.</p>
630
631<p>Convolve the image with a Gaussian or normal distribution using the given
632<var >Sigma</var> value.  The formula is:</p>
633
634<p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/></p>
635
636<p>The <var >Sigma</var> value is the important argument, and
637determines the actual amount of blurring that will take place. </p>
638
639<p>The <var >Radius</var> is only used to determine the size of the
640array which will hold the calculated Gaussian distribution. It should be an
641integer.  If not given, or set to zero, IM will calculate the largest possible
642radius that will provide meaningful results for the Gaussian distribution.
643</p>
644
645<p>The larger the <var >Radius</var> the slower the
646operation is. However too small a <var >Radius</var>, and severe
647aliasing effects may result.  As a guideline, <var >Radius</var>
648should be at least twice the <var >Sigma</var> value, though three
649times will produce a more accurate result. </p>
650
651<p>This option differs from <a href="command-line-options.html#gaussian-blur">-gaussian-blur</a> simply
652by taking advantage of the separability properties of the distribution.  Here
653we apply a single-dimensional Gaussian matrix in the horizontal direction,
654then repeat the process in the vertical direction.</p>
655
656<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
657pixels which are outside the image proper are blurred into the final result.
658</p>
659
660
661<div style="margin: auto;">
662  <h3><a class="anchor" id="border"></a>-border <var>geometry</var></h3>
663</div>
664
665<p class="magick-description">Surround the image with a border of color. </p>
666
667<p>Set the width and height using the <var>size</var> portion of the
668<var>geometry</var> argument.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets are
669ignored. </p>
670
671<p>As of IM 6.7.8-8, the <var>geometry</var> arguments behave as follows:</p>
672
673<dl class="row">
674<dt class="col-md-4"><var>value</var></dt>
675<dd class="col-md-8">value is added to both left/right and top/bottom</dd>
676<dt class="col-md-4"><var>value-x</var><code>x</code></dt>
677<dd class="col-md-8">value-x is added only to left/right and top/bottom are unchanged</dd>
678<dt class="col-md-4"><code>x</code><var>value-y</var></dt>
679<dd class="col-md-8">value-y is added only to top/bottom and left/right are unchanged</dd>
680<dt class="col-md-4"><var>value-x</var><code>x</code><var>value-y</var></dt>
681<dd class="col-md-8">value-x is added to left/right and value-y added to top/bottom</dd>
682<dt class="col-md-4"><var>value-x</var><code>x</code>0</dt>
683<dd class="col-md-8">value-x is added only to left/right and top/bottom are unchanged</dd>
684<dt class="col-md-4">0<code>x</code><var>value-y</var></dt>
685<dd class="col-md-8">value-y is added only to top/bottom and left/right are unchanged</dd>
686<dt class="col-md-4"><var>value</var>%</dt>
687<dd class="col-md-8">value % of width is added to left/right and value % of height is added to top/bottom</dd>
688<dt class="col-md-4"><var>value-x</var><code>x</code>%</dt>
689<dd class="col-md-8">value-x % of width is added to left/right and to top/bottom</dd>
690<dt class="col-md-4">x<var>value-y</var>%</dt>
691<dd class="col-md-8">value-y % of height is added to top/bottom and to left/right</dd>
692<dt class="col-md-4"><var>value-x</var>%<code>x</code><var>value-y</var>%</dt>
693<dd class="col-md-8">value-x % of width is added to left/right and value-y % of height is added to top/bottom</dd>
694<dt class="col-md-4"><var>value-x</var>%<code>x</code>0%</dt>
695<dd class="col-md-8">value-x % of width is added to left/right and top/bottom are unchanged</dd>
696<dt class="col-md-4">0%<code>x</code><var>value-y</var>%</dt>
697<dd class="col-md-8">value-y % of height is added to top/bottom and left/right are unchanged</dd>
698</dl>
699
700<p>Set the border color by preceding with the <a
701href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
702
703<p>The <a href="command-line-options.html#border">-border</a> operation is affected by the current <a
704href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
705'<code>Over</code>' composition method.  It generates an image of the appropriate
706size colors by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> before
707overlaying the original image in the center of this net image.  This means that
708with the default compose method of '<code>Over</code>' any transparent parts may
709be replaced by the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
710<p>See also the <a href="command-line-options.html#frame">-frame</a> option, which has more
711functionality.</p>
712
713<div style="margin: auto;">
714  <h3><a class="anchor" id="bordercolor"></a>-bordercolor <var>color</var></h3>
715</div>
716
717<p class="magick-description">Set the border color.</p>
718
719<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
720
721<p>The default border color is <code>#DFDFDF</code>, <span style="background-color: #dfdfdf;">this shade of gray</span>.</p>
722
723<div style="margin: auto;">
724  <h3><a class="anchor" id="borderwidth"></a>-borderwidth <var>geometry</var> </h3>
725</div>
726
727<p class="magick-description">Set the border width.</p>
728
729<div style="margin: auto;">
730  <h3><a class="anchor" id="brightness-contrast"></a>-brightness-contrast <var>brightness</var><br />-brightness-contrast <var>brightness</var>{x<var>contrast</var>}{<var>%</var>}</h3>
731</div>
732
733<p class="magick-description">Adjust the brightness and/or contrast of the image.</p>
734
735<p>Brightness and Contrast values apply changes to the input image. They are
736not absolute settings. A brightness or contrast value of zero means no change.
737The range of values is -100 to +100 on each. Positive values increase the
738brightness or contrast and negative values decrease the brightness or contrast.
739To control only contrast, set the brightness=0. To control only brightness,
740set contrast=0 or just leave it off.</p>
741
742<p>You may also use <a href="command-line-options.html#fill">-channel</a> to control which channels to
743apply the brightness and/or contrast change. The default is to apply the same
744transformation to all channels.</p>
745
746<p>Brightness and Contrast arguments are converted to offset and slope of a
747linear transform and applied
748using <a href="command-line-options.html#fill">-function polynomial "slope,offset"</a>.</p>
749
750<p>The slope varies from 0 at contrast=-100 to almost vertical at
751contrast=+100. For brightness=0 and contrast=-100, the result are totally
752midgray. For brightness=0 and contrast=+100, the result will approach but
753not quite reach a threshold at midgray; that is the linear transformation
754is a very steep vertical line at mid gray.</p>
755
756<p>Negative slopes, i.e. negating the image, are not possible with this
757function. All achievable slopes are zero or positive.</p>
758
759<p>The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5
760at brightness=+100. Thus, when contrast=0 and brightness=100, the result is
761totally white. Similarly, when contrast=0 and brightness=-100, the result is
762totally black.</p>
763
764<p>As the range of values for the arguments are -100 to +100, adding the '%'
765symbol is no different than leaving it off.</p>
766
767<div style="margin: auto;">
768  <h3><a class="anchor" id="cache"></a>-cache <var>threshold</var></h3>
769</div>
770
771<p class="magick-description">(This option has been replaced by the <a href='command-line-options.html#limit'>-limit</a> option).</p>
772
773<div style="margin: auto;">
774  <h3><a class="anchor" id="canny"></a>-canny <var>radius</var><br/>-canny <var>radius</var>x<var>sigma</var>{<var>+lower-percent</var>}{<var>+upper-percent</var>}</h3>
775</div>
776
777<p class="magick-description">Canny edge detector uses a multi-stage algorithm to detect a wide range of edges in the image.</p>
778
779<p>The thresholds range from 0 to 100% (e.g. -canny 0x1+10%+30%) with {<var>+lower-percent</var>} &lt; {<var>+upper-percent</var>}. If {<var>+upper-percent</var>} is increased but {<var>+lower-percent</var>} remains the same, lesser edge components will be detected, but their lengths will be the same. If {<var>+lower-percent</var>} is increased but {<var>+upper-percent</var>} is the same, the same number of edge components will be detected but their lengths will be shorter. The default thresholds are shown. The <var>radius</var>x<var>sigma</var> controls a gaussian blur applied to the input image to reduce noise and smooth the edges.</p>
780
781<div style="margin: auto;">
782  <h3><a class="anchor" id="caption"></a>-caption <var>string</var></h3>
783</div>
784
785<p class="magick-description">Assign a caption to an image.</p>
786
787<p>This option sets the caption meta-data of an image read in after this
788option has been given.  To modify a caption of images already in memory use
789"<code><a href="command-line-options.html#set">-set</a> caption</code>". </p>
790
791<p>The caption can contain special format characters listed in the <a
792href="../www/escape.html">Format and
793Print Image Properties</a>. These attributes are expanded when the caption
794is finally assigned to the individual images. </p>
795
796<p>If the first character of <var>string</var> is <var>@</var>, the image caption is read from a file titled by the
797remaining characters in the string.  Comments read in from a file are literal;
798no embedded formatting characters are recognized.</p>
799
800<p>Caption meta-data is not visible on the image itself. To do that use the
801<a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
802instead.</p>
803
804<p>For example,</p>
805
806<pre class="highlight"><code>-caption "%m:%f %wx%h"  bird.miff
807</code></pre>
808
809<p>produces an image caption of <code>MIFF:bird.miff 512x480</code> (assuming
810that the image <code>bird.miff</code> has a width of 512 and a height of
811480.</p>
812
813
814<div style="margin: auto;">
815  <h3><a class="anchor" id="cdl"></a>-cdl <var>filename</var></h3>
816</div>
817
818<p class="magick-description">color correct with a color decision list.</p>
819
820<p>Here is an example color correction collection:</p>
821
822<pre class="highlight"><code>&lt;?xml version="1.0" encoding="UTF-8"?&gt;
823&lt;ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2"&gt;
824  &lt;ColorCorrection id="cc06668"&gt;
825    &lt;SOPNode&gt;
826      &lt;Slope&gt; 0.9 1.2 0.5 &lt;/Slope&gt;
827      &lt;Offset&gt; 0.4 -0.5 0.6 &lt;/Offset&gt;
828      &lt;Power&gt; 1.0 0.8 1.5 &lt;/Power&gt;
829    &lt;/SOPNode&gt;
830    &lt;SATNode&gt;
831      &lt;Saturation&gt; 0.85 &lt;/Saturation&gt;
832    &lt;/SATNode&gt;
833  &lt;/ColorCorrection&gt;
834&lt;/ColorCorrectionCollection&gt;
835</code></pre>
836
837<div style="margin: auto;">
838  <h3><a class="anchor" id="channel"></a>-channel <var>type</var></h3>
839</div>
840
841<p class="magick-description">Specify those image color channels to which subsequent operators are limited.</p>
842
843<p>Choose from: <code>Red</code>, <code>Green</code>, <code>Blue</code>,
844<code>Alpha</code>, <code>Gray</code>, <code>Cyan</code>, <code>Magenta</code>,
845<code>Yellow</code>, <code>Black</code>, <code>Opacity</code>,
846<code>Index</code>, <code>RGB</code>, <code>RGBA</code>, <code>CMYK</code>, or
847<code>CMYKA</code>.</p>
848
849<p>The channels above can also be specified as a comma-separated list or can be
850abbreviated as a concatenation of the letters '<code>R</code>', '<code>G</code>',
851'<code>B</code>', '<code>A</code>', '<code>O</code>', '<code>C</code>',
852'<code>M</code>', '<code>Y</code>', '<code>K</code>'.</p>
853
854<p>The numerals 0 to 31 may also be used to specify channels, where 0 to 5 are: <br />
855'<code>0</code>' equals <code>Red</code> or <code>Cyan</code> <br />
856'<code>1</code>' equals <code>Green</code> or <code>Magenta</code> <br />
857'<code>2</code>' equals <code>Blue</code> or <code>Yellow</code> <br />
858'<code>3</code>' equals <code>Black</code> <br />
859'<code>4</code>' equals <code>Alpha</code> or <code>Opacity</code> <br />
860'<code>5</code>' equals <code>Index</code></p>
861
862<p>For example, to only select the <code>Red</code> and <code>Blue</code> channels
863you can use any of the following:</p>
864<pre class="highlight">
865<code>-channel Red,Blue</code>
866<code>-channel R,B</code>
867<code>-channel RB</code>
868<code>-channel 0,2</code>
869</pre>
870
871<p>All the channels that are present in an image can be specified using the
872special channel type <code>All</code>. Not all operators are 'channel capable',
873but generally any operators that are generally 'grey-scale' image operators,
874will understand this setting.  See individual operator documentation. </p>
875
876<br/>
877
878<p>On top of the normal channel selection an extra flag can be specified,
879'<code>Sync</code>'.  This is turned on by default and if set means that
880operators that understand this flag should perform: cross-channel
881synchronization of the channels. If not specified, then most grey-scale
882operators will apply their image processing operations to each individual
883channel (as specified by the rest of the <a href="command-line-options.html#channel">-channel</a>
884setting) completely independently from each other. </p>
885
886<p>For example for operators such as <a href="command-line-options.html#auto-level">-auto-level</a> and
887<a href="command-line-options.html#auto-gamma">-auto-gamma</a> the color channels are modified
888together in exactly the same way so that colors will remain in-sync. Without
889it being set, then each channel is modified separately and
890independently, which may produce color distortion. </p>
891
892<p>The <a href="command-line-options.html#morphology">-morphology</a> '<code>Convolve</code>' method
893and the <a href="command-line-options.html#compose">-compose</a> mathematical methods, also understands
894the '<code>Sync</code>' flag to modify the behavior of pixel colors according
895to the alpha channel (if present). That is to say it will modify the image
896processing with the understanding that fully-transparent colors should not
897contribute to the final result. </p>
898
899<p>Basically, by default, operators work with color channels in synchronous, and
900treats transparency as special, unless the <a href="command-line-options.html#channel">-channel</a>
901setting is modified so as to remove the effect of the '<code>Sync</code>' flag.
902How each operator does this depends on that operators current implementation.
903Not all operators understands this flag at this time, but that is changing.
904</p>
905
906<p>To print a complete list of channel types, use <a href="command-line-options.html#list">-list
907channel</a>.</p>
908
909<p>By default, ImageMagick sets <a href="command-line-options.html#channel">-channel</a> to the value
910'<code>RGBK,sync</code>', which specifies that operators act on all color
911channels except the transparency channel, and that all the color channels are
912to be modified in exactly the same way, with an understanding of transparency
913(depending on the operation being applied).  The 'plus' form <a
914href="command-line-options.html#channel" >+channel</a> will reset the value back to this default. </p>
915
916<p>Options that are affected by the <a href="command-line-options.html#channel" >-channel</a> setting
917include the following.
918
919<a href="command-line-options.html#auto-gamma">-auto-gamma</a>,
920<a href="command-line-options.html#auto-level">-auto-level</a>,
921<a href="command-line-options.html#black-threshold">-black-threshold</a>,
922<a href="command-line-options.html#blur">-blur</a>,
923<a href="command-line-options.html#clamp">-clamp</a>,
924<a href="command-line-options.html#clut">-clut</a>,
925<a href="command-line-options.html#combine">-combine</a>,
926<a href="command-line-options.html#composite">-composite</a> (Mathematical compose methods only),
927<a href="command-line-options.html#convolve">-convolve</a>,
928<a href="command-line-options.html#contrast-stretch">-contrast-stretch</a>,
929<a href="command-line-options.html#evaluate">-evaluate</a>,
930<a href="command-line-options.html#function">-function</a>,
931<a href="command-line-options.html#fx">-fx</a>,
932<a href="command-line-options.html#gaussian-blur">-gaussian-blur</a>,
933<a href="command-line-options.html#hald-clut">-hald-clut</a>,
934<a href="command-line-options.html#motion-blur">-motion-blur</a>,
935<a href="command-line-options.html#morphology">-morphology</a>,
936<a href="command-line-options.html#negate">-negate</a>,
937<a href="command-line-options.html#normalize">-normalize</a>,
938<a href="command-line-options.html#ordered-dither">-ordered-dither</a>,
939<a href="command-line-options.html#radial-blur">-radial-blur</a>,
940<a href="command-line-options.html#random-threshold">-random-threshold</a>,
941<a href="command-line-options.html#range-threshold">-range-threshold</a>,
942<a href="command-line-options.html#separate">-separate</a>,
943<a href="command-line-options.html#threshold">-threshold</a>, and
944<a href="command-line-options.html#white-threshold">-white-threshold</a>.
945</p>
946
947<p>Warning, some operators behave differently when the <a href="command-line-options.html#channel"
948>+channel</a> default setting is in effect, versus ANY user defined <a
949href="command-line-options.html#channel" >-channel</a> setting (including the equivalent of the
950default). These operators have yet to be made to understand the newer 'Sync'
951flag. </p>
952
953<p>For example <a href="command-line-options.html#threshold">-threshold</a> will by default grayscale
954the image before thresholding, if no <a href="command-line-options.html#channel" >-channel</a> setting
955has been defined. This is not 'Sync flag controlled, yet. </p>
956
957<p>Also some operators such as <a href="command-line-options.html#blur">-blur</a>, <a
958href="command-line-options.html#gaussian-blur">-gaussian-blur</a>, will modify their handling of the
959color channels if the '<code>alpha</code>' channel is also enabled by <a
960href="command-line-options.html#channel" >-channel</a>.  Generally this done to ensure that
961fully-transparent colors are treated as being fully-transparent, and thus any
962underlying 'hidden' color has no effect on the final results.  Typically
963resulting in 'halo' effects. The newer <a href="command-line-options.html#morphology">-morphology</a>
964convolution equivalents however does have a understanding of the 'Sync' flag
965and will thus handle transparency correctly by default. </p>
966
967<p>As an alpha channel is optional within images, some operators will read the
968color channels of an image as a greyscale alpha mask, when the image has no
969alpha channel present, and the <a href="command-line-options.html#channel" >-channel</a> setting tells
970the operator to apply the operation using alpha channels. The <a
971href="command-line-options.html#clut">-clut</a> operator is a good example of this. </p>
972
973<div style="margin: auto;">
974  <h3><a class="anchor" id="channel-fx"></a>-channel-fx <var>expression</var></h3>
975</div>
976
977<p class="magick-description">exchange, extract, or copy one or more image channels.</p>
978
979<p>The expression consists of one or more channels, either mnemonic or numeric (e.g. red or 0, green or 1, etc.), separated by certain operation symbols as follows:</p>
980
981<pre class="highlight"><code>&lt;=&gt;  exchange two channels (e.g. red&lt;=&gt;blue)
982=&gt;   copy one channel to another channel (e.g. red=&gt;green)
983=    assign a constant value to a channel (e.g. red=50%)
984,    write new image with channels in the specified order (e.g. red, green)
985;    add a new output image for the next set of channel operations (e.g. red; green; blue)
986|    move to the next input image for the source of channel data (e.g. | gray=>alpha)
987</code></pre>
988
989<p>For example, to create 3 grayscale images from the red, green, and blue channels of an image, use:</p>
990
991<pre class="highlight"><code>-channel-fx "red; green; blue"
992</code></pre>
993
994<p>A channel without an operation symbol implies separate (i.e, semicolon).</p>
995
996<p>Here we take an sRGB image and a grayscale image and inject the grayscale image into the alpha channel:</p>
997<pre class="highlight"><code>convert wizard.png mask.pgm -channel-fx '| gray=>alpha' wizard-alpha.png
998</code></pre>
999<p>Use a similar command to define a read mask:</p>
1000<pre class="highlight"><code>convert wizard.png mask.pgm -channel-fx '| gray=>read-mask' wizard-mask.png
1001</code></pre>
1002
1003<p>Add <code>-debug pixel</code> prior to the <code>-channel-fx</code> option to track the channel morphology.</p>
1004
1005<div style="margin: auto;">
1006  <h3><a class="anchor" id="charcoal"></a>-charcoal <var>factor</var></h3>
1007</div>
1008
1009<p class="magick-description">Simulate a charcoal drawing.</p>
1010
1011<div style="margin: auto;">
1012  <h3><a class="anchor" id="chop"></a>-chop <var>geometry</var></h3>
1013</div>
1014
1015<p class="magick-description">Remove pixels from the interior of an image.</p>
1016
1017<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>width</var>
1018and <var>height</var> given in the of the <var>size</var>
1019portion of the <var>geometry</var> argument give the number of
1020columns and rows to remove. The <var>offset</var> portion of
1021the <var>geometry</var> argument is influenced by
1022a <a href="command-line-options.html#gravity">-gravity</a> setting, if present.</p>
1023
1024<p>The <a href="command-line-options.html#chop">-chop</a> option removes entire rows and columns,
1025and moves the remaining corner blocks leftward and upward to close the gaps.</p>
1026
1027<p>While it can remove internal rows and columns of pixels, it is more
1028typically used with as <a href="command-line-options.html#gravity">-gravity</a> setting and zero
1029offsets so as to remove a single edge from an image.  Compare this to <a
1030href="command-line-options.html#shave" >-shave</a> which removes equal numbers of pixels from opposite
1031sides of the image.  </p>
1032
1033<p>Using <a href="command-line-options.html#chop">-chop</a> effectively undoes the results of a <a
1034href="command-line-options.html#splice">-splice</a> that was given the same <var>geometry</var> and <a href="command-line-options.html#gravity">-gravity</a> settings. </p>
1035
1036<div style="margin: auto;">
1037  <h3><a class="anchor" id="clahe"></a>-clahe <var>width</var>x<var>height</var>{%}{+}<var>number-bins</var>{+}<var>clip-limit</var>{!}</h3>
1038</div>
1039
1040<p class="magick-description">contrast limited adaptive histogram equalization.</p>
1041<p> The image is divided into tiles of <var>width</var> and <var>height</var> pixels.  Append <code>%</code> to define the width and height as percentages of the image's dimensions. The tile size should be larger than the size of features to be preserved and respects the aspect ratio of the image.  Add <code>!</code> to force an exact tile width and height. <var>number-bins</var> is the number of histogram bins per tile (min 2, max 65536).  The number of histogram bins should be smaller than the number of pixels in a single tile. <var>clip-limit</var> is the contrast limit for localized changes in contrast. A clip-limit of 2 to 3 is a good starting place (e.g. -clahe 50x50%+128+3).  Very large values will let the histogram equalization do whatever it wants to do, that is result in maximal local contrast. The value 1 will result in the original image.  Note, if the number of bins and the clip-limit are ommitted, they default to 128 and no clipping respectively.</p>
1042
1043
1044<div style="margin: auto;">
1045  <h3><a class="anchor" id="clamp"></a>-clamp</h3>
1046</div>
1047
1048<p class="magick-description">set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</p>
1049
1050<div style="margin: auto;">
1051  <h3><a class="anchor" id="clip"></a>-clip</h3>
1052</div>
1053
1054<p class="magick-description">Apply the clipping path if one is present.</p>
1055
1056<p>If a clipping path is present, it is applied to subsequent operations.</p>
1057
1058<p>For example, in the command</p>
1059
1060<pre class="highlight"><code>convert cockatoo.tif -clip -negate negated.tif
1061</code></pre>
1062
1063<p>only the pixels within the clipping path are negated.</p>
1064
1065<p>The <a href="command-line-options.html#clip">-clip</a> feature requires SVG support. If the SVG
1066delegate library is not present, the option is ignored.</p>
1067
1068<p>Use <a href="command-line-options.html#clip">+clip</a> to disable clipping for subsequent operations.</p>
1069
1070<div style="margin: auto;">
1071  <h3><a class="anchor" id="clip-mask"></a>-clip-mask</h3>
1072</div>
1073
1074<p class="magick-description">Clip the image as defined by this mask.</p>
1075
1076<p>Use the alpha channel of the current image as a mask.  Any areas that is
1077white is not modified by any of the 'image processing operators' that follow,
1078until the mask is removed. Pixels in the black areas of the clip mask are
1079modified per the requirements of the operator. </p>
1080
1081<p>In some ways this is similar to (though not the same) as defining
1082a rectangular <a href="command-line-options.html#region" >-region</a>, or using the negative of the
1083mask (third) image in a three image <a href="command-line-options.html#composite" >-composite</a>,
1084operation. </p>
1085
1086<p>Use <a href="command-line-options.html#clip-mask">+clip-mask</a> to disable clipping for subsequent operations.</p>
1087
1088<div style="margin: auto;">
1089  <h3><a class="anchor" id="clip-path"></a>-clip-path <var>id</var></h3>
1090</div>
1091
1092<p class="magick-description">Clip along a named path from the 8BIM profile.</p>
1093
1094<p>This is identical to <a href="command-line-options.html#clip">-clip</a> except choose a specific clip path in the event the image has more than one path available. </p>
1095
1096<p>Use <a href="command-line-options.html#clip-path">+clip-path</a> to disable clipping for subsequent operations.</p>
1097
1098<div style="margin: auto;">
1099  <h3><a class="anchor" id="clone"></a>-clone <var>index(s)</var></h3>
1100</div>
1101
1102<p class="magick-description">make a clone of an image (or images).</p>
1103
1104<p>Inside parenthesis (where the operator is normally used) it will make a
1105clone of the images from the last 'pushed' image sequence, and adds them to
1106the end of the current image sequence. Outside parenthesis
1107(not recommended) it clones the images from the current image sequence. </p>
1108
1109<p>Specify the image by its index in the sequence.  The first image is index
11100.  Negative indexes are relative to the end of the sequence; for
1111example, <code>−1</code>
1112represents the last image of the sequence.  Specify a range of images with a
1113dash (e.g. <code>0−4</code>).  Separate multiple indexes with commas but no
1114spaces (e.g. <code>0,2,5</code>).  A value of '<code>0−−1</code> will
1115effectively clone all the images. </p>
1116
1117<p>The <a href="command-line-options.html#clone">+clone</a> will simply make a copy of the last image
1118in the image sequence, and is thus equivalent to using an argument of
1119'<code>−1</code>'. </p>
1120
1121<div style="margin: auto;">
1122  <h3><a class="anchor" id="clut"></a>-clut</h3>
1123</div>
1124
1125<p class="magick-description">Replace the channel values in the first image using each corresponding channel in the second image as a <b>c</b>olor <b>l</b>ook<b>u</b>p <b>t</b>able.</p>
1126
1127<p>The second (LUT) image is ordinarily a gradient image containing the
1128histogram mapping of how each channel should be modified. Typically it is a
1129either a single row or column image of replacement color values. If larger
1130than a single row or column, values are taken from a diagonal line from
1131top-left to bottom-right corners.</p>
1132
1133<p>The lookup is further controlled by the <a
1134href="command-line-options.html#interpolate">-interpolate</a> setting, which is especially handy for an
1135LUT which is not the full length needed by the ImageMagick installed Quality
1136(Q) level. Good settings for this are the '<code>bilinear</code>' and
1137'<code>bicubic</code>' interpolation settings, which give smooth color
1138gradients, and the '<code>integer</code>' setting for a direct, unsmoothed
1139lookup of color values. </p>
1140
1141<p>This operator is especially suited to replacing a grayscale image with a
1142specific color gradient from the CLUT image. </p>
1143
1144<p>Only the channel values defined by the <a href="command-line-options.html#channel">-channel</a>
1145setting will have their values replaced. In particular, since the default <a
1146href="command-line-options.html#channel">-channel</a> setting is <code>RGB</code>, this means that
1147transparency (alpha/matte channel) is not affected, unless the <a
1148href="command-line-options.html#channel">-channel</a> setting is modified. When the alpha channel is
1149set, it is treated by the <a href="command-line-options.html#clut" >-clut</a> operator in the same way
1150as the other channels, implying that alpha/matte values are replaced using the
1151alpha/matte values of the original image. </p>
1152
1153<p>If either the image being modified, or the lookup image, contains no
1154transparency (i.e. <a href="command-line-options.html#alpha" >-alpha</a> is turned 'off') but the <a
1155href="command-line-options.html#channel">-channel</a> setting includes alpha replacement, then it is
1156assumed that image represents a grayscale gradient which is used for the
1157replacement alpha values.  That is you can use a grayscale CLUT image to
1158adjust a existing images alpha channel, or you can color a grayscale image
1159using colors form CLUT containing the desired colors, including transparency.
1160</p>
1161
1162<p>See also <a href="command-line-options.html#hald-clut" >-hald-clut</a> which replaces colors
1163according to the lookup of the full color RGB value from a 2D representation
1164of a 3D color cube. </p>
1165
1166
1167<div style="margin: auto;">
1168  <h3><a class="anchor" id="coalesce"></a>-coalesce</h3>
1169</div>
1170
1171<p class="magick-description">Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation.</p>
1172
1173<p>Overlay each image in an image sequence according to
1174its <a href="command-line-options.html#dispose">-dispose</a> meta-data, to reproduce the look of
1175an animation at each point in the animation sequence. All images should be
1176the same size, and are assigned appropriate GIF disposal settings for the
1177animation to continue working as expected as a GIF animation.  Such frames
1178are more easily viewed and processed than the highly optimized GIF overlay
1179images.  </p>
1180
1181<p>The animation can be re-optimized after processing using
1182the <a href="command-line-options.html#layers">-layers</a> method '<code>optimize</code>', although
1183there is no guarantee that the restored GIF animation optimization is
1184better than the original. </p>
1185
1186
1187<div style="margin: auto;">
1188  <h3><a class="anchor" id="colorize"></a>-colorize <var>value</var></h3>
1189</div>
1190
1191<p class="magick-description">Colorize the image by an amount specified by <var>value</var> using the color specified by the most recent <a href="command-line-options.html#fill" >-fill</a> setting.</p>
1192
1193<p>Specify the amount of colorization as a percentage. Separate colorization
1194values can be applied to the red, green, and blue channels of the image with
1195a comma-delimited list of colorization
1196values (e.g., <code>-colorize 0,0,50</code>).</p>
1197
1198<div style="margin: auto;">
1199  <h3><a class="anchor" id="colormap"></a>-colormap <var>type</var></h3>
1200</div>
1201
1202<p class="magick-description">Define the colormap type.</p>
1203
1204<p>The <var>type</var> can be  <code>shared</code> or <code>private</code>.</p>
1205
1206<p>This option only applies when the default X server visual
1207is <code>PseudoColor</code> or <code>GrayScale</code>. Refer
1208to <a href="command-line-options.html#visual">-visual</a> for more details. By default,
1209a shared colormap is allocated. The image shares colors with
1210other X clients. Some image colors could be approximated,
1211therefore your image may look very different than intended.
1212If <code>private</code> is chosen, the image colors appear exactly
1213as they are defined. However, other clients may go <var>technicolor</var>
1214when the image colormap is installed.</p>
1215
1216<div style="margin: auto;">
1217  <h3><a class="anchor" id="colors"></a>-colors <var>value</var></h3>
1218</div>
1219
1220<p class="magick-description">Set the preferred number of colors in the image.</p>
1221
1222<p>The actual number of colors in the image may be less than your request,
1223but never more. Note that this a color reduction option. Images with fewer
1224unique colors than specified by <var>value</var> will have any
1225duplicate or unused colors removed.  The ordering of an existing color
1226palette may be altered. When converting an image from color to grayscale,
1227it is more efficient to convert the image to the gray colorspace before
1228reducing the number of colors. Refer to
1229the <a href="../www/quantize.html">
1230color reduction algorithm</a> for more details.</p>
1231
1232<div style="margin: auto;">
1233  <h3><a class="anchor" id="color-matrix"></a>-color-matrix <var>matrix</var></h3>
1234</div>
1235
1236<p class="magick-description">apply color correction to the image.</p>
1237
1238<p>This option permits saturation changes, hue rotation, luminance to alpha,
1239and various other effects.  Although variable-sized transformation matrices
1240can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6
1241for CMYKA (or RGBA with offsets).  The matrix is similar to those used by
1242Adobe Flash except offsets are in column 6 rather than 5 (in support of
1243CMYKA images) and offsets are normalized (divide Flash offset by 255).</p>
1244
1245<p>As an example, to add contrast to an image with offsets, try this command:</p>
1246
1247<pre class="highlight"><code>convert kittens.jpg -color-matrix \
1248  " 1.5 0.0 0.0 0.0, 0.0, -0.157 \
1249    0.0 1.5 0.0 0.0, 0.0, -0.157 \
1250    0.0 0.0 1.5 0.0, 0.0, -0.157 \
1251    0.0 0.0 0.0 1.0, 0.0,  0.0 \
1252    0.0 0.0 0.0 0.0, 1.0,  0.0 \
1253    0.0 0.0 0.0 0.0, 0.0,  1.0" kittens.png
1254</code></pre>
1255<div style="margin: auto;">
1256  <h3><a class="anchor" id="colorspace"></a>-colorspace <var>value</var></h3>
1257</div>
1258
1259<p class="magick-description">Set the image colorspace.</p>
1260
1261<p>Choices are:</p>
1262
1263<pre class="highlight"><code>CMY          CMYK         Gray         HCL
1264HCLp         HSB          HSI          HSL
1265HSV          HWB          Lab          LCHab
1266LCHuv        LMS          Log          Luv
1267OHTA         Rec601YCbCr  Rec709YCbCr  RGB
1268scRGB        sRGB         Transparent  xyY
1269XYZ          YCbCr        YCC          YDbDr
1270YIQ          YPbPr        YUV          Undefined
1271</code></pre>
1272
1273<p>To print a complete list of colorspaces, use <a href="command-line-options.html#list">-list colorspace</a>.</p>
1274
1275<p>For a more accurate color conversion to or from the linear RGB, CMYK, or grayscale colorspaces, use the <a href="command-line-options.html#profile">-profile</a> option.  Note, ImageMagick assumes the sRGB colorspace if the image format does not indicate otherwise.  For colorspace conversion, the gamma function is first removed to produce linear RGB.</p>
1276
1277<table class="table table-sm table-striped">
1278        <caption>Conversion of RGB to Other Color Spaces</caption>
1279        <tr><th valign="middle">CMY</th></tr>
1280        <tr><td valign="middle">C=<var>QuantumRange</var>−R</td></tr>
1281        <tr><td valign="middle">M=<var>QuantumRange</var>−G</td></tr>
1282        <tr><td valign="middle">Y=<var>QuantumRange</var>−B</td></tr>
1283        <tr><th valign="middle">CMYK — starts with CMY from above</th></tr>
1284        <tr><td valign="middle">K=min(C,Y,M)</td></tr>
1285        <tr><td valign="middle">C=<var>QuantumRange</var>*(C−K)/(<var>QuantumRange</var>−K)</td></tr>
1286        <tr><td valign="middle">M=<var>QuantumRange</var>*(M−K)/(<var>QuantumRange</var>−K)</td></tr>
1287        <tr><td valign="middle">Y=<var>QuantumRange</var>*(Y−K)/(<var>QuantumRange</var>−K)</td></tr>
1288
1289        <tr><th valign="middle">Gray</th></tr>
1290        <tr><td valign="middle">Gray = 0.212656*R+0.715158*G+0.072186*B</td></tr>
1291
1292        <tr><th valign="middle">HSB — Hue, Saturation, Brightness; like a cone peak downward</th></tr>
1293        <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1294        <tr><td valign="middle">S=distance from axis outward</td></tr>
1295        <tr><td valign="middle">B=distance along axis from bottom upward; B=max(R,G,B); <var>intensity-like</var></td></tr>
1296
1297        <tr><th valign="middle">HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom</th></tr>
1298        <tr><td valign="middle">H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green</td></tr>
1299        <tr><td valign="middle">S=distance from axis outward</td></tr>
1300        <tr><td valign="middle">L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); <var>intensity-like</var></td></tr>
1301
1302        <tr><th valign="middle">HWB — Hue, Whiteness, Blackness</th></tr>
1303        <tr><td valign="middle">Hue (complicated equation)</td></tr>
1304        <tr><td valign="middle">Whiteness (complicated equation)</td></tr>
1305        <tr><td valign="middle">Blackness (complicated equation)</td></tr>
1306
1307        <tr><th valign="middle">LAB</th></tr>
1308        <tr><td valign="middle">L (complicated equation relating X,Y,Z)</td></tr>
1309        <tr><td valign="middle">A (complicated equation relating X,Y,Z)</td></tr>
1310        <tr><td valign="middle">B (complicated equation relating X,Y,Z)</td></tr>
1311        <tr><th valign="middle">LinearGray</th></tr>
1312        <tr><td valign="middle">LinearGray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1313
1314        <tr><th valign="middle">LOG</th></tr>
1315        <tr><td valign="middle">I1 (complicated equation involving logarithm of R)</td></tr>
1316        <tr><td valign="middle">I2 (complicated equation involving logarithm of G)</td></tr>
1317        <tr><td valign="middle">I3 (complicated equation involving logarithm of B)</td></tr>
1318
1319        <tr><th valign="middle">OHTA — approximates principal components transformation</th></tr>
1320        <tr><td valign="middle">I1=0.33333*R+0.33334*G+0.33333*B; <var>intensity-like</var></td></tr>
1321        <tr><td valign="middle">I2=(0.50000*R+0.00000*G−0.50000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1322        <tr><td valign="middle">I3=(−0.25000*R+0.50000*G−0.25000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1323
1324        <tr><th valign="middle">Rec601Luma</th></tr>
1325        <tr><td valign="middle">Gray = 0.298839*R+0.586811*G+0.114350*B</td></tr>
1326
1327        <tr><th valign="middle">Rec601YCbCr</th></tr>
1328        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1329        <tr><td valign="middle">Cb=(−0.168736*R-0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1330        <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1331
1332        <tr><th valign="middle">Rec709Luma</th></tr>
1333        <tr><td valign="middle">Gray=0.212656*R+0.715158*G+0.072186*B</td></tr>
1334
1335        <tr><th valign="middle">Rec709YCbCr</th></tr>
1336        <tr><td valign="middle">Y=0.212656*R+0.715158*G+0.072186*B; <var>intensity-like</var></td></tr>
1337        <tr><td valign="middle">Cb=(−0.114572*R−0.385428*G+0.500000*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1338        <tr><td valign="middle">Cr=(0.500000*R−0.454153*G−0.045847*B)+(<var>QuantumRange</var>+1)/2</td></tr>
1339        <tr><th valign="middle">sRGB</th></tr>
1340        <tr><td valign="middle">if R ≤ .0.0031308 then Rs=R/12.92 else Rs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
1341        <tr><td valign="middle">if G ≤ .0.0031308 then Gs=B/12.92 else Gs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
1342        <tr><td valign="middle">if B ≤ .0.0031308 then Bs=B/12.92 else Bs=1.055 R ^ (1.0 / 2.4) - 0.055</td></tr>
1343
1344        <tr><th valign="middle">XYZ</th></tr>
1345        <tr><td valign="middle">X=0.4124564*R+0.3575761*G+0.1804375*B</td></tr>
1346        <tr><td valign="middle">Y=0.2126729*R+0.7151522*G+0.0721750*B</td></tr>
1347        <tr><td valign="middle">Z=0.0193339*R+0.1191920*G+0.9503041*B</td></tr>
1348
1349        <tr><th valign="middle">YCC</th></tr>
1350        <tr><td valign="middle">Y=(0.298839*R+0.586811*G+0.114350*B) (with complicated scaling); <var>intensity-like</var></td></tr>
1351        <tr><td valign="middle">C1=(−0.298839*R−0.586811*G+0.88600*B) (with complicated scaling)</td></tr>
1352        <tr><td valign="middle">C2=(0.70100*R−0.586811*G−0.114350*B) (with complicated scaling)</td></tr>
1353
1354        <tr><th valign="middle">YCbCr</th></tr>
1355        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1356        <tr><td valign="middle">Cb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1357        <tr><td valign="middle">Cr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1358
1359        <tr><th valign="middle">YIQ</th></tr>
1360        <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1361        <tr><td valign="middle">I=(0.59600*R−0.27400*G−0.32200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1362        <tr><td valign="middle">Q=(0.21100*R−0.52300*G+0.31200*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1363
1364        <tr><th valign="middle">YPbPr</th></tr>
1365        <tr><td valign="middle">Y=0.2988390*R+0.5868110*G+0.1143500*B; <var>intensity-like</var></td></tr>
1366        <tr><td valign="middle">Pb=(−0.168736*R−0.331264*G+0.500000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1367        <tr><td valign="middle">Pr=(0.500000*R−0.418688*G−0.081312*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1368
1369        <tr><th valign="middle">YUV</th></tr>
1370        <tr><td valign="middle">Y=0.298839*R+0.586811*G+0.114350*B; <var>intensity-like</var></td></tr>
1371        <tr><td valign="middle">U=(−0.14740*R−0.28950*G+0.43690*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1372        <tr><td valign="middle">V=(0.61500*R−0.51500*G−0.10000*B)*(<var>QuantumRange</var>+1)/2</td></tr>
1373</table>
1374
1375<p>Note the scRGB colorspace requires HDRI support otherwise it behaves just like linear RGB.</p>
1376
1377<p>Use the <code>Undefined</code> colorspace to identify multi-spectral images.</p>
1378
1379<div style="margin: auto;">
1380  <h3><a class="anchor" id="combine"></a>-combine</h3>
1381  <h3>+combine <var>colorspace</var></h3>
1382</div>
1383
1384<p class="magick-description">Combine one or more images into a single image.</p>
1385
1386<p>The channels (previously set by <a href="command-line-options.html#channel">-channel</a>) of the
1387combined image are taken from the grayscale values of each image in the
1388sequence, in order. For the default -channel setting of <code>RGB</code>, this
1389means the first image  is assigned to the <code>Red</code> channel, the second
1390to the <code>Green</code> channel, the third to the <code>Blue</code>.</p>
1391
1392<p>This option can be thought of as the inverse to <a
1393href="command-line-options.html#separate">-separate</a>, so long as the channel settings are the same.
1394Thus, in the following example, the final image should be a copy of the
1395original.  </p>
1396
1397<pre class="highlight"><code>convert original.png -channel RGB -separate sepimage.png
1398convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
1399  -combine imagecopy.png
1400</code></pre>
1401
1402<div style="margin: auto;">
1403  <h3><a class="anchor" id="comment"></a>-comment <var>string</var></h3>
1404</div>
1405
1406<p class="magick-description">Embed a comment in an image.</p>
1407
1408<p>This option sets the comment meta-data of an image read in after this
1409option has been given.  To modify a comment of images already in memory use
1410"<code><a href="command-line-options.html#set">-set</a> comment</code>". </p>
1411
1412<p>The comment can contain special format characters listed in the <a
1413href="../www/escape.html">Format and
1414Print Image Properties</a>. These attributes are expanded when the comment
1415is finally assigned to the individual images. </p>
1416
1417<p>If the first character of <var>string</var> is <var>@</var>, the image comment is read from a file titled by the
1418remaining characters in the string.  Comments read in from a file are literal;
1419no embedded formatting characters are recognized.</p>
1420
1421<p>Comment meta-data are not visible on the image itself. To do that use the
1422<a href="command-line-options.html#annotate">-annotate</a> or <a href="command-line-options.html#draw">-draw</a> options
1423instead.</p>
1424
1425<p>For example,</p>
1426
1427<pre class="highlight"><code>-comment "%m:%f %wx%h"  bird.miff
1428</code></pre>
1429
1430<p>produces an image comment of <code>MIFF:bird.miff 512x480</code> (assuming
1431that the image <code>bird.miff</code> has a width of 512 and a height of
1432480.</p>
1433
1434<div style="margin: auto;">
1435  <h3><a class="anchor" id="compare"></a>-compare</h3>
1436</div>
1437
1438<p class="magick-description">mathematically and visually annotate the difference between an image and its reconstruction</p>
1439
1440<p>This is a convert version of "<code>compare</code>" for two same sized images. The syntax is as follows, but other metrics are allowed.</p>
1441
1442<pre class="highlight"><code>convert image.png reference.png -metric RMSE -compare \ <br/> difference.png
1443</code></pre>
1444
1445<p>To get the metric value use the string format "%[distortion]".</p>
1446
1447<pre class="highlight"><code>convert image.png reference.png -metric RMSE -compare -format \
1448   "%[distortion]" info:
1449</code></pre>
1450
1451<div style="margin: auto;">
1452  <h3><a class="anchor" id="complex"></a>-complex <var>operator</var></h3>
1453</div>
1454
1455<p class="magick-description">perform complex mathematics on an image sequence</p>
1456
1457Choose from these operators:
1458
1459<pre class="highlight"><code>add
1460conjugate
1461divide
1462magnitude-phase
1463multiply
1464real-imaginary
1465subtract
1466</code></pre>
1467
1468<p>Optionally specify the <code>divide</code> operator SNR with <code><a href="command-line-options.html#define">-define</a> complex:snr=float</code>.</p>
1469
1470<div style="margin: auto;">
1471  <h3><a class="anchor" id="compose"></a>-compose <var>operator</var></h3>
1472</div>
1473
1474<p class="magick-description">Set the type of image composition.</p>
1475
1476<p>See <a href="../www/compose.html">Alpha Compositing</a> for
1477a detailed discussion of alpha compositing.</p>
1478
1479<p>This setting affects image processing operators that merge two (or more)
1480images together in some way.  This includes the operators,
1481<a href="command-line-options.html#composite">-compare</a>,
1482<a href="command-line-options.html#composite">-composite</a>,
1483<a href="command-line-options.html#layers">-layers</a> composite,
1484<a href="command-line-options.html#flatten">-flatten</a>,
1485<a href="command-line-options.html#mosaic">-mosaic</a>,
1486<a href="command-line-options.html#layers">-layers</a> merge,
1487<a href="command-line-options.html#border">-border</a>,
1488<a href="command-line-options.html#frame">-frame</a>,
1489and <a href="command-line-options.html#extent">-extent</a>. </p>
1490
1491<p>It is also one of the primary options for the "<code>composite</code>"
1492command.  </p>
1493
1494
1495<div style="margin: auto;">
1496  <h3><a class="anchor" id="composite"></a>-composite</h3>
1497</div>
1498
1499<p class="magick-description">Perform alpha composition on two images and an optional mask</p>
1500
1501<p>Take the first image 'destination' and overlay the second 'source' image
1502according to the current <a href="command-line-options.html#compose">-compose</a> setting. The location
1503of the 'source' or 'overlay' image is controlled according to <a
1504href="command-line-options.html#gravity" >-gravity</a>, and <a href="command-line-options.html#geometry" >-geometry</a>
1505settings. </p>
1506
1507<p>If a third image is given this is treated as a grayscale blending 'mask' image
1508relative to the first 'destination' image. This mask is blended with the
1509source image.  However for the '<code>displace</code>' compose method, the
1510mask is used to provide a separate Y-displacement image instead. </p>
1511
1512<p>If a <a href="command-line-options.html#compose">-compose</a> method requires extra numerical
1513arguments or flags these can be provided by setting the  <a
1514href="command-line-options.html#set">-set</a> '<code>option:compose:args</code>'
1515appropriately for the compose method. </p>
1516
1517<p>Some <a href="command-line-options.html#compose">-compose</a> methods can modify the 'destination'
1518image outside the overlay area. It is disabled by default.  You can enable this by setting the define: <a href="command-line-options.html#define">-define</a> '<code>compose:clip-to-self=true</code>'.</p>
1519
1520<p>The SVG compositing specification requires that color and opacity values range between zero and QuantumRange inclusive.  You can permit values outside this range with this option: <a href="command-line-options.html#set">-set</a> '<code>option:compose:clamp=false</code></p>
1521
1522
1523<div style="margin: auto;">
1524  <h3><a class="anchor" id="compress"></a>-compress <var>type</var></h3>
1525</div>
1526
1527<p class="magick-description">Use pixel compression specified by <var>type</var> when writing the image.</p>
1528
1529<p>Choices are: <code>None</code>, <code>BZip</code>, <code
1530>Fax</code>, <code>Group4</code>, <code
1531>JPEG</code>,  <code>JPEG2000</code>, <code
1532>Lossless</code>, <code>LZW</code>, <code
1533>RLE</code> or <code>Zip</code>.</p>
1534
1535<p>To print a complete list of compression types, use <a href="command-line-options.html#list">-list
1536compress</a>.</p>
1537
1538<p>Specify <a href="command-line-options.html#compress">+compress</a> to store the binary image in an
1539uncompressed format. The default is the compression type of the specified
1540image file.</p>
1541
1542<p>If <code>LZW</code> compression is specified but LZW compression has not been
1543enabled, the image data is written in an uncompressed LZW format that can be
1544read by LZW decoders. This may result in larger-than-expected GIF files.</p>
1545
1546<p><code>Lossless</code> refers to lossless JPEG, which is only available if the
1547JPEG library has been patched to support it. Use of lossless JPEG is generally
1548not recommended.</p>
1549
1550<p>
1551When writing an ICO file, you may request that the images be encoded in
1552PNG format, by specifying <code>Zip</code> compression.</p>
1553
1554<p>
1555When writing a JNG file, specify <code>Zip</code> compression to request that
1556the alpha channel be encoded in PNG "IDAT" format, or <code>JPEG</code>
1557to request that it be encoded in JPG "JDAA" format.</p>
1558
1559<p>Use the <a href="command-line-options.html#quality">-quality</a> option to set the compression level
1560to be used by JPEG, PNG, MIFF, and MPEG encoders.
1561Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to set the
1562sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling
1563the chroma channels.</p>
1564
1565<div style="margin: auto;">
1566  <h3><a class="anchor" id="connected-components"></a>-connected-components <var>connectivity</var></h3>
1567</div>
1568
1569<p class="magick-description"><a href="connected-components.html">connected-components</a> labeling detects connected regions in an image, choose from 4 or 8 way connectivity.</p>
1570
1571<p>Use <code><a href="command-line-options.html#define" >-define</a> connected-components:verbose=true</code> to output statistics associated with each unique label.</p>
1572
1573<div style="margin: auto;">
1574  <h3><a class="anchor" id="contrast"></a>-contrast</h3>
1575</div>
1576
1577<p class="magick-description">Enhance or reduce the image contrast.</p>
1578
1579<p>This option enhances the intensity differences between the lighter and
1580darker elements of the image. Use <a href="command-line-options.html#contrast">-contrast</a> to enhance
1581the image or <a href="command-line-options.html#contrast">+contrast</a> to reduce the image
1582contrast.</p>
1583
1584<p>For a more pronounced effect you can repeat the option:</p>
1585
1586<pre class="highlight"><code>convert rose: -contrast -contrast rose_c2.png
1587</code></pre>
1588
1589<div style="margin: auto;">
1590  <h3><a class="anchor" id="contrast-stretch"></a>-contrast-stretch <var>black-point</var><br />-contrast-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
1591</div>
1592
1593<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
1594
1595<p>While performing the stretch, black-out at most <var>black-point</var> pixels and white-out at most <var>white-point</var> pixels. Or, if percent is used, black-out at most
1596<var >black-point %</var> pixels and white-out at most <var>white-point %</var> pixels.</p>
1597
1598<p>Prior to ImageMagick 6.4.7-0, <a href="command-line-options.html#contrast-stretch"
1599>-contrast-stretch</a> will black-out at most <var>black-point</var> pixels and white-out at most <var >total pixels
1600minus white-point</var> pixels. Or, if percent is used, black-out at most <var>black-point %</var> pixels and white-out at most <var>100% minus white-point %</var> pixels.</p>
1601
1602<p>Note that <code>-contrast-stretch 0</code> will modify the image such that
1603the image's min and max values are stretched to 0 and <var>QuantumRange</var>, respectively, without any loss of data due to burn-out or
1604clipping at either end. This is not the same as <a href="command-line-options.html#normalize"
1605>-normalize</a>, which is equivalent to <code>-contrast-stretch 0.15x0.05%</code> (or
1606prior to ImageMagick 6.4.7-0, <code>-contrast-stretch 2%x99%</code>).</p>
1607
1608<p>Internally operator works by creating a histogram bin, and then uses that
1609bin to modify the image. As such some colors may be merged together when they
1610originally fell into the same 'bin'. </p>
1611
1612<p>All the channels are normalized in concert by the same amount so as to
1613preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
1614setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
1615setting will normalize the RGB channels independently.</p>
1616
1617<p>See also  <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
1618normalization of mathematical images. </p>
1619
1620<p>This operator is under review for re-development. </p>
1621
1622
1623<div style="margin: auto;">
1624  <h3><a class="anchor" id="convolve"></a>-convolve <var>kernel</var></h3>
1625</div>
1626
1627<p class="magick-description">Convolve an image with a user-supplied convolution kernel.</p>
1628
1629<p>The <var>kernel</var> is a matrix specified as
1630a comma-separated list of integers (with no spaces), ordered left-to right,
1631starting with the top row. Presently, only odd-dimensioned kernels are
1632supported, and therefore the number of entries in the specified <var>kernel</var> must be 3<sup>2</sup>=9, 5<sup>2</sup>=25,
16337<sup>2</sup>=49, etc. </p>
1634
1635<p>Note that the <a href="command-line-options.html#convolve">&#x2011;convolve</a> operator supports the <a href="command-line-options.html#bias">&#x2011;bias</a> setting. This option shifts the convolution so that
1636positive and negative results are relative to a user-specified bias value.
1637This is important for non-HDRI compilations of ImageMagick when dealing with
1638convolutions that contain negative as well as positive values. This is
1639especially the case with convolutions involving high pass filters or edge
1640detection. Without an output bias, the negative values is clipped at zero.
1641</p>
1642
1643<p>When using an ImageMagick with the HDRI compile-time setting, <a href="command-line-options.html#bias">&#x2011;bias</a> is not needed, as ImageMagick is able to store/handle any
1644negative results without clipping to the color value range (0..QuantumRange).
1645See the discussion on HDRI implementations of ImageMagick on the page <a
1646href="high-dynamic-range.html">High
1647Dynamic-Range Images</a>. For more about HDRI go the ImageMagick <a
1648href="../Usage/basics/#hdri">Usage</a> pages or this
1649<a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">Wikipedia</a>
1650entry.  </p>
1651
1652
1653<div style="margin: auto;">
1654  <h3><a class="anchor" id="copy"></a>-copy <var>geometry</var> <var>offset</var></h3>
1655</div>
1656
1657<p class="magick-description">copy pixels from one area of an image to another.</p>
1658
1659<div style="margin: auto;">
1660  <h3><a class="anchor" id="crop"></a>-crop <var>geometry</var>{<var>@</var>}{<var>!</var>}</h3>
1661</div>
1662
1663<p class="magick-description">Cut out one or more rectangular regions of the image.</p>
1664
1665<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
1666
1667<p>The <var>width</var> and <var>height</var> of the <var>geometry</var> argument give the size of the image that remains
1668after cropping, and <var>x</var> and <var>y</var> in the
1669<var>offset</var> (if present) gives the location of the top left
1670corner of the cropped image with respect to the original image. To specify the
1671amount to be removed, use <a href="command-line-options.html#shave">-shave</a> instead.</p>
1672
1673<p>If the <var>x</var> and <var>y</var> offsets are
1674present, a single image is generated, consisting of the pixels from the
1675cropping region. The offsets specify the location of the upper left corner of
1676the cropping region measured downward and rightward with respect to the upper
1677left corner of the image. If the <a href="command-line-options.html#gravity">-gravity</a> option is
1678present with <code>NorthEast</code>, <code>East</code>, or <code>SouthEast</code>
1679gravity, it gives the distance leftward from the right edge of the image to
1680the right edge of the cropping region. Similarly, if the <a
1681href="command-line-options.html#gravity">-gravity</a> option is present with <code>SouthWest</code>,
1682<code>South</code>, or <code>SouthEast</code> gravity, the distance is measured
1683upward between the bottom edges.</p>
1684
1685<p>If the <var>x</var> and <var>y</var> offsets are
1686omitted, a set of tiles of the specified geometry, covering the entire input
1687image, is generated. The rightmost tiles and the bottom tiles are smaller if
1688the specified geometry extends beyond the dimensions of the input image.</p>
1689
1690<p>You can add the <var>@</var> to the geometry argument to equally divide the image into the number of tiles generated.</p>
1691
1692<p>By adding a exclamation character flag to the geometry argument, the
1693cropped images virtual canvas page size and offset is set as if the
1694geometry argument was a viewport or window. This means the canvas page size
1695is set to exactly the same size you specified, the image offset set
1696relative top left corner of the region cropped. </p>
1697
1698<p>If the cropped image 'missed' the actual image on its virtual canvas, a
1699special single pixel transparent 'missed' image is returned, and a 'crop
1700missed' warning given. </p>
1701
1702<p>It might be necessary to <a href="command-line-options.html#repage" >+repage</a> the image prior to
1703cropping the image to ensure the crop coordinate frame is relocated to the
1704upper-left corner of the visible image.
1705
1706Similarly you may want to use <a href="command-line-options.html#repage" >+repage</a> after cropping to
1707remove the page offset that will be left behind. This is especially true when
1708you are going to write to an image format such as PNG that supports an image
1709offset.</p>
1710
1711<div style="margin: auto;">
1712  <h3><a class="anchor" id="cycle"></a>-cycle <var>amount</var></h3>
1713</div>
1714
1715<p class="magick-description">displace image colormap by amount.</p>
1716
1717<p><var>Amount</var> defines the number of positions each
1718colormap entry is shifted.</p>
1719
1720
1721<div style="margin: auto;">
1722  <h3><a class="anchor" id="debug"></a>-debug <var>events</var></h3>
1723</div>
1724
1725<p class="magick-description">enable debug printout.</p>
1726
1727<p>The <code>events</code> parameter specifies which events are to be logged. It
1728can be either <code>None</code>, <code>All</code>, <code>Trace</code>, or
1729a comma-separated list consisting of one or more of the following domains:
1730<code>Accelerate</code>, <code>Annotate</code>, <code>Blob</code>, <code>Cache</code>,
1731<code>Coder</code>, <code>Configure</code>, <code>Deprecate</code>,
1732<code>Exception</code>, <code>Locale</code>, <code>Render</code>,
1733<code>Resource</code>, <code>Security</code>, <code>TemporaryFile</code>,
1734<code>Transform</code>, <code>X11</code>, or <code>User</code>. </p>
1735
1736
1737<p>For example, to log cache and blob events, use.</p>
1738
1739<pre class="highlight"><code>convert -debug "Cache,Blob" rose: rose.png
1740</code></pre>
1741
1742<p>The <code>User</code> domain is normally empty, but developers can log user
1743events in their private copy of ImageMagick.</p>
1744
1745<p>To print the complete list of debug methods, use <a href="command-line-options.html#list">-list
1746debug</a>.</p>
1747
1748<p>Use the <a href="command-line-options.html#log">-log</a> option to specify the format for debugging
1749output.</p>
1750
1751<p>Use <a href="command-line-options.html#debug">+debug</a> to turn off all logging.</p>
1752
1753<p>Debugging may also be set using the <code>MAGICK_DEBUG</code> <a href="resources.html#environment"
1754>environment variable</a>.  The allowed values for the <code>MAGICK_DEBUG</code>
1755environment variable are the same as for the <a href="command-line-options.html#debug">-debug</a>
1756option.</p>
1757
1758
1759<div style="margin: auto;">
1760  <h3><a class="anchor" id="decipher"></a>-decipher <var>filename</var></h3>
1761</div>
1762
1763<p class="magick-description">Decipher and restore pixels that were previously transformed by <a href="command-line-options.html#encipher">-encipher</a>.</p>
1764
1765<p>Get the passphrase from the file specified by <var>filename</var>.</p>
1766
1767<p>For more information, see the webpage, <a href="cipher.html">ImageMagick: Encipher or
1768Decipher an Image</a>.</p>
1769
1770
1771<div style="margin: auto;">
1772  <h3><a class="anchor" id="deconstruct"></a>-deconstruct</h3>
1773</div>
1774
1775<p class="magick-description">find areas that has changed between images </p>
1776
1777<p>Given a sequence of images all the same size, such as produced by <a
1778href="command-line-options.html#coalesce">-coalesce</a>, replace the second and later images, with
1779a smaller image of just the area that changed relative to the previous image.
1780</p>
1781
1782<p>The resulting sequence of images can be used to optimize an animation
1783sequence, though will not work correctly for GIF animations when parts of the
1784animation can go from opaque to transparent. </p>
1785
1786<p>This option is actually equivalent to the  <a href="command-line-options.html#layers">-layers</a>
1787method '<code>compare-any</code>'. </p>
1788
1789
1790<div style="margin: auto;">
1791  <h3><a class="anchor" id="define"></a>-define <var>key</var>{<var>=value</var>}<var>...</var></h3>
1792</div>
1793
1794<p class="magick-description">add specific global settings generally used to control coders and image processing operations.</p>
1795
1796<p>This option creates one or more definitions for coders and decoders to use
1797while reading and writing image data.  Definitions are generally used to
1798control image file format coder modules, and image processing operations,
1799beyond what is provided by normal means.  Defined settings are listed in <a
1800href="command-line-options.html#verbose" >-verbose</a> information ("<code>info:</code>" output format)
1801as "Artifacts". </p>
1802
1803<p>If <var>value</var> is missing for a definition, an empty-valued
1804definition of a flag is created with that name. This used to control on/off
1805options.  Use <a href="command-line-options.html#define">+define key</a> to remove definitions
1806previously created.  Use <a href="command-line-options.html#define">+define "*"</a> to remove all
1807existing definitions.</p>
1808
1809<p>The same 'artifact' settings can also be defined using the <a
1810href="command-line-options.html#set" >-set "option:<var>key</var>" "<var>value</var>"</a> option, which also allows the use of <a href="../www/escape.html" >Format and Print Image
1811Properties</a> in the defined value. </p>
1812
1813<p>The <var>option</var> and <var>key</var> are case-independent (they are
1814converted to lowercase for use within the decoders) while the <var>value</var>
1815is case-dependent.</p>
1816
1817<p>Such settings are global in scope, and affect all images and operations. </p>
1818
1819<p>The following definitions are just some of the artifacts that are
1820available:</p>
1821
1822<table class="table table-sm table-striped">
1823  <tr>
1824    <td>bmp3:alpha=<var>true|false</var></td>
1825    <td>include any alpha channel when writing in the BMP image format.</td>
1826  </tr>
1827
1828  <tr>
1829    <td>bmp:format=<var>value</var></td>
1830    <td> valid values are <var>bmp2</var>, <var>bmp3</var>,
1831   and <var>bmp4</var>.  This option can be useful when the
1832   method of prepending "BMP2:" to the output filename is inconvenient or
1833   is not available, such as when using the <a href="mogrify.html">mogrify</a>   utility.</td>
1834  </tr>
1835
1836  <tr>
1837    <td>bmp:subtype=<var>RGB555|RGB565|ARGB4444|ARGB1555</var></td>
1838    <td>BMP channel depth subtypes. Only support in BMP (BMP4). BMP3 and BMP2 do not
1839    contain header fields to support these options.</td>
1840  </tr>
1841
1842  <tr>
1843    <td>colorspace:auto-grayscale=<var>on|off</var></td>
1844    <td>prevent automatic conversion to grayscale inside coders that support
1845    grayscale. This should be accompanied by -type truecolor. PNG and TIF do
1846    not need this define. With PNG, just use PNG24:image. With TIF, just use
1847    -type truecolor. JPG and PSD will need this define.</td>
1848  </tr>
1849
1850  <tr>
1851    <td>complex:snr=<var>value</var></td>
1852    <td>Set the divide SNR constant<a href="command-line-options.html#complex">-complex</a>.</td>
1853  </tr>
1854
1855  <tr>
1856    <td>compose:args=<var>arguments</var></td>
1857     <td>Sets certain compose argument values when using convert ... -compose ...
1858    -composite. See <a href="compose.html"
1859    >Image Composition</a>.</td>
1860  </tr>
1861
1862  <tr>
1863    <td>compose:clip-to-self=<var>true|false</var></td>
1864    <td>Some <a href="command-line-options.html#compose" >-compose</a> methods can modify the 'destination' image outside the overlay area.  It is disabled by default.</td>
1865  </tr>
1866
1867  <tr>
1868    <td>compose:clamp=<var>on|off</var></td>
1869    <td>set each pixel whose value is below zero to zero and any the pixel
1870    whose value is above the quantum range to the quantum range (e.g. 65535)
1871    otherwise the pixel value remains unchanged.  Define supported in
1872    ImageMagick 6.9.1-3 and above.</td>
1873  </tr>
1874
1875  <tr>
1876    <td>connected-components:area-threshold=<var>value</var></td>
1877    <td>Merges any region with area smaller than <var>value</var> into its surrounding region or largest neighbor.</td>
1878  </tr>
1879
1880  <tr>
1881    <td>connected-components:keep=<var>list-of-ids</var></td>
1882    <td>Comma and/or hyphenated list of id values to keep in the output.
1883    Supported in Imagemagick 6.9.3-0.</td>
1884  </tr>
1885
1886  <tr>
1887    <td>connected-components:mean-color=<var>true</var></td>
1888    <td>Changes the output image from id values to mean color values. Supported
1889    in Imagemagick 6.9.2-8.</td>
1890  </tr>
1891
1892  <tr>
1893    <td>connected-components:remove=<var>list-of-ids</var></td>
1894    <td>Comma and/or hyphenated list of id values to remove from the output.
1895     Supported in Imagemagick 6.9.2-9.</td>
1896  </tr>
1897
1898  <tr>
1899    <td>connected-components:verbose=<var>true</var></td>
1900    <td>Lists id, bounding box, centroid, area, mean color for each region.</td>
1901  </tr>
1902
1903  <tr>
1904    <td>convolve:scale=<var>{kernel_scale}[!^] [,{origin_addition}] [%]</var></td>
1905     <td>Defines the kernel scaling. The special flag ! automatically scales to
1906    full dynamic range. The ! flag can be used in combination with a factor or
1907    percent. The factor or percent is then applied after the automatic scaling.
1908    An example is 50%!. This produces a result 50% darker than full dynamic
1909    range scaling. The ^ flag assures the kernel is 'zero-summing', for
1910    example when some values are positive and some are negative as in edge
1911    detection kernels. The origin addition adds that value to the center
1912    pixel of the kernel. This produces an effect that is like adding the image
1913    that many times to the result of the filtered image. The typical value
1914    is 1 so that the original image is added to the result of the convolution.
1915    The default is 0.</td>
1916  </tr>
1917
1918  <tr>
1919    <td>dcm:display-range=<var>reset</var></td>
1920     <td>Sets the display range to the minimum and maximum pixel values for the
1921    DCM image format.</td>
1922  </tr>
1923
1924  <tr>
1925    <td>dds:cluster-fit=<var>true|false</var></td>
1926     <td>Enables the dds cluster-fit.</td>
1927  </tr>
1928
1929  <tr>
1930    <td>dds:compression=<var>dxt1|dxt5|none</var></td>
1931     <td>Sets the dds compression.</td>
1932  </tr>
1933
1934  <tr>
1935    <td>dds:mipmaps=<var>value</var></td>
1936     <td>Sets the dds number of mipmaps.</td>
1937  </tr>
1938
1939  <tr>
1940     <td>dds:weight-by-alpha=<var>true|false</var></td>
1941     <td>Enables the dds alpha weighting.</td>
1942  </tr>
1943
1944  <tr>
1945    <td>deskew:auto-crop=<var>true</var></td>
1946    <td>auto crop the image after deskewing.</td>
1947  </tr>
1948
1949  <tr>
1950    <td>delegate:bimodal=<var>true</var></td>
1951     <td>Specifies direct conversion from Postscript to PDF.</td>
1952  </tr>
1953
1954  <tr>
1955    <td>distort:scale=<var>value</var></td>
1956    <td>Sets the output scaling factor for use with <a href="command-line-options.html#distort"
1957   >-distort</a>.</td>
1958  </tr>
1959
1960  <tr>
1961    <td>distort:viewport=<var>WxH+X+Y</var></td>
1962    <td>Sets the viewport for use with <a href="command-line-options.html#distort">-distort</a>.</td>
1963  </tr>
1964
1965  <tr>
1966    <td>dither:diffusion-amount=<var>X%</var></td>
1967    <td>Sets the amount of diffusion to use with Floyd-Steinberg diffusion</td>
1968  </tr>
1969
1970  <tr>
1971
1972  <tr>
1973    <td>dot:layout-engine=<var>value</var></td>
1974     <td>Specifies the layout engine for the DOT image format (e.g.
1975    <code>neato</code>).</td>
1976  </tr>
1977
1978  <tr>
1979    <td>exr:color-type=<var>value</var></td>
1980     <td>Specifies the color type for the EXR format: RGB, RGBA, YC, YCA, Y, YA, R, G, B, A).</td>
1981  </tr>
1982
1983  <tr>
1984    <td>filter:option=<var>value</var></td>
1985     <td>Set a filter option for use with <a href="command-line-options.html#resize">-resize</a>.
1986    See <a href="command-line-options.html#filter">-filter</a> for details.</td>
1987  </tr>
1988
1989  <tr>
1990    <td>fourier:normalize=<var>inverse</var></td>
1991    <td>Sets the location for the FFT/IFT normalization as use by
1992    <a href="command-line-options.html#fft">+-fft</a> and <a href="command-line-options.html#ift">+-ift</a>. The default is
1993    <var>forward</var>.</td>
1994  </tr>
1995
1996  <tr>
1997    <td>h:format=<var>value</var></td>
1998     <td>Set the image encoding format use when writing a C-style header.
1999         <var>format</var> can be any output format supported by ImageMagick
2000         except for <var>h</var> and <var>magick</var>.  If this
2001         option is omitted, the default is <var>GIF</var> for PseudoClass
2002         images and <var>PNM</var> for DirectClass images.
2003    </td>
2004  </tr>
2005
2006  <tr>
2007    <td>hough-lines:accumulator=true</td>
2008     <td>Returns the accumulator image in addition to the lines image.</td>
2009  </tr>
2010
2011  <tr>
2012    <td>heic:preserve-orientation=true</td>
2013    <td>Preserve the original EXIF orientation during HEIC decoding and rotate the pixels accordingly.
2014        By default, EXIF orientation is reset to "1" to match the actual orientation of pixels in HEIC.
2015    </td>
2016  </tr>
2017
2018  <tr>
2019    <td>icon:auto-resize</td>
2020     <td>Automatically stores multiple sizes when writing an ico image
2021    (requires a 256x256 input image).</td>
2022  </tr>
2023
2024  <tr>
2025    <td>identify:locate=<var>minimum|maximum</var></td>
2026     <td>Locates the coordinates of one or more image minimum or maximum.</td>
2027  </tr>
2028
2029  <tr>
2030    <td>identify:limit=<var>number</var></td>
2031     <td>Locates the coordinates for the number of minima or maxima specified.</td>
2032  </tr>
2033
2034  <tr>
2035    <td>jp2:layer-number=<var>value</var></td>
2036     <td>Sets the maximum number of quality layers to decode. Same for JPT, JC2,
2037    and J2K.</td>
2038  </tr>
2039
2040  <tr>
2041    <td>jp2:number-resolutions=<var>value</var></td>
2042     <td>Sets the number of resolutions to encode.Same for JPT, JC2, and
2043     J2K.</td>
2044  </tr>
2045
2046  <tr>
2047    <td>jp2:progression-order=<var>value</var></td>
2048     <td>choose from LRCP, RLCP, RPCL, PCRL or CPRL. Same for JPT, JC2, and
2049    J2K.</td>
2050  </tr>
2051
2052  <tr>
2053    <td>jp2:quality=<var>value,value...</var></td>
2054     <td>Sets the quality layer PSNR, given in dB. The order is from left to
2055    right in ascending order. The default is a single lossless quality layer.
2056    Same for JPT, JC2, and J2K.</td>
2057  </tr>
2058
2059  <tr>
2060    <td>jp2:rate=<var>value</var></td>
2061     <td>Specify the compression factor to use while writing JPEG-2000 files.
2062     The compression factor is the reciprocal of the compression ratio. The
2063     valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If
2064     defined, this value overrides the -quality setting.  A quality setting
2065     of 75 results in a rate value of 0.06641. Same for JPT, JC2, and J2K.</td>
2066  </tr>
2067
2068  <tr>
2069    <td>jp2:reduce-factor=<var>value</var></td>
2070     <td>Sets the number of highest resolution levels to be discarded.Same for
2071    JPT, JC2, and J2K.</td>
2072  </tr>
2073
2074  <tr>
2075    <td>jpeg:block-smoothing=<var>on|off</var></td>
2076    <td> </td>
2077  </tr>
2078
2079  <tr>
2080    <td>jpeg:colors=<var>value</var></td>
2081     <td>Set the desired number of colors and let the JPEG encoder do the
2082    quantizing.</td>
2083  </tr>
2084
2085  <tr>
2086    <td>jpeg:dct-method=<var>value</var></td>
2087     <td>Choose from <code>default</code>, <code>fastest</code>,
2088    <code>float</code>, <code>ifast</code>, and <code>islow</code>.</td>
2089  </tr>
2090
2091  <tr>
2092    <td>jpeg:extent=<var>value</var></td>
2093     <td>Restrict the maximum JPEG file size, for example <code>-define
2094    jpeg:extent=400KB</code>.  The JPEG encoder will search for the highest
2095    compression quality level that results in an output file that does not
2096    exceed the value. The <code>-quality</code> option also will be respected
2097    starting with version 6.9.2-5. Between 6.9.1-0 and 6.9.2-4, add -quality
2098    100 in order for the jpeg:extent to work properly. Prior to 6.9.1-0, the
2099    -quality setting was ignored.</td>
2100  </tr>
2101
2102  <tr>
2103    <td>jpeg:fancy-upsampling=<var>on|off</var></td>
2104    <td> </td>
2105  </tr>
2106
2107  <tr>
2108    <td>jpeg:optimize-coding=<var>on|off</var></td>
2109    <td> </td>
2110  </tr>
2111
2112  <tr>
2113    <td>jpeg:q-table=<var>table</var></td>
2114    <td> </td>
2115  </tr>
2116
2117  <tr>
2118    <td>jpeg:sampling-factor=<var>sampling-factor-string</var></td>
2119    <td> </td>
2120  </tr>
2121
2122  <tr>
2123    <td>jpeg:size=<var>geometry</var></td>
2124     <td>Set the size hint of a JPEG image, for
2125    example, <code>-define jpeg:size=128x128</code>.
2126    It is most useful for increasing performance and reducing the memory
2127    requirements when reducing the size of a large JPEG image.</td>
2128  </tr>
2129
2130  <tr>
2131    <td>json:features</td>
2132   <td>includes features in verbose information.</td>
2133  </tr>
2134
2135  <tr>
2136    <td>json:limit</td>
2137    <td> </td>
2138  </tr>
2139
2140  <tr>
2141    <td>json:locate</td>
2142    <td> </td>
2143  </tr>
2144
2145  <tr>
2146    <td>json:moments</td>
2147   <td>includes image moments in verbose information.</td>
2148  </tr>
2149
2150  <tr>
2151    <td>magick:format=<var>value</var></td>
2152     <td>Set the image encoding format use when writing a C-style header.
2153         This is the same as "h:format=format" described above.</td>
2154  </tr>
2155
2156  <tr>
2157    <td>mng:need-cacheoff</td>
2158   <td>turn playback caching off for streaming MNG.</td>
2159  </tr>
2160
2161  <tr>
2162    <td>morphology:compose=<var>compose-method</var></td>
2163     <td>Specifies how to merge results generated by multiple<a
2164    href="command-line-options.html#morphology" >-morphology</a> kernel. The default is none. One
2165    typical value is 'lighten' as used, for example, with the sobel edge
2166    kernels. </td>
2167  </tr>
2168
2169  <tr>
2170    <td>morphology:showKernel=<var>1</var></td>
2171     <td>Outputs (to 'standard error') all the information about a generated <a
2172    href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2173  </tr>
2174
2175  <tr>
2176    <td>pcl:fit-to-page=<var>true</var></td>
2177  </tr>
2178
2179  <tr>
2180    <td>pdf:fit-page=<var>geometry</var></td>
2181     <td> geometry specifies the scaling dimensions for resizing when the PDF is
2182    being read. The geometry is either WxH{%} or page size. No offsets are
2183    allowed. (introduced in IM 6.8.8-8)</td>
2184  </tr>
2185
2186  <tr>
2187    <td>pdf:fit-to-page=<var>true</var></td>
2188    <td> </td>
2189  </tr>
2190
2191  <tr>
2192    <td>pdf:use-cropbox=<var>true</var></td>
2193    <td> </td>
2194  </tr>
2195
2196  <tr>
2197    <td>pdf:use-trimbox=<var>true</var></td>
2198    <td> </td>
2199  </tr>
2200
2201  <tr>
2202    <td>pdf:stop-on-error=<var>true</var></td>
2203    <td> </td>
2204  </tr>
2205
2206  <tr>
2207    <td>pdf:pdf:page-direction=<var>right-to-left</var></td>
2208    <td> </td>
2209  </tr>
2210
2211  <tr>
2212    <td>phash:colorspaces=<var>colorspace,colorspace,...</var></td>
2213    <td>the perceptual hash defaults to the sRGB and HCLp colorspaces.  When
2214    using this define, you can specify up to six alternative colorspaces. (as
2215    of IM 7.0.3-8)</td>
2216  </tr>
2217
2218  <tr>
2219    <td>phash:normalize=<var>true</var></td>
2220    <td>normalizes the phash metric by dividing by the number of channels
2221    specified by <code>-define phash:colorspaces</code> when using compare
2222    -metric phash. (as of IM 7.0.3-8)</td>
2223  </tr>
2224
2225  <tr>
2226    <td>png:bit-depth=<var>value</var></td>
2227    <td> </td>
2228  </tr>
2229
2230  <tr>
2231    <td>png:color-type=<var>value</var></td>
2232     <td>desired bit-depth and color-type for PNG output.  You can force the PNG
2233    encoder to use a different bit-depth and color-type than it would have
2234    normally selected, but only if this does not cause any loss of image
2235    quality. Any attempt to reduce image quality is treated as an error and no
2236    PNG file is written.  E.g., if you have a 1-bit black-and-white image, you
2237    can use these "defines" to cause it to be written as an 8-bit grayscale,
2238    indexed, or even a 64-bit RGBA.  But if you have a 16-million color image,
2239    you cannot force it to be written as a grayscale or indexed PNG.  If you
2240    wish to do this, you must use the appropriate <a href="command-line-options.html#depth">-depth</a>,
2241    <a href="command-line-options.html#colors">-colors</a>, or <a href="command-line-options.html#type">-type</a> directives to
2242    reduce the image quality prior to using the PNG encoder. Note that in
2243    indexed PNG files, "bit-depth" refers to the number of bits per index,
2244    which can be 1, 2, 4, or 8.  In such files, the color samples always have
2245    8-bit depth.</td>
2246  </tr>
2247
2248  <tr>
2249    <td>png:compression-filter=<var>value</var></td>
2250    <td> valid values are 0 through 9. 0-4 are the corresponding PNG filters,
2251   5 means adaptive filtering except for images with a colormap, 6 means
2252   adaptive filtering for all images, 7 means MNG "loco" compression, 8 means
2253   Z_RLE strategy with adaptive filtering, and 9 means Z_RLE strategy with no
2254   filtering.</td>
2255  </tr>
2256
2257  <tr>
2258    <td>png:compression-level=<var>value</var></td>
2259    <td> valid values are 0 through 9, with 0 providing the least but fastest
2260       compression and 9 usually providing the best and always the slowest.</td>
2261  </tr>
2262
2263  <tr>
2264    <td>png:compression-strategy=<var>value</var></td>
2265    <td> valid values are 0 through 4, meaning default, filtered, huffman_only,
2266   rle, and fixed ZLIB compression strategy. If you are using an old zlib
2267   that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2),
2268   values 3 and 4, respectively, will use the zlib default strategy
2269   instead.</td>
2270  </tr>
2271
2272  <tr>
2273    <td>png:format=<var>value</var></td>
2274    <td> valid values are <var>png8</var>, <var>png24</var>,
2275   <var>png32</var>, <var>png48</var>,
2276   <var>png64</var>, and <var>png00</var>.
2277   This property can be useful for specifying
2278   the specific PNG format to be used, when the usual method of prepending the
2279   format name to the output filename is inconvenient, such as when writing
2280   a PNG-encoded ICO file or when using <a href="mogrify.html">mogrify</a>.
2281   Value = <var>png8</var> reduces the number of colors to 256,
2282   only one of which may be fully transparent, if necessary.  The other
2283   values do not force any reduction of quality; it is an error to request
2284   a format that cannot represent the image data without loss (except that
2285   it is allowed to reduce the bit-depth from 16 to 8 for all formats).
2286   Value = <var>png24</var> and <var>png48</var>
2287   allow transparency, only if a single color is fully transparent and that
2288   color does not also appear in an opaque pixel; such transparency is
2289   written in a PNG <code>tRNS</code> chunk.
2290   Value = <var>png00</var> causes the image to inherit its
2291   color-type and bit-depth from the input image, if the input was also
2292   a PNG.</td>
2293  </tr>
2294
2295  <tr>
2296    <td>png:exclude-chunk=<var>value</var></td>
2297
2298  <tr>
2299    <td>png:include-chunk=<var>value</var></td>
2300     <td>ancillary chunks to be excluded from or included in PNG output.
2301
2302    <p>The <var>value</var> can be the name of a PNG chunk-type such
2303    as <var>bKGD</var>, a comma-separated list of chunk-names
2304    (which can include the word <var>date</var>, the word
2305    <var>all</var>, or the word <var>none</var>).
2306    Although PNG chunk-names are case-dependent, you can use all lowercase
2307    names if you prefer.</p>
2308
2309    <p>The "include-chunk" and "exclude-chunk" lists only affect the behavior
2310    of the PNG encoder and have no effect on the PNG decoder.</p>
2311
2312    <p>As a special case, if the <code>sRGB</code> chunk is excluded and
2313    the <code>gAMA</code> chunk is included, the <code>gAMA</code> chunk will
2314    only be written if gamma is not 1/2.2, since most decoders assume
2315    sRGB and gamma=1/2.2 when no colorspace information is included in
2316    the PNG file.  Because the list is processed from left to right, you
2317    can achieve this with a single define:</p>
2318
2319<pre class="highlight"><code>-define png:include-chunk=none,gAMA
2320</code></pre>
2321
2322    <p>As a special case, if the <code>sRGB</code> chunk is not excluded and
2323    the PNG encoder recognizes that the image contains the sRGB ICC profile,
2324    the PNG encoder will write the <code>sRGB</code> chunk instead of the
2325    entire ICC profile.  To force the PNG encoder to write the sRGB
2326    profile as an <code>iCCP</code> chunk in the output PNG instead of the
2327    <code>sRGB</code> chunk, exclude the <code>sRGB</code> chunk.</p>
2328
2329    <p>The critical PNG chunks <code>IHDR</code>, <code>PLTE</code>,
2330    <code>IDAT</code>, and <code>IEND</code> cannot be excluded.  Any such
2331    entries appearing in the list will be ignored.</p>
2332
2333    <p>If the ancillary PNG <code>tRNS</code> chunk is excluded and the
2334    image has transparency, the PNG colortype is forced to be 4 or 6
2335    (GRAY_ALPHA or RGBA).  If the image is not transparent, then the
2336    <code>tRNS</code> chunk isn't written anyhow, and there is no effect
2337    on the PNG colortype of the output image.</p>
2338
2339    <p>The <a href="command-line-options.html#strip">-strip</a> option does the equivalent of the
2340    following for PNG output:</p>
2341
2342<pre class="highlight"><code>-define png:exclude-chunk=EXIF,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date
2343</code></pre>
2344
2345    <p>The default behavior is to include all known PNG ancillary chunks
2346    plus ImageMagick's private <code>vpAg</code> ("virtual page") chunk,
2347    and to exclude all PNG chunks that are unknown to ImageMagick,
2348    regardless of their PNG "copy-safe" status as described in the
2349    PNG specification.</p>
2350
2351    <p>Any chunk names that are not known to ImageMagick are ignored
2352    if they appear in either the "include-chunk" or "exclude-chunk" list.
2353    The ancillary chunks currently known to ImageMagick are
2354    <code>bKGD</code>, <code>cHRM</code>, <code>gAMA</code>, <code>iCCP</code>,
2355    <code>oFFs</code>, <code>pHYs</code>, <code>sRGB</code>, <code>tEXt</code>,
2356    <code>tRNS</code>, <code>vpAg</code>, and <code>zTXt</code>.</p>
2357
2358    <p>You can also put <code>date</code> in the list to include or exclude
2359    the "Date:create" and "Date:modify" text chunks that ImageMagick normally
2360    inserts in the output PNG.</p></td>
2361  </tr>
2362
2363  <tr>
2364    <td>png:ignore-crc[=<var>true</var>]</td>
2365     <td>When you know your image has no CRC or ADLER32 errors, this can speed up
2366     decoding. It is also helpful in debugging bug reports from "fuzzers".</td>
2367  </tr>
2368
2369  <tr>
2370    <td>png:preserve-colormap[=<var>true</var>]</td>
2371     <td>Use the existing image->colormap. Normally the PNG encoder will
2372    try to optimize the palette, eliminating unused entries and putting
2373    the transparent colors first.  If this flag is set, that behavior
2374    is suppressed.</td>
2375  </tr>
2376
2377  <tr>
2378    <td>png:preserve-iCCP[=<var>true</var>]</td>
2379     <td>By default, the PNG decoder and encoder examine any ICC profile
2380    that is present, either from an <code>iCCP</code> chunk in the PNG
2381    input or supplied via an option, and if the profile is recognized
2382    to be the sRGB profile, converts it to the <code>sRGB</code> chunk.
2383    You can use <code>-define png:preserve-iCCP</code> to prevent
2384    this from happening; in such cases the <code>iCCP</code> chunk
2385    will be read or written and no <code>sRGB</code> chunk will be
2386    written.  There are some ICC profiles that claim to be sRGB but
2387    have various errors that cause them to be rejected by libpng16; such
2388    profiles are recognized anyhow and converted to the <code>sRGB</code>
2389    chunk, but are rejected if the <code>-define png:preserve-iCCP</code>
2390    is present. Note that not all "sRGB" ICC profiles are recognized
2391    yet; we will add them to the list as we encounter them.</td>
2392  </tr>
2393
2394  <tr>
2395    <td>png:swap-bytes[=<var>true</var>]</td>
2396     <td>The PNG specification requires that any multi-byte integers be stored in
2397    network byte order (MSB-LSB endian).  This option allows you to
2398    fix any invalid PNG files that have 16-bit samples stored incorrectly
2399    in little-endian order (LSB-MSB).  The "-define png:swap-bytes" option
2400    must appear before the input filename on the commandline.  The swapping
2401    is done during the libpng decoding operation.</td>
2402  </tr>
2403
2404  <tr>
2405    <td>profile:skip=<var>name1,name2,...</var></td>
2406     <td>Skip the named profile[s] when reading the image. Use skip="*" to
2407    skip all named profiles in the image. Many named profiles exist,
2408    including ICC, EXIF, APP1, IPTC, XMP, and others.</td>
2409  </tr>
2410
2411  <tr>
2412    <td>ps:imagemask</td>
2413     <td>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will
2414    create Postscript files that render bilevel images with the Postscript
2415    imagemask operator instead of the image operator.</td>
2416  </tr>
2417
2418  <tr>
2419    <td>psd:additional-info=all|selective</td>
2420     <td>This option should only be used when converting from a PSD file to
2421     another PSD file. This should be placed after the image is read. The two
2422     options are 'all' and 'selective'. The 'selective' option will preserve
2423     all additional information that is not related to the geometry of the
2424     image. The 'all' option should only be used when the geometry of the
2425     image has not been changed. This option is helpful when transferring
2426     non-simple layers, such as adjustment layers from the input PSD file to
2427     the output PSD file. If this option is not used, the additional
2428     information will not be preserved. This define is available as of
2429     Imagemagick version 6.9.5-8.
2430</td>
2431  </tr>
2432
2433  <tr>
2434    <td>psd:alpha-unblend=off</td>
2435     <td>Disables new automatic un-blending of transparency with the base image
2436     for the flattened layer 0 before adding the alpha channel to the output
2437     image. This define must be placed before the input psd image. (Available
2438     as of IM 6.9.2.5). The automatic un-blending is new to IM 6.9.2.5 and
2439     prevents the transparency from being applied twice in the output
2440     image. This option should be set before reading the image.</td>
2441  </tr>
2442
2443  <tr>
2444    <td>psd:preserve-opacity-mask=true</td>
2445     <td>This option should only be used when converting from a PSD file to
2446     another PSD file. It will preserve the opacity mask of a layer and add it
2447     back to the layer when the image is saved. Setting this to 'true' will
2448     enable this feature. This define is available as of Imagemagick version
2449     6.9.5-10.
2450</td>
2451  </tr>
2452
2453  <tr>
2454    <td>preserve-timestamp=<var>{True, False}</var></td>
2455     <td>Preserve file timestamp (<code>mogrify</code> only).</td>
2456  </tr>
2457
2458  <tr>
2459    <td>q-table=<var>quantization-table.xml</var></td>
2460     <td>Custom JPEG quantization tables.</td>
2461  </tr>
2462
2463  <tr>
2464    <td>quantum:format=<var>type</var></td>
2465     <td>Set the type to <code>floating-point</code> to specify a floating-point
2466    format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode
2467    to preserve negative values. If <a href="command-line-options.html#depth">-depth</a> 16 is
2468    included, the result is a single precision floating point format.
2469    If <a href="command-line-options.html#depth">-depth</a> 32 is included, the result is
2470    double precision floating point format.</td>
2471  </tr>
2472
2473  <tr>
2474    <td>quantum:polarity=<var>photometric-interpretation</var></td>
2475     <td>Set the photometric-interpretation of an image (typically for TIFF
2476     image file format) to either <code>min-is-black</code> (default) or
2477    <code>min-is-white</code>.</td>
2478  </tr>
2479
2480  <tr>
2481    <td>sample:offset=<var>geometry</var></td>
2482     <td>Location of the sampling point within the sub-region being sampled,
2483    expressed as percentages (see <a href="command-line-options.html#sample" >-sample</a>).</td>
2484  </tr>
2485
2486  <tr>
2487    <td>morphology:showKernel=<var>1</var></td>
2488     <td>Outputs (to 'standard error') all the information about a generated <a
2489    href="command-line-options.html#morphology" >-morphology</a> kernel.</td>
2490  </tr>
2491
2492  <tr>
2493    <td>stream:buffer-size=<var>value</var></td>
2494   <td>Set the stream buffer size.  Select 0 for unbuffered I/O.</td>
2495  </tr>
2496
2497  <tr>
2498    <td>tiff:alpha=<var>associated|unassociated|unspecified</var></td>
2499    <td>Specify the alpha extra samples as associated, unassociated or
2500    unspecified.</td>
2501  </tr>
2502
2503  <tr>
2504    <td>tiff:endian=<var>msb|lsb</var></td>
2505    <td> </td>
2506  </tr>
2507
2508  <tr>
2509    <td>tiff:exif-properties=<var>true</var></td>
2510    <td>Enables reading the EXIF properties.</td>
2511  </tr>
2512
2513  <tr>
2514    <td>tiff:fill-order=<var>msb|lsb</var></td>
2515    <td> </td>
2516  </tr>
2517
2518  <tr>
2519    <td>tiff:ignore-layers=<var>true</var></td>
2520    <td>Ignores the photoshop layers.</td>
2521  </tr>
2522
2523  <tr>
2524    <td>tiff:ignore-tags=<var>comma-separate-list-of-tag-IDs</var></td>
2525    <td>Allows one or more tag ID values to be ignored.</td>
2526  </tr>
2527
2528  <tr>
2529    <td>tiff:predictor=<var>[1, 2 or 3]</var></td>
2530    <td>A mathematical operator that is applied to the image data before an encoding scheme is applied. The general idea is that subsequent pixels of an image resemble each other. Thus, substracting the information from a pixel that is already contained in previous one is likely to reduce its information density considerably and aid subsequent compression. 1 = No prediction scheme used before coding. 2 = Horizontal differencing. 3 = Floating point horizontal differencing.</td>
2531  </tr>
2532
2533  <tr>
2534    <td>tiff:rows-per-strip=<var>value</var></td>
2535    <td>Sets the number of rows per strip.</td>
2536  </tr>
2537
2538  <tr>
2539    <td>tiff:tile-geometry=<var>WxH</var></td>
2540    <td>Sets the tile size for pyramid tiffs. Requires the suffix
2541        PTIF: before the outputname.</td>
2542  </tr>
2543
2544  <tr>
2545    <td>type:features=<var>string</var></td>
2546    <td> </td>
2547  </tr>
2548
2549  <tr>
2550    <td>type:hinting=<var>off</var></td>
2551    <td> </td>
2552  </tr>
2553
2554  <tr>
2555    <td>txt:compliance=<var>css</var></td>
2556    <td>The first argument of a hsl() color is integer, not percentage.</td>
2557  </tr>
2558
2559  <tr>
2560    <td>x:screen=<var>true</var></td>
2561    <td>Obtains the image from the root window.</td>
2562  </tr>
2563
2564  <tr>
2565    <td>x:silent=<var>true</var></td>
2566    <td>Turns off the beep when importing an image.</td>
2567  </tr>
2568</table>
2569
2570<p>For example, to create a postscript file that will render only the black
2571pixels of a bilevel image, use:</p>
2572
2573<pre class="highlight"><code>convert bilevel.tif -define ps:imagemask eps3:stencil.ps
2574</code></pre>
2575
2576<p>Set attributes of the image registry by prefixing the value with
2577<code>registry:</code>.  For example, to set a temporary path to put work files,
2578use:</p>
2579
2580<pre class="highlight"><code>-define registry:temporary-path=/data/tmp
2581</code></pre>
2582
2583<div style="margin: auto;">
2584  <h3><a class="anchor" id="delay"></a>-delay <var>ticks</var> <br />-delay <var>ticks</var>x<var>ticks-per-second</var> {<var>&lt;</var>} {<var>&gt;</var>}</h3>
2585</div>
2586
2587<p class="magick-description">display the next image after pausing.</p>
2588
2589<p>This option is useful for regulating the animation of image sequences
2590<var>ticks/ticks-per-second</var> seconds must expire before the display of the
2591next image. The default is no delay between each showing of the image
2592sequence.  The default ticks-per-second is 100.</p>
2593
2594<p>Use <code>&gt;</code> to change the image delay <var>only</var> if its current
2595value exceeds the given delay. <code>&lt;</code> changes the image delay
2596<var>only</var> if current value is less than the given delay.  For example, if
2597you specify <code>30&gt;</code> and the image delay is 20, the image delay does
2598not change. However, if the image delay is 40 or 50, the delay it is changed
2599to 30. Enclose the given delay in quotation marks to prevent the
2600<code>&lt;</code> or <code>&gt;</code> from being interpreted by your shell as
2601a file redirection.</p>
2602
2603
2604<div style="margin: auto;">
2605  <h3><a class="anchor" id="delete"></a>-delete <var>indexes</var></h3>
2606</div>
2607
2608<p class="magick-description">delete the images specified by index, from the image sequence.</p>
2609
2610<p>Specify the image by its index in the sequence.  The first image is index
26110.  Negative indexes are relative to the end of the sequence, for example, -1
2612represents the last image of the sequence.  Specify a range of images with
2613a dash (e.g. 0-4).  Separate indexes with a comma (e.g. 0,2).  Use
2614<code>+delete</code> to delete the last image in the current image sequence. Use <code>-delete 0--1</code> to delete the entire image sequence.</p>
2615
2616
2617<div style="margin: auto;">
2618  <h3><a class="anchor" id="density"></a>-density <var>width</var><br />-density <var>width</var>x<var>height</var></h3>
2619</div>
2620
2621<p class="magick-description">Set the horizontal and vertical resolution of an image for rendering to devices.</p>
2622
2623<p>This option specifies the image resolution to store while encoding a raster
2624image or the canvas resolution while rendering (reading) vector formats such
2625as Postscript, PDF, WMF, and SVG into a raster image. Image resolution
2626provides the unit of measure to apply when rendering to an output device or
2627raster image. The default unit of measure is in dots per inch (DPI). The <a
2628href="command-line-options.html#units">-units</a> option may be used to select dots per centimeter
2629instead.</p>
2630
2631<p>The default resolution is 72 dots per inch, which is equivalent to one
2632point per pixel (Macintosh and Postscript standard). Computer screens are
2633normally 72 or 96 dots per inch, while printers typically support 150, 300,
2634600, or 1200 dots per inch. To determine the resolution of your display, use
2635a ruler to measure the width of your screen in inches, and divide by the
2636number of horizontal pixels (1024 on a 1024x768 display).</p>
2637
2638<p>If the file format supports it, this option may be used to update the
2639stored image resolution. Note that Photoshop stores and obtains image
2640resolution from a proprietary embedded profile. If this profile is not
2641stripped from the image, then Photoshop will continue to treat the image using
2642its former resolution, ignoring the image resolution specified in the standard
2643file header.</p>
2644
2645<p>The <a href="command-line-options.html#density">-density</a> option sets an <var>attribute</var> and
2646does not alter the underlying raster image. It may be used to adjust the
2647rendered size for desktop publishing purposes by adjusting the scale applied
2648to the pixels. To resize the image so that it is the same size at a different
2649resolution, use the <a href="command-line-options.html#resample">-resample</a> option.</p>
2650
2651<div style="margin: auto;">
2652  <h3><a class="anchor" id="depth"></a>-depth <var>value</var></h3>
2653</div>
2654
2655<p class="magick-description">depth of the image.</p>
2656
2657<p>This the number of bits in a color sample within a pixel.  Use this option
2658to specify the depth of raw images whose depth is unknown such as GRAY, RGB,
2659or CMYK, or to change the depth of any image after it has been read.</p>
2660
2661<p>Use <a href="command-line-options.html#depth">+depth</a> to return depth to its default value.</p>
2662
2663<div style="margin: auto;">
2664  <h3><a class="anchor" id="descend"></a>-descend</h3>
2665</div>
2666
2667<p class="magick-description">obtain image by descending window hierarchy.</p>
2668
2669<div style="margin: auto;">
2670  <h3><a class="anchor" id="deskew"></a>-deskew <var>threshold{%}</var></h3>
2671</div>
2672
2673<p class="magick-description">straighten an image.  A threshold of 40% works for most images.</p>
2674
2675<p>Use <a href="command-line-options.html#set">-set</a> <code>option:deskew:auto-crop
2676<var>true | false</var></code> to auto crop the image.</p>
2677
2678<div style="margin: auto;">
2679  <h3><a class="anchor" id="despeckle"></a>-despeckle</h3>
2680</div>
2681
2682<p class="magick-description">reduce the speckles within an image.</p>
2683
2684<div style="margin: auto;">
2685  <h3><a class="anchor" id="direction"></a>-direction <var>type</var></h3>
2686</div>
2687
2688<p class="magick-description">render text right-to-left or left-to-right.  Requires the <a href="https://github.com/HOST-Oman/libraqm">RAQM</a> delegate library and <a href="https://en.wikipedia.org/wiki/Complex_text_layout">complex text layout</a>.</p>
2689
2690<div style="margin: auto;">
2691  <h3><a class="anchor" id="displace"></a>-displace <var>horizontal-scale</var>{%}{!}<br />-displace <var>horizontal-scale</var>x<var>vertical-scale</var>{%}{!}</h3>
2692</div>
2693
2694<p class="magick-description">shift image pixels as defined by a displacement map.</p>
2695
2696<p>With this option, the 'overlay' image, and optionally the 'mask' image,
2697is used as a displacement map, which is used to displace the lookup of
2698what part of the 'background' image is seen at each point of the overlaid
2699area.  Much like the displacement map is a 'lens' that redirects light shining
2700through it so as to present a distorted view the original 'background' image
2701behind it. </p>
2702
2703<p>Any perfect grey areas of the displacement map produce a zero
2704displacement of the image. Black areas produce the given maximum negative
2705displacement of the lookup point, while white produce a maximum positive
2706displacement of the lookup. </p>
2707
2708<p>Note that it is the lookup of the 'background' that is displaced, not a
2709displacement of the image itself. As such an area of the displacement map
2710containing 'white' will have the lookup point 'shifted' by a positive amount,
2711and thus generating a copy of the destination image to the right/downward from
2712the correct position.  That is the image will look like it may have been
2713'shifted' in a negative left/upward direction.  Understanding this is a very
2714important in understanding how displacement maps work.  </p>
2715
2716<p>The given arguments define the maximum amount of displacement in pixels
2717that a particular map can produce. If the displacement scale is large enough
2718it is also possible to lookup parts of the 'background' image that lie well
2719outside the bounds of the displacement map itself.  That is you could very
2720easily copy a section of the original image from outside the overlay area
2721into the overlay area. </p>
2722
2723<p>The '%' flag makes the displacement scale relative to the size of the
2724overlay image (100% = half width/height of image). Using '!' switches
2725percentage arguments to refer to the destination image size instead.
2726these flags were added as of IM v6.5.3-5.</p>
2727
2728<p>Normally a single grayscale displacement map is provided, which with the
2729given scaling values will determine a single direction (vector) in which
2730displacements can occur (positively or negatively).  However, if you also
2731specify a third image which is normally used as a <var>mask</var>,
2732the <var>composite image</var> is used for horizontal X
2733displacement, while the <var>mask image</var> is used for vertical Y
2734displacement.  This allows you to define completely different displacement
2735values for the X and Y directions, and allowing you to lookup any point within
2736the  <var>scale</var> bounds.  In other words each pixel can lookup
2737any other nearby pixel, producing complex 2 dimensional displacements, rather
2738than a simple 1 dimensional vector displacements. </p>
2739
2740<p>Alternatively rather than supplying two separate images, as of IM v6.4.4-0,
2741you can use the 'red' channel of the overlay image to specify the horizontal
2742or X displacement, and the 'green' channel for the vertical or Y displacement.
2743</p>
2744
2745<p>As of IM v6.5.3-5 any alpha channel in the overlay image is used as a
2746mask the transparency of the destination image. However areas outside the
2747overlaid areas will not be affected. </p>
2748
2749
2750<div style="margin: auto;">
2751  <h3><a class="anchor" id="display"></a>-display <var>host:display[.screen]</var></h3>
2752</div>
2753
2754<p class="magick-description">Specifies the X server to contact.</p>
2755
2756<p>This option is used with convert for obtaining image or font from this
2757X server. See <var>X(1)</var>.</p>
2758
2759<div style="margin: auto;">
2760  <h3><a class="anchor" id="dispose"></a>-dispose <var>method</var></h3>
2761</div>
2762
2763<p class="magick-description">define the GIF disposal image setting for images that are being created or read in. </p>
2764
2765<p>The layer disposal method defines the way each the displayed image is to be
2766modified after the current 'frame' of an animation has finished being
2767displayed (after its 'delay' period), but before the next frame on an
2768animation is to be overlaid onto the display. </p>
2769
2770<p>Here are the valid methods:</p>
2771
2772<dl class="row">
2773<dt class="col-md-4">Undefined</dt><dd class="col-md-8">0:  No disposal specified (equivalent to '<code>none</code>').</dd>
2774<dt class="col-md-4">None</dt><dd class="col-md-8">1:  Do not dispose, just overlay next frame image.</dd>
2775<dt class="col-md-4">Background</dt><dd class="col-md-8">2:  Clear the frame area with the background color.</dd>
2776<dt class="col-md-4">Previous</dt><dd class="col-md-8">3:  Clear to the image prior to this frames overlay.</dd>
2777</dl>
2778
2779<p>You can also use the numbers given above, which is what the GIF format
2780uses internally to represent the above settings. </p>
2781
2782<p>To print a complete list of dispose methods, use <a href="command-line-options.html#list">-list dispose</a>.</p>
2783
2784<p>Use <a href="command-line-options.html#dispose" >+dispose</a>, turn off the setting and prevent
2785resetting the layer disposal methods of images being read in. </p>
2786
2787<p>Use <a href="command-line-options.html#set">-set</a> '<code>dispose</code>' method to set the image
2788disposal method for images already in memory.</p>
2789
2790<div style="margin: auto;">
2791  <h3><a class="anchor" id="dissimilarity-threshold"></a>-dissimilarity-threshold <var>value</var></h3>
2792</div>
2793
2794<p class="magick-description">maximum RMSE for subimage match (default 0.2).</p>
2795
2796
2797<div style="margin: auto;">
2798  <h3><a class="anchor" id="dissolve"></a>-dissolve <var>src_percent</var>[x<var>dst_percent</var>]</h3>
2799</div>
2800
2801<p class="magick-description">dissolve an image into another by the given percent.</p>
2802
2803<p>The opacity of the composite image is multiplied by the given percent, then
2804it is composited 'over' the main image.  If <var>src_percent</var>
2805is greater than 100, start dissolving the main image so it becomes
2806transparent at a value of '<code>200</code>'.  If both percentages
2807are given, each image are dissolved to the percentages given. </p>
2808
2809<p>Note that dissolve percentages do not add, two opaque images dissolved
2810'50,50', produce a 75% transparency. For a 50% + 50% blending of the two
2811images, you would need to use dissolve values of '50,100'.  </p>
2812
2813<div style="margin: auto;">
2814  <h3><a class="anchor" id="distort"></a>-distort <var>method arguments</var></h3>
2815</div>
2816
2817<p class="magick-description">distort an image, using the given <var>method</var> and its required <var>arguments</var>.</p>
2818
2819<p>The <var>arguments</var> is a single string containing a list
2820of floating point numbers separated by commas or spaces.  The number of
2821and meaning of the floating point values depends on the distortion <var>method</var> being used. </p>
2822
2823<p>Choose from these distortion types:</p>
2824
2825<table class="table table-sm table-striped">
2826  <tr>
2827    <th style="width: 8%">Method</th>
2828    <th>Description</th>
2829  </tr>
2830
2831  <tr>
2832    <td>ScaleRotateTranslate <br/> SRT</td>
2833    <td>
2834       Distort image by first scaling and rotating about a given 'center',
2835       before translating that 'center' to the new location, in that order. It
2836       is an alternative method of specifying a 'Affine' type of
2837       distortion, but without shearing effects.  It also provides a good way
2838       of rotating and displacing a smaller image for tiling onto a larger
2839       background (IE 2-dimensional animations). <br/>
2840
2841       The number of arguments determine the specific meaning of each
2842       argument for the scales, rotation, and translation operations. <br/>
2843
2844       <dl class="row">
2845       <dt class="col-md-4">2:</dt><dd class="col-md-8"><var>Scale   Angle</var></dd>
2846       <dt class="col-md-4">3:</dt><dd class="col-md-8"><var>X,Y     Angle</var></dd>
2847       <dt class="col-md-4">4:</dt><dd class="col-md-8"><var>X,Y   Scale   Angle</var></dd>
2848       <dt class="col-md-4">5:</dt> <dd class="col-md-8"><var>X,Y   ScaleX,ScaleY   Angle</var></dd>
2849       <dt class="col-md-4">6:</dt> <dd class="col-md-8"><var>X,Y   Scale   Angle   NewX,NewY</var></dd>
2850       <dt class="col-md-4">7:</dt> <dd class="col-md-8"><var>X,Y   ScaleX,ScaleY   Angle NewX,NewY</var></dd>
2851       </dl>
2852
2853       This is actually an alternative way of specifying a 2 dimensional linear
2854       'Affine' or 'AffineProjection' distortion.  </td> </tr>
2855
2856  <tr>
2857    <td>Affine</td>
2858    <td>
2859       Distort the image linearly by moving a list of at least 3 or more sets
2860       of control points (as defined below).  Ideally 3 sets or 12 floating
2861       point values are given allowing the image to be linearly scaled,
2862       rotated, sheared, and translated, according to those three points. See
2863       also the related 'AffineProjection' and 'SRT'
2864       distortions. <br/>
2865
2866       More than 3 sets given control point pairs (12 numbers) is least
2867       squares fitted to best match a linear affine distortion. If only 2
2868       control point pairs (8 numbers) are given a two point image translation
2869       rotation and scaling is performed, without any possible  shearing,
2870       flipping or changes in aspect ratio to the resulting image. If only one
2871       control point pair is provides the image is only translated, (which may
2872       be a floating point non-integer translation). <br/>
2873
2874       This distortion does not include any form of perspective distortion.
2875       </td>
2876
2877  </tr>
2878
2879  <tr>
2880    <td>AffineProjection</td>
2881    <td>
2882       Linearly distort an image using the given Affine Matrix of 6
2883       pre-calculated coefficients forming a set of Affine Equations to map
2884       the source image to the destination image.
2885
2886       <p class="text-center"><var>
2887       s<sub>x</sub>, r<sub>x</sub>,
2888       r<sub>y</sub>, s<sub>y</sub>,
2889       t<sub>x</sub>, t<sub>y</sub>
2890       </var></p>
2891
2892       See <a href="command-line-options.html#affine" >-affine</a> setting for more detail, and
2893       meanings of these coefficients. <br/>
2894
2895       The distortions 'Affine' and 'SRT' provide
2896       alternative methods of defining this distortion, with ImageMagick doing
2897       the calculations needed to generate the required coefficients. You can
2898       see the internally generated coefficients, by using a <a
2899       href="command-line-options.html#verbose" >-verbose</a> setting with those other variants.  </td>
2900
2901  </tr>
2902
2903  <tr>
2904    <td>BilinearForward<br/>
2905    BilinearReverse</td>
2906    <td>
2907       Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
2908       16 values (see below). Not that lines may not appear straight after
2909       distortion, though the distance between coordinates will remain
2910       consistent. <br/>
2911
2912       The 'BilinearForward' is used to map rectangles to any
2913       quadrilateral, while the 'BilinearReverse' form maps any
2914       quadrilateral to a rectangle, while preserving the straight line edges
2915       in each case.  <br/>
2916
2917       Note that 'BilinearForward' can generate invalid pixels
2918       which will be colored using the <a href="command-line-options.html#mattecolor" >-mattecolor</a>
2919       color setting.  Also if the quadrilateral becomes 'flipped' the image
2920       may disappear. <br/>
2921
2922       There are future plans to produce a true Bilinear distortion that will
2923       attempt to map any quadrilateral to any other quadrilateral, while
2924       preserving edges (and edge distance ratios).
2925
2926       </td>
2927  </tr>
2928
2929  <tr>
2930    <td>Perspective</td>
2931    <td>
2932       Perspective distort the images, using a list of 4 or more sets of
2933       control points (as defined below).  More that 4 sets (16 numbers) of
2934       control points provide least squares fitting for more accurate
2935       distortions (for the purposes of image registration and panorama
2936       effects).  Less than 4 sets will fall back to a 'Affine'
2937       linear distortion.  <br/>
2938
2939       Perspective Distorted images ensures that straight lines remain
2940       straight, but the scale of the distorted image will vary. The horizon
2941       is anti-aliased, and the 'sky' color may be set using the
2942       <a href="command-line-options.html#mattecolor" >-mattecolor</a> setting. </td>
2943  </tr>
2944
2945  <tr>
2946    <td>PerspectiveProjection  </td>
2947    <td>
2948       Do a 'Perspective' distortion biased on a set of 8
2949       pre-calculated coefficients. You can get these coefficients by looking
2950       at the <a href="command-line-options.html#verbose" >-verbose</a> output of a
2951       'Perspective' distortion, or by calculating them yourself.
2952       If the last two perspective scaling coefficients are zero, the
2953       remaining 6 represents a transposed 'Affine Matrix'. </td>
2954  </tr>
2955
2956  <tr>
2957    <td>Polynomial</td>
2958    <td>
2959       Do an Nth order 2D 'Polynomial' distortion using a set of corresponding
2960       control points. The order of the polynomial dictates the minimum number of
2961       control points needed. Order 1 is the same as -distort Affine. Order 1.5 is the
2962       same as -distort BilinearReverse. Typical use is for a 2nd order distortion.
2963       There is no +distort polynomial.</td>
2964  </tr>
2965
2966  <tr>
2967    <td>Arc</td>
2968    <td>
2969       Arc the image (variation of polar mapping) over the angle given around
2970       a circle.
2971
2972       <dl class="row">
2973       <dt class="col-md-4">arc_angle</dt>
2974           <dd class="col-md-8">The angle over which to arc the image side-to-side</dd>
2975       <dt class="col-md-4">rotate_angle</dt>
2976           <dd class="col-md-8">Angle to rotate resulting image from vertical center</dd>
2977       <dt class="col-md-4">top_radius</dt>
2978           <dd class="col-md-8">Set top edge of source image at this radius</dd>
2979       <dt class="col-md-4">bottom_radius </dt>
2980           <dd class="col-md-8">Set bottom edge to this radius (radial scaling)</dd>
2981       </dl>
2982
2983       The resulting image is always resized to best fit the resulting image,
2984       (as if using <a href="command-line-options.html#distort" >+distort</a>) while attempting to
2985       preserve scale and aspect ratio of the original image as much as
2986       possible with the arguments given by the user. All four arguments will
2987       be needed to change the overall aspect ratio of an 'Arc'ed image. <br/>
2988
2989       This a variation of a polar distortion designed to try to preserve the
2990       aspect ratio of the image rather than direct Cartesian to Polar
2991       conversion. </td>
2992  </tr>
2993
2994  <tr>
2995    <td>Polar</td>
2996    <td>
2997       Like 'Arc' but do a complete Cartesian to Polar mapping of
2998       the image. that is the height of the input image is mapped to the
2999       radius limits, while the width is wrapped around between the
3000       angle limits. <br/>
3001
3002       Arguments: <var>Rmax,Rmin CenterX,CenterY, start,end_angle</var> <br/>
3003
3004       All arguments are optional. With <var>Rmin</var> defaulting to zero, the
3005       center to the center of the image, and the angles going from -180 (top)
3006       to +180 (top).  If <var>Rmax</var> is given the special value of
3007       '0', the the distance from the center to the nearest edge
3008       is used for the radius of the output image, which will ensure the whole
3009       image is visible (though scaled smaller).  However a special value of
3010       '-1' will use the distance from the center to the furthest
3011       corner,  This may 'clip' the corners from the input rectangular image,
3012       but will generate the exact reverse of a 'DePolar' with
3013       the same arguments. <br/>
3014
3015       If the plus form of distort (<a href="command-line-options.html#distort" >+distort</a>) is used
3016       output image center will default to 0,0 of the virtual
3017       canvas, and the image size adjusted to ensure the whole input image is
3018       made visible in the output image on the virtual canvas. </td>
3019
3020  </tr>
3021
3022  <tr>
3023    <td>DePolar</td>
3024    <td>
3025       Uses the same arguments and meanings as a 'Polar' distortion
3026       but generates the reverse Polar to Cartesian distortion. <br/>
3027
3028       The special <var>Rmax</var> setting of '0' may however clip
3029       the corners of the input image.  However using the special
3030       <var>Rmax</var> setting of '-1' (maximum center to corner
3031       distance) will ensure the whole distorted image is preserved in the
3032       generated result, so that the same argument to 'Polar' will
3033       reverse the distortion re-producing the original.
3034
3035       Note that as this distortion requires the area resampling of a circular
3036       arc, which can not be handled by the builtin EWA resampling function.
3037       As such the normal EWA filters are turned off. It is recommended some
3038       form of 'super-sampling' image processing technique be used to produce
3039       a high quality result. </td>
3040
3041  </tr>
3042
3043  <tr>
3044    <td>Barrel</td>
3045    <td>
3046       Given the four coefficients (A,B,C,D) as defined by <a
3047       href="http://wiki.panotools.org/Lens_correction_model" >Helmut
3048       Dersch</a>, perform a barrel or pin-cushion distortion appropriate to
3049       correct radial lens distortions.  That is in photographs, make straight
3050       lines straight again. <br/>
3051
3052       <p class="text-center">Arguments: <var>A   B   C</var>   [ <var>D</var>   [
3053       <var>X</var> , <var>Y</var> ] ] <br/>
3054       or <var>A<sub>x</sub> B<sub>x</sub> C<sub>x</sub> D<sub>x</sub>
3055       A<sub>y</sub> B<sub>y</sub> C<sub>y</sub> D<sub>y</sub></var>
3056       [ <var>X</var> , <var>Y</var> ] </p>
3057       So that it forms the function
3058       <p class="text-center">Rsrc = r * ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
3059                               <var>C</var>*r + <var>D</var> )</p>
3060
3061       Where <var>X</var>,<var>Y</var> is the optional center of the distortion
3062       (defaulting to the center of the image). <br/>
3063       The second form is typically used to distort images, rather than
3064       correct lens distortions. <br/>
3065       </td>
3066
3067  </tr>
3068
3069  <tr>
3070    <td>BarrelInverse</td>
3071    <td>
3072       This is very similar to 'Barrel' with the same set of
3073       arguments, and argument handling.  However it uses the inverse
3074       of the radial polynomial,
3075       so that it forms the function
3076       <p class="text-center">Rsrc = r / ( <var>A</var>*r<sup>3</sup> + <var>B</var>*r<sup>2</sup> +
3077                               <var>C</var>*r + <var>D</var> )</p>
3078       Note that this is not the reverse of the 'Barrel'
3079       distortion, just a different barrel-like radial distortion method.
3080
3081       </td>
3082  </tr>
3083
3084  <tr>
3085    <td>Shepards</td>
3086    <td>
3087       Distort the given list control points (any number) using an Inverse
3088       Squared Distance Interpolation Method (<a
3089       href="http://en.wikipedia.org/wiki/Shepard%27s_method" >Shepards
3090       Method</a>). The control points in effect do 'localized' displacement
3091       of the image around the given control point (preserving the look and
3092       the rotation of the area near the control points.  For best results
3093       extra control points should be added to 'lock' the positions of the
3094       corners, edges and other unchanging parts of the image, to prevent
3095       their movement. <br/>
3096
3097       The distortion has been likened to 'taffy pulling' using nails, or
3098       pins' stuck in a block of 'jelly' which is then moved to the new
3099       position, distorting the surface of the jelly. <br/>
3100
3101       Internally it is equivalent to generating a displacement map (see <a
3102       href="command-line-options.html#displace" >-displace</a>) for source image color look-up using
3103       the <a href="command-line-options.html#sparse-color" >-sparse-color</a> method of the same name.
3104
3105       </td>
3106  </tr>
3107
3108</table>
3109
3110<p>To print a complete list of distortion methods, use <a href="command-line-options.html#list">-list
3111distort</a>.</p>
3112
3113<p>Many of the above distortion methods such as '<code>Affine</code>',
3114'<code>Perspective</code>', and '<code>Shepards</code>' use a list control points
3115defining how these points in the given image should be distorted in the
3116destination image. Each set of four floating point values represent a source
3117image coordinate, followed immediately by the destination image coordinate.
3118This produces a list of values such as...</p>
3119<p class="text-center"><var>
3120      U<sub>1</sub>,V<sub>1</sub> X<sub>1</sub>,Y<sub>1</sub>
3121      U<sub>2</sub>,V<sub>2</sub> X<sub>2</sub>,Y<sub>2</sub>
3122      U<sub>3</sub>,V<sub>3</sub> X<sub>3</sub>,Y<sub>3</sub>
3123      ...
3124      U<sub>n</sub>,V<sub>n</sub> X<sub>n</sub>,Y<sub>n</sub>
3125</var></p>
3126<p>where <var>U,V</var> on the source image is mapped to <var>X,Y</var> on the
3127destination image. </p>
3128
3129<p>For example, to warp an image using '<code>perspective</code>' distortion,
3130needs a list of at least 4 sets of coordinates, or 16 numbers.  Here is the
3131perspective distortion of the built-in "rose:" image. Note how spaces were
3132used to group the 4 sets of coordinate pairs, to make it easier to read and
3133understand.</p>
3134
3135<pre class="highlight"><code>convert rose:  -virtual-pixel black \
3136  -distort Perspective '0,0,0,0  0,45,0,45  69,0,60,10  69,45,60,35' \
3137   rose_3d_rotated.gif"
3138</code></pre>
3139
3140<p>If more that the required number of coordinate pairs are given for
3141a distortion, the distortion method is 'least squares' fitted to produce the
3142best result for all the coordinate pairs given. If less than the ideal number
3143of points are given, the distort will generally fall back to a simpler form of
3144distortion that can handles the smaller number of coordinates (usually a linear
3145'<code>Affine</code>' distortion). </p>
3146
3147<p>By using more coordinates you can make use of image registration tool to
3148find matching coordinate pairs in overlapping images, so as to improve the
3149'fit' of the distortion. Of course a bad coordinate pair can also make the
3150'fit' worse. Caution is always advised. </p>
3151
3152<p>Colors are acquired from the source image according to a cylindrical
3153resampling <a href="command-line-options.html#filter" >-filter</a>, using a special technique known as
3154EWA resampling. This produces very high quality results, especially when
3155images become smaller (minified) in the output, which is very common when
3156using '<code>perspective</code>' distortion. For example here we view
3157a infinitely tiled 'plane' all the way to the horizon. </p>
3158
3159<pre class="highlight"><code>convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
3160  -distort perspective  '0,0,5,45  89,0,45,46  0,89,0,89  89,89,89,89' \
3161   checks_tiled.jpg
3162</code></pre>
3163
3164<p>Note that a infinitely tiled perspective images involving the horizon can
3165be very slow, because of the number of pixels that are compressed to generate
3166each individual pixel close to the 'horizon'.  You can turn off EWA
3167resampling, by specifying the special <a href="command-line-options.html#filter" >-filter</a> setting of
3168'<code>point</code>' (recommended if you plan to use super-sampling instead).
3169</p>
3170
3171<p>If an image generates <i>invalid pixels</i>, such as the 'sky' in the last
3172example, <a href="command-line-options.html#distort" >-distort</a> will use the current <a
3173href="command-line-options.html#mattecolor" >-mattecolor</a> setting for these pixels. If you do not
3174what these pixels to be visible, set the color to match the rest of the
3175ground. </p>
3176
3177<p>The output image size will by default be the same as the input image.  This
3178means that if the part of the distorted image falls outside the viewed area of
3179the 'distorted space', those parts is clipped and lost.  However if you use
3180the plus form of the operator (<a href="command-line-options.html#distort" >+distort</a>) the operator
3181will attempt (if possible) to show the whole of the distorted image, while
3182retaining a correct 'virtual canvas' offset, for image layering. This offset
3183may need to be removed using <a href="command-line-options.html#repage" >+repage</a>, to remove if it
3184is unwanted. </p>
3185
3186<p>Setting <a href="command-line-options.html#verbose" >-verbose</a> setting, will cause <a
3187href="command-line-options.html#distort" >-distort</a> to attempt to output the internal coefficients,
3188and the <a href="command-line-options.html#fx" >-fx</a> equivalent to the distortion, for expert study,
3189and debugging purposes. This many not be available for all distorts. </p>
3190
3191<p>You can alternatively specify a special "<code><a href="command-line-options.html#define"
3192>-define</a> distort:viewport={geometry_string}</code>" setting which will
3193specify the size and the offset of the generated 'viewport' image of the
3194distorted image space.</p>
3195
3196<p>Setting a "<code><a href="command-line-options.html#define" >-define</a>
3197distort:scale=<var>scale_factor</var></code>" will scale the output image (viewport or
3198otherwise) by that factor without changing the viewed contents of the
3199distorted image. This can be used either for 'super-sampling' the image for
3200a higher quality result, or for panning and zooming around the image (with
3201appropriate viewport changes, or post-distort cropping and resizing). </p>
3202
3203<p>Setting "<code><a href="command-line-options.html#define" >-define</a> resample:verbose=1</code>"
3204will output the cylindrical filter lookup table created by the EWA (Elliptical
3205Weighted Average) resampling algorithm. Note this table uses a squared radius
3206lookup value. This is typically only used for debugging EWA resampling. </p>
3207
3208
3209<div style="margin: auto;">
3210  <h3><a class="anchor" id="distribute-cache"></a>-distribute-cache <var>port</var></h3>
3211</div>
3212
3213<p class="magick-description">launch a distributed pixel cache server. </p>
3214
3215<div style="margin: auto;">
3216  <h3><a class="anchor" id="dither"></a>-dither <var>method</var></h3>
3217</div>
3218
3219<p class="magick-description">Apply a Riemersma or Floyd-Steinberg error diffusion dither to
3220images when general color reduction is applied via an option, or automagically
3221when saving to specific formats. This enabled by default.</p>
3222
3223<p>Dithering places two or more colors in neighboring pixels so that to the
3224eye a closer approximation of the images original color is reproduced. This
3225reduces the number of colors needed to reproduce the image but at the cost of
3226a lower level pattern of colors. Error diffusion dithers can use any set of
3227colors (generated or user defined) to an image.  </p>
3228
3229<p>Dithering is turned on by default, to turn it off use the plus form of the
3230setting, <a href="command-line-options.html#dither">+dither</a>. This will also also render PostScript
3231without text or graphic aliasing. Disabling dithering often (but not always)
3232leads to faster process, a smaller number of colors, but more cartoon like
3233image coloring.  Generally resulting in 'color banding' effects in areas with
3234color gradients. </p>
3235
3236<p>The color reduction operators <a href="command-line-options.html#colors">-colors</a>, <a
3237href="command-line-options.html#monochrome">-monochrome</a>, <a href="command-line-options.html#remap ">-remap</a>, and <a
3238href="command-line-options.html#posterize">-posterize</a>, apply dithering to images using the reduced
3239color set they created. These operators are also used as part of automatic
3240color reduction when saving images to formats with limited color support, such
3241as <code>GIF:</code>, <code>XBM:</code>, and others, so dithering may also be used
3242in these cases. </p>
3243
3244<p>Alternatively you can use <a href="command-line-options.html#random-threshold">-random-threshold</a>
3245to generate purely random dither. Or use <a
3246href="command-line-options.html#ordered-dither">-ordered-dither</a> to apply threshold mapped dither
3247patterns, using uniform color maps, rather than specific color maps. </p>
3248<p>Use "<code><a href="command-line-options.html#define" >-define</a> dither:diffusion-amount=35%</code>, for example, to control the amount of Floyd-Steinberg dither.</p>
3249
3250
3251<div style="margin: auto;">
3252  <h3><a class="anchor" id="draw"></a>-draw <var>string</var></h3>
3253</div>
3254
3255<p class="magick-description">Annotate an image with one or more graphic primitives.</p>
3256
3257<p>Use this option to annotate or decorate an image with one or more graphic
3258primitives. The primitives include shapes, text, transformations, and pixel
3259operations.</p>
3260
3261<p>The shape primitives:</p>
3262
3263<dl class="row">
3264<dt class="col-md-4">point</dt><dd class="col-md-8">          x,y</dd>
3265<dt class="col-md-4">line</dt><dd class="col-md-8">           x0,y0 x1,y1</dd>
3266<dt class="col-md-4">rectangle</dt><dd class="col-md-8">      x0,y0 x1,y1</dd>
3267<dt class="col-md-4">roundRectangle</dt><dd class="col-md-8"> x0,y0 x1,y1 wc,hc</dd>
3268<dt class="col-md-4">arc</dt><dd class="col-md-8">            x0,y0 x1,y1 a0,a1</dd>
3269<dt class="col-md-4">ellipse</dt><dd class="col-md-8">        x0,y0 rx,ry a0,a1</dd>
3270<dt class="col-md-4">circle</dt><dd class="col-md-8">         x0,y0 x1,y1</dd>
3271<dt class="col-md-4">polyline</dt><dd class="col-md-8">       x0,y0  ...  xn,yn</dd>
3272<dt class="col-md-4">polygon</dt><dd class="col-md-8">        x0,y0  ...  xn,yn</dd>
3273<dt class="col-md-4">bezier</dt><dd class="col-md-8">         x0,y0  ...  xn,yn</dd>
3274<dt class="col-md-4">path</dt><dd class="col-md-8">specification  </dd>
3275<dt class="col-md-4">image</dt><dd class="col-md-8">          operator x0,y0 w,h filename</dd>
3276</dl>
3277
3278<p>The text primitive:</p>
3279
3280<dl class="row">
3281<dt class="col-md-4">text</dt><dd class="col-md-8">x0,y0 string</dd>
3282</dl>
3283<p>The text gravity primitive:</p>
3284
3285<dl class="row">
3286<dt class="col-md-4">gravity</dt><dd class="col-md-8">NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast</dd>
3287</dl>
3288
3289<p>The text gravity primitive only affects the placement of text and does not
3290interact with the other primitives.  It is equivalent to using the <a
3291href="command-line-options.html#gravity">-gravity</a> command-line option, except that it is limited in
3292scope to the <a href="command-line-options.html#draw">-draw</a> option in which it appears.</p>
3293
3294<p>The transformation primitives:</p>
3295
3296<dl class="row">
3297<dt class="col-md-4">rotate</dt><dd class="col-md-8">degrees</dd>
3298<dt class="col-md-4">translate</dt><dd class="col-md-8">dx,dy</dd>
3299<dt class="col-md-4">scale</dt><dd class="col-md-8">sx,sy</dd>
3300<dt class="col-md-4">skewX</dt><dd class="col-md-8">degrees</dd>
3301<dt class="col-md-4">skewY</dt><dd class="col-md-8">degrees</dd>
3302</dl>
3303
3304<p>The pixel operation primitives:</p>
3305
3306<dl class="row">
3307<dt class="col-md-4">color</dt><dd class="col-md-8">x0,y0 method</dd>
3308<dt class="col-md-4">matte</dt><dd class="col-md-8">x0,y0 method</dd>
3309</dl>
3310
3311<p>The shape primitives are drawn in the color specified by the preceding <a
3312href="command-line-options.html#fill">-fill</a> setting.  For unfilled shapes, use <a
3313href="command-line-options.html#fill">-fill none</a>.  You can optionally control the stroke (the
3314"outline" of a shape) with the <a href="command-line-options.html#stroke">-stroke</a> and <a
3315href="command-line-options.html#strokewidth">-strokewidth</a> settings.</p>
3316
3317<p>A <code>point</code> primitive is specified by a single <var>point</var> in the
3318pixel plane, that is, by an ordered pair of integer coordinates,
3319<var>x</var>,<var>y</var>. (As it involves only a single pixel, a <code>point</code>
3320primitive is not affected by <a href="command-line-options.html#stroke">-stroke</a> or <a
3321href="command-line-options.html#strokewidth">-strokewidth</a>.)</p>
3322
3323<p>A <code>line</code> primitive requires a start point and end point.</p>
3324
3325<p>A <code>rectangle</code> primitive is specified by the pair of points at the
3326upper left and lower right corners.</p>
3327
3328<p>A <code>roundRectangle</code> primitive takes the same corner points as
3329a <code>rectangle</code> followed by the width and height of the rounded corners
3330to be removed.</p>
3331
3332<p>The <code>circle</code> primitive makes a disk (filled) or circle (unfilled).
3333Give the center and any point on the perimeter (boundary).</p>
3334
3335<p>The <code>arc</code> primitive is used to inscribe an elliptical segment in
3336to a given rectangle. An <code>arc</code> requires the two corners used for
3337<code>rectangle</code> (see above) followed by the start and end angles of the
3338arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end
3339points produced are then joined with a line segment and the resulting segment
3340of an ellipse is filled.</p>
3341
3342<p>Use <code>ellipse</code> to draw a partial (or whole) ellipse. Give the
3343center point, the horizontal and vertical "radii" (the <var>semi-axes</var> of
3344the ellipse) and start and end angles in degrees (e.g. 100,100 100,150
33450,360).</p>
3346
3347<p>The <code>polyline</code> and <code>polygon</code> primitives require three or
3348more points to define their perimeters. A <code>polyline</code> is simply
3349a <code>polygon</code> in which the final point is not stroked to the start
3350point. When unfilled, this is a <var>polygonal line</var>. If the <a
3351href="command-line-options.html#stroke">-stroke</a> setting is <code>none</code> (the default), then
3352a <code>polyline</code> is identical to a <code>polygon</code>.  </p>
3353
3354<p>A <var>coordinate</var> is a pair of integers separated by a space or
3355optional comma. </p>
3356
3357<p>As an example, to define a circle centered at 100,100 that extends to
3358150,150 use:</p>
3359
3360<pre class="highlight"><code>-draw 'circle 100,100 150,150'
3361</code></pre>
3362
3363<p>The <code>Bezier</code> primitive creates a spline curve and requires three
3364or points to define its shape. The first and last points are the
3365<var>knots</var> and these points are attained by the curve, while any
3366intermediate coordinates are <var>control points</var>. If two control points
3367are specified, the line between each end knot and its sequentially respective
3368control point determines the tangent direction of the curve at that end. If
3369one control point is specified, the lines from the end knots to the one
3370control point determines the tangent directions of the curve at each end. If
3371more than two control points are specified, then the additional control points
3372act in combination to determine the intermediate shape of the curve. In order
3373to draw complex curves, it is highly recommended either to use the
3374<code>path</code> primitive or to draw multiple four-point bezier segments with
3375the start and end knots of each successive segment repeated. For example:</p>
3376
3377<pre class="highlight"><code>-draw 'bezier 20,50 45,100 45,0 70,50'
3378-draw 'bezier 70,50 95,100 95,0 120,50'
3379</code></pre>
3380
3381<p>A <code>path</code> represents an outline of an object, defined in terms of
3382moveto (set a new current point), lineto (draw a straight line), curveto (draw
3383a Bezier curve), arc (elliptical or circular arc) and closepath (close the
3384current shape by drawing a line to the last moveto) elements. Compound paths
3385(i.e., a path with subpaths, each consisting of a single moveto followed by
3386one or more line or curve operations) are possible to allow effects such as
3387<var>donut holes</var> in objects. (See <a
3388href="http://www.w3.org/TR/SVG/paths.html">Paths</a>.)</p>
3389
3390<p>Use <code>image</code> to composite an image with another image. Follow the
3391image keyword with the composite operator, image location, image size, and
3392filename:</p>
3393
3394<pre class="highlight"><code>-draw 'image SrcOver 100,100 225,225 image.jpg'
3395</code></pre>
3396
3397<p>You can use 0,0 for the image size, which means to use the actual
3398dimensions found in the image header. Otherwise, it is scaled to the given
3399dimensions. See <a href="../www/compose.html">Alpha Compositing</a> for
3400a detailed discussion of alpha composition methods that are available. </p>
3401
3402<p>The "special augmented compose operators" such as "dissolve" that require
3403arguments cannot be used at present with the <code>-draw image</code> option.
3404 </p>
3405
3406<p>Use <code>text</code> to annotate an image with text. Follow the text
3407coordinates with a string. If the string has embedded spaces, enclose it in
3408single or double quotes.</p>
3409
3410<p>For example, the following annotates the image with <code>Works like
3411magick!</code> for an image titled <code>bird.miff</code>. </p>
3412
3413<pre class="highlight"><code>-draw "text 100,100 'Works like magick!' "
3414</code></pre>
3415
3416<p>See the <a href="command-line-options.html#annotate">-annotate</a> option for another convenient way
3417to annotate an image with text.</p>
3418
3419<p>The <code>rotate</code> primitive rotates subsequent shape primitives and
3420text primitives about the origin of the main image.</p>
3421
3422<p>The <code>translate</code> primitive translates subsequent shape and text
3423primitives.</p>
3424
3425<p>The <code>scale</code> primitive scales them.</p>
3426
3427<p>The <code>skewX</code> and <code>skewY</code> primitives skew them with respect
3428to the origin of the main image or the region.</p>
3429
3430<p>The transformations modify the current affine matrix, which is initialized
3431from the initial affine matrix defined by the <a href="command-line-options.html#affine">-affine</a>
3432option. Transformations are cumulative within the <a href="command-line-options.html#draw">-draw</a>
3433option. The initial affine matrix is not affected; that matrix is only changed
3434by the appearance of another <a href="command-line-options.html#affine">-affine</a> option. If another
3435<a href="command-line-options.html#draw">-draw</a> option appears, the current affine matrix is
3436reinitialized from the initial affine matrix.</p>
3437
3438<p>Use the <code>color</code> primitive to change the color of a pixel to the
3439fill color (see <a href="command-line-options.html#fill">-fill</a>). Follow the pixel coordinate with
3440a method:</p>
3441
3442<pre class="highlight"><code>point
3443replace
3444floodfill
3445filltoborder
3446reset
3447</code></pre>
3448
3449<p>Consider the target pixel as that specified by your coordinate. The
3450<code>point</code> method recolors the target pixel. The <code>replace</code>
3451method recolors any pixel that matches the color of the target pixel.
3452<code>Floodfill</code> recolors any pixel that matches the color of the target
3453pixel and is a neighbor, whereas <code>filltoborder</code> recolors any neighbor
3454pixel that is not the border color. Finally, <code>reset</code> recolors all
3455pixels.</p>
3456
3457<p>Use <code>matte</code> to the change the pixel matte value to transparent.
3458Follow the pixel coordinate with a method (see the <code>color</code> primitive
3459for a description of methods). The <code>point</code> method changes the matte
3460value of the target pixel. The <code>replace</code> method changes the matte
3461value of any pixel that matches the color of the target pixel.
3462<code>Floodfill</code> changes the matte value of any pixel that matches the
3463color of the target pixel and is a neighbor, whereas <code>filltoborder</code>
3464changes the matte value of any neighbor pixel that is not the border color (<a
3465href="command-line-options.html#bordercolor">-bordercolor</a>). Finally <code>reset</code> changes the
3466matte value of all pixels.</p>
3467
3468<p>You can set the primitive color, font, and font bounding box color with <a
3469href="command-line-options.html#fill">-fill</a>, <a href="command-line-options.html#font">-font</a>, and <a href="command-line-options.html#box">-box</a>
3470respectively.  Options are processed in command line order so be sure to use
3471these options <var>before</var> the <a href="command-line-options.html#draw">-draw</a> option.</p>
3472
3473<p>Strings that begin with a number must be quoted (e.g. use '1.png' rather
3474than 1.png).</p>
3475
3476<p>Drawing primitives conform to the <a href="magick-vector-graphics.html" >Magick
3477Vector Graphics</a> format.</p>
3478<p>Note, drawing requires an alpha channel.  If none is available, an all opaque alpha channel is implicitedly created.</p>
3479
3480
3481<div style="margin: auto;">
3482  <h3><a class="anchor" id="duplicate"></a>-duplicate <var>count,indexes</var></h3>
3483</div>
3484
3485<p class="magick-description">duplicate an image one or more times.</p>
3486
3487<p>Specify the count and the image to duplicate by its index in the sequence.
3488The first image is index 0.  Negative indexes are relative to the end of the
3489sequence, for example, -1 represents the last image of the sequence.  Specify
3490a range of images with a dash (e.g. 0-4).  Separate indexes with a comma (e.g.
34910,2).  Use <code>+duplicate</code> to duplicate the last image in the current
3492image sequence.</p>
3493
3494<div style="margin: auto;">
3495  <h3><a class="anchor" id="edge"></a>-edge <var>radius</var></h3>
3496</div>
3497
3498<p class="magick-description">detect edges within an image.</p>
3499
3500<div style="margin: auto;">
3501  <h3><a class="anchor" id="emboss"></a>-emboss <var>radius</var></h3>
3502</div>
3503
3504<p class="magick-description">emboss an image.</p>
3505
3506<div style="margin: auto;">
3507  <h3><a class="anchor" id="encipher"></a>-encipher <var>filename</var></h3>
3508</div>
3509
3510<p class="magick-description">Encipher pixels for later deciphering by <a href="command-line-options.html#decipher">-decipher</a>.</p>
3511
3512<p>Get the passphrase from the file specified by <var>filename</var>.</p>
3513
3514<p>For more information, see the webpage, <a href="cipher.html">ImageMagick: Encipher or
3515Decipher an Image</a>.</p>
3516
3517
3518
3519<div style="margin: auto;">
3520  <h3><a class="anchor" id="encoding"></a>-encoding <var>type</var></h3>
3521</div>
3522
3523<p class="magick-description">specify the text encoding.</p>
3524
3525<p>Choose from</p>
3526
3527<pre class="highlight"><code>AdobeCustom     AdobeExpert
3528AdobeStandard   AppleRoman
3529BIG5            GB2312
3530Latin 2         None
3531SJIScode        Symbol
3532Unicode         Wansung
3533</code></pre>
3534
3535<div style="margin: auto;">
3536  <h3><a class="anchor" id="endian"></a>-endian <var>type</var></h3>
3537</div>
3538
3539<p class="magick-description">Specify endianness (<code>MSB</code> or <code>LSB</code>) of the image.</p>
3540
3541<p>To print a complete list of endian types, use the <a href="command-line-options.html#list">-list endian</a> option.</p>
3542
3543<p>Use <a href="command-line-options.html#endian">+endian</a> to revert to unspecified endianness.</p>
3544
3545
3546<div style="margin: auto;">
3547  <h3><a class="anchor" id="enhance"></a>-enhance</h3>
3548</div>
3549
3550<p class="magick-description">Apply a digital filter to enhance a noisy image.</p>
3551
3552
3553<div style="margin: auto;">
3554  <h3><a class="anchor" id="equalize"></a>-equalize</h3>
3555</div>
3556
3557<p class="magick-description">perform histogram equalization on the image channel-by-channel.</p>
3558
3559<p>To perform histogram equalization on all channels in concert, transform the
3560image into some other color space, such as HSL, OHTA, YIQ or YUV, then
3561equalize the appropriate intensity-like channel, then convert back to RGB.</p>
3562
3563<p>For example using HSL, we have: ... <code>-colorspace HSL -channel lightness
3564-equalize -colorspace sRGB</code> ...</p>
3565
3566<p>For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal
3567components transformation that puts most of the information in the first
3568channel. Here we have ... <code>-colorspace OHTA -channel red -equalize
3569-colorspace sRGB</code> ...</p>
3570
3571<div style="margin: auto;">
3572  <h3><a class="anchor" id="evaluate"></a>-evaluate <var>operator value</var></h3>
3573</div>
3574
3575<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression.</p>
3576
3577<p>(See the <a href="command-line-options.html#function" >-function</a> operator for some
3578multi-parameter functions. See the <a href="command-line-options.html#fx" >-fx</a> operator if more
3579elaborate calculations are needed.)</p>
3580
3581<p>The behaviors of each <var>operator</var> are summarized in the
3582following list. For brevity, the numerical value of a "pixel" referred to
3583below is the value of the corresponding channel of that pixel, while
3584a "normalized pixel" is that number divided by the maximum
3585(installation-dependent) value <var>QuantumRange</var>. (If
3586normalized pixels are used, they are restored, following the other
3587calculations, to the full range by multiplying by <var>QuantumRange</var>.)</p>
3588
3589<table class="table table-sm table-striped">
3590  <col width="25%" />
3591  <col width="75%" />
3592  <thead>
3593  <tr>
3594  <th><var>operator</var></th>
3595  <th>Summary (see further below for details)</th>
3596  </tr>
3597  </thead>
3598  <tbody>
3599
3600    <tr><td>Abs </td>             <td>Add <var>value</var> to pixels and return absolute value. </td></tr>
3601    <tr><td>Add </td>             <td>Add <var>value</var> to pixels. </td></tr>
3602    <tr><td>AddModulus </td>      <td>Add <var>value</var> to pixels modulo <var>QuantumRange</var>.</td></tr>
3603    <tr><td>And  </td>            <td>Binary AND of pixels with <var>value</var>.</td></tr>
3604    <tr><td>Cos, Cosine </td>             <td>Apply cosine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3605    <tr><td>Divide  </td>         <td>Divide pixels by <var>value</var>.</td></tr>
3606    <tr><td>Exp  </td>            <td>base-e exponential function</td></tr>
3607    <tr><td>Exponential  </td>            <td>base-e exponential function</td></tr>
3608    <tr><td>LeftShift </td>       <td>Shift the pixel values left by <var>value</var> bits (i.e., multiply pixels by 2<sup><var>value</var></sup>).</td></tr>
3609    <tr><td>Log  </td>            <td>Apply scaled logarithm to normalized pixels.</td></tr>
3610    <tr><td>Max  </td>            <td>Set pixels to maximum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently less than <var>value</var> to <var>value</var>).</td></tr>
3611    <tr><td>Mean  </td>            <td>Add the <var>value</var> and divide by 2.</td></tr>
3612    <tr><td>Median  </td>          <td>Choose the median value from an image sequence.</td></tr>
3613    <tr><td>Min  </td>            <td>Set pixels to minimum of <var>value</var> and current pixel <var>value</var> (i.e. set any pixels currently greater than <var>value</var> to <var>value</var>).</td></tr>
3614    <tr><td>Multiply </td>        <td>Multiply pixels by <var>value</var>.</td></tr>
3615    <tr><td>Or  </td>             <td>Binary OR of pixels with <var>value</var>.</td></tr>
3616    <tr><td>Pow </td>             <td>Raise normalized pixels to the power <var>value</var>.</td></tr>
3617    <tr><td>RightShift </td>      <td>Shift the pixel values right by <var>value</var> bits (i.e., divide pixels by 2<sup><var>value</var></sup>).</td></tr>
3618    <tr><td>RMS</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
3619    <tr><td>RootMeanSquare</td>            <td>Square the pixel and add the <var>value</var>.</td></tr>
3620    <tr><td>Set </td>             <td>Set pixel equal to <var>value</var>.</td></tr>
3621    <tr><td>Sin, Sine </td>             <td>Apply sine to pixels with frequency <var>value</var> with 50% bias added.</td></tr>
3622    <tr><td>Subtract </td>        <td>Subtract <var>value</var> from pixels.</td></tr>
3623    <tr><td>Xor </td>             <td>Binary XOR of pixels with <var>value.</var></td></tr>
3624
3625    <tr><td> </td><td> </td></tr>
3626
3627   <tr><td>Gaussian-noise</td><td> </td></tr>
3628   <tr><td>Impulse-noise</td><td> </td></tr>
3629   <tr><td>Laplacian-noise</td><td> </td></tr>
3630   <tr><td>Multiplicative-noise</td>      <td>(These are equivalent to the corresponding <a href="command-line-options.html#noise" >-noise</a> operators.)</td></tr>
3631   <tr><td>PoissonNoise</td><td> </td></tr>
3632   <tr><td>Uniform-noise</td><td> </td></tr>
3633
3634    <tr><td> </td><td> </td></tr>
3635
3636   <tr><td>Threshold </td>       <td>Threshold pixels larger than <var>value</var>.</td></tr>
3637   <tr><td>ThresholdBlack </td>  <td>Threshold pixels to zero values equal to or below <var>value</var>.</td></tr>
3638   <tr><td>ThresholdWhite </td>  <td>Threshold pixels to maximum values above <var>value</var>.  </td></tr>
3639 </tbody>
3640 </table>
3641
3642<p>The specified functions are applied only to each previously set <a
3643href="command-line-options.html#channel" >-channel</a> in the image. If necessary, the results of the
3644calculations are truncated (clipped) to fit in the interval [0, <var>QuantumRange</var>].  The transparency channel of the image is
3645represented as a 'alpha' values (0 = fully transparent), so, for example, a
3646<code>Divide</code> by 2 of the alpha channel will make the image
3647semi-transparent.  Append the percent symbol '<code>%</code>' to specify a value
3648as a percentage of the <var>QuantumRange</var>.</p>
3649
3650<p>To print a complete list of <a href="command-line-options.html#evaluate">-evaluate</a> operators, use
3651<a href="command-line-options.html#list">-list evaluate</a>.</p>
3652
3653<p>The results of the <code>Add</code>, <code>Subtract</code> and
3654<code>Multiply</code> methods can also be achieved using either the <a
3655href="command-line-options.html#level" >-level</a> or the <a href="command-line-options.html#level" >+level</a> operator, with
3656appropriate argument, to linearly modify the overall range of color values.
3657Please note, however, that <a href="command-line-options.html#level" >-level</a> treats transparency as
3658'matte' values (0 = opaque), while <a href="command-line-options.html#level" >-evaluate</a> works with
3659'alpha' values.</p>
3660
3661<p><code>AddModulus</code> has been added as of ImageMagick 6.4.8-4 and provides
3662addition modulo the <var>QuantumRange</var>. It is therefore
3663equivalent to <code>Add</code> unless the resulting pixel value is outside the
3664interval [0, <var>QuantumRange</var>]. </p>
3665
3666<p><code>Exp or Exponential</code> has been added as of ImageMagick 6.6.5-1 and
3667works on normalized pixel values. The <var>value</var> used with
3668<code>Exp</code> should be negative so as to produce a decaying exponential
3669function. Non-negative values will always produce results larger unity and
3670thus outside the interval [0, <var>QuantumRange</var>]. The
3671formula is expressed below. </p>
3672
3673<p class="text-center">
3674exp(<var>value</var> × <b><var>u</var></b>)
3675</p>
3676
3677<p> If the input image is squared, for example, using <a href="command-line-options.html#-function"
3678>-function polynomial "2 0 0"</a>, then a decaying Gaussian function will be
3679the result.</p>
3680
3681<p><code>Log</code> has been added as of ImageMagick 6.4.2-1 and works on
3682normalized pixel values. This a <var>scaled</var> log function. The <var>value</var> used with <code>Log</code> provides a <var>scaling
3683factor</var> that adjusts the curvature in the graph of the log function. The
3684formula applied to a normalized value <b><var>u</var></b> is below. </p>
3685
3686<p class="text-center">
3687log(<var>value</var> × <b><var>u</var></b> + 1) / log(<var>value</var> + 1)
3688</p>
3689
3690<p><code>Pow</code> has been added as of ImageMagick 6.4.1-9, and works on
3691normalized pixel values. Note that <code>Pow</code> is related to the <a
3692href="command-line-options.html#gamma" >-gamma</a> operator. For example, <b>-gamma 2</b> is equivalent
3693to <b>-evaluate pow 0.5</b>, i.e., a 'square root' function. The value used
3694with <a href="command-line-options.html#gamma" >-gamma</a> is simply the reciprocal of the value used
3695with <code>Pow</code>.</p>
3696
3697<p><code>Cosine</code> and <code>Sine</code> was added as of IM v6.4.8-8 and
3698converts the image values into a value according to a (co)sine wave function.
3699The  synonyms <code>Cos</code> and <code>Sin</code> may also be used.  The output
3700is biased 50% and normalized by 50% so as to fit in the respective color value
3701range.  The <var>value</var> scaling of the <var>period</var> of the
3702function (its frequency), and thus determines the number of 'waves' that will
3703be generated over the input color range.  For example, if the <var>value</var> is 1, the effective period is simply the <var>QuantumRange</var>; but if the <var>value</var> is 2,
3704then the effective period is the <var>half</var> the <var>QuantumRange</var>.</p>
3705
3706<p class="text-center">
37070.5 + 0.5 × cos(2 π <b><var>u</var></b> × <var>value</var>).
3708</p>
3709
3710<p>See also the <a href="command-line-options.html#function" >-function</a> operator, which is a
3711multi-value version of evaluate. </p>
3712
3713<div style="margin: auto;">
3714  <h3><a class="anchor" id="evaluate-sequence"></a>-evaluate-sequence <var>operator</var></h3>
3715</div>
3716
3717<p class="magick-description">Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images.  Ensure all the images in the sequence are in the same colorspace, otherwise you may get unexpected results, e.g. add <a href="command-line-options.html#colorspace" >-colorspace sRGB</a> to your command-line.</p>
3718
3719<p>To print a complete list of <a
3720href="command-line-options.html#evaluate-sequence">-evaluate-sequence</a> operators, use <a
3721href="command-line-options.html#list">-list evaluate</a>.</p>
3722
3723<div style="margin: auto;">
3724  <h3><a class="anchor" id="extent"></a>-extent <var>geometry</var></h3>
3725</div>
3726
3727<p class="magick-description">Set the image size and offset.</p>
3728
3729<p>If the image is enlarged, unfilled areas are set to the background color.
3730To position the image, use offsets in the <var>geometry</var>
3731specification or precede with a <a href="command-line-options.html#gravity">-gravity</a> setting.  To
3732specify how to compose the image with the background, use <a href="command-line-options.html#compose"
3733>-compose</a>.</p>
3734
3735<p>This command reduces or expands a JPEG image to fit on an 800x600
3736display.  If the aspect ratio of the input image isn't exactly 4:3, then the
3737image is centered on an 800x600 black canvas: </p>
3738
3739<pre class="highlight"><code>convert input.jpg -resize 800x600 -background black -compose Copy \
3740  -gravity center -extent 800x600 -quality 92 output.jpg
3741</code></pre>
3742
3743<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3744
3745<div style="margin: auto;">
3746  <h3><a class="anchor" id="extract"></a>-extract <var>geometry</var></h3>
3747</div>
3748
3749<p class="magick-description">Extract the specified area from image.</p>
3750
3751<p>This option is most useful for extracting a subregion of a very large raw
3752image.  Note that these two commands are equivalent:</p>
3753
3754<pre class="highlight"><code>convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \
3755  image.rgb image.png",
3756convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
3757  image.rgb image.png"
3758</code></pre>
3759
3760<p>If you omit the offsets, as in</p>
3761
3762<pre class="highlight"><code>convert -size 16000x16000 -depth 8 -extract 640x480 \
3763  image.rgb image.png
3764</code></pre>
3765
3766<p>the image is <var>resized</var> to the specified dimensions instead,
3767equivalent to:</p>
3768
3769<pre class="highlight"><code>convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
3770</code></pre>
3771
3772<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
3773
3774<div style="margin: auto;">
3775  <h3><a class="anchor" id="family"></a>-family <var>fontFamily</var></h3>
3776</div>
3777
3778<p class="magick-description">Set a font family for text.</p>
3779
3780<p>This setting suggests a font family that ImageMagick should try to use for
3781rendering text. If the family can be found it is used; if not, a default font
3782(e.g., "Arial") or a family known to be similar is substituted (e.g.,
3783"Courier" might be used if "System" is requested but not found).  </p>
3784
3785<p>For other settings that affect fonts, see the options <a
3786href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
3787href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>.  </p>
3788
3789<div style="margin: auto;">
3790  <h3><a class="anchor" id="features"></a>-features <var>distance</var></h3>
3791</div>
3792
3793<p class="magick-description">display (co-occurrence matrix) texture measure features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.</p>
3794
3795<pre class="highlight"><code>Angular Second Moment       Sum Entropy
3796Contrast                    Entropy
3797Correlation                 Difference Variance
3798Sum of Squares Variance     Difference Entropy
3799Inverse Difference Moment   Information Measure of Correlation 1
3800Sum Average                 Information Measure of Correlation 2
3801Sum Variance                Maximum Correlation Coefficient
3802</code></pre>
3803
3804<div style="margin: auto;">
3805  <h3><a class="anchor" id="fft"></a>-fft</h3>
3806</div>
3807
3808<p class="magick-description">implements the forward discrete Fourier transform (DFT).</p>
3809
3810<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
3811users in ImageMagick 6.6.0-9). It transforms an image from the normal
3812(spatial) domain to the frequency domain. In the frequency domain, an image is
3813represented as a superposition of complex sinusoidal waves of varying
3814amplitudes. The image x and y coordinates are the possible frequencies along
3815the x and y directions, respectively, and the pixel intensity values are
3816complex numbers that correspond to the sinusoidal wave amplitudes. See for
3817example, <a href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier
3818Transform</a>, <a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier
3819Transform</a> and <a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier
3820Transform</a>.</p>
3821
3822<p>A single image name is provided as output for this option. However, the
3823output result will have two components. It is either a two-frame image or two
3824separate images, depending upon whether the image format specified supports
3825multi-frame images. The reason that we get a dual output result is because the
3826frequency domain represents an image using complex numbers, which cannot be
3827visualized directly. Therefore, the complex values are automagically separated
3828into a two-component image representation. The first component is the
3829magnitude of the complex number and the second is the phase of the complex
3830number. See for example, <a
3831href="http://en.wikipedia.org/wiki/Complex_numbers">Complex Numbers</a>.</p>
3832
3833<p>The magnitude and phase component images must be specified using image
3834formats that do not limit the color or compress the image. Thus, MIFF, TIF,
3835PFM, EXR and PNG are the recommended image formats to use. All of these
3836formats, except PNG support multi-frame images. So for example,</p>
3837
3838<pre class="highlight"><code>convert image.png -fft fft_image.miff
3839</code></pre>
3840
3841<p>generates a magnitude image as <code>fft_image.miff[0]</code> and a phase
3842image as <code>fft_image.miff[1]</code>. Similarly,</p>
3843
3844<pre class="highlight"><code>convert image.png -fft fft_image.png
3845</code></pre>
3846
3847<p>generates a magnitude image as <code>fft_image-0.png</code> and a phase image
3848as <code>fft_image-1.png</code>. If you prefer this representation, then you can
3849force any of the other formats to produce two output images by including <a
3850href="command-line-options.html#adjoin">+adjoin</a> following -fft in the command line.</p>
3851
3852<p>The input image can be any size, but if not square and even-dimensioned, it
3853is padded automagically to the larger of the width or height of the input
3854image and to an even number of pixels. The padding will occur at the bottom
3855and/or right sides of the input image. The resulting output magnitude and
3856phase images is square at this size. The kind of padding relies on the <a
3857href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting.</p>
3858
3859<p>Both output components will have dynamic ranges that fit within
3860[0, <var>QuantumRange</var>], so that HDRI need not be enabled.
3861Phase values nominally range from 0 to 2*π, but is scaled to span the full
3862dynamic range.  (The first few releases had non-HDRI scaled but HDRI not
3863scaled). The magnitude image is not scaled and thus generally will contain
3864very small values. As such, the image normally will appear totally black. In
3865order to view any detail, the magnitude image typically is enhanced with a log
3866function into what is usually called the spectrum. A log function is used to
3867enhance the darker values more in comparison to the lighter values. This can
3868be done, for example, as follows:</p>
3869
3870<pre class="highlight"><code>convert fft_image.miff[0] -contrast-stretch 0 \
3871  -evaluate log 1000 fft_image_spectrum.png"
3872</code></pre>
3873
3874<p>where either <a href="command-line-options.html#contrast-stretch">-contrast-stretch</a> 0 or <a
3875href="command-line-options.html#auto-level">-auto-level</a> is used to scale the image to full dynamic
3876range, first. The argument to the <a href="command-line-options.html#evaluate">-evaluate</a> log
3877typically is specified between 100 and 10,000, depending upon the amount of
3878detail that one wants to bring out in the spectrum. Larger values produce more
3879visible detail. Too much detail, however, may hide the important features.</p>
3880
3881<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
3882use <a href="command-line-options.html#fft">-fft</a>.</p>
3883
3884<p>Use <a href="command-line-options.html#fft">+fft</a> to produce two output images that are the real
3885and imaginary components of the complex valued Fourier transform.</p>
3886
3887<p>However, as the real and imaginary components can contain negative values,
3888this requires that IM be configured with HDRI enabled. In this case, you must
3889use either MIFF, TIF, PFM or MPC formats for the real and imaginary component
3890results, since they are formats that preserve both negative and fractional
3891values without clipping them or truncating the fractional part. With either
3892MIFF or TIF, one should add <code>-define quantum:format=32</code>, to allow those image
3893types to work properly in HDRI mode without clipping.</p>
3894
3895<p>The real and imaginary component images resulting from <a
3896href="command-line-options.html#fft">+fft</a> are also square, even dimensioned images due to the same
3897padding that was discussed above for the magnitude and phase component
3898images.</p>
3899
3900<p>See the discussion on HDRI implementations of ImageMagick on the page <a
3901href="high-dynamic-range.html" >High Dynamic-Range Images</a>. For more
3902about HDRI go the ImageMagick <a
3903href="../Usage/basics/#hdri" >Usage</a> pages, <a
3904href="http://www.fmwconcepts.com/imagemagick/fourier_transforms/fourier.html"
3905>Fred's Fourier Processing With ImageMagick page</a> or this <a
3906 href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging" >Wikipedia</a>
3907 entry.  </p>
3908
3909<p>By default the FFT is normalized (and the IFT is not). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=forward</code> to explicitly normalize the FFT and unnormalize the IFT.</p>
3910
3911
3912<div style="margin: auto;">
3913  <h3><a class="anchor" id="fill"></a>-fill <var>color</var></h3>
3914</div>
3915
3916<p class="magick-description">color to use when filling a graphic primitive.</p>
3917
3918<p>This option accepts a color name, a hex color, or a numerical RGB, RGBA,
3919HSL, HSLA, CMYK, or CMYKA specification.  See <a href="color.html" >Color Names</a> for
3920a description of how to properly specify the color argument.</p>
3921
3922<p>Enclose the color specification in quotation marks to prevent the "#" or
3923the parentheses from being interpreted by your shell.</p>
3924
3925<p>For example,</p>
3926
3927<pre class="highlight"><code>-fill blue
3928-fill "#ddddff"
3929-fill "rgb(255,255,255)"
3930</code></pre>
3931
3932<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
3933
3934<p>To print a complete list of color names, use the <a href="command-line-options.html#list">-list color</a> option.</p>
3935
3936<div style="margin: auto;">
3937  <h3><a class="anchor" id="filter"></a>-filter <var>type</var></h3>
3938</div>
3939
3940<p class="magick-description">Use this <var>type</var> of filter when resizing or distorting an image.</p>
3941
3942<p>Use this option to affect the resizing operation of an image during
3943operations such as <a href="command-line-options.html#resize">-resize</a> and <a href="command-line-options.html#distort"
3944>-distort</a>. For example you can use a simple resize filter such as:</p>
3945
3946<pre class="highlight"><code>Point       Hermite       Cubic
3947Box         Gaussian      Catrom
3948Triangle    Quadratic     Mitchell
3949CubicSpline
3950</code></pre>
3951
3952<p>Use <code>-define filter:lobes={2,3,4}</code> to specify the support size for filtering for the <code>CubicSpline</code> filter.</p>
3953
3954<p>The <code>Bessel</code> and <code>Sinc</code> filter is also provided (as well
3955as a faster <code>SincFast</code> equivalent form).  However these filters are
3956generally useless on their own as they are infinite filters that are being
3957clipped to the filters support size. Their direct use is not recommended
3958except via expert settings (see below). </p>
3959
3960<p>Instead these special filter functions are typically windowed by a windowing
3961function that the <a href="command-line-options.html#filter" >-filter</a> setting defines.   That is
3962using these functions will define a 'Windowed' filter, appropriate to the
3963operator involved.  Windowed filters include: </p>
3964
3965<pre class="highlight"><code>Lanczos       Hamming       Parzen
3966Blackman      Kaiser        Welsh
3967Hanning       Bartlett      Bohman
3968</code></pre>
3969
3970<p>Also one special self-windowing filter is also provided
3971<code>Lagrange</code>, which will automagically re-adjust its function depending
3972on the current 'support' or 'lobes' expert settings (see below).</p>
3973
3974<p>If you do not select a filter with this option, the filter defaults to
3975<code>Mitchell</code> for a colormapped image, an image with a matte channel, or
3976if the image is enlarged.  Otherwise the filter default to
3977<code>Lanczos</code>.</p>
3978
3979<p>To print a complete list of resize filters, use the <a href="command-line-options.html#list">-list
3980filter</a> option.</p>
3981
3982<p>You can modify how the filter behaves as it scales your image through the
3983use of these expert settings (see also <a href="command-line-options.html#define" >-define</a> and <a
3984href="command-line-options.html#set" >-set</a>):-</p>
3985
3986<table class="table table-sm table-striped">
3987  <tr>
3988    <td>-define filter:blur=<var>factor</var></td>
3989    <td>Scale the X axis of the filter (and its window). Use &gt; 1.0 for
3990    blurry or &lt; 1.0 for sharp. This should only be used with Gaussian and
3991    Gaussian-like filters simple filters, or you may not get the expected
3992    results. </td>
3993  </tr>
3994
3995  <tr>
3996    <td>-define filter:support=<var>radius</var></td>
3997    <td>Set the filter support radius. Defines how large the filter should be and
3998    thus directly defines how slow the filtered resampling process is. All
3999    filters have a default 'preferred' support size. Some filters like
4000    <code>Lagrange</code> and windowed filters adjust themselves depending on
4001    this value.  With simple filters this value either does nothing (but slow
4002    the resampling), or will clip the filter function in a detrimental way.
4003    </td>
4004  </tr>
4005
4006  <tr>
4007    <td>-define filter:lobes=<var>count</var></td>
4008    <td>Set the number of lobes to use for the Sinc/Bessel filter. This an
4009    alternative way of specifying the 'support' range of the filter, that is
4010    designed to be more suited to windowed filters, especially when used for
4011    image distorts.</td>
4012  </tr>
4013
4014  <tr>
4015    <td>-define filter:sigma=<var>value</var></td>
4016    <td>The 'sigma' value used to define the <code>Gaussian</code> filter.  Default
4017    sigma value is '<code>0.5</code>'.  It only affects <code>Gaussian</code> but
4018    does not shrink (but may enlarge) the filter's 'support'.  It can be used
4019    to generate very small blurs but without the filter 'missing' pixels due
4020    to using a small support setting. A larger value of '<code>0.707</code>'
4021    (a value of '1/sqrt(2)') is another common setting. </td>
4022  </tr>
4023
4024  <tr>
4025    <td>-define filter:b=<var>b-spline_factor</var></td>
4026  </tr>
4027
4028  <tr>
4029    <td>-define filter:c=<var>keys_alpha_factor</var></td>
4030    <td>Redefine the values used for cubic filters such as <code>Cubic</code>,
4031    <code>Catrom</code>, <code>Mitchel</code>, and <code>Hermite</code>, as well as
4032    the <code>Parzen</code> cubic windowing function. If only one of the values
4033    are defined, the other is set so as to generate a 'Cubic-Keys' filter.
4034    The values meaning was defined by a research paper by
4035    Mitchell-Netravali.</td>
4036  </tr>
4037
4038  <tr>
4039    <td>-define filter:kaiser-beta=<var>value</var></td>
4040    <td>The 'alpha' value used to as part of the Kaiser Windowing function.
4041    Default value is '6.5'.  It only affects Kaiser windowing function, and
4042    does not affect any other attributes.
4043    Before ImageMagick v6.7.6-10, this option was known as "filter:alpha", (an
4044    inheritance from the very old "zoom" program). It was changed to bring the
4045    function in line with more modern academic research usage, and better
4046    assign it be more definitive.  </td>
4047  </tr>
4048
4049  <tr>
4050    <td>-define filter:kaiser-alpha=<var>value</var></td>
4051    <td>This value when multiplied by 'PI' is equivalent to "kaiser-beta", and
4052    will override that setting.  It only affects Kaiser windowing function,
4053    and does not affect any other attributes. </td>
4054  </tr>
4055
4056  <tr>
4057    <td>-define filter:filter=<var>filter_function</var></td>
4058    <td>Use this function directly as the weighting filter.  This will allow
4059    you to directly use a windowing function such as <code>Blackman</code>,
4060    as a resampling filter, rather than as its normal usage as a windowing
4061    function.  If defined, no windowing function also defined, the window function is set
4062    to <code>Box</code>). Directly specifying <code>Sinc</code> or <code>Jinc</code>
4063    as a filter will also do this. </td>
4064  </tr>
4065
4066  <tr>
4067    <td>-define filter:window=<var>filter_function</var></td>
4068    <td>The IIR (infinite impulse response) filters <code>Sinc</code> and
4069    <code>Jinc</code> are windowed (brought down to zero over the defined
4070    support range) with the given filter. This allows you to specify a filter
4071    function to be used as a windowing function for these IIR filters.
4072    Many of the defined filters are actually windowing functions for these IIR
4073    filters.  A typical choices is <code>Box</code>, (which effectively turns
4074    off the windowing function).  </td>
4075  </tr>
4076
4077  <tr>
4078    <td>-define filter:win-support=<var>radius</var></td>
4079    <td>Scale windowing function to this size instead.  This causes the windowing
4080    (or self-windowing Lagrange filter) to act is if the support window is
4081    larger than what is actually supplied to the calling operator.  The filter
4082    however is still clipped to the real support size given.  If unset this
4083    will equal the normal filter support size. </td>
4084  </tr>
4085
4086  <tr>
4087    <td>-define filter:verbose=<var>1</var></td>
4088    <td>This causes IM to print information on the final internal filter
4089    selection to standard output.  This includes a commented header on the
4090    filter settings being used, and data allowing the filter weights to be
4091    easily graphed.  Note however that some filters are internally defined in terms of other filters.  The <code>Lanczos</code> filter for example is defined in terms of
4092    a <code>SincFast</code> windowed <code>SincFast</code> filter, while
4093    <code>Mitchell</code> is defined as a general <code>Cubic</code> family filter
4094    with specific 'B' and 'C' settings. </td>
4095  </tr>
4096
4097</table>
4098
4099<p>For example, to get a 8 lobe jinc windowed sinc filter (Genseng filter?):</p>
4100
4101<pre class="highlight"><code>convert image.png \
4102  -filter sinc \
4103  -set filter:window=jinc \
4104  -set filter:lobes=8 \
4105  -resize 150% image.jpg"
4106</code></pre>
4107
4108<p>Or a raw un-windowed Sinc filter with 4 lobes:</p>
4109
4110<pre class="highlight"><code>convert image.png \
4111  -set filter:filter=sinc \
4112  -set filter:lobes=4 \
4113  -resize 150% image.jpg"
4114</code></pre>
4115
4116<p>To extract the data for a raw windowing function, combine it with
4117a '<code>Box</code>' filter.  For example the '<code>Welch</code> parabolic
4118windowing function. </p>
4119
4120<pre class="highlight"><code>convert null: -define filter:filter=Box \
4121  -define filter:window=Welch \
4122  -define filter:support=1.0 \
4123  -define filter:verbose=1 \
4124  -resize 2 null: > window_welch.dat
4125gnuplot
4126  set grid
4127  plot \"window_welch.dat\" with lines
4128</code></pre>
4129
4130<p>Note that the use of expert options is provided for image processing experts
4131who have studied and understand how resize filters work. Without this
4132knowledge, and an understanding of the definition of the actual filters
4133involved, using expert settings are more likely to be detrimental to your image
4134resizing.</p>
4135
4136
4137<div style="margin: auto;">
4138  <h3><a class="anchor" id="flatten"></a>-flatten</h3>
4139</div>
4140
4141<p class="magick-description">This is a simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "flatten".</p>
4142
4143
4144<div style="margin: auto;">
4145  <h3><a class="anchor" id="flip"></a>-flip</h3>
4146</div>
4147
4148<p class="magick-description">create a <var>mirror image</var></p>
4149
4150<p>reflect the scanlines in the vertical direction. The image will be mirrored
4151upside-down. </p>
4152
4153
4154<div style="margin: auto;">
4155  <h3><a class="anchor" id="floodfill"></a>-floodfill {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var> <var>color</var></h3>
4156</div>
4157
4158<p class="magick-description">floodfill the image with color at the specified offset.</p>
4159
4160<p>Flood fill starts from the given 'seed point' which is not gravity affected.
4161Any color that matches within <a href="command-line-options.html#fuzz" >-fuzz</a> color distance of the
4162given <var>color</var>  argument, connected to that 'seed point'
4163will be replaced with the current <a href="command-line-options.html#fill" >-fill</a> color. </p>
4164
4165<p>Note that if the pixel at the 'seed point' does not itself match the given
4166<var>color</var> (according to <a href="command-line-options.html#fuzz" >-fuzz</a>), then no
4167action will be taken. </p>
4168
4169<p>This operator works more like the <a href="command-line-options.html#opaque" >-opaque</a> option, than
4170a more general flood fill that reads the matching color directly at the 'seed
4171point'. For this form of flood fill, look at <a href="command-line-options.html#draw" >-draw</a>  and
4172its 'color floodfill' drawing method.  </p>
4173
4174
4175<div style="margin: auto;">
4176  <h3><a class="anchor" id="flop"></a>-flop</h3>
4177</div>
4178
4179<p class="magick-description">create a <var>mirror image</var>.</p>
4180
4181<p>Reflect the scanlines in the horizontal direction, just like the image in
4182a vertical mirror. </p>
4183
4184
4185<div style="margin: auto;">
4186  <h3><a class="anchor" id="font"></a>-font <var>name</var></h3>
4187</div>
4188
4189<p class="magick-description">set the font to use when annotating images with text, or creating labels.</p>
4190
4191<p>To print a complete list of fonts, use the <a href="command-line-options.html#list">-list font</a>
4192option (for versions prior to 6.3.6, use 'type' instead of 'font').</p>
4193
4194<p>In addition to the fonts specified by the above pre-defined list, you can
4195also specify a font from a specific source.  For example <code>Arial.ttf</code>
4196is a TrueType font file, <code>ps:helvetica</code> is PostScript font, and
4197<code>x:fixed</code> is X11 font.</p>
4198
4199<p>For other settings that affect fonts, see the options <a
4200href="command-line-options.html#family">-family</a>, <a href="command-line-options.html#stretch">-stretch</a>, <a
4201href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
4202
4203
4204<div style="margin: auto;">
4205  <h3><a class="anchor" id="foreground"></a>-foreground <var>color</var></h3>
4206</div>
4207
4208<p class="magick-description">Define the foreground color for menus.", "display</p>
4209
4210<p>The color is specified using the format described under the <a
4211href="command-line-options.html#fill">-fill</a> option.</p>
4212
4213<p>The default foreground color is black.</p>
4214
4215<div style="margin: auto;">
4216  <h3><a class="anchor" id="format"></a>-format <var>type</var></h3>
4217</div>
4218
4219<p class="magick-description">the image format type.</p>
4220
4221<p>When used with the <code>mogrify</code> utility, this option converts any
4222image to the image <a href="formats.html">format</a> you specify.
4223For a list of image format types supported by ImageMagick, use <a
4224href="command-line-options.html#list">-list format</a>.</p>
4225
4226<p>By default the file is written to its original name. However, if the
4227filename extension matches a supported format, the extension is replaced with
4228the image format type specified with <a href="command-line-options.html#format">-format</a>. For
4229example, if you specify <var>tiff</var> as the format type and the
4230input image filename is <var>image.gif</var>, the output image
4231filename becomes <var>image.tiff</var>.</p>
4232
4233<div style="margin: auto;">
4234  <h3><a class="anchor" id="format_identify_"></a>-format <var>string</var></h3>
4235</div>
4236
4237<p class="magick-description">output formatted image characteristics.</p>
4238
4239<p>See <a href="../www/escape.html">Format and Print Image
4240Properties</a> for an explanation on how to specify the argument to this
4241option.</p>
4242
4243<div style="margin: auto;">
4244  <h3><a class="anchor" id="frame"></a>-frame <var>geometry</var></h3>
4245</div>
4246
4247<p class="magick-description">Surround the image with a border or beveled frame.</p>
4248
4249<p>The color of the border is specified with the <a href="command-line-options.html#mattecolor"
4250>-mattecolor</a> command line option. </p>
4251
4252<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. The <var>size</var> portion of the <var>geometry</var> argument indicates the amount of extra width and
4253height that is added to the dimensions of the image. If no offsets are given
4254in the <var>geometry</var> argument, then the border added is
4255a solid color.  Offsets <var>x</var> and <var>y</var>, if present, specify that
4256the width and height of the border is partitioned to form an outer bevel of
4257thickness <var>x</var> pixels and an inner bevel of thickness
4258<var>y</var> pixels. Negative offsets make no sense as frame arguments.
4259</p>
4260
4261<p>The <a href="command-line-options.html#frame">-frame</a> option is affected by the current <a
4262href="command-line-options.html#compose">-compose</a> setting and assumes that this is using the default
4263'<code>Over</code>' composition method.  It generates an image of the appropriate
4264size with the current <a href="command-line-options.html#bordercolor">-bordercolor</a> setting, and then
4265draws the frame of four distinct colors close to the current <a
4266href="command-line-options.html#mattecolor">-mattecolor</a>.  The original image is then overlaid onto
4267center of this image.  This means that with the default compose method of
4268'<code>Over</code>' any transparent parts may be replaced by the current <a
4269href="command-line-options.html#bordercolor">-bordercolor</a> setting.</p>
4270
4271<p>The image composition is not
4272affected by the <a href="command-line-options.html#gravity">-gravity</a> option.</p>
4273
4274
4275<div style="margin: auto;">
4276  <h3><a class="anchor" id="frame_import_"></a>-frame</h3>
4277</div>
4278
4279<p class="magick-description">include the X window frame in the imported image. </p>
4280<div style="margin: auto;">
4281  <h3><a class="anchor" id="function"></a>-function <var>function</var> <var>parameters</var></h3>
4282</div>
4283
4284<p class="magick-description">Apply a function to channel values.</p>
4285
4286<p>This operator performs calculations based on the given arguments to modify
4287each of the color values for each previously set <a
4288href="command-line-options.html#channel">-channel</a> in the image. See <a
4289href="command-line-options.html#evaluate">-evaluate</a> for details concerning how the results of the
4290calculations are handled.</p>
4291
4292<p>This is can be considered a multi-argument version of the <a
4293href="command-line-options.html#evaluate">-evaluate</a> operator. (Added in
4294ImageMagick 6.4.8−8.)</p>
4295
4296<p>Here,  <var>parameters</var> is a comma-separated list of
4297numerical values. The number of values varies depending on which <var>function</var> is selected. Choose the <var>function</var> from:</p>
4298
4299<pre class="highlight"><code>Polynomial
4300Sinusoid
4301Arcsin
4302Arctan
4303</code></pre>
4304
4305<p>To print a complete list of <a href="command-line-options.html#function">-function</a> operators,
4306use <a href="command-line-options.html#list">-list function</a>. Descriptions follow.</p>
4307
4308<dl class="row">
4309  <dt class="col-md-4">Polynomial</dt>
4310  <dd class="col-md-8"><p>The <code>Polynomial</code> function takes an arbitrary number of parameters,
4311these being the coefficients of a polynomial, in decreasing order of degree.
4312That is, entering</p>
4313
4314<pre class="highlight"><code>-function Polynomial <var>a</var><sub><var>n</var></sub>,<var>a</var><sub><var>n</var>-1</sub>,...<var>a</var><sub>1</sub>,<var>a</var><sub>0</sub>
4315</code></pre>
4316
4317<p>will invoke a polynomial function given by</p>
4318
4319<pre class="highlight"><code><var>a</var><sub><var>n</var></sub> <b><var>u</var></b><sup><var>n</var></sup> + <var>a</var><sub><var>n</var>-1</sub> <b><var>u</var></b><sup><var>n</var>-1</sup> + ··· <var>a</var><sub>1</sub> <b><var>u</var></b> + <var>a</var><sub>0</sub>,
4320</code></pre>
4321
4322<p>where <b><var>u</var></b> is pixel's original normalized channel value.</p>
4323
4324<p>The <code>Polynomial</code> function can be used in place of <code>Set</code>
4325(the <var>constant</var> polynomial) and <code>Add</code>, <code>Divide</code>,
4326<code>Multiply</code>, and <code>Subtract</code> (some <var>linear</var>
4327polynomials) of the <a href="command-line-options.html#evaluate">-evaluate</a> operator. The <a
4328href="command-line-options.html#level">-level</a> operator also affects channels linearly. Some
4329correspondences follow.</p>
4330
4331<table class="table table-sm table-striped">
4332  <tr>
4333        <td>-evaluate Set <var>value</var> </td>
4334        <td>-function Polynomial <var>value</var></td>
4335        <td>(Constant functions; set <var>value</var>×100% gray when channels are RGB.)</td>
4336  </tr>
4337  <tr>
4338        <td>-evaluate Add <var>value</var> </td>
4339        <td>-function Polynomial 1,<var>value</var></td>
4340  </tr>
4341  <tr>
4342        <td>-evaluate Subtract <var>value</var> </td>
4343        <td>-function Polynomial 1,−<var>value</var></td>
4344  </tr>
4345  <tr>
4346        <td>-evaluate Multiply <var>value</var> </td>
4347        <td>-function Polynomial <var>value</var>,0</td>
4348  </tr>
4349  <tr>
4350        <td>+level  black% x white%</td>
4351        <td>-function Polynomial  A,B</td>
4352        <td>(Reduce contrast. Here, A=(white-black)/100 and  B=black/100.)</td>
4353  </tr>
4354</table>
4355
4356<p>The <code>Polynomial</code> function gives great versatility, since
4357polynomials can be used to fit any continuous curve to any degree of accuracy
4358desired.</p>
4359
4360</dd>
4361<dt class="col-md-4">Sinusoid</dt>
4362<dd class="col-md-8">
4363<p>The <code>Sinusoid</code> function can be used to vary the channel values
4364sinusoidally by setting frequency, phase shift, amplitude, and a bias. These
4365values are given as one to four parameters, as follows,</p>
4366
4367<pre class="highlight"><code>-function <code>Sinusoid</code> <var>freq</var>,[<var>phase</var>,[<var>amp</var>,[<var>bias</var>]]]
4368</code></pre>
4369
4370<p>where <var>phase</var> is in degrees. (The domain [0,1] of the function
4371corresponds to 0 through <var>freq</var>×360 degrees.)
4372The result is that if a pixel's normalized channel value is originally
4373<b><var>u</var></b>, its resulting normalized value is given by </p>
4374
4375<pre class="highlight"><code><var>amp</var> * sin(2*π* (<var>freq</var> * <b><var>u</var></b> + <var>phase</var> / 360)) + <var>bias</var>
4376</code></pre>
4377
4378<p> For example, the following generates a curve that starts and ends at 0.9
4379(when <b><var>u</var></b>=0 and 1, resp.), oscillating three times between
4380.7−.2=.5 and .7+.2=.9. </p>
4381
4382<pre class="highlight"><code>-function Sinusoid 3,-90,.2,.7
4383</code></pre>
4384
4385<p>The default values of <var>amp</var> and <var>bias</var> are both .5. The default for <var>phase</var>
4386is 0.</p>
4387
4388<p>The <code>Sinusoid</code> function generalizes <code>Sin</code> and
4389<code>Cos</code> of the <a href="command-line-options.html#evaluate">-evaluate</a> operator by allowing
4390varying amplitude, phase and bias. The correspondence is as follows.</p>
4391
4392<table class="table table-sm table-striped">
4393  <tr>
4394        <td>-evaluate Sin <var>freq</var> </td>
4395        <td>-function Sinusoid <var>freq</var>,0 </td>
4396  </tr>
4397  <tr>
4398        <td>-evaluate Cos <var>freq</var> </td>
4399        <td>-function Sinusoid <var>freq</var>,90 </td>
4400  </tr>
4401</table>
4402  </dd>
4403<dt class="col-md-4">ArcSin</dt>
4404<dd class="col-md-8">
4405<p>The <code>ArcSin</code> function generates the inverse curve of a Sinusoid,
4406and can be used to generate cylindrical distortion and displacement maps.
4407The curve can be adjusted relative to both the input values and output range
4408of values.</p>
4409
4410<pre class="highlight"><code>-function <code>ArcSin</code> <var>width</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4411</code></pre>
4412
4413<p>with all values given in terms of normalized color values (0.0 for black,
44141.0 for white). Defaulting to values covering the full range from 0.0 to 1.0
4415for bout input (<var>width</var>), and output (<var>width</var>) values. '<code>1.0,0.5,1.0,0.5</code>' </p>
4416
4417<pre class="highlight"><code><var>range</var>/π * asin( 2/<var>width</var> * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4418</code></pre>
4419
4420</dd>
4421<dt class="col-md-4">ArcTan</dt>
4422<dd class="col-md-8">
4423<p>The <code>ArcTan</code> function generates a curve that smooth crosses from
4424limit values at infinities, though a center using the given slope value.
4425All these values can be adjusted via the arguments.</p>
4426
4427<pre class="highlight"><code>-function <code>ArcTan</code> <var>slope</var>,[<var>center</var>,[<var>range</var>,[<var>bias</var>]]]
4428</code></pre>
4429
4430<p>Defaulting to '<code>1.0,0.5,1.0,0.5</code>'.
4431</p>
4432
4433<pre class="highlight"><code><var>range</var>/π * atan( <var>slope</var>*π * ( <b><var>u</var></b> - <var>center</var> ) ) + <var>bias</var>
4434</code></pre>
4435  </dd>
4436</dl>
4437
4438
4439
4440<div style="margin: auto;">
4441  <h3><a class="anchor" id="fuzz"></a>-fuzz <var>distance</var>{<var>%</var>}</h3>
4442</div>
4443
4444<p class="magick-description">Colors within this <var>distance</var> are considered equal.</p>
4445
4446<p>A number of algorithms search for a target color. By default the color must
4447be exact. Use this option to match colors that are close to the target color
4448in RGB space. For example, if you want to automagically trim the edges of an
4449image with <a href="command-line-options.html#trim">-trim</a> but the image was scanned and the target
4450background color may differ by a small amount. This option can account for
4451these differences.</p>
4452
4453<p>The <var>distance</var> can be in absolute intensity units or, by
4454appending <code>%</code> as a percentage of the maximum possible intensity (255,
445565535, or 4294967295).</p>
4456
4457<p>Use <a href="command-line-options.html#fuzz" >+fuzz</a> to reset the fuzz value to 0.</p>
4458
4459
4460<div style="margin: auto;">
4461  <h3><a class="anchor" id="fx"></a>-fx <var>expression</var></h3>
4462</div>
4463
4464<p class="magick-description">apply a mathematical expression to an image or image channels.</p>
4465
4466<p>If the first character of <var>expression</var> is <code>@</code>,
4467the expression is read from a file titled by the remaining characters in the
4468string.</p>
4469
4470<p>See <a href="fx.html">FX,
4471The Special Effects Image Operator</a> for a detailed discussion of this
4472option.</p>
4473
4474
4475<div style="margin: auto;">
4476  <h3><a class="anchor" id="gamma"></a>-gamma <var>value</var></h3>
4477</div>
4478
4479<p class="magick-description">level of gamma correction.</p>
4480
4481<p>The same color image displayed on two different workstations may look
4482different due to differences in the display monitor. Use gamma correction to
4483adjust for this color difference.  Reasonable values extend from
4484<code>0.8</code> to <code>2.3</code>. Gamma less than 1.0 darkens the image and
4485gamma greater than 1.0 lightens it. Large adjustments to image gamma may
4486result in the loss of some image information if the pixel quantum size is only
4487eight bits (quantum range 0 to 255).</p>
4488
4489<p>Gamma adjusts the image's channel values pixel-by-pixel according to
4490a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the
4491normalized or 0 to 1 color value. For example, using a value of gamma=2 is the
4492same as taking the square root of the image.</p>
4493
4494<p>Use <a href="command-line-options.html#gamma">+gamma <var>value</var></a> to set the
4495image gamma level without actually adjusting the image pixels. This option
4496is useful if the image is of a known gamma but not set as an image attribute
4497(e.g. PNG images).  Write the "file gamma" which is the reciprocal of the
4498display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA
4499chunk, use</p>
4500
4501<pre class="highlight"><code>convert input.png +gamma .45455 output.png
4502</code></pre>
4503
4504<p>(0.45455 is 1/2.2)</p>
4505
4506<p>Note that gamma adjustments are also available via the <a href="command-line-options.html#level">-level</a> operator.</p>
4507
4508<div style="margin: auto;">
4509  <h3><a class="anchor" id="gaussian-blur"></a>-gaussian-blur <var>radius</var><br />-gaussian-blur <var>radius</var>x<var>sigma</var></h3>
4510</div>
4511
4512<p class="magick-description">Blur the image with a Gaussian operator.</p>
4513
4514<p>Convolve the image with a Gaussian or normal distribution using the given
4515<var >Sigma</var> value.  The formula is:</p>
4516
4517<p class="text-center"><img class="img-thumbnail" alt="gaussian distribution" width="243px" height="42px" src="../images/gaussian-blur.png"/> </p>
4518
4519<p>The <var >Sigma</var> value is the important argument, and
4520determines the actual amount of blurring that will take place. </p>
4521
4522<p>The <var >Radius</var> is only used to determine the size of the
4523array which will hold the calculated Gaussian distribution. It should be an
4524integer.  If not given, or set to zero, IM will calculate the largest possible
4525radius that will provide meaningful results for the Gaussian distribution.
4526</p>
4527
4528<p>The larger the <var >Radius</var> the radius the slower the
4529operation is. However too small a <var >Radius</var>, and severe
4530aliasing effects may result.  As a guideline, <var >Radius</var>
4531should be at least twice the <var >Sigma</var> value, though three
4532times will produce a more accurate result. </p>
4533
4534<p>This differs from the faster <a href="command-line-options.html#blur">-blur</a> operator in that a
4535full 2-dimensional convolution is used to generate the weighted average of the
4536neighboring pixels. </p>
4537
4538<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
4539pixels which are outside the image proper are blurred into the final result.
4540</p>
4541
4542
4543<div style="margin: auto;">
4544  <h3><a class="anchor" id="geometry"></a>-geometry <var>geometry</var></h3>
4545</div>
4546
4547<p class="magick-description">Set the preferred size and location of the image.</p>
4548
4549<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4550
4551<div style="margin: auto;">
4552  <h3><a class="anchor" id="gravity"></a>-gravity <var>type</var></h3>
4553</div>
4554
4555<p class="magick-description">Sets the current gravity suggestion for various other settings and options.</p>
4556
4557<p>Choices include: <code>NorthWest</code>, <code>North</code>,
4558<code>NorthEast</code>, <code>West</code>, <code>Center</code>, <code>East</code>,
4559<code>SouthWest</code>, <code>South</code>, <code>SouthEast</code>.  Use <a
4560href="command-line-options.html#list">-list gravity</a> to get a complete list of <a
4561href="command-line-options.html#gravity">-gravity</a> settings available in your ImageMagick
4562installation.</p>
4563
4564<p>The direction you choose specifies where to position text or subimages. For
4565example, a gravity of <code>Center</code> forces the text to be centered within
4566the image. By default, the image gravity is <code>undefined</code>. See <a
4567href="command-line-options.html#draw">-draw</a> for more details about graphic primitives.  Only the
4568text primitive of <a href="command-line-options.html#draw">-draw</a> is affected by the <a
4569href="command-line-options.html#gravity">-gravity</a> option.</p>
4570
4571<p>The <a href="command-line-options.html#gravity">-gravity</a> option is also used in concert with the
4572<a href="command-line-options.html#geometry">-geometry</a> setting and other settings or options that
4573take <var>geometry</var> as an argument, such as the <a
4574href="command-line-options.html#crop">-crop</a> option. </p>
4575
4576<p>If a <a href="command-line-options.html#gravity">-gravity</a> setting occurs before another option
4577or setting having a <var>geometry</var> argument that specifies an
4578offset, the offset is usually applied to the point within the image suggested
4579by the <a href="command-line-options.html#gravity">-gravity</a> argument.  Thus, in the following
4580command, for example, suppose the file <code>image.png</code> has dimensions
4581200x100. The offset specified by the argument to <a href="command-line-options.html#region">-region</a>
4582is (−40,+20). The argument to <a href="command-line-options.html#gravity">-gravity</a> is
4583<code>Center</code>, which suggests the midpoint of the image, at the point
4584(100,50). The offset (−40,20) is applied to that point, giving
4585(100−40,50+20)=(60,70), so the specified 10x10 region is located at
4586that point. (In addition, the <a href="command-line-options.html#gravity">-gravity</a> affects the
4587region itself, which is <var>centered</var> at the pixel
4588coordinate (60,70). (See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.)</p>
4589
4590<pre class="highlight"><code>convert image.png -gravity Center -region 10x10-40+20 \
4591  -negate output.png
4592</code></pre>
4593
4594<p>When used as an option to <a href="composite.html">composite</a>, <a
4595href="command-line-options.html#gravity">-gravity</a> gives the direction that the image gravitates
4596within the composite.</p>
4597
4598<p>When used as an option to <a href="montage.html">montage</a>, <a
4599href="command-line-options.html#gravity">-gravity</a> gives the direction that an image gravitates
4600within a tile. The default gravity is <code>Center</code> for this purpose.</p>
4601
4602<p>Use <a href="command-line-options.html#gravity">+gravity</a> to return gravity to its default value.</p>
4603
4604
4605<div style="margin: auto;">
4606  <h3><a class="anchor" id="grayscale"></a>-grayscale <var>method</var></h3>
4607</div>
4608
4609<p class="magick-description">convert image to grayscale.</p>
4610
4611<p>This will use one of the <a href="command-line-options.html#intensity" >-intensity</a> methods to
4612convert the given image into a grayscale image. </p>
4613
4614<p>For example, to convert an image to (linear) Rec709Luminance grayscale,  type:</p>
4615
4616<pre class="highlight"><code>convert in.png -grayscale Rec709Luminance out.png
4617</code></pre>
4618
4619<p>which is equivalent to:</p>
4620
4621<pre class="highlight">
4622<code>convert in.png -colorspace RGB -colorspace Gray out.png</code>
4623or
4624<code>convert in.png -colorspace LinearGray out.png</code>
4625</pre>
4626
4627<p>Note that LinearGray is new as of Imagemagick 6.9.9-29 and 7.0.7-17.</p>
4628
4629<p>Similarly, to convert an image to (non-linear) Rec709Luma grayscale,  type:</p>
4630
4631<pre class="highlight"><code>convert in.png -grayscale Rec709Luma out.png
4632</code></pre>
4633
4634<p>which is equivalent to:</p>
4635
4636<pre class="highlight"><code>convert in.png -colorspace Gray out.png
4637</code></pre>
4638
4639<p>Note that a 'colorspace' intensity method will produce the same result
4640regardless of the current colorpsace of the image. But a 'mathematical'
4641intensity method depends on the current colorspace the image is currently
4642using. </p>
4643
4644<p>While this operation uses an <a href="command-line-options.html#intensity" >-intensity</a> method,
4645it does not use or set the <a href="command-line-options.html#intensity" >-intensity</a> setting, so
4646will not affect other operations that may use that setting.</p>
4647
4648
4649<div style="margin: auto;">
4650  <h3><a class="anchor" id="green-primary"></a>-green-primary <var>x,y</var></h3>
4651</div>
4652
4653<p class="magick-description">green chromaticity primary point.</p>
4654
4655
4656<div style="margin: auto;">
4657  <h3><a class="anchor" id="hald-clut"></a>-hald-clut</h3>
4658</div>
4659
4660<p class="magick-description">apply a Hald color lookup table to the image.</p>
4661
4662<p>A Hald color lookup table is a 3-dimensional color cube mapped to 2
4663dimensions.  Create it with the <code>HALD:</code> prefix (e.g. HALD:8).  You
4664can apply any color transformation to the Hald image and then use this option
4665to apply the transform to the image. </p>
4666
4667<pre class="highlight"><code>convert image.png hald.png -hald-clut transform.png
4668</code></pre>
4669
4670<p>This option provides a convenient method for you to use Gimp or Photoshop
4671to make color corrections to the Hald CLUT image and subsequently apply them
4672to multiple images using an ImageMagick script. </p>
4673
4674<p>Note that the representation is only of the normal RGB color space and that
4675the whole color value triplet is used for the interpolated lookup of the
4676represented Hald color cube image.  Because of this the operation is not <a
4677href="command-line-options.html#channel" >-channel</a> setting affected, nor can it adjust or modify an
4678images transparency or alpha/matte channel.</p>
4679
4680<p>See also <a href="command-line-options.html#clut" >-clut</a> which provides color value replacement
4681of the individual color channels, usually involving a simpler grayscale
4682image. E.g:  grayscale to color replacement, or modification by a histogram
4683mapping. </p>
4684
4685
4686<div style="margin: auto;">
4687  <h3><a class="anchor" id="help"></a>-help</h3>
4688</div>
4689
4690<p class="magick-description">print usage instructions.</p>
4691
4692<div style="margin: auto;">
4693  <h3><a class="anchor" id="highlight-color"></a>-highlight-color <var>color</var></h3>
4694</div>
4695
4696<p class="magick-description">when comparing images, emphasize pixel differences with this color.</p>
4697
4698<div style="margin: auto;">
4699  <h3><a class="anchor" id="hough-lines"></a>-hough-lines <var>width</var>x<var>height</var>{<var>+threshold</var>}</h3>
4700</div>
4701
4702<p class="magick-description">identify straight lines in the image (e.g. -hough-lines 9x9+195).</p>
4703
4704<p>Use the Hough line detector with any binary edge extracted image to locate and draw any straight lines that it finds.</p>
4705
4706<p>The process accumulates counts for every white pixel in the binary edge image for every possible orientation (for angles from 0 to 179 in 1 deg increments) and distance from the center of the image to the corners (in 1 px increments). It stores the counts in an accumulator matrix of angle vs distance. The size of the accumulator will be 180x(diagonal/2). Next it searches the accumulator for peaks in counts and converts the locations of the peaks to slope and intercept in the normal x,y input image space. The algorithm uses slope/intercepts to find the endpoints clipped to the bounds of the image. The lines are drawn from the given endpoints. The counts are a measure of the length of the lines.</p>.
4707
4708<p>The WxH arguments specify the filter size for locating the peaks in the Hough accumulator. The threshold excludes lines whose counts are less than the threshold value.</p>
4709
4710<p>Use <code><a href="command-line-options.html#background" >-background</a></code> to specify the color of the background onto which the lines will be drawn. The default is black.</p>
4711
4712<p>Use <code><a href="command-line-options.html#fill" >-fill</a></code> to specify the color of the lines. The default is black.</p>
4713
4714<p>Use <code><a href="command-line-options.html#stroke" >-stroke</a></code> and <code><a href="command-line-options.html#strokewidth" >-strokewidth</a></code> to specify the thickness of the lines. The default is black and no strokewidth.</p>
4715
4716<p>A text file listing the endpoints and counts may be created by using the suffix, .mvg, for the output image.</p>
4717
4718<p>Use <code><a href="command-line-options.html#define" >-define</a> hough-lines:accumulator=true</code> to return the accumulator image in addition to the lines image.</p>
4719
4720<div style="margin: auto;">
4721  <h3><a class="anchor" id="iconGeometry"></a>-iconGeometry <var>geometry</var></h3>
4722</div>
4723
4724<p class="magick-description">specify the icon geometry.</p>
4725
4726<p>Offsets, if present in the geometry specification, are handled in the same
4727manner as the <a href="command-line-options.html#geometry">-geometry</a> option, using X11 style to
4728handle negative offsets.</p>
4729
4730<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
4731
4732<div style="margin: auto;">
4733  <h3><a class="anchor" id="iconic"></a>-iconic</h3>
4734</div>
4735
4736<p class="magick-description">start in icon mode in X Windows", 'animate', 'display</p>
4737
4738<div style="margin: auto;">
4739  <h3><a class="anchor" id="identify"></a>-identify</h3>
4740</div>
4741
4742<p class="magick-description">identify the format and characteristics of the image.</p>
4743
4744<p>This information is printed: image scene number; image name; image size;
4745the image class (<var>DirectClass</var> or <var>PseudoClass</var>); the total number of unique colors; and the
4746number of seconds to read and transform the image. Refer to <a href="miff.html">MIFF</a> for
4747a description of the image class.</p>
4748
4749<p>If <a href="command-line-options.html#colors">-colors</a> is also specified, the total unique colors
4750in the image and color reduction error values are printed. Refer to <a
4751href="../www/quantize.html">color
4752reduction algorithm</a> for a description of these values.</p>
4753
4754<p>If <a href="command-line-options.html#verbose">-verbose</a> precedes this option, copious
4755amounts of image properties are displayed including image statistics, profiles,
4756image histogram, and others.</p>
4757
4758<div style="margin: auto;">
4759  <h3><a class="anchor" id="ift"></a>-ift</h3>
4760</div>
4761
4762<p class="magick-description">implements the inverse discrete Fourier transform (DFT).</p>
4763
4764<p>This option is new as of ImageMagick 6.5.4-3 (and now working for Windows
4765users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase
4766images from the frequency domain to a single image in the normal or spatial
4767domain. See for example, <a
4768href="http://en.wikipedia.org/wiki/Fourier_transform">Fourier Transform</a>,
4769<a href="http://en.wikipedia.org/wiki/DFT">Discrete Fourier Transform</a> and
4770<a href="http://en.wikipedia.org/wiki/FFT">Fast Fourier Transform</a>.</p>
4771
4772<p>For example, depending upon the image format used to store the result of
4773the <a href="command-line-options.html#fft">-fft</a>, one would use either</p>
4774
4775<pre class="highlight"><code>convert fft_image.miff -ift fft_image_ift.png
4776</code></pre>
4777
4778<p>or</p>
4779
4780<pre class="highlight"><code>convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png
4781</code></pre>
4782
4783<p>The resulting image may need to be cropped due to padding introduced when
4784the original image, prior to the <a href="command-line-options.html#fft">-fft</a> or <a
4785href="command-line-options.html#fft">+fft</a>, was not square or even dimensioned. Any padding is at
4786the right and/or bottom sides of the image.</p>
4787
4788<p>The <a href="http://www.fftw.org/">FFTW</a> delegate library is required to
4789use <a href="command-line-options.html#ift">-ift</a>.</p>
4790
4791<p>Use <a href="command-line-options.html#ift">+ift</a> (with HDRI enabled) to transform a pair of real
4792and imaginary images from the frequency domain to a single image in the normal
4793(spatial) domain.</p>
4794
4795<p>By default the IFT is not normalized (and the FFT is). Use "<code><a href="command-line-options.html#define" >-define</a> fourier:normalize=inverse</code> to explicitly normalize the IFT and unnormalize the FFT.</p>
4796
4797<div style="margin: auto;">
4798  <h3><a class="anchor" id="immutable"></a>-immutable</h3>
4799</div>
4800
4801<p class="magick-description">make image immutable.</p>
4802
4803<div style="margin: auto;">
4804  <h3><a class="anchor" id="implode"></a>-implode <var>factor</var></h3>
4805</div>
4806
4807<p class="magick-description">implode image pixels about the center.</p>
4808
4809<div style="margin: auto;">
4810  <h3><a class="anchor" id="insert"></a>-insert <var>index</var></h3>
4811</div>
4812
4813<p class="magick-description">insert the last image into the image sequence.</p>
4814
4815<p>This option takes last image in the current image sequence and inserts it
4816at the given index. If a negative index is used, the insert position is
4817calculated before the last image is removed from the sequence. As such
4818<code>-insert -1</code> will result in no change to the image sequence.</p>
4819
4820<p>The <code>+insert</code> option is equivalent to <code>-insert -1</code>. In
4821other words, insert the last image, at the end of the current image sequence.
4822Consequently this has no effect on the image sequence order.</p>
4823
4824<div style="margin: auto;">
4825  <h3><a class="anchor" id="intensity"></a>-intensity <var>method</var></h3>
4826</div>
4827
4828<p class="magick-description">method to generate intensity value from pixel.</p>
4829
4830<p>ImageMagick provides a number of methods used in situations where an
4831operator needs to determine a single grayscale value for some purpose, from
4832an image with red, green, and blue pixel components. Typically the
4833<code>Rec709Luma</code> formula is used, which is the same formula used when converting images to <code>-colorspace gray</code>. </p>
4834
4835<p>The following formulas are currently provided, and will first convert
4836the pixel values to linear-RGB or non-linear sRGB colorspace before
4837being applied to calculate the final greyscale value. </p>
4838
4839<dl class="row">
4840<dt class="col-md-4">Rec601Luma</dt><dd class="col-md-8">      0.298839R' + 0.586811G'+ 0.114350B'</dd>
4841<dt class="col-md-4">Rec601Luminance</dt><dd class="col-md-8"> 0.298839R + 0.586811G + 0.114350B</dd>
4842<dt class="col-md-4">Rec709Luma</dt><dd class="col-md-8">      0.212656R' + 0.715158G' + 0.072186B'</dd>
4843<dt class="col-md-4">Rec709Luminance</dt><dd class="col-md-8"> 0.212656R + 0.715158G + 0.072186B</dd>
4844<dt class="col-md-4">Brightness</dt><dd class="col-md-8">      max(R', G', B')</dd>
4845<dt class="col-md-4">Lightness</dt><dd class="col-md-8">       (min(R', G', B') + max(R', G', B')) / 2.0</dd>
4846</dl>
4847
4848<p>Note that the above R,G,B values is the image's linear-RGB values, while
4849R',G',B' are sRGB non-linear values. </p>
4850
4851<p>These intensity methods are mathematical in nature and will use the
4852current value in the images respective R,G,B channel regardless of
4853what that is, or what colorspace the image is currently using.</p>
4854
4855<dl class="row">
4856<dt class="col-md-4">Average</dt><dd class="col-md-8">(R' + G' + B') / 3.0</dd>
4857<dt class="col-md-4">MS</dt><dd class="col-md-8">(R'^2 + G'^2 + B'^2) / 3.0</dd>
4858<dt class="col-md-4">RMS</dt><dd class="col-md-8">sqrt( (R'^2 + G'^2 + B'^2) / 3.0 )</dd>
4859</dl>
4860
4861<p>These methods are often used for other purposes, such as generating a
4862grayscale difference image between two color images (using <a href="command-line-options.html#compose"
4863>-compose</a> '<code>Difference</code>' composition. </p>
4864
4865<p> For example The 'MS' (Mean Squared) setting is good for minimizing color
4866error comparisions.  While...  The method 'RMS' (Root Mean Squared) for
4867example is appropriate for calculating color vector distance, from a color
4868difference image.  This is equivalent to the color only component of the <a
4869href="command-line-options.html#fuzz" >-fuzz</a> factor color compare setting.  </p>
4870
4871<p>See also <a href="command-line-options.html#grayscale" >-grayscale</a> which applies one of the above
4872grayscaling formula directly to an image without setting the <a
4873href="command-line-options.html#intensity" >-intensity</a> setting.</p>
4874
4875<p>The <a href="command-line-options.html#colorspace" >-colorspace gray</a> image conversion also uses
4876the current intensity setting, but will always convert the image to the
4877appropriate sRGB or linear-RGB colorspace before appling the above
4878function.</p>
4879
4880<p>To print a complete list of possible pixel intensity setting methods, use <a href="command-line-options.html#list">-list intensity</a>.</p>
4881
4882<p>Operators affected by the <a href="command-line-options.html#intensity" >-intensity</a> setting include:</p>
4883
4884<pre class="highlight"><code>-adaptive-blur
4885-adaptive-sharpen
4886-black-threshold
4887-clut (when mapping greyscale CLUT image to alpha channel if set by -channels)
4888-colors for gray colorspace
4889-compose {LightenIntensity, DarkenIntensity, CopyOpacity, CopyBlack}
4890-contrast-stretch
4891-distort {ErodeIntensity, DilateIntensity}
4892-normalize
4893-random-threshold
4894-range-threshold
4895-selective-blur
4896-shade
4897-threshold
4898-tint
4899-white-threshold
4900</code></pre>
4901
4902<div style="margin: auto;">
4903  <h3><a class="anchor" id="intent"></a>-intent <var>type</var></h3>
4904</div>
4905
4906<p class="magick-description">use this type of rendering intent when managing the image color.</p>
4907
4908<p>Use this option to affect the color management operation of an image (see
4909<a href="command-line-options.html#profile">-profile</a>).  Choose from these intents: <code>Absolute,
4910Perceptual, Relative, Saturation</code>.</p>
4911
4912<p>The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.</p>
4913
4914<p>To print a complete list of rendering intents, use <a href="command-line-options.html#list">-list intent</a>.</p>
4915
4916<div style="margin: auto;">
4917  <h3><a class="anchor" id="interlace"></a>-interlace <var>type</var></h3>
4918</div>
4919
4920<p class="magick-description">the type of interlacing scheme.</p>
4921
4922<p>Choose from:</p>
4923
4924<pre class="highlight"><code>none
4925line
4926plane
4927partition
4928JPEG
4929GIF
4930PNG
4931</code></pre>
4932
4933<p>This option is used to specify the type of interlacing scheme for raw image
4934formats such as <code>RGB</code> or <code>YUV</code>.</p>
4935
4936<p><code>None</code> means do not interlace (RGBRGBRGBRGBRGBRGB...),</p>
4937
4938<p><code>Line</code> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.</p>
4939
4940<p><code>Plane</code> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</p>
4941
4942<p><code>Partition</code> is like plane except the different planes are saved to
4943individual files (e.g. image.R, image.G, and image.B).</p>
4944
4945<p>Use <code>Line</code> or <code>Plane</code> to create an <code>interlaced
4946PNG</code> or <code>GIF</code> or <code>progressive JPEG</code> image.</p>
4947
4948<p>To print a complete list of interlacing schemes, use <a href="command-line-options.html#list">-list
4949interlace</a>.</p>
4950
4951<div style="margin: auto;">
4952  <h3><a class="anchor" id="interpolate"></a>-interpolate <var>type</var></h3>
4953</div>
4954
4955<p class="magick-description">Set the pixel color interpolation method to use when looking up a color based on a floating point or real value.</p>
4956
4957<p>When looking up the color of a pixel using a non-integer floating point
4958value, you typically fall in between the pixel colors defined by the source
4959image. This setting determines how the color is determined from the colors of
4960the pixels surrounding that point.  That is how to determine the color of a
4961point that falls between two, or even four different colored pixels. </p>
4962
4963<dl class="row">
4964  <dt class="col-md-4">average</dt>
4965  <dd class="col-md-8">The average color of the surrounding four pixels</dd>
4966  <dt class="col-md-4">average4</dt>
4967  <dd class="col-md-8">The average color of the surrounding four pixels</dd>
4968  <dt class="col-md-4">average9</dt>
4969  <dd class="col-md-8">The average color of the surrounding nine pixels</dd>
4970  <dt class="col-md-4">average16</dt>
4971  <dd class="col-md-8">The average color of the surrounding sixteen pixels</dd>
4972  <dt class="col-md-4">background</dt>
4973  <dd class="col-md-8"> </dd>
4974  <dt class="col-md-4">bilinear</dt>
4975  <dd class="col-md-8">A double linear interpolation of pixels (the default)</dd>
4976  <dt class="col-md-4">blend</dt>
4977  <dd class="col-md-8"> </dd>
4978  <dt class="col-md-4">catrom</dt>
4979  <dd class="col-md-8">Fitted bicubic-spines of surrounding 16 pixels</dd>
4980  <dt class="col-md-4">integer</dt>
4981  <dd class="col-md-8">The color of the top-left pixel (floor function)</dd>
4982  <dt class="col-md-4">mesh</dt>
4983  <dd class="col-md-8">Divide area into two flat triangular interpolations</dd>
4984  <dt class="col-md-4">nearest-neighbor</dt>
4985  <dd class="col-md-8">The nearest pixel to the lookup point (rounded function)</dd>
4986  <dt class="col-md-4">spline</dt>
4987  <dd class="col-md-8">Direct spline curves (colors are blurred)</dd>
4988</dl>
4989
4990<p>This most important for distortion operators such as <a href="command-line-options.html#distort"
4991>-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, <a href="command-line-options.html#transform"
4992>-transform</a> and <a href="command-line-options.html#fx" >-fx</a>. </p>
4993
4994<p>To print a complete list of interpolation methods, use <a href="command-line-options.html#list">-list interpolate</a>.</p>
4995
4996<p>See also <a href="command-line-options.html#virtual-pixel" >-virtual-pixel</a>, for control of the
4997lookup for positions outside the boundaries of the image. </p>
4998
4999
5000<div style="margin: auto;">
5001  <h3><a class="anchor" id="interline-spacing"></a>-interline-spacing <var>value</var></h3>
5002</div>
5003
5004<p class="magick-description">the space between two text lines.</p>
5005
5006<div style="margin: auto;">
5007  <h3><a class="anchor" id="interword-spacing"></a>-interword-spacing <var>value</var></h3>
5008</div>
5009
5010<p class="magick-description">the space between two words.</p>
5011
5012<div style="margin: auto;">
5013  <h3><a class="anchor" id="kerning"></a>-kerning <var>value</var></h3>
5014</div>
5015
5016<p class="magick-description">the space between two letters.</p>
5017
5018<div style="margin: auto;">
5019  <h3><a class="anchor" id="kmeans"></a>-kmeans <var>colors</var>{x<var>iterations</var>}{+<var>tolerance</var>}</h3>
5020</div>
5021
5022<p class="magick-description">Kmeans (iterative) color reduction (e.g. <code>-kmeans 5x100+0.01</code>). Colors is the desired number of colors. Initial colors are found using color quantization. Iterations is the stopping number of iterations (default=100). Convergence is the stopping threshold on the color change between iterations (default=0.01). Processing finishes, if either iterations or tolerance are reached. Use <code>-define kmeans:seed-colors=<var>color-list</var></code> to initialize the colors, where color-list is a semicolon delimited list of seed colors (e.g. <code>-define kmeans:seed-colors="red;sRGB(19,167,254);#00ffff</code>). A color list overrides the color quantization. A non-empty list of colors overrides the number of colors. Any unassigned initial colors are assigned  random colors from the image.</p>
5023
5024<div style="margin: auto;">
5025  <h3><a class="anchor" id="kuwahara"></a>-kuwahara <var>radius</var><br />-kuwahara <var>radius</var>x<var>sigma</var></h3>
5026</div>
5027
5028<p class="magick-description">edge preserving noise reduction filter.</p>
5029
5030<p>The <var >radius</var> is more important than the <var >sigma</var>. If <var >sigma</var> is left off, it will be computed automatically from the <var >radius</var> as <var >sigma</var>=<var >radius</var>-0.5. The <var >sigma</var> provides a bit of additional smoothing control.</p>
5031
5032
5033<div style="margin: auto;">
5034  <h3><a class="anchor" id="label"></a>-label <var>name</var></h3>
5035</div>
5036
5037<p class="magick-description">assign a label to an image.</p>
5038
5039<p>Use this option to assign a specific label to the image, as it is read in
5040or created.  You can use the <a href="command-line-options.html#set" >-set</a> operation to re-assign
5041a the labels of images already read in.  Image formats such as TIFF, PNG,
5042MIFF, supports saving the label information with the image.</p>
5043
5044<p>When saving an image to a <var>PostScript</var> file, any label
5045assigned to an image is used as a header string to print above the postscript
5046image. </p>
5047
5048<p>You can include the image filename, type, width, height, or other image
5049attribute by embedding special format character.  See <a href="../www/escape.html">Format and Print Image
5050Properties</a> for details of the percent escape codes.</p>
5051
5052<p>For example,</p>
5053
5054<pre class="highlight"><code>-label "%m:%f %wx%h"  bird.miff
5055</code></pre>
5056
5057<p>assigns an image label of <code>MIFF:bird.miff 512x480</code> to the
5058"<code>bird.miff</code>" image and whose width is 512 and height is 480, as it
5059is read in.  If a  <a href="command-line-options.html#label">+label</a> option was used instead, any
5060existing label present in the image would be used.  You can remove all labels
5061from an image by assigning the empty string. </p>
5062
5063<p>A label is not drawn on the image, but is embedded in the image datastream
5064via <var>Label</var> tag or similar mechanism. If you want the label to be
5065visible on the image itself, use the <a href="command-line-options.html#draw">-draw</a> option, or
5066during the final processing in the creation of an image montage.</p>
5067
5068<p>If the first character of <var>string</var> is <var>@</var>, the image label is read from a file titled by the
5069remaining characters in the string. Labels in a file are literal, no embedded
5070formatting characters are recognized.</p>
5071
5072
5073<div style="margin: auto;">
5074  <h3><a class="anchor" id="lat"></a>-lat <var>width</var><br />-lat <var>width</var>x<var>height</var>{<var>+-</var>}<var>offset</var>{<var>%</var>}</h3>
5075</div>
5076
5077<p class="magick-description">perform local adaptive threshold.</p>
5078
5079<p>Adaptively threshold each pixel based on the value of pixels in a
5080surrounding window.  If the current pixel is lighter than this average plus
5081the optional <code>offset</code>, then it is made white, otherwise it is made
5082black.  Small variations in pixel values such as found in scanned documents
5083can be ignored if offset is positive. A negative offset will make it more
5084sensitive to those small variations. </p>
5085
5086<p>This is commonly used to threshold images with an uneven background.  It is
5087based on the assumption that average color of the small window is the
5088the local background color, from which to separate the foreground color. </p>
5089
5090
5091<div style="margin: auto;">
5092  <h3><a class="anchor" id="layers"></a>-layers <var>method</var></h3>
5093</div>
5094
5095<p class="magick-description">handle multiple images forming a set of image layers or animation frames.</p>
5096
5097<p>Perform various image operation methods to a ordered sequence of images
5098which may represent either a set of overlaid 'image layers', a GIF disposal
5099animation, or a fully-'coalesced' animation sequence. </p>
5100
5101<table class="table table-sm table-striped">
5102  <tbody>
5103  <tr>
5104    <th style="width: 8%">Method</th>
5105    <th>Description</th>
5106  </tr>
5107
5108  <tr>
5109    <td>compare-any</td>
5110    <td>Crop the second and later frames to the smallest rectangle
5111        that contains all the differences between the two images.  No GIF <a
5112        href="command-line-options.html#dispose" >-dispose</a> methods are taken into account. </td>
5113  </tr>
5114
5115  <tr><td></td><td>This exactly the same as the <a href="command-line-options.html#deconstruct"
5116        >-deconstruct</a> operator, and does not preserve animations normal
5117        working, especially when animation used layer disposal methods such as
5118        '<code>Previous</code>' or '<code>Background</code>'. </td>
5119  </tr>
5120
5121  <tr>
5122    <td>compare-clear</td>
5123    <td>As '<code>compare-any</code>' but crop to the bounds of any
5124       opaque pixels which become transparent in the second frame. That is the
5125       smallest image needed to mask or erase pixels for the next frame. </td>
5126  </tr>
5127
5128  <tr>
5129    <td>compare-overlay</td>
5130    <td>As '<code>compare-any</code>' but crop to pixels that add
5131       extra color to the next image, as a result of overlaying color pixels.
5132       That is the smallest single overlaid image to add or change colors. </td>
5133   </tr>
5134
5135   <tr><td></td><td>This can be used with the <a href="command-line-options.html#compose" >-compose</a> alpha
5136       composition method '<code>change-mask</code>', to reduce the image to
5137       just the pixels that need to be overlaid. </td>
5138   </tr>
5139
5140  <tr>
5141    <td>coalesce</td>
5142    <td>Equivalent to a call to the <a href="command-line-options.html#coalesce"
5143        >-coalesce</a> operator.  Apply the layer disposal methods set in the
5144        current image sequence to form a fully defined animation sequence, as
5145        it should be displayed.  Effectively converting a GIF animation into a
5146        'film strip'-like animation.  </td>
5147  </tr>
5148
5149  <tr>
5150    <td>composite</td>
5151    <td>Alpha Composition of two image lists, separated by a
5152        "<code>null:</code>" image, with the destination image list first, and
5153        the source images last.  An image from each list are composited
5154        together until one list is finished. The separator image and source
5155        image lists are removed. </td>
5156  </tr>
5157
5158
5159  <tr><td></td>
5160    <td>The <a href="command-line-options.html#geometry" >-geometry</a> offset is adjusted according
5161        to <a href="command-line-options.html#gravity" >-gravity</a> in accordance of the virtual
5162        canvas size of the first image in each list. Unlike a normal <a
5163        href="command-line-options.html#composite" >-composite</a> operation, the canvas offset is also
5164        added to the final composite positioning of each image. </td> </tr>
5165
5166  <tr><td></td>
5167    <td>If one of the image lists only contains one image, that image is
5168        applied to all the images in the other image list, regardless of which
5169        list it is. In this case it is the image meta-data of the list which
5170        preserved.  </td>
5171  </tr>
5172
5173
5174  <tr>
5175    <td>dispose</td>
5176    <td>This like '<code>coalesce</code>' but shows the look of
5177        the animation after the layer disposal method has been applied, before
5178        the next sub-frame image is overlaid. That is the 'dispose' image that
5179        results from the application of the GIF <a href="command-line-options.html#dispose"
5180        >-dispose</a> method.  This allows you to check what
5181        is going wrong with a particular animation you may be developing.
5182        </td>
5183  </tr>
5184
5185  <tr>
5186    <td>flatten</td>
5187    <td>Create a canvas the size of the first images virtual
5188        canvas using the current <a href="command-line-options.html#background" >-background</a> color,
5189        and <a href="command-line-options.html#compose" >-compose</a> each image in turn onto that
5190        canvas.  Images falling outside that canvas is clipped. Final
5191        image will have a zero virtual canvas offset. </td>
5192  </tr>
5193
5194  <tr><td></td>
5195    <td>This usually used as one of the final 'image layering' operations
5196        overlaying all the prepared image layers into a final image. </td>
5197  </tr>
5198
5199  <tr><td></td>
5200    <td>For a single image this method can also be used to fillout a virtual
5201        canvas with real pixels, or to underlay an opaque color to remove
5202        transparency from an image.</td>
5203  </tr>
5204
5205
5206  <tr>
5207    <td>merge</td>
5208    <td>As 'flatten' method but merging all the given image
5209        layers to create a new layer image just large enough to hold all the
5210        image without clipping or extra space. The new images virtual offset
5211        will preserve the position of the new layer, even if this offset is
5212        negative.  The virtual canvas size of the first image is preserved.
5213        </td>
5214  </tr>
5215
5216  <tr><td></td><td>Caution is advised when handling image layers with
5217        negative offsets as few image file formats handle them correctly.
5218        Following this operation method with <a href="command-line-options.html#repage" >+repage</a>
5219        will remove the layer offset, and create an image in which all the
5220        overlaid image positions relative to each other is preserved, though
5221        not necessarily exactly where you specified them.
5222        </td>
5223  </tr>
5224
5225  <tr><td></td><td>See also 'trim-bounds' below which is closely related but
5226        without  doing the'flatten' to merge the images together. </td>
5227  </tr>
5228
5229  <tr>
5230    <td>mosaic</td>
5231    <td>As 'flatten' method but expanding the initial canvas size
5232        of the first image in a positive direction only so as to hold all the
5233        image layers.  However as a virtual canvas is 'locked' to the origin,
5234        by its own definition, image layers with a negative offsets will still
5235        become clipped by the top and left edges. See 'merge' or 'trim-bounds'
5236        if this could be a problem. </td>
5237
5238  </tr>
5239
5240  <tr><td></td><td>This method is commonly used to layout individual image
5241        using various offset but without knowing the final canvas size. The
5242        resulting image will, like 'flatten' not have any virtual offset, so
5243        can be saved to any image file format. </td>
5244  </tr>
5245
5246
5247  <tr>
5248    <td>optimize</td>
5249    <td>Optimize a coalesced animation, into GIF animation using
5250        a number of general techniques.  This currently a short cut to
5251        apply both the '<code>optimize-frame</code>', and
5252        '<code>optimize-transparency</code>' methods but may be expanded to
5253        include other optimization methods as they are developed. </td>
5254  </tr>
5255
5256  <tr>
5257    <td>optimize-frame</td>
5258    <td>Optimize a coalesced animation, into GIF animation by
5259        reducing the number of pixels per frame as much as possible by
5260        attempting to pick the best layer disposal method to use, while ensuring
5261        the result will continue to animate properly. </td>
5262  </tr>
5263
5264  <tr><td></td><td> There is no guarantee that the best optimization is found.
5265        But then no reasonably fast GIF optimization algorithm can do this.
5266        However this does seem to do better than most other GIF frame
5267        optimizers seen. </td>
5268  </tr>
5269
5270  <tr>
5271    <td>optimize-plus</td>
5272    <td>As '<code>optimize-frame</code>' but attempt to improve the
5273        overall optimization by adding extra frames to the animation, without
5274        changing the final look or timing of the animation.  The frames are
5275        added to attempt to separate the clearing of pixels from the
5276        overlaying of new additional pixels from one animation frame to the
5277        next.  If this does not improve the optimization (for the next frame
5278        only), it will fall back to the results of the previous normal
5279        '<code>optimize-frame</code>' technique. </td>
5280  </tr>
5281
5282  <tr><td></td><td>There is the possibility that the change in the disposal
5283        style will result in a worsening in the optimization of later frames,
5284        though this is unlikely. In other words there no guarantee that it is
5285        better than the normal '<code>optimize-frame</code>' technique. For some
5286        animations however you can get a vast improvement in the final
5287        animation size. </td>
5288  </tr>
5289
5290  <tr>
5291    <td>optimize-transparency</td>
5292    <td>Given a GIF animation, replace any pixel in the sub-frame
5293        overlay images with transparency, if it does not change the resulting
5294        animation by more than the current <a href="command-line-options.html#fuzz" >-fuzz</a> factor.
5295        </td>
5296  </tr>
5297
5298  <tr><td></td><td>This should allow a existing frame optimized GIF animation
5299        to compress into a smaller file size due to larger areas of one
5300        (transparent) color rather than a pattern of multiple colors repeating
5301        the current disposed image of the last frame. </td>
5302  </tr>
5303
5304  <tr>
5305    <td>remove-dups</td>
5306    <td>Remove (and merge time delays) of duplicate consecutive
5307        images, so as to simplify layer overlays of coalesced animations.
5308        </td>
5309  </tr>
5310
5311   <tr><td></td><td>Usually this a result of using a constant time delay
5312        across the whole animation, or after a larger animation was split into
5313        smaller sub-animations.  The duplicate frames could also have been
5314        used as part of some frame optimization methods. </td>
5315  </tr>
5316
5317  <tr>
5318    <td>remove-zero</td>
5319    <td>Remove any image with a zero time delay, unless ALL the
5320        images have a zero time delay (and is not a proper timed animation, a
5321        warning is then issued). </td>
5322  </tr>
5323
5324  <tr><td></td><td>In a GIF animation, such images are usually frames which
5325        provide partial intermediary updates between the frames that are
5326        actually displayed to users.  These frames are usually added for
5327        improved frame optimization in GIF animations. </td>
5328  </tr>
5329
5330  <tr>
5331    <td>trim-bounds</td>
5332    <td>Find the bounds of all the images in the current
5333        image sequence, then adjust the offsets so all images are contained on
5334        a minimal positive canvas. None of the image data is modified or
5335        merged, only the individual image virtual canvas size and offset.
5336        All the images is given the same canvas size, and and will have
5337        a positive offset, but will remain in the same position relative to
5338        each other. As a result of the minimal canvas size at least one image
5339        will touch every edge of that canvas.  The image data touching those
5340        edges however may be transparent.  </td>
5341  </tr>
5342
5343  <tr><td></td><td>The result is much like if you used 'merge' followed by a
5344        <a href="command-line-options.html#repage" >+repage</a> option, except that all the images
5345        have been kept separate.  If 'flatten' is used after using
5346        'trim-bounds' you will get the same result.  </td>
5347  </tr>
5348
5349  </tbody>
5350</table>
5351
5352<p>To print a complete list of layer types, use <a href="command-line-options.html#list">-list layers</a>.</p>
5353
5354<p>The operators <a href="command-line-options.html#coalesce" >-coalesce</a>, <a href="command-line-options.html#deconstruct"
5355>-deconstruct</a>, <a href="command-line-options.html#flatten" >-flatten</a>, and <a href="command-line-options.html#mosaic"
5356>-mosaic</a> are only aliases for the above methods and may be depreciated in
5357the future.  Also see  <a href="command-line-options.html#page" >-page</a>,  <a href="command-line-options.html#repage"
5358>-repage</a> operators, the <a href="command-line-options.html#compose" >-compose</a> setting, and the
5359GIF <a href="command-line-options.html#dispose" >-dispose</a> and  <a href="command-line-options.html#delay" >-delay</a>
5360settings. </p>
5361
5362
5363<div style="margin: auto;">
5364  <h3><a class="anchor" id="level"></a>-level <var>black_point</var>{,<var>white_point</var>}{<var>%</var>}{,<var>gamma</var>}</h3>
5365</div>
5366
5367<p class="magick-description">adjust the level of image channels.</p>
5368
5369<p>Given one, two or three values delimited with commas: black-point,
5370white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and
5371white points range from 0 to <var>QuantumRange</var>, or from 0 to
5372100%; if the white point is omitted it is set to (<var>QuantumRange</var> - black_point), so as to center contrast changes.
5373If a <code>%</code> sign is present anywhere in the string, both black and white
5374points are percentages of the full color range.  Gamma will do a <a
5375href="command-line-options.html#gamma">-gamma</a> adjustment of the values.  If it is omitted, the
5376default of 1.0 (no gamma correction) is assumed.</p>
5377
5378<p>In normal usage (<code>-level</code>) the image values are stretched so that
5379the given '<code>black_point</code>' value in the original image is set to zero
5380(or black), while the given '<code>white_point</code>' value is set to <var>QuantumRange</var> (or white).  This provides you with direct
5381contrast adjustments to the image.  The '<code>gamma</code>' of the resulting
5382image will then be adjusted. </p>
5383
5384<p>From ImageMagick v6.4.1-9 using the plus form of the operator
5385(<code>+level</code>) or adding the special '!' flag anywhere in the argument
5386list, will cause the operator to do the reverse of the level adjustment.  That
5387is a zero, or <var>QuantumRange</var> value (black, and white, resp.)
5388in the original image, is adjusted to the given level values, allowing you to
5389de-contrast, or compress the channel values within the image. The
5390'<code>gamma</code>' is adjusted before the level adjustment to de-contrast the
5391image is made. </p>
5392
5393<p>Only the channels defined by the current <a href="command-line-options.html#channel">-channel</a>
5394setting are adjusted (defaults to RGB color channels only), allowing you to
5395limit the effect of this operator. </p>
5396
5397<p>Please note that the transparency channel is treated as 'matte'
5398values (0 is opaque) and not as 'alpha' values (0 is transparent).</p>
5399
5400
5401<div style="margin: auto;">
5402  <h3><a class="anchor" id="level-colors"></a>-level-colors {<var>black_color</var>}{,}{<var>white_color</var>}</h3>
5403</div>
5404
5405<p class="magick-description">adjust the level of an image using the provided dash separated colors.</p>
5406
5407<p>This function is exactly like <a href="command-line-options.html#level">-level</a>, except that the
5408value value for each color channel is determined by the
5409'<code>black_color</code>' and '<code>white_color</code>' colors given (as
5410described under the <a href="command-line-options.html#fill">-fill</a> option). </p>
5411
5412<p>This effectively means the colors provided to <code>-level-colors</code>
5413is mapped to become 'black' and 'white' respectively, with all the other
5414colors linearly adjusted (or clipped) to match that change. Each channel is
5415adjusted separately using the channel values of the colors specified. </p>
5416
5417<p>On the other hand the plus form of the operator (<code>+level-colors</code>)
5418will map the image color 'black' and 'white' to the given colors
5419respectively, resulting in a gradient (de-contrasting) tint of the image to
5420those colors. This can also be used to convert a plain grayscale image into a
5421one using the gradient of colors specified. </p>
5422
5423<p>By supplying a single color with a comma separator either before or after
5424that color, will just replace the respective 'black' or 'white' point
5425respectively.  But if no comma separator is provided, the given color is
5426used for both the black and white color points, making the operator either
5427threshold the images around that color (- form) or set all colors to that
5428color (+ form). </p>
5429
5430
5431<div style="margin: auto;">
5432  <h3><a class="anchor" id="limit"></a>-limit <var>type value</var></h3>
5433</div>
5434
5435<p class="magick-description">Set the pixel cache resource limit.</p>
5436
5437<p>Choose from: <code>width</code>, <code>height</code>, <code>area</code>, <code>memory</code>, <code>map</code>, <code>disk</code>, <code>file</code>, <code>thread</code>,  <code>throttle</code>, or <code>time</code>.</p>
5438
5439<p>The value for <code>file</code> is in number of files. The other limits are
5440in bytes. Define arguments for the memory, map, area, and disk resource limits
5441with SI prefixes (.e.g 100MB).</p>
5442
5443<p>By default the limits are 768 files, 3GB of image area, 1.5GiB memory, 3GiB
5444memory map, and 18.45EB of disk.  These limits are adjusted relative to the
5445available resources on your computer if this information is available.   When
5446any limit is reached, ImageMagick fails in some fashion but attempts to take
5447compensating actions, if possible. For example, the following limits
5448memory:</p>
5449
5450<pre class="highlight"><code>-limit memory 32MiB -limit map 64MiB
5451</code></pre>
5452
5453<p>Use <a href="command-line-options.html#list">-list resource</a> to list the current limits. For example, our system shows these limits:</p>
5454
5455<pre class="highlight"><code>-> identify -list resource
5456Resource limits:
5457  Width: 100MP
5458  Height: 100MP
5459  Area: 25.181GB
5460  Memory: 11.726GiB
5461  Map: 23.452GiB
5462  Disk: unlimited
5463  File: 768
5464  Thread: 12
5465  Throttle: 0
5466  Time: unlimited
5467</code></pre>
5468
5469<p>Requests for pixel storage to keep intermediate images are satisfied by one
5470of three resource categories: in-memory pool, memory-mapped files pool, and
5471disk pool (in that order) depending on the <a href="command-line-options.html#limit">&#x2011;limit</a> settings
5472and whether the system honors a resource request. If the total size of
5473allocated pixel storage in the given pool reaches the corresponding limit, the
5474request is passed to the next pool. Additionally, requests that exceed the
5475<code>area</code> limit automagically are allocated on disk.</p>
5476
5477<p>To illustrate how ImageMagick utilizes resource limits, consider a typical
5478image resource request.  First, ImageMagick tries to allocate the pixels in
5479memory.  The request might be denied if the resource request exceeds the
5480<code>memory</code> limit or if the system does not honor the request.  If
5481a memory request is not honored, the pixels are allocated to disk and the file
5482is memory-mapped. However, if the allocation request exceeds the
5483<code>map</code> limit, the resource allocation goes to disk. In all cases, if
5484the resource request exceeds the <code>area</code> limit, the pixels are
5485automagically cached to disk. If the disk has a hard limit, the program
5486fails.</p>
5487
5488<p>In most cases you simply do not need to concern yourself with resource
5489limits.  ImageMagick chooses reasonable defaults and most images do not tax
5490your computer resources.  Where limits do come in handy is when you process
5491images that are large or on shared systems where ImageMagick can consume all
5492or most of the available memory. In this case, the ImageMagick workflow slows
5493other processes or, in extreme cases, brings the system to a halt.  Under
5494these circumstances, setting limits give some assurances that the ImageMagick
5495workflow will not interfere with other concurrent uses of the computer.  For
5496example, assume you have a web interface that processes images uploaded from
5497the Internet.  To assure ImageMagick does not exceed 10MiB of memory you can
5498simply set the area limit to 10MiB:</p>
5499
5500<pre class="highlight"><code>-limit area 10MB
5501</code></pre>
5502
5503<p>Now whenever a large image is processed, the pixels are automagically
5504cached to disk instead of memory.  This of course implies that large images
5505typically process very slowly, simply because pixel processing in memory can
5506be an order of magnitude faster than on disk.  Because your web site users
5507might inadvertently upload a huge image to process, you should set a disk
5508limit as well:</p>
5509
5510<pre class="highlight"><code>-limit area 10MB -limit disk 500MB
5511</code></pre>
5512
5513<p>Here ImageMagick stops processing if an image requires more than 500MB of disk storage.</p>
5514
5515<p>In addition to command-line resource limit option, resources can be set
5516with <a href="resources.html#environment" >environment variables</a>. Set the
5517environment variables <code>MAGICK_AREA_LIMIT</code>,
5518<code>MAGICK_DISK_LIMIT</code>, <code>MAGICK_FILE_LIMIT</code>,
5519<code>MAGICK_MEMORY_LIMIT</code>, <code>MAGICK_MAP_LIMIT</code>,
5520<code>MAGICK_THREAD_LIMIT</code>, <code>MAGICK_TIME_LIMIT</code> for limits of
5521image area, disk space, open files, heap memory, memory map, number of threads
5522of execution, and maximum elapsed time in seconds respectively.</p>
5523
5524<p> Inquisitive users can try adding <a href="command-line-options.html#debug">-debug cache</a> to
5525their commands and then scouring the generated output for references to the
5526pixel cache, in order to determine how the pixel cache was allocated and how
5527resources were consumed. Advanced Unix/Linux users can pipe that output
5528through <code>grep memory|open|destroy|disk</code> for more readable sifting.
5529</p>
5530
5531<p>For more about ImageMagick's use of resources, see the section <b>Cache
5532Storage and Resource Requirements</b> on the <a href="architecture.html#cache
5533">Architecture</a> page.  </p>
5534
5535<div style="margin: auto;">
5536  <h3><a class="anchor" id="linear-stretch"></a>-linear-stretch <var>black-point</var><br />-linear-stretch <var>black-point</var>{x<var>white-point</var>}{<var>%</var>}</h3>
5537</div>
5538
5539<p class="magick-description">Linear with saturation stretch.</p>
5540
5541<p>This is very similar to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a>,
5542and uses a 'histogram bin' to determine the range of color values that needs to
5543be stretched.  However it then stretches those colors using the <a
5544href="command-line-options.html#level" >-level</a> operator.</p>
5545
5546<p>As such while the initial determination may have 'binning' round off
5547effects, the image colors are stretched mathematically, rather than using the
5548histogram bins.  This makes the operator more accurate. </p>
5549
5550<p>note however that a <a href="command-line-options.html#linear-stretch" >-linear-stretch</a> of
5551'<code>0</code>' does nothing, while a value of '<code>1</code>' does a near
5552perfect stretch of the color range. </p>
5553
5554<p>See also <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect'
5555normalization of mathematical images. </p>
5556
5557<p>This operator is under review for re-development. </p>
5558
5559
5560<div style="margin: auto;">
5561  <h3><a class="anchor" id="linewidth"></a>-linewidth</h3>
5562</div>
5563
5564<p class="magick-description">the line width for subsequent draw operations.</p>
5565
5566<div style="margin: auto;">
5567  <h3><a class="anchor" id="liquid-rescale"></a>-liquid-rescale <var>geometry</var></h3>
5568</div>
5569
5570<p class="magick-description">rescale image with seam-carving.</p>
5571
5572<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
5573
5574<div style="margin: auto;">
5575  <h3><a class="anchor" id="list"></a>-list <var>type</var></h3>
5576</div>
5577
5578<p class="magick-description">Print a list of supported arguments for various options or settings.  Choose from these list types:</p>
5579
5580<pre class="pre-scrollable"><code>
5581Align
5582Alpha
5583Boolean
5584Cache
5585Channel
5586Class
5587ClipPath
5588Coder
5589Color
5590Colorspace
5591Command
5592Complex
5593Compose
5594Compress
5595Configure
5596DataType
5597Debug
5598Decoration
5599Delegate
5600Direction
5601Dispose
5602Distort
5603Dither
5604Endian
5605Evaluate
5606FillRule
5607Filter
5608Font
5609Format
5610Function
5611Gravity
5612Intensity
5613Intent
5614Interlace
5615Interpolate
5616Kernel
5617Layers
5618LineCap
5619LineJoin
5620List
5621Locale
5622LogEvent
5623Log
5624Magic
5625Method
5626Metric
5627Mime
5628Mode
5629Morphology
5630Module
5631Noise
5632Orientation
5633PixelIntensity
5634Policy
5635PolicyDomain
5636PolicyRights
5637Preview
5638Primitive
5639QuantumFormat
5640Resource
5641SparseColor
5642Statistic
5643Storage
5644Stretch
5645Style
5646Threshold
5647Type
5648Units
5649Validate
5650VirtualPixel
5651</code></pre>
5652
5653<p>These lists vary depending on your version of ImageMagick. Use "<code>-list
5654list</code>" to get a complete listing of all the "<code>-list</code>" arguments
5655available:</p>
5656
5657<pre class="highlight"><code>identify -list list
5658</code></pre>
5659
5660<div style="margin: auto;">
5661  <h3><a class="anchor" id="log"></a>-log <var>string</var></h3>
5662</div>
5663
5664<p class="magick-description">Specify format for debug log.</p>
5665
5666<p>This option specifies the format for the log printed when the <a
5667href="command-line-options.html#debug">-debug</a> option is active.</p>
5668
5669<p>You can display the following components by embedding special format
5670characters:</p>
5671
5672<dl class="row">
5673<dt class="col-md-4">%d</dt><dd class="col-md-8">domain</dd>
5674<dt class="col-md-4">%e</dt><dd class="col-md-8">event</dd>
5675<dt class="col-md-4">%f</dt><dd class="col-md-8">function</dd>
5676<dt class="col-md-4">%l</dt><dd class="col-md-8">line</dd>
5677<dt class="col-md-4">%m</dt><dd class="col-md-8">module</dd>
5678<dt class="col-md-4">%p</dt><dd class="col-md-8">process ID</dd>
5679<dt class="col-md-4">%r</dt><dd class="col-md-8">real CPU time</dd>
5680<dt class="col-md-4">%t</dt><dd class="col-md-8">wall clock time</dd>
5681<dt class="col-md-4">%u</dt><dd class="col-md-8">user CPU time</dd>
5682<dt class="col-md-4">%%</dt><dd class="col-md-8">percent sign</dd>
5683<dt class="col-md-4">\n</dt><dd class="col-md-8">newline</dd>
5684<dt class="col-md-4">\r</dt><dd class="col-md-8">carriage return</dd>
5685</dl>
5686
5687<p>For example:</p>
5688
5689<pre class="highlight"><code>convert -debug coder -log "%u %m:%l %e" in.gif out.png
5690</code></pre>
5691
5692<p>The default behavior is to print all of the components.</p>
5693
5694<div style="margin: auto;">
5695  <h3><a class="anchor" id="loop"></a>-loop <var>iterations</var></h3>
5696</div>
5697
5698<p class="magick-description">add Netscape loop extension to your GIF animation.</p>
5699
5700<p>Set iterations to zero to repeat the animation an infinite number of times,
5701otherwise the animation repeats itself up to <var>iterations</var>
5702times.</p>
5703
5704<div style="margin: auto;">
5705  <h3><a class="anchor" id="lowlight-color"></a>-lowlight-color <var>color</var></h3>
5706</div>
5707
5708<p class="magick-description">when comparing images, de-emphasize pixel differences with this color.</p>
5709
5710<div style="margin: auto;">
5711  <h3><a class="anchor" id="magnify"></a>-magnify</h3>
5712</div>
5713
5714<p class="magick-description">double or triple the size of the image with pixel art scaling. Specify an alternative scaling method with <code>-define magnify:method=<var>method</var></code> Choose from these methods: <code>eagle2X, eagle3X, eagle3XB, epb2X, fish2X, hq2X,  scale2X, scale3X, xbr2X</code>.  The default is scale2X.</p>
5715
5716
5717<div style="margin: auto;">
5718  <h3><a class="anchor" id="map"></a>-map <var>type</var></h3>
5719</div>
5720
5721<p class="magick-description">Display image using this <var>type</var>.</p>
5722
5723<p>Choose from these <var>Standard Colormap</var> types:</p>
5724
5725<pre class="highlight"><code>best
5726default
5727gray
5728red
5729green
5730blue
5731</code></pre>
5732
5733<p>The <var>X server</var> must support the <var>Standard
5734Colormap</var> you choose, otherwise an error occurs.  Use <code>list</code> as
5735the type and <code>display</code> searches the list of colormap types in
5736<code>top-to-bottom</code> order until one is located. See <var>xstdcmap(1)</var> for one way of creating Standard Colormaps.</p>
5737
5738
5739<div style="margin: auto;">
5740  <h3><a class="anchor" id="map_stream_"></a>-map <var>components</var></h3>
5741</div>
5742
5743<p class="magick-description">pixel map.</p>
5744
5745<p>Here are the valid components of a map:</p>
5746
5747<dl class="row">
5748<dt class="col-md-4">r</dt><dd class="col-md-8">  red pixel component</dd>
5749<dt class="col-md-4">g</dt><dd class="col-md-8">  green pixel component</dd>
5750<dt class="col-md-4">b</dt><dd class="col-md-8">  blue pixel component</dd>
5751<dt class="col-md-4">a</dt><dd class="col-md-8">  alpha pixel component (0 is transparent)</dd>
5752<dt class="col-md-4">o</dt><dd class="col-md-8">  opacity pixel component (0 is opaque)</dd>
5753<dt class="col-md-4">i</dt><dd class="col-md-8">  grayscale intensity pixel component</dd>
5754<dt class="col-md-4">c</dt><dd class="col-md-8">  cyan pixel component</dd>
5755<dt class="col-md-4">m</dt><dd class="col-md-8">  magenta pixel component</dd>
5756<dt class="col-md-4">y</dt><dd class="col-md-8">  yellow pixel component</dd>
5757<dt class="col-md-4">k</dt><dd class="col-md-8">  black pixel component</dd>
5758<dt class="col-md-4">p</dt><dd class="col-md-8">  pad component (always 0)</dd>
5759</dl>
5760
5761<p>You can specify as many of these components as needed in any order (e.g.
5762bgr).  The components can repeat as well (e.g. rgbr).</p>
5763
5764
5765<div style="margin: auto;">
5766  <h3><a class="anchor" id="mattecolor"></a>-mattecolor <var>color</var></h3>
5767</div>
5768
5769<p class="magick-description">Specify the color to be used with the <a href="command-line-options.html#frame">-frame</a> option.</p>
5770
5771<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
5772
5773<p>The default matte color is <code>#BDBDBD</code>, <span
5774style="background-color: #bdbdbd;">this shade of gray</span>.</p>
5775
5776<div style="margin: auto;">
5777  <h3><a class="anchor" id="maximum"></a>-maximum</h3>
5778</div>
5779
5780<p class="magick-description">return the maximum intensity of an image sequence.</p>
5781
5782<p>Select the 'maximum' value from all the surrounding pixels. </p>
5783
5784<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5785name. </p>
5786
5787<div style="margin: auto;">
5788  <h3><a class="anchor" id="median"></a>-median <var>geometry</var></h3>
5789</div>
5790
5791<p class="magick-description">apply a median filter to the image.</p>
5792
5793<p>Select the 'middle' value from all the surrounding pixels. </p>
5794
5795<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5796name. </p>
5797
5798<div style="margin: auto;">
5799  <h3><a class="anchor" id="mean-shift"></a>-mean-shift <var>width</var>x<var>height</var>{<var>+distance</var>{%}</h3>
5800</div>
5801
5802<p class="magick-description">image noise removal and color reduction/segmentation (e.g. -mean-shift 7x7+10%).</p>
5803
5804<p><var>width</var>x<var>height</var> is the window size and <var>distance</var> is the color distance measured in the range 0 to 1 or 0 to 100%</p>
5805
5806<p>The mean shift algorithm is iterative and thus slower the larger the window size. For each pixel, it gets all the pixels in the window centered at the pixel and excludes those that are outside the <var>radius=sqrt((width-1)(height-1)/4)</var> surrounding the pixel. From those pixels, it finds which of them are within the specified squared color distance from the current mean. It then computes a new x,y centroid from those coordinates and a new mean. This new x,y centroid is used as the center for a new window. This process is iterated until it converges and the final mean is then used to replace the original pixel value. It repeats this process for the next pixel, etc, until it processes all pixels in the image. Results are better when using other colorspaces rather than RGB. Recommend YIQ, YUV or YCbCr, which seem to give equivalent results.</p>
5807
5808<div style="margin: auto;">
5809  <h3><a class="anchor" id="metric"></a>-metric <var>type</var></h3>
5810</div>
5811
5812<p class="magick-description">Output to STDERR a measure of the differences between images according to the <var>type</var> given metric.</p>
5813
5814<p>Choose from:</p>
5815
5816<dl class="row">
5817<dt class="col-md-4">AE</dt><dd class="col-md-8">    absolute error count, number of different pixels (-fuzz affected)</dd>
5818<dt class="col-md-4">DSSIM</dt><dd class="col-md-8">  structural dissimilarity index</dd>
5819<dt class="col-md-4">FUZZ</dt><dd class="col-md-8">  mean color distance</dd>
5820<dt class="col-md-4">MAE</dt><dd class="col-md-8">   mean absolute error (normalized), average channel error distance</dd>
5821<dt class="col-md-4">MEPP</dt><dd class="col-md-8">  mean error per pixel (normalized mean error, normalized peak error)</dd>
5822<dt class="col-md-4">MSE</dt><dd class="col-md-8">   mean error squared, average of the channel error squared</dd>
5823<dt class="col-md-4">NCC</dt><dd class="col-md-8">   normalized cross correlation</dd>
5824<dt class="col-md-4">PAE</dt><dd class="col-md-8">   peak absolute (normalized peak absolute)</dd>
5825<dt class="col-md-4">PHASH</dt><dd class="col-md-8"> perceptual hash for the sRGB and HCLp colorspaces.  Specify an alternative colorspace with <code>-define phash:colorspaces=<var>colorspace,colorspace,...</var></code></dd>
5826<dt class="col-md-4">PSNR</dt><dd class="col-md-8">  peak signal to noise ratio</dd>
5827<dt class="col-md-4">RMSE</dt><dd class="col-md-8">  root mean squared (normalized root mean squared)</dd>
5828<dt class="col-md-4">SSIM</dt><dd class="col-md-8">  structural similarity index</dd>
5829</dl>
5830
5831<p>Control the '<code>AE</code>', or absolute count of pixels that are different,
5832with the <a href="command-line-options.html#fuzz" >-fuzz</a> factor (ignore pixels which
5833only changed by a small amount).  Use '<code>PAE</code>' to find the
5834size of the <a href="command-line-options.html#fuzz" >-fuzz</a> factor needed to make all pixels
5835'similar', while '<code>MAE</code>' determines the factor needed
5836for about half the pixels to be similar. </p>
5837
5838<p>The <code>MEPP</code> metric returns three different metrics
5839('<code>MAE</code>', '<code>MAE</code>' normalized, and '<code>PAE</code>'
5840normalized) from a single comparison run. </p>
5841
5842<p>The <code>SSIM</code> and <code>DSSIM</code> metrics respect these defines:
5843<code>-define compare:ssim-radius</code>, <code>-define compare:ssim-sigma</code>,
5844<code>-define compare:ssim-k1</code>, and <code>-define compare:ssim-k2</code>.</p>
5845
5846<p>To print a complete list of metrics, use the <a href="command-line-options.html#list">-list
5847metric</a> option.</p>
5848
5849
5850<div style="margin: auto;">
5851  <h3><a class="anchor" id="minimum"></a>-minimum</h3>
5852</div>
5853
5854<p class="magick-description">return the minimum intensity of an image sequence.</p>
5855
5856<p>Select the 'minimal' value from all the surrounding pixels. </p>
5857
5858<p>This is legacy option from the <a href="command-line-options.html#statistic" >method</a> of the same
5859name. </p>
5860
5861
5862
5863<div style="margin: auto;">
5864  <h3><a class="anchor" id="mode"></a>-mode <var>geometry</var></h3>
5865</div>
5866
5867<p class="magick-description">make each pixel the \'predominant color\' of the neighborhood.'</p>
5868
5869<div style="margin: auto;">
5870  <h3>-mode <var>value</var></h3>
5871</div>
5872
5873<p class="magick-description">Mode of operation.</p>
5874
5875<p>Choose the <var>value</var> from these styles: <code>Frame,
5876Unframe, or Concatenate</code></p>
5877
5878<p>Use the <a href="command-line-options.html#list" >-list</a> option with a '<code>Mode</code>' argument
5879for a list of <a href="command-line-options.html#mode" >-mode</a> arguments available in your
5880ImageMagick installation.</p>
5881
5882
5883<div style="margin: auto;">
5884  <h3><a class="anchor" id="modulate"></a>-modulate <var>brightness</var>[,<var>saturation</var>,<var>hue</var>]</h3>
5885</div>
5886
5887<p class="magick-description">Vary the <var>brightness</var>, <var>saturation</var>, and <var>hue</var> of an image.</p>
5888
5889<p>The arguments are given as a percentages of variation. A value of 100 means
5890no change, and any missing values are taken to mean 100.</p>
5891
5892<p>The <var>brightness</var> is a multiplier of the overall
5893brightness of the image, so 0 means pure black, 50 is half as bright, 200 is
5894twice as bright. To invert its meaning <a href="command-line-options.html#negate">-negate</a> the image
5895before and after. </p>
5896
5897<p>The <var>saturation</var> controls the amount of color in an
5898image. For example, 0 produce a grayscale image, while a large value such as
5899200 produce a very colorful, 'cartoonish' color.</p>
5900
5901<p>The <var>hue</var> argument causes a "rotation" of the colors
5902within the image by the amount specified. For example, 50 results in
5903a counter-clockwise rotation of 90, mapping red shades to purple, and so on.
5904A value of either 0 or 200 results in a complete 180 degree rotation of the
5905image. Using a value of 300 is a 360 degree rotation resulting in no change to
5906the original image. </p>
5907
5908<p>For example, to increase the color brightness by 20% and decrease the color
5909saturation by 10% and leave the hue unchanged, use <a
5910href="command-line-options.html#modulate">-modulate 120,90</a>.</p>
5911
5912<p>Use <a href="command-line-options.html#set">-set</a> attribute of '<code
5913>option:modulate:colorspace</code>' to specify which colorspace to
5914modulate.  Choose from <code>HCL</code>, <code>HCLp</code>, <code>HSB</code>, <code>HSI</code>, <code>HSL</code> (the default), <code>HSV</code>, <code>HWB</code>, or <code>LCH</code> (LCHuv).  For example,</p>
5915
5916<pre class="highlight"><code>convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
5917</code></pre>
5918
5919<div style="margin: auto;">
5920  <h3><a class="anchor" id="moments"></a>-moments</h3>
5921</div>
5922
5923<p class="magick-description">report image moments and perceptual hash.</p>
5924
5925
5926<div style="margin: auto;">
5927  <h3><a class="anchor" id="monitor"></a>-monitor</h3>
5928</div>
5929
5930<p class="magick-description">monitor progress.</p>
5931
5932
5933<div style="margin: auto;">
5934  <h3><a class="anchor" id="monochrome"></a>-monochrome</h3>
5935</div>
5936
5937<p class="magick-description">transform the image to black and white.</p>
5938
5939<div style="margin: auto;">
5940  <h3><a class="anchor" id="morph"></a>-morph <var>frames</var></h3>
5941</div>
5942
5943<p class="magick-description">morphs an image sequence.</p>
5944
5945<p>Both the image pixels and size are linearly interpolated to give the
5946appearance of a metamorphosis from one image to the next, over all the images
5947in the current image list. The added images are the equivalent of a <a
5948href="command-line-options.html#blend">-blend</a> composition. The <var>frames</var>
5949argument determine how many images to interpolate between each image. </p>
5950
5951
5952<div style="margin: auto;">
5953  <h3><a class="anchor" id="morphology"></a>-morphology</h3>
5954  <h3>-morphology <var>method</var>  <var>kernel</var></h3>
5955</div>
5956
5957<p class="magick-description">apply a morphology method to the image.</p>
5958
5959<p>Until I get around to writing an option summary for this, see <a
5960href="../Usage/morphology/" >IM Usage Examples,
5961Morphology</a>. </p>
5962
5963
5964<div style="margin: auto;">
5965  <h3><a class="anchor" id="mosaic"></a>-mosaic</h3>
5966</div>
5967
5968<p class="magick-description">an simple alias for the <a href="command-line-options.html#layers" >-layers</a> method "mosaic"</p>
5969
5970
5971<div style="margin: auto;">
5972  <h3><a class="anchor" id="motion-blur"></a>-motion-blur <var>radius</var><br />-motion-blur <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
5973</div>
5974
5975<p class="magick-description">simulate motion blur.</p>
5976
5977<p>Blur with the given radius, standard deviation (sigma), and angle.   The
5978angle given is the angle toward which the image is blurred.  That is the
5979direction people would consider the object is coming from. </p>
5980
5981<p>Note that the blur is not uniform distribution, giving the motion a
5982definite sense of direction of movement. </p>
5983
5984<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
5985pixels which are outside the image proper are blurred into the final result.
5986</p>
5987
5988<div style="margin: auto;">
5989  <h3><a class="anchor" id="name"></a>-name</h3>
5990</div>
5991
5992<p class="magick-description">name an image.</p>
5993<div style="margin: auto;">
5994  <h3><a class="anchor" id="negate"></a>-negate</h3>
5995</div>
5996
5997<p class="magick-description">replace each pixel with its complementary color.</p>
5998
5999<p>The red, green, and blue intensities of an image are negated. White becomes
6000black, yellow becomes blue, etc.  Use <a href="command-line-options.html#negate">+negate</a> to only
6001negate the grayscale pixels of the image.</p>
6002
6003<div style="margin: auto;">
6004  <h3><a class="anchor" id="noise"></a>-noise <var>geometry</var><br/>
6005  +noise <var>type</var></h3>
6006</div>
6007
6008<p class="magick-description">Add or reduce noise in an image.</p>
6009
6010<p>The principal function of noise peak elimination filter is to smooth the
6011objects within an image without losing edge information and without creating
6012undesired structures.  The central idea of the algorithm is to replace a pixel
6013with its next neighbor in value within a pixel window, if this pixel has been
6014found to be noise. A pixel is defined as noise if and only if this pixel is
6015a maximum or minimum within the pixel window.</p>
6016
6017<p>Use <code><a href="command-line-options.html#noise">-noise</a> <var>radius</var></code> to
6018specify the width of the neighborhood when reducing noise.  This is equivalent
6019to using a <code><a href="command-line-options.html#statistic" >-statistic</a> NonPeak</code> operation,
6020which should be used in preference.</p>
6021
6022<p>Use <a href="command-line-options.html#noise">+noise</a> followed by a noise <var>type</var> to add noise to an image. Choose from these noise
6023types:</p>
6024
6025<pre class="highlight"><code>Gaussian
6026Impulse
6027Laplacian
6028Multiplicative
6029Poisson
6030Random
6031Uniform
6032</code></pre>
6033
6034<p>The amount of noise added can be controlled by the <code><a
6035href="command-line-options.html#attenuate" >-attenuate</a></code> setting. If unset the value is
6036equivalent to 1.0, or a maximum noise addition.</p>
6037
6038<p>Note that Random will replace the image with noise rather than add noise to the image. Use Uniform, if you wish to add random noise to the image.</p>
6039
6040<p>To print a complete list of noises, use the <a href="command-line-options.html#list">-list noise</a> option.</p>
6041
6042<p>Also see the <a href="command-line-options.html#evaluate">-evaluate</a> noise functions that allows
6043the use of a controlling value to specify the amount of noise that should be
6044added to an image. </p>
6045
6046
6047<div style="margin: auto;">
6048  <h3><a class="anchor" id="normalize"></a>-normalize</h3>
6049</div>
6050
6051<p class="magick-description">Increase the contrast in an image by <var>stretching</var> the range of intensity values.</p>
6052
6053<p>The intensity values are stretched to cover the entire range of possible
6054values. While doing so, black-out at most <var>2%</var> of the pixels and
6055white-out at most <var>1%</var> of the pixels.</p>
6056
6057<p>Note that as of ImageMagick 6.4.7-0, <a href="command-line-options.html#normalize" >-normalize</a>
6058is equivalent to <a href="command-line-options.html#contrast-stretch" >-contrast-stretch 2%x1%</a>.
6059(Before this version, it was equivalent to <a href="command-line-options.html#contrast-stretch"
6060>-contrast-stretch 2%x99%</a>).</p>
6061
6062<p>All the channels are normalized in concert by the same amount so as to
6063preserve color integrity, when the default <a href="command-line-options.html#channel" >+channel</a>
6064setting is in use.  Specifying any other <a href="command-line-options.html#channel" >-channel</a>
6065setting will normalize the RGB channels independently.</p>
6066
6067<p>See  <a href="command-line-options.html#contrast-stretch" >-contrast-stretch</a> for more details.
6068Also see <a href="command-line-options.html#auto-level" >-auto-level</a> for a 'perfect' normalization
6069that is better suited to mathematically generated images. </p>
6070
6071<p>This operator is under review for re-development. </p>
6072
6073
6074<div style="margin: auto;">
6075  <h3><a class="anchor" id="opaque"></a>-opaque <var>color</var></h3>
6076</div>
6077
6078<p class="magick-description">change this color to the fill color within the image.</p>
6079
6080<p>The <var>color</var> argument is defined using the format
6081described under the <a href="command-line-options.html#fill" >-fill</a> option.  The <a href="command-line-options.html#fuzz"
6082>-fuzz</a> setting can be used to match and replace colors similar to the one
6083given.</p>
6084
6085<p>Use <a href="command-line-options.html#opaque">+opaque</a> to paint any pixel that does not match
6086the target color. </p>
6087
6088<p>The <a href="command-line-options.html#transparent">-transparent</a>  operator is exactly the same
6089as <a href="command-line-options.html#opaque" >-opaque</a> but replaces the matching color with
6090transparency rather than the current <a href="command-line-options.html#fill">-fill</a> color setting.
6091To ensure that it can do this it also ensures that the image has an alpha
6092channel enabled, as per "<code><a href="command-line-options.html#alpha" >-alpha</a> set</code>", for
6093the new transparent colors, and does not require you to modify the <a
6094href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
6095
6096
6097<div style="margin: auto;">
6098  <h3><a class="anchor" id="ordered-dither"></a>-ordered-dither <var>threshold_map</var>{,<var>level</var>...}</h3>
6099</div>
6100
6101<p class="magick-description">dither the image using a pre-defined  ordered dither <var>threshold map</var> specified, and a uniform color map with the
6102given number of <var>levels</var> per color channel.</p>
6103
6104<p>You can choose from these standard threshold maps:</p>
6105
6106<pre class="pre-scrollable"><code>
6107threshold   1x1   Threshold 1x1 (non-dither)
6108checks      2x1   Checkerboard 2x1 (dither)
6109o2x2        2x2   Ordered 2x2 (dispersed)
6110o3x3        3x3   Ordered 3x3 (dispersed)
6111o4x4        4x4   Ordered 4x4 (dispersed)
6112o8x8        8x8   Ordered 8x8 (dispersed)
6113h3x4a       4x1   Halftone 4x4 (angled)
6114h6x6a       6x1   Halftone 6x6 (angled)
6115h8x8a       8x1   Halftone 8x8 (angled)
6116h3x4o             Halftone 4x4 (orthogonal)
6117h6x6o             Halftone 6x6 (orthogonal)
6118h8x8o             Halftone 8x8 (orthogonal)
6119h36x16o           Halftone 16x16 (orthogonal)
6120c5x5b       c5x5  Circles 5x5 (black)
6121c5x5w             Circles 5x5 (white)
6122c6x6b       c6x6  Circles 6x6 (black)
6123c6x6w             Circles 6x6 (white)
6124c7x7b       c7x7  Circles 7x7 (black)
6125c7x7w             Circles 7x7 (white)
6126</code></pre>
6127
6128<p> The <code>threshold</code> generated a simple 50% threshold of the image.
6129This could be used with <var >level</var> to do the equivalent of <a
6130href="command-line-options.html#posterize" >-posterize</a> to reduce an image to basic primary colors.
6131</p>
6132
6133<p>The <code>checks</code> pattern produces a 3 level checkerboard  dither
6134pattern. That is a grayscale will become a pattern of solid black, solid
6135white, and  mid-tone colors into a checkerboard pattern of black and white.
6136</p>
6137
6138<p>You can define your own <var >threshold map</var> for ordered
6139dithering and halftoning your images, in either personal or system
6140<code>thresholds.xml</code> XML file. See <a href="resources.html" >Resources</a>
6141for more details of configuration files. </p>
6142
6143<p>To print a complete list of the thresholds that have been defined, use the
6144<a href="command-line-options.html#list" >-list threshold</a> option.</p>
6145
6146<p>Note that at this time the same threshold dithering map is used for all
6147color channels, no attempt is made to offset or rotate the map for different
6148channels is made, to create an offset printing effect. Also as the maps are
6149simple threshold levels, the halftone and circle maps will create incomplete
6150circles along the edges of a colored area. Also all the effects are purely
6151on/off boolean effects, without anti-aliasing to make the circles smooth
6152looking. Large dots can be made to look better with a small amount of blurring
6153after being created. </p>
6154
6155
6156<div style="margin: auto;">
6157  <h3><a class="anchor" id="orient"></a>-orient <var>image orientation</var></h3>
6158</div>
6159
6160<p class="magick-description">specify orientation of a digital camera image.</p>
6161
6162<p>Choose from these orientations:</p>
6163
6164<pre class="highlight"><code>bottom-left    right-top
6165bottom-right   top-left
6166left-bottom    top-right
6167left-top       undefined
6168right-bottom
6169</code></pre>
6170
6171<p>To print a complete list of orientations, use the <a href="command-line-options.html#list" >-list
6172orientation</a> option.</p>
6173
6174
6175<div style="margin: auto;">
6176  <h3><a class="anchor" id="page"></a>-page <var>geometry</var><br/>
6177  -page <var>media</var>[<var>offset</var>][{<var>^!&lt;&gt;</var>}]<br/>
6178  +page
6179  </h3>
6180</div>
6181
6182<p class="magick-description">Set the size and location of an image on the larger virtual canvas.</p>
6183
6184<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6185
6186<p>For convenience you can specify the page size using <var>media</var> (see below). Offsets can then be added as with other
6187<var>geometry</var> arguments (e.g. <a
6188href="command-line-options.html#page">-page</a> <code>Letter+43+43</code>).</p>
6189
6190<p>Use <var>media</var> as shorthand to specify the dimensions (<var>width</var>x<var>height</var>) of the <var>PostScript</var> page in dots per inch or a TEXT page in pixels.
6191The choices for a PostScript page are:</p>
6192
6193<dl class="row">
6194<dt class="col-md-4"> 11x17      </dt> <dd class="col-md-8">  792 x 1224</dd>
6195<dt class="col-md-4"> Ledger     </dt> <dd class="col-md-8"> 1224 x  792</dd>
6196<dt class="col-md-4"> Legal      </dt> <dd class="col-md-8">  612 x 1008</dd>
6197<dt class="col-md-4"> Letter     </dt> <dd class="col-md-8">  612 x  792</dd>
6198<dt class="col-md-4"> LetterSmall</dt> <dd class="col-md-8">  612 x  792</dd>
6199<dt class="col-md-4"> ArchE      </dt> <dd class="col-md-8"> 2592 x 3456</dd>
6200<dt class="col-md-4"> ArchD      </dt> <dd class="col-md-8"> 1728 x 2592</dd>
6201<dt class="col-md-4"> ArchC      </dt> <dd class="col-md-8"> 1296 x 1728</dd>
6202<dt class="col-md-4"> ArchB      </dt> <dd class="col-md-8">  864 x 1296</dd>
6203<dt class="col-md-4"> ArchA      </dt> <dd class="col-md-8">  648 x  864</dd>
6204<dt class="col-md-4"> A0         </dt> <dd class="col-md-8"> 2380 x 3368</dd>
6205<dt class="col-md-4"> A1         </dt> <dd class="col-md-8"> 1684 x 2380</dd>
6206<dt class="col-md-4"> A2         </dt> <dd class="col-md-8"> 1190 x 1684</dd>
6207<dt class="col-md-4"> A3         </dt> <dd class="col-md-8">  842 x 1190</dd>
6208<dt class="col-md-4"> A4         </dt> <dd class="col-md-8">  595 x  842</dd>
6209<dt class="col-md-4"> A4Small    </dt> <dd class="col-md-8">  595 x  842</dd>
6210<dt class="col-md-4"> A5         </dt> <dd class="col-md-8">  421 x  595</dd>
6211<dt class="col-md-4"> A6         </dt> <dd class="col-md-8">  297 x  421</dd>
6212<dt class="col-md-4"> A7         </dt> <dd class="col-md-8">  210 x  297</dd>
6213<dt class="col-md-4"> A8         </dt> <dd class="col-md-8">  148 x  210</dd>
6214<dt class="col-md-4"> A9         </dt> <dd class="col-md-8">  105 x  148</dd>
6215<dt class="col-md-4"> A10        </dt> <dd class="col-md-8">   74 x  105</dd>
6216<dt class="col-md-4"> B0         </dt> <dd class="col-md-8"> 2836 x 4008</dd>
6217<dt class="col-md-4"> B1         </dt> <dd class="col-md-8"> 2004 x 2836</dd>
6218<dt class="col-md-4"> B2         </dt> <dd class="col-md-8"> 1418 x 2004</dd>
6219<dt class="col-md-4"> B3         </dt> <dd class="col-md-8"> 1002 x 1418</dd>
6220<dt class="col-md-4"> B4         </dt> <dd class="col-md-8">  709 x 1002</dd>
6221<dt class="col-md-4"> B5         </dt> <dd class="col-md-8">  501 x  709</dd>
6222<dt class="col-md-4"> C0         </dt> <dd class="col-md-8"> 2600 x 3677</dd>
6223<dt class="col-md-4"> C1         </dt> <dd class="col-md-8"> 1837 x 2600</dd>
6224<dt class="col-md-4"> C2         </dt> <dd class="col-md-8"> 1298 x 1837</dd>
6225<dt class="col-md-4"> C3         </dt> <dd class="col-md-8">  918 x 1298</dd>
6226<dt class="col-md-4"> C4         </dt> <dd class="col-md-8">  649 x  918</dd>
6227<dt class="col-md-4"> C5         </dt> <dd class="col-md-8">  459 x  649</dd>
6228<dt class="col-md-4"> C6         </dt> <dd class="col-md-8">  323 x  459</dd>
6229<dt class="col-md-4"> Flsa       </dt> <dd class="col-md-8">  612 x  936</dd>
6230<dt class="col-md-4"> Flse       </dt> <dd class="col-md-8">  612 x  936</dd>
6231<dt class="col-md-4"> HalfLetter </dt> <dd class="col-md-8">  396 x  612</dd>
6232</dl>
6233
6234<p>This option is also used to place subimages when writing to a multi-image
6235format that supports offsets, such as GIF89 and MNG. When used for this
6236purpose the offsets are always measured from the top left corner of the canvas
6237and are not affected by the <a href="command-line-options.html#gravity">-gravity</a> option. To
6238position a GIF or MNG image, use <a href="command-line-options.html#page">-page</a><var>{+-}x{+-}y</var> (e.g.  -page +100+200). When writing to a MNG
6239file, a <a href="command-line-options.html#page">-page</a> option appearing ahead of the first image in
6240the sequence with nonzero width and height defines the width and height values
6241that are written in the <code>MHDR</code> chunk.  Otherwise, the MNG width and
6242height are computed from the bounding box that contains all images in the
6243sequence. When writing a GIF89 file, only the bounding box method is used to
6244determine its dimensions.</p>
6245
6246<p>For a PostScript page, the image is sized as in <a
6247href="command-line-options.html#geometry">-geometry</a> but positioned relative to the <var>lower
6248left-hand corner</var> of the page by {+-}<code>x</code><var>offset</var>{+-}<code>y</code> <var>offset</var>. Use <a
6249href="command-line-options.html#page">-page 612x792</a>, for example, to center the image within the
6250page. If the image size exceeds the PostScript page, it is reduced to fit the
6251page. The default gravity for the <a href="command-line-options.html#page">-page</a> option is <var>NorthWest</var>, i.e., positive <code>x</code> and <code>y</code> <var>offset</var> are measured rightward and downward from the top left
6252corner of the page, unless the <a href="command-line-options.html#gravity">-gravity</a> option is
6253present with a value other than <var>NorthWest</var>.</p>
6254
6255<p>The default page dimensions for a TEXT image is 612x792.</p>
6256
6257<p>This option is used in concert with <a href="command-line-options.html#density">-density</a>.</p>
6258
6259<p>Use <a href="command-line-options.html#page">+page</a> to remove the page settings for an image.</p>
6260
6261<div style="margin: auto;">
6262  <h3><a class="anchor" id="paint"></a>-paint <var>radius</var></h3>
6263</div>
6264
6265<p class="magick-description">simulate an oil painting.</p>
6266
6267<p>Each pixel is replaced by the most frequent color in a circular
6268neighborhood whose width is specified with <var>radius</var>.</p>
6269
6270<div style="margin: auto;">
6271  <h3><a class="anchor" id="path"></a>-path <var>path</var></h3></div>
6272
6273<p class="magick-description">write images to this path on disk.</p>
6274
6275<div style="margin: auto;">
6276  <h3><a class="anchor" id="pause_animate_"></a>-pause <var>seconds</var></h3>
6277</div>
6278
6279<p class="magick-description">Pause between animation loops</p>
6280
6281<p>Pause for the specified number of seconds before repeating the animation.</p>
6282
6283<div style="margin: auto;">
6284  <h3><a class="anchor" id="pause_import_"></a>-pause <var>seconds</var></h3>
6285</div>
6286
6287<p class="magick-description">Pause between snapshots.</p>
6288
6289<p>Pause for the specified number of seconds before taking the next snapshot.</p>
6290
6291<div style="margin: auto;">
6292  <h3><a class="anchor" id="perceptible"></a>-perceptible <var>epsilon</var></h3>
6293</div>
6294
6295<p class="magick-description">set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged.</p>
6296
6297<div style="margin: auto;">
6298  <h3><a class="anchor" id="ping"></a>-ping</h3>
6299</div>
6300
6301<p class="magick-description">efficiently determine image characteristics.</p>
6302
6303<div style="margin: auto;">
6304  <h3><a class="anchor" id="pointsize"></a>-pointsize <var>value</var></h3>
6305</div>
6306
6307<p class="magick-description">pointsize of the PostScript, OPTION1, or TrueType font.</p>
6308
6309<div style="margin: auto;">
6310  <h3><a class="anchor" id="polaroid"></a>-polaroid <var>angle</var></h3>
6311</div>
6312
6313<p class="magick-description">simulate a Polaroid picture.</p>
6314
6315<p>Use <code>+polaroid</code> to rotate the image at a random angle between -15 and +15 degrees.</p>
6316
6317<div style="margin: auto;">
6318  <h3><a class="anchor" id="poly"></a>-poly <var>"wt,exp ..."</var></h3>
6319</div>
6320
6321<p class="magick-description">combines multiple images according to a weighted sum of polynomials; one floating point weight (coefficient) and one floating point polynomial exponent (power) for each image expressed as comma separated pairs.</p>
6322
6323<p> The weights should typically be fractions between -1 and 1. But the sum of weights should be 1 or at least between 0 and 1 to avoid clamping in non-hdri mode at black and white.</p>
6324
6325<p>The exponents may be positive, negative or zero. A negative exponent is equivalent to 1 divided by the image raised to the corresponding positive exponent. A zero exponent always produces 1 scaled by quantumrange to white, i.e. wt*white, no matter what the image.</p>
6326
6327<p>The format is: <var>output = wt1*image1^exp1 + wt2*image2^exp2 </var>...</p>
6328
6329<p>Some simple uses are:</p>
6330<ul>
6331<li>A weighted sum of each image provided all weights add to unity and all exponents=1. If the the weights are all equal to 1/(number of images), then this is equivalent to <a href="command-line-options.html#profile">-evaluate-sequence</a> <var>mean</var>.</li>
6332<li>The sum of squares of two or more images, provided the weights are equal (and sum to 1 to avoid clamping) and the exponents equal 2.</li>
6333</ul>
6334
6335<p>Note that one may add a constant color to the expression simply by using xc:somecolor for one of the images and specifying the desired weight and exponent equal to 0.</p>
6336
6337<p>Similarly one may add white to the expression by simply using null: (or xc:white) for one of the images with the appropriate weight and exponent equal to 0.</p>
6338
6339
6340<div style="margin: auto;">
6341  <h3><a class="anchor" id="posterize"></a>-posterize <var>levels</var></h3>
6342</div>
6343
6344<p class="magick-description">reduce the image to a limited number of color levels per channel.</p>
6345
6346<p>Very low values of <var>levels</var>, e.g., 2, 3, 4, have the most
6347visible effect.</p>
6348
6349<div style="margin: auto;">
6350  <h3><a class="anchor" id="precision"></a>-precision <var>value</var></h3>
6351</div>
6352
6353<p class="magick-description">set the maximum number of significant digits to be printed.</p>
6354
6355<div style="margin: auto;">
6356  <h3><a class="anchor" id="preview"></a>-preview <var>type</var></h3>
6357</div>
6358
6359<p class="magick-description">image preview type.</p>
6360
6361<p>Use this option to affect the preview operation of an image (e.g.
6362<code>convert file.png -preview Gamma Preview:gamma.png</code>). Choose from
6363these previews:</p>
6364
6365<pre class="pre-scrollable"><code>
6366AddNoise
6367Blur
6368Brightness
6369Charcoal
6370Despeckle
6371Dull
6372EdgeDetect
6373Gamma
6374Grayscale
6375Hue
6376Implode
6377JPEG
6378OilPaint
6379Quantize
6380Raise
6381ReduceNoise
6382Roll
6383Rotate
6384Saturation
6385Segment
6386Shade
6387Sharpen
6388Shear
6389Solarize
6390Spiff
6391Spread
6392Swirl
6393Threshold
6394Wave
6395</code></pre>
6396
6397<p>To print a complete list of previews, use the <a href="command-line-options.html#list">-list preview</a> option.</p>
6398
6399<p>The default preview is <code>JPEG</code>.</p>
6400
6401<div style="margin: auto;">
6402  <h3><a class="anchor" id="print"></a>-print <var>string</var></h3>
6403</div>
6404
6405<p class="magick-description">interpret string and print to console.</p>
6406
6407<div style="margin: auto;">
6408  <h3><a class="anchor" id="process"></a>-process <var>command</var></h3>
6409</div>
6410
6411<p class="magick-description">process the image with a custom image filter.</p>
6412
6413<p>The command arguments has the form <code>"module arg1 arg2 arg3 ...
6414argN"</code> where <code>module</code> is the name of the module to invoke (e.g.
6415"Analyze") and arg1 arg2 arg3 ... argN are an arbitrary number of arguments to
6416pass to the process module.</p>
6417
6418<div style="margin: auto;">
6419  <h3><a class="anchor" id="profile"></a>-profile <var>filename</var><br/>
6420  +profile <var>profile_name</var></h3>
6421</div>
6422
6423<p class="magick-description">Manage ICM, IPTC, or generic profiles in an image.</p>
6424
6425<p>Using <a href="command-line-options.html#profile">-profile</a> <var>filename</var> adds an
6426ICM (ICC color management), IPTC (newswire information), or a generic profile
6427to the image.</p>
6428
6429<p>Use <a href="command-line-options.html#profile">+profile <var>profile_name</var></a> to
6430remove the indicated profile. ImageMagick uses standard filename globbing, so
6431wildcard expressions may be used to remove more than one profile.  Here we
6432remove all profiles from the image except for the XMP profile:  <code>+profile
6433"!xmp,*"</code>. </p>
6434
6435<p>Use <code>identify -verbose</code> to find out which profiles are in the
6436image file. Use <a href="command-line-options.html#strip">-strip</a> to remove all profiles (and
6437comments).</p>
6438
6439<p>To extract a profile, the <a href="command-line-options.html#profile">-profile</a> option is not
6440used. Instead, simply write the file to an image format such as <var>APP1, 8BIM, ICM,</var> or <var>IPTC</var>.</p>
6441
6442<p>For example, to extract the Exif data (which is stored in JPEG files in the
6443<var>APP1</var> profile), use.</p>
6444
6445<pre class="highlight"><code>convert cockatoo.jpg profile.exif
6446</code></pre>
6447
6448<p>It is important to note that results may depend on whether or not the
6449original image already has an included profile. Also, keep in mind that <a
6450href="command-line-options.html#profile">-profile</a> is an "operator" (as opposed to a "setting") and
6451therefore a conversion is made each time it is encountered, in order, in the
6452command-line. For instance, in the following example, if the original image is
6453CMYK with profile, a CMYK-CMYK-RGB conversion results.</p>
6454
6455<pre class="highlight"><code>convert CMYK.tif -profile "CMYK.icc" -profile "RGB.icc" RGB.tiff
6456</code></pre>
6457
6458<p>Furthermore, since ICC profiles are not necessarily symmetric, extra
6459conversion steps can yield unwanted results.  CMYK profiles are often very
6460asymmetric since they involve 3−&gt;4 and 4−&gt;3 channel mapping.
6461</p>
6462
6463<div style="margin: auto;">
6464  <h3><a class="anchor" id="quality"></a>-quality <var>value</var></h3>
6465</div>
6466
6467<p class="magick-description">JPEG/MIFF/PNG compression level.</p>
6468
6469<p>For the JPEG and MPEG image formats, quality is 1 (lowest image quality and
6470highest compression) to 100 (best quality but least effective compression).
6471The default is to use the estimated quality of your input image if it can
6472be determined, otherwise 92. When the quality is greater than 90, then the
6473chroma channels are not downsampled.
6474Use the <a href="command-line-options.html#sampling-factor">-sampling-factor</a> option to specify the
6475factors for chroma downsampling.</p>
6476
6477<p>For the JPEG-2000 image format, quality is mapped using a non-linear
6478equation to the compression ratio required by the Jasper library. This
6479non-linear equation is intended to loosely approximate the quality provided by
6480the JPEG v1 format. The default quality value 100, a request for non-lossy
6481compression.  A quality of 75 results in a request for 16:1 compression.</p>
6482
6483<p>For the MNG and PNG image formats, the quality value sets the zlib
6484compression level (quality / 10) and filter-type (quality % 10).  The default
6485PNG "quality" is 75, which means compression level 7 with adaptive PNG
6486filtering, unless the image has a color map, in which case it means
6487compression level 7 with no PNG filtering.</p>
6488
6489<p>For compression level 0 (quality value less than 10), the Huffman-only
6490strategy is used, which is fastest but not necessarily the worst
6491compression.</p>
6492
6493<p>If filter-type is 4 or less, the specified PNG filter-type is used for
6494all scanlines:</p>
6495
6496<dl class="row">
6497<dt class="col-md-4">0</dt><dd class="col-md-8">none</dd>
6498<dt class="col-md-4">1</dt><dd class="col-md-8">sub</dd>
6499<dt class="col-md-4">2</dt><dd class="col-md-8">up</dd>
6500<dt class="col-md-4">3</dt><dd class="col-md-8">average</dd>
6501<dt class="col-md-4">4</dt><dd class="col-md-8">Paeth</dd>
6502</dl>
6503
6504<p>If filter-type is 5, adaptive filtering is used when quality is greater
6505than 50 and the image does not have a color map, otherwise no filtering is
6506used.</p>
6507
6508<p>If filter-type is 6, adaptive filtering
6509with <var>minimum-sum-of-absolute-values</var> is used.</p>
6510
6511<p>Only if the output is MNG, if filter-type is 7, the LOCO color
6512transformation (intrapixel differencing) and adaptive filtering
6513with <var>minimum-sum-of-absolute-values</var> are used.</p>
6514
6515<p>If the filter-type is 8 the zlib Z_RLE compression strategy (or the
6516Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6517adaptive PNG filtering.</p>
6518
6519<p>If the filter-type is 9 the zlib Z_RLE compression strategy (or the
6520Z_HUFFMAN_ONLY strategy, when compression level is 0) is used with
6521no PNG filtering.</p>
6522
6523<p>The quality setting has no effect on the appearance or signature of PNG
6524and MNG images, since the compression is always lossless.</p>
6525
6526<p>Not all combinations of compression level, strategy, and PNG filter type
6527can be obtained using the -quality option.  For more precise control,
6528you can use the PNG:compression-level=N, PNG:compression-strategy=N, and
6529PNG:compression-filter=N defines, respectively, instead.
6530See <a href="command-line-options.html#define">-define</a>. Values from the defines take precedence
6531over values from the -quality option.</p>
6532
6533<p>For further information, see
6534the <a href="http://www.w3.org/pub/WWW/TR">PNG</a> specification.</p>
6535
6536<p>For the MIFF and TIFF image formats, quality/10 is the <a href="command-line-options.html#compress">Zip/BZip</a> compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</p>
6537
6538<p>For the BPG image format, quality/2 is the actual BPG compression level (range from 0 to 51).</p>
6539
6540<div style="margin: auto;">
6541  <h3><a class="anchor" id="quantize"></a>-quantize <var>colorspace</var></h3>
6542</div>
6543
6544<p class="magick-description">reduce colors using this colorspace.</p>
6545
6546<p>This setting defines the colorspace used to sort out and reduce the number
6547of colors needed by an image (for later dithering) by operators such as <a
6548href="command-line-options.html#colors" >-colors</a>, Note that color reduction also happens
6549automatically when saving images to color-limited image file formats, such as
6550GIF, and PNG8.</p>
6551
6552
6553<div style="margin: auto;">
6554  <h3><a class="anchor" id="quiet"></a>-quiet</h3>
6555</div>
6556
6557<p class="magick-description">suppress all warning messages. Error messages are still reported.</p>
6558
6559<div style="margin: auto;">
6560  <h3><a class="anchor" id="radial-blur"></a>-radial-blur  <var>angle</var></h3>
6561</div>
6562
6563<p class="magick-description">Blur around the center of the image.</p>
6564
6565<p>Note that this is actually a rotational blur rather than a radial and as
6566such actually mis-named. </p>
6567
6568<p>The <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> setting will determine how
6569pixels which are outside the image proper are blurred into the final result.
6570</p>
6571
6572
6573<div style="margin: auto;">
6574  <h3><a class="anchor" id="raise"></a>-raise <var>thickness</var></h3>
6575</div>
6576
6577<p class="magick-description">Lighten or darken image edges.</p>
6578
6579<p>This will create a 3-D effect. Use <a href="command-line-options.html#raise">-raise</a> to create
6580a raised effect, otherwise use <a href="command-line-options.html#raise">+raise</a>.  </p>
6581
6582<p>Unlike the similar <a href="command-line-options.html#frame">-frame</a> option, <a
6583href="command-line-options.html#raise">-raise</a> does not alter the dimensions of the image.</p>
6584
6585<div style="margin: auto;">
6586  <h3><a class="anchor" id="random-threshold"></a>-random-threshold <var>low</var>x<var>high</var></h3>
6587</div>
6588
6589<p class="magick-description">Apply a random threshold to the image.</p>
6590
6591<div style="margin: auto;">
6592  <h3><a class="anchor" id="range-threshold"></a>-range-threshold <var>low-black</var>,<var>low-white</var>,<var>high-white</var>,<var>high-black</var></h3>
6593</div>
6594
6595<p class="magick-description">Perform either hard or soft thresholding within some range of values in an image.</p>
6596
6597<div style="margin: auto;">
6598  <h3><a class="anchor" id="read-mask"></a>-read-mask
6599<var>filename</var></h3>
6600</div>
6601
6602<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
6603
6604<p>This the same as using a mask used for composite masking operations, with
6605grayscale values causing blended updates of the image the mask is attached to.
6606</p>
6607
6608<p>Use <a href="command-line-options.html#read-mask">+read-mask</a> to remove the mask from images.</p>
6609
6610<p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
6611but with strict boolean masking. </p>
6612
6613<div style="margin: auto;">
6614  <h3><a class="anchor" id="red-primary"></a>-red-primary <var>x,y</var></h3>
6615</div>
6616
6617<p class="magick-description">Set the red chromaticity primary point.</p>
6618
6619<div style="margin: auto;">
6620  <h3><a class="anchor" id="regard-warnings"></a>-regard-warnings</h3>
6621</div>
6622
6623<p class="magick-description">Pay attention to warning messages.</p>
6624
6625<p>This option causes some warnings in some image formats to be treated
6626as errors. </p>
6627
6628<div style="margin: auto;">
6629  <h3><a class="anchor" id="remap"></a>-remap <var>filename</var></h3>
6630</div>
6631
6632<p class="magick-description">Reduce the number of colors in an image to the colors used by this image.</p>
6633
6634<p>If the <a href="command-line-options.html#dither">-dither</a> setting is enabled (the default) then
6635the given colors are dithered over the image as necessary, otherwise the closest
6636color (in RGB colorspace) is selected to replace that pixel in the image. </p>
6637
6638<p>As a side effect of applying a <a href="command-line-options.html#remap">-remap</a> of colors across all
6639images in the current image sequence, all the images will have the same color
6640table.  That means that when saved to a file format such as GIF, it will use
6641that color table as a single common or global color table, for all the images,
6642without requiring extra local color tables. </p>
6643
6644<p>Use <a href="command-line-options.html#remap">+remap</a> to reduce all images in the current image
6645sequence to use a common color map over all the images. This equivalent to
6646appending all the images together (without extra background colors) and color
6647reducing those images using <a href="command-line-options.html#colors">-colors</a> with a 256 color
6648limit, then <a href="command-line-options.html#remap">-remap</a> those colors over the original list of
6649images. This ensures all the images follow a single color map. </p>
6650
6651<p>If the number of colors over all the images is less than 256, then <a
6652href="command-line-options.html#remap">+remap</a> should not perform any color reduction or dithering, as
6653no color changes are needed. In that case, its only effect is to force the use
6654of a global color table.  This recommended after using either <a
6655href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#ordered-dither">-ordered-dither</a> to
6656reduce the number of colors in an animated image sequence. </p>
6657
6658<p>Note, the remap image colormap has at most 8-bits of precision. Deeper color maps are automagically coalesced with other colors to meet this requirement.</p>
6659
6660<div style="margin: auto;">
6661  <h3><a class="anchor" id="region"></a>-region <var>geometry</var></h3>
6662</div>
6663
6664<p class="magick-description">Set a region in which subsequent operations apply.</p>
6665
6666<p>The <var>x</var> and <var>y</var> offsets are treated
6667in the same manner as in <a href="command-line-options.html#crop">-crop</a>.</p>
6668
6669<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6670
6671<p>Use <code>+region</code> to remove any previously set regions.</p>
6672
6673<div style="margin: auto;">
6674  <h3><a class="anchor" id="remote"></a>-remote</h3>
6675</div>
6676
6677<p class="magick-description">perform a remote operation.</p>
6678
6679<p>The only command recognized is the name of an image file to load.</p>
6680
6681<p>If you have more than one <a href="display.html">display</a> application
6682running simultaneously, use the <a href="command-line-options.html#window"> window</a> option to
6683specify which application to control.</p>
6684
6685<div style="margin: auto;">
6686  <h3><a class="anchor" id="render"></a>-render</h3>
6687</div>
6688
6689<p class="magick-description">render vector operations.</p>
6690
6691<p>Use <a href="command-line-options.html#render">+render</a> to turn off rendering vector operations.
6692This useful when saving the result to vector formats such as MVG or SVG.</p>
6693
6694<div style="margin: auto;">
6695<h3><a class="anchor" id="repage"></a>-repage <var>geometry</var></h3>
6696</div>
6697
6698<p class="magick-description">Adjust the canvas and offset information of the image.</p>
6699
6700<p>This option is like <a href="command-line-options.html#page">-page</a> but acts as an image operator
6701rather than a setting.  You can separately set the canvas size or the offset
6702of the image on that canvas by only providing those components. </p>
6703
6704<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
6705
6706<p>If a <code>!</code> flag is given the offset given is added to the existing
6707offset to move the image relative to its previous position. This useful for
6708animation sequences. </p>
6709
6710<p>A given a canvas size of zero such as '<code>0x0</code>' forces it to
6711recalculate the canvas size so the image (at its current offset) will appear
6712completely on that canvas (unless it has a negative offset).</p>
6713
6714<p>Use <a href="command-line-options.html#repage">+repage</a> to completely remove/reset the virtual
6715canvas meta-data from the images. </p>
6716
6717<p>The <a href="command-line-options.html#set">-set</a> '<code>page</code>' option can be used to
6718directly assign virtual canvas meta-data. </p>
6719
6720
6721<div style="margin: auto;">
6722  <h3><a class="anchor" id="resample"></a>-resample <var>horizontal</var>x<var>vertical</var></h3>
6723</div>
6724
6725<p class="magick-description">Resample image to specified horizontal and vertical resolution.</p>
6726
6727<p>Resize the image so that its rendered size remains the same as the original
6728at the specified target resolution. For example, if a 300 DPI image renders at
67293 inches by 2 inches on a 300 DPI device, when the image has been resampled to
673072 DPI, it will render at 3 inches by 2 inches on a 72 DPI device.  Note that
6731only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of
6732storing the image resolution. For formats which do not support an image
6733resolution, the original resolution of the image must be specified via <a
6734href="command-line-options.html#density">-density</a> on the command line prior to specifying the
6735resample resolution.</p>
6736
6737<p>Note that Photoshop stores and obtains image resolution from a proprietary
6738embedded profile. If this profile exists in the image, then Photoshop will
6739continue to treat the image using its former resolution, ignoring the image
6740resolution specified in the standard file header.</p>
6741
6742<div style="margin: auto;">
6743  <h3><a class="anchor" id="resize"></a>-resize <var>geometry</var></h3>
6744</div>
6745
6746<p class="magick-description">Resize an image.</p>
6747
6748<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6749ignored, and the <a href="command-line-options.html#gravity">-gravity</a> option has no effect.</p>
6750
6751<p>If the <a href="command-line-options.html#filter">-filter</a> option
6752or <code>-define filter:option=value</code> precedes the <a
6753href="command-line-options.html#resize">-resize</a> option, the image is resized with the specified
6754filter.</p>
6755
6756<p>Many image processing algorithms assume your image is in a linear-light
6757coding.  If your image is gamma-corrected, you can remove the nonlinear gamma
6758correction, apply the transform, then restore it like this:</p>
6759
6760<pre class="highlight"><code>convert portrait.jpg -gamma .45455 -resize 25% -gamma 2.2  \
6761  -quality 92 passport.jpg
6762</code></pre>
6763
6764<p>Note, some resampling functions are damped oscillations in approximation of a Sinc function.  As such, you may get negative lobes if your release of ImageMagick is HDRI-enabled.  To eliminate them, add <a href="command-line-options.html#clamp">-clamp</a> to your command-line.</p>
6765
6766<div style="margin: auto;">
6767  <h3><a class="anchor" id="respect-parentheses"></a>-respect-parentheses</h3>
6768</div>
6769
6770<p class="magick-description">settings remain in effect until parenthesis boundary.</p>
6771
6772<div style="margin: auto;">
6773  <h3><a class="anchor" id="reverse"></a>-reverse</h3>
6774</div>
6775
6776<p class="magick-description">Reverse the order of images in the current image list.</p>
6777
6778
6779<div style="margin: auto;">
6780  <h3><a class="anchor" id="roll"></a>-roll {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
6781</div>
6782
6783<p class="magick-description">roll an image vertically or horizontally by the amount given.</p>
6784
6785<p>A negative <var>x</var> offset rolls the image right-to-left.
6786A negative <var>y</var> offset rolls the image bottom-to-top.</p>
6787
6788
6789<div style="margin: auto;">
6790  <h3><a class="anchor" id="rotate"></a>-rotate <var>degrees</var>{<var>&lt;</var>}{<var>&gt;</var>}</h3>
6791</div>
6792
6793<p class="magick-description">Apply Paeth image rotation (using shear operations) to the image.</p>
6794
6795<p>Use <code>&gt;</code> to rotate the image only if its width exceeds the
6796height. <code>&lt;</code> rotates the image <var>only</var> if its width is less
6797than the height. For example, if you specify <code>-rotate "-90&gt;"</code> and
6798the image size is 480x640, the image is not rotated. However, if the image is
6799640x480, it is rotated by -90 degrees. If you use <code>&gt;</code> or
6800<code>&lt;</code>, enclose it in quotation marks to prevent it from being
6801misinterpreted as a file redirection.</p>
6802
6803<p>Empty triangles in the corners, left over from rotating the image, are
6804filled with the <code>background</code> color. </p>
6805
6806<p>See also the <a href="command-line-options.html#distort">-distort</a> operator and specifically the
6807'<code>ScaleRotateTranslate</code>' distort method. </p>
6808
6809
6810<div style="margin: auto;">
6811  <h3><a class="anchor" id="sample"></a>-sample <var>geometry</var></h3>
6812</div>
6813
6814<p class="magick-description">minify / magnify the image with pixel subsampling and pixel replication, respectively.</p>
6815
6816<p>Change the image size simply by directly sampling the pixels original
6817from the image.  When magnifying, pixels are replicated in blocks.  When
6818minifying, pixels are sub-sampled (i.e., some rows and columns are skipped
6819over). </p>
6820
6821<p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6822a <a href="command-line-options.html#filter">-filter</a> setting of <code>point</code> (nearest
6823neighbor), though <a href="command-line-options.html#sample">-sample</a> is a lot faster, as it
6824avoids all the filter processing of the image. As such it completely ignores
6825the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6826
6827<p>The key feature of the <a href="command-line-options.html#sample">-sample</a> is that no new colors
6828will be added to the resulting image, though some colors may disappear. </p>
6829
6830<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Offsets, if present in the geometry string, are
6831ignored, unlike <a href="command-line-options.html#resize">-resize</a>. </p>
6832
6833
6834<p>The actual sampling point is the middle of the sub-region being sampled.
6835As such a single pixel sampling of an image will take the middle pixel, (or
6836top-left-middle if image has even dimensions).  However the <a
6837href="command-line-options.html#define">-define</a> '<code>sample:offset</code>' can be set to modify
6838this position some other location within each sub-region being sampled, as
6839a percentage offset.</p>
6840
6841<p>By default this value is '<code>50</code>' for the midpoint, but could be set
6842to '<code>0</code>' for top-left, '<code>100</code>' for bottom-right, or with
6843separate X and Y offsets such as '<code>0x50</code>' for left-middle edge of
6844sampling sub-region.</p>
6845
6846
6847<div style="margin: auto;">
6848  <h3><a class="anchor" id="sampling-factor"></a>-sampling-factor <var>horizontal-factor</var>x<var>vertical-factor</var></h3>
6849</div>
6850
6851<p class="magick-description">sampling factors used by JPEG or MPEG-2 encoder and YUV decoder/encoder.</p>
6852
6853<p>This option specifies the sampling factors to be used by the JPEG encoder
6854for chroma downsampling. If this option is omitted, the JPEG library will use
6855its own default values. When reading or writing the YUV format and when
6856writing the M2V (MPEG-2) format, use <a
6857href="command-line-options.html#sampling-factor">-sampling-factor 2x1</a> or <a
6858href="command-line-options.html#sampling-factor">-sampling-factor 4:2:2</a> to specify the 4:2:2
6859downsampling method.</p>
6860
6861<div style="margin: auto;">
6862  <h3><a class="anchor" id="scale"></a>-scale <var>geometry</var></h3>
6863</div>
6864
6865<p class="magick-description">minify / magnify the image with pixel block averaging and pixel replication, respectively.</p>
6866
6867<p>Change the image size simply by replacing pixels by averaging pixels
6868together when minifying, or replacing pixels when magnifying.  </p>
6869
6870<p>The results are thus equivalent to using <a href="command-line-options.html#resize">-resize</a> with
6871a <a href="command-line-options.html#filter">-filter</a> setting of <code>box</code>.  Though it is a lot
6872faster, as it avoids all the filter processing of the image. As such it
6873completely ignores the current <a href="command-line-options.html#filter">-filter</a> setting. </p>
6874
6875<p>If when shrinking (minifying) images the original image is some integer
6876multiple of the new image size, the number of pixels averaged together to
6877produce the new pixel color is the same across the whole image. This is
6878a special case known as 'binning' and is often used as a method of reducing
6879noise in image such as those generated by digital cameras, especially in low
6880light conditions. </p>
6881
6882
6883<div style="margin: auto;">
6884  <h3><a class="anchor" id="scene"></a>-scene <var>value</var></h3>
6885</div>
6886
6887<p class="magick-description">set scene number.</p>
6888
6889<p>This option sets the scene number of an image or the first image in an image sequence.</p>
6890
6891<div style="margin: auto;">
6892  <h3><a class="anchor" id="screen"></a>-screen</h3>
6893</div>
6894
6895<p class="magick-description">specify the screen to capture.</p>
6896
6897<p>This option indicates that the GetImage request used to obtain the image
6898should be done on the root window, rather than directly on the specified
6899window. In this way, you can obtain pieces of other windows that overlap the
6900specified window, and more importantly, you can capture menus or other popups
6901that are independent windows but appear over the specified window.</p>
6902
6903<div style="margin: auto;">
6904  <h3><a class="anchor" id="seed"></a>-seed</h3>
6905</div>
6906
6907<p class="magick-description">seed a new sequence of pseudo-random numbers</p>
6908
6909<div style="margin: auto;">
6910  <h3><a class="anchor" id="segment"></a>-segment <var>cluster-threshold</var>x<var>smoothing-threshold</var></h3>
6911</div>
6912
6913<p class="magick-description">segment the colors of an image.</p>
6914
6915<p>Segment an image by analyzing the histograms of the color components and
6916identifying units that are homogeneous with the fuzzy c-means technique. This
6917is part of the ImageMagick color quantization routines. </p>
6918
6919<p>Specify <var>cluster threshold</var> as the number of pixels in
6920each cluster that must exceed the cluster threshold to be considered valid.
6921<var>Smoothing threshold</var> eliminates noise in the second
6922derivative of the histogram. As the value is increased, you can expect
6923a smoother second derivative.  The default is 1.5.</p>
6924
6925<p>If the <a href="command-line-options.html#verbose">-verbose</a> setting is defined, a detailed report
6926of the color clusters is returned.</p>
6927
6928
6929<div style="margin: auto;">
6930  <h3><a class="anchor" id="selective-blur"></a>-selective-blur <var>radius</var><br />-selective-blur <var>radius</var>x<var>sigma</var>{<var>+threshold</var>}</h3>
6931</div>
6932
6933<p class="magick-description">Selectively blur pixels within a contrast threshold.</p>
6934
6935<p>Blurs those pixels that are less than or equal to the threshold in
6936contrast. The threshold may be expressed as a fraction of <var>QuantumRange</var> or as a percentage.</p>
6937
6938<div style="margin: auto;">
6939  <h3><a class="anchor" id="separate"></a>-separate</h3>
6940</div>
6941
6942<p class="magick-description">separate an image channel into a grayscale image.  Specify the channel with <a href="command-line-options.html#channel">-channel</a>.</p>
6943
6944<div style="margin: auto;">
6945  <h3><a class="anchor" id="sepia-tone"></a>-sepia-tone <var>percent-threshold</var></h3>
6946</div>
6947
6948<p class="magick-description">simulate a sepia-toned photo.</p>
6949
6950<p>Specify <var>threshold</var> as the percent threshold of the intensity (0 - 99.9%).</p>
6951
6952<p>This option applies a special effect to the image, similar to the effect
6953achieved in a photo darkroom by sepia toning.  Threshold ranges from 0 to <var>QuantumRange</var> and is a measure of the extent of the sepia
6954toning.  A threshold of 80% is a good starting point for a reasonable
6955tone.</p>
6956
6957
6958
6959<div style="margin: auto;">
6960  <h3><a class="anchor" id="set"></a>-set <var>key value</var></h3>
6961  <h3>+set <var>key</var></h3>
6962</div>
6963
6964<p class="magick-description">sets image attributes and properties for images in the current image sequence.</p>
6965
6966<p>This will assign (or modify) specific settings attached to all the images
6967in the current image sequence.  Using the <a href="command-line-options.html#set">+set</a> form of the
6968option will either remove, or reset that setting to a default state, as
6969appropriate.  </p>
6970
6971<p>For example, it will modify specific well known image meta-data
6972'attributes' such as those normally overridden by: the options <a
6973href="command-line-options.html#delay" >-delay</a>, <a href="command-line-options.html#dispose" >-dispose</a>, and <a
6974href="command-line-options.html#page" >-page</a>, <a href="command-line-options.html#colorspace" >-colorspace</a>; generally
6975assigned before the image is read in, by using a <var>key</var> of
6976the same name. </p>
6977
6978<p>If the given <var>key</var> does not match a specific known
6979'attribute ', such as shown above, the setting is stored as a free form
6980'property' string.  Such settings are listed in <a href="command-line-options.html#verbose"
6981>-verbose</a> information ("<code>info:</code>" output format) as "Properties".
6982</p>
6983
6984<p>This includes string 'properties' that are set by and assigned to images
6985using the options <a href="command-line-options.html#comment" >-comment</a>, <a href="command-line-options.html#label"
6986>-label</a>, <a href="command-line-options.html#caption" >-caption</a>. These options actually assign
6987a global 'artifact' which are automatically assigned (and any <a href="../www/escape.html" >Format Percent
6988Escapes</a> expanded) to images as they are read in.  For example:</p>
6989
6990<pre class="highlight"><code>-> convert rose: -set comment 'Rose is a rose is a rose is a rose' rose.png
6991identify -format %c rose.png
6992Rose is a rose is a rose is a rose
6993</code></pre>
6994
6995<p>The set value can also make use of <a href="../www/escape.html" >Format and Print Image
6996Properties</a> in the defined value.  For example:</p>
6997
6998<pre class="highlight"><code>-> convert rose: -set origsize '%wx%h' -resize 50% \
6999  -format 'Old size = %[origsize]  New size = %wx%h' info:
7000Old size = 70x46  New size = 35x23
7001</code></pre>
7002
7003<p>Other well known 'properties' that are available include:
7004'<code>date:create</code>' and '<code>date:modify</code>' and
7005'<code>signature</code>'. </p>
7006
7007<p>The <a href="command-line-options.html#repage">-repage</a> operator will also allow you to modify
7008the '<code>page</code>' attribute of an image for images already in memory (also
7009see <a href="command-line-options.html#repage">-page</a>).  However it is designed to provide a finer
7010control of the sub-parts of this 'attribute'. The <a href="command-line-options.html#set">-set page</a>
7011option will only provide a direct, unmodified assignment of  '<code>page</code>'
7012attribute. </p>
7013
7014<p>This option can also associate a colorspace or profile with your image.
7015For example,</p>
7016
7017<pre class="highlight"><code>convert image.psd -set profile ISOcoated_v2_eci.icc image-icc.psd
7018</code></pre>
7019
7020<p>Some 'properties' must be defined in a specific way to be used. For
7021example only 'properties' prefixed with "<code>filename:</code>" can be used to
7022modify the output filename of an image. For example</p>
7023
7024<pre class="highlight"><code>convert rose: -set filename:mysize '%wx%h' 'rose_%[filename:mysize].png'
7025</code></pre>
7026
7027<p>If the setting value is prefixed with "<code>option:</code>" the setting will
7028be saved as a global "Artifact" exactly as if it was set using the <a
7029href="command-line-options.html#define" >-define</a> option. As such settings are global in scope, they
7030can be used to pass 'attributes' and 'properties' of one specific image,
7031in a way that allows you to use them in a completely different image, even if
7032the original image has long since been modified or destroyed. For example: </p>
7033
7034<pre class="highlight"><code>convert rose:  -set option:rosesize '%wx%h' -delete 0 \
7035  label:'%[rosesize]'   label_size_of_rose.gif"
7036</code></pre>
7037
7038<p>Note that <a href="../www/escape.html" >Format Percent Escapes</a> will only match
7039a 'artifact' if the given <var>key</var> does not match an existing
7040'attribute' or 'property'.  </p>
7041
7042<p>You can set the attributes of the image registry by prefixing the value
7043with <code>registry:</code>.</p>
7044
7045<p>The <a href="command-line-options.html#set">-set profile</a> option can also be used to inject
7046previously-formatted ancillary chunks into the output PNG file, using
7047the commandline option as shown below or by setting the profile via a
7048programming interface:</p>
7049
7050<pre class="highlight"><code>convert in.png -set profile PNG-chunk-x:&lt;filename&gt; out.png
7051</code></pre>
7052
7053<p>where <var>x</var> is a location flag and
7054<var>filename</var> is a file containing the chunk
7055name in the first 4 bytes, then a colon (":"), followed by the chunk data.
7056This encoder will compute the chunk length and CRC, so those must not
7057be included in the file.</p>
7058
7059<p>"x" can be "b" (before PLTE), "m" (middle, i.e., between PLTE and IDAT),
7060or "e" (end, i.e., after IDAT).  If you want to write multiple chunks
7061of the same type, then add a short unique string after the "x" to prevent
7062subsequent profiles from overwriting the preceding ones, e.g.,</p>
7063
7064
7065<pre class="highlight"><code>convert in.png -set profile PNG-chunk-b01:file01 \
7066  -profile PNG-chunk-b02:file02 out.png
7067</code></pre>
7068
7069<div style="margin: auto;">
7070  <h3><a class="anchor" id="shade"></a>-shade <var>azimuth</var>x<var>elevation</var></h3>
7071</div>
7072
7073<p class="magick-description">shade the image using a distant light source.</p>
7074
7075<p>Specify <var>azimuth</var> and <var>elevation</var> as
7076the position of the light source. Use <a href="command-line-options.html#shade">+shade</a> to return
7077the shading results as a grayscale image.</p>
7078
7079<div style="margin: auto;">
7080  <h3><a class="anchor" id="shadow"></a>-shadow <var>percent-opacity</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
7081</div>
7082
7083<p class="magick-description">simulate an image shadow.</p>
7084
7085<div style="margin: auto;">
7086  <h3><a
7087id="shared-memory"></a>-shared-memory</h3>
7088</div>
7089
7090<p class="magick-description">use shared memory.</p>
7091
7092<p>This option specifies whether the utility should attempt to use shared
7093memory for pixmaps. ImageMagick must be compiled with shared memory support,
7094and the display must support the <var>MIT-SHM</var> extension.
7095Otherwise, this option is ignored. The default is <code>True</code>.</p>
7096
7097<div style="margin: auto;">
7098  <h3><a class="anchor" id="sharpen"></a>-sharpen <var>radius</var><br />-sharpen <var>radius</var>x<var>sigma</var></h3>
7099</div>
7100
7101<p class="magick-description">sharpen the image.</p>
7102
7103<p>Use a Gaussian operator of the given radius and standard deviation (sigma).</p>
7104
7105<div style="margin: auto;">
7106  <h3><a class="anchor" id="shave"></a>-shave <var>geometry</var></h3>
7107</div>
7108
7109<p class="magick-description">Shave pixels from the image edges.</p>
7110
7111<p>The <var>size</var> portion of the <var>geometry</var>
7112argument specifies the width of the region to be removed from both sides of
7113the image and the height of the regions to be removed from top and bottom.
7114Offsets are ignored.</p>
7115
7116<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7117
7118<div style="margin: auto;">
7119  <h3><a class="anchor" id="shear"></a>-shear <var>Xdegrees</var>[x<var>Ydegrees</var>]</h3>
7120</div>
7121
7122<p class="magick-description">Shear the image along the x-axis and/or y-axis.</p>
7123
7124<p>The shear angles may be positive, negative, or zero. When <var>Ydegrees</var> is omitted it defaults to <var>Xdegrees</var>. When both angles are
7125given, the horizontal component of the shear is performed before the vertical
7126component.</p>
7127
7128<p>Shearing slides one edge of an image along the x-axis or y-axis (i.e.,
7129horizontally or vertically, respectively),creating a parallelogram. The amount
7130of each is controlled by the respective shear angle. For horizontal shears,
7131<var>Xdegrees</var> is measured clockwise relative to "up" (the
7132negative y-axis), sliding the top edge to the right when 0°&lt;<var>Xdegrees</var>&lt;90° and to the left when 90°&lt;<var>Xdegrees</var>&lt;180°.  For vertical shears <var>Ydegrees</var> is measured clockwise relative to "right" (the
7133positive x-axis), sliding the right edge down when 0°&lt;<var>Ydegrees</var>&lt;90° and up when 90°&lt;<var>Ydegrees</var>&lt;180°.</p>
7134
7135<p>Empty triangles left over from shearing the image are filled with the color
7136defined by the <a href="command-line-options.html#fill">-background</a> option. The color is specified
7137using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7138
7139<p>The horizontal shear is performed before the vertical part. This is
7140important to note, since horizontal and vertical shears do not
7141<var>commute</var>, i.e., the order matters in a sequence of shears. For
7142example, the following two commands are not equivalent.</p>
7143
7144<pre class="highlight"><code>convert logo: -shear 20x0 -shear 0x60 logo-sheared.png
7145convert logo: -shear 0x60 -shear 20x0 logo-sheared.png
7146</code></pre>
7147
7148<p>The first of the two commands above is equivalent to the following, except
7149for the amount of empty space created; the command that follows generates
7150a smaller image, and so is a better choice in terms of time and space.</p>
7151
7152<pre class="highlight"><code>convert logo: -shear 20x60 logo-sheared.png
7153</code></pre>
7154
7155<div style="margin: auto;">
7156  <h3><a class="anchor" id="sigmoidal-contrast"></a>-sigmoidal-contrast <var>contrast</var>x<var>mid-point</var></h3>
7157</div>
7158
7159<p class="magick-description">increase the contrast without saturating highlights or shadows.</p>
7160
7161<p>Increase the contrast of the image using a sigmoidal transfer function
7162without saturating highlights or shadows. <var>Contrast</var>
7163indicates how much to increase the contrast. For example, 0 is none, 3 is
7164typical and 20 is a lot.
7165</p>
7166
7167<p>The <var>mid-point</var> indicates where the maximum change
7168'slope' in contrast should fall in the resultant image (0 is white; 50% is
7169middle-gray; 100% is black). </p>
7170
7171<p>By default the image contrast is increased, use <var>+sigmoidal-contrast</var> to decrease the contrast.</p>
7172
7173<p>To achieve the equivalent of a sigmoidal brightness change (similar to
7174a gamma adjustment), you would use <var>-sigmoidal-contrast
7175{brightness}x0%</var> to increase brightness and <var>+sigmoidal-contrast {brightness}x0%</var> to decrease brightness.
7176Note the use of '0' fo rthe mid-point of the sigmoidal curve. </p>
7177
7178<p>Using a very high <var>contrast</var> will produce a sort of
7179'smoothed thresholding' of the image.  Not as sharp (with high aliasing
7180effects) of a true threshold, but with tapered gray-levels around the threshold
7181<var>mid-point</var>. </p>
7182
7183<div style="margin: auto;">
7184  <h3><a class="anchor" id="silent"></a>-silent</h3>
7185
7186
7187</div>
7188
7189<p class="magick-description">operate silently. This option is only used
7190by the <a href="import.html">import</a> tool.</p>
7191
7192<div style="margin: auto;">
7193  <h3><a class="anchor" id="similarity-threshold"></a>-similarity-threshold <var>value</var></h3>
7194</div>
7195
7196<p class="magick-description">minimum RMSE for subimage match.</p>
7197
7198<p>If this setting is used, then the search will stop as soon as it finds a match whose metric is less than or equal to the value. A partially filled second output image will result. Using a value of zero, will cause the search to stop at the first perfect match it finds. If this setting is left off, then the search will proceed to completion or as limited by <var>-dissimilarity-threshold</var>.</p>
7199
7200<div style="margin: auto;">
7201  <h3><a class="anchor" id="size"></a>-size <var>width</var>[x<var>height</var>][<var>+offset</var>]</h3>
7202</div>
7203
7204<p class="magick-description">set the width and height of the image.</p>
7205
7206<p>Use this option to specify the width and height of raw images whose
7207dimensions are unknown such as <code>GRAY</code>, <code>RGB</code>, or
7208<code>CMYK</code>. In addition to width and height, use <a
7209href="command-line-options.html#size">-size</a> with an offset to skip any header information in the
7210image or tell the number of colors in a <code>MAP</code> image file, (e.g. -size
7211640x512+256).</p>
7212
7213<p>For Photo CD images, choose from these sizes:</p>
7214
7215<pre class="highlight"><code>192x128
7216384x256
7217768x512
72181536x1024
72193072x2048
7220</code></pre>
7221
7222<div style="margin: auto;">
7223  <h3><a class="anchor" id="sketch"></a>-sketch <var>radius</var><br />-sketch <var>radius</var>x<var>sigma</var>+<var>angle</var></h3>
7224</div>
7225
7226<p class="magick-description">simulate a pencil sketch.</p>
7227
7228<p>Sketch with the given radius, standard deviation (sigma), and angle.   The
7229angle given is the angle toward which the image is sketched.  That is the
7230direction people would consider the object is coming from.  </p>
7231
7232<div style="margin: auto;">
7233  <h3><a class="anchor" id="smush"></a>-smush <var>offset</var></h3>
7234</div>
7235
7236<p class="magick-description">appends an image sequence together ignoring transparency.</p>
7237
7238<p>Smush is a more flexible version of <a href="command-line-options.html#append">-append</a>, joining the images in the sequence top-to-bottom (<a href="command-line-options.html#smush">-smush</a>) or left-to-right (<a href="command-line-options.html#smush">+smush</a>), with a gap between images according to the specified offset.</p>
7239
7240<p>If the offset is negative, images will overlap by that amount.</p>
7241
7242<p><a href="command-line-options.html#smush">-smush</a> respects <a href="command-line-options.html#gravity">-gravity</a>. Any empty space will be filled with the <a href="command-line-options.html#background">-background</a> color.</p>
7243
7244<p>For zero offset and transparent images, the non-transparent parts of the two images will be aligned as close as possible without overlapping.</p>
7245
7246<div style="margin: auto;">
7247  <h3><a class="anchor" id="snaps"></a>-snaps <var>value</var></h3>
7248</div>
7249
7250<p class="magick-description">Set the number of screen snapshots.</p>
7251
7252<p>Use this option to grab more than one image from the X server screen, to create an animation sequence.</p>
7253
7254<div style="margin: auto;">
7255  <h3><a class="anchor" id="solarize"></a>-solarize <var>percent-threshold</var></h3>
7256</div>
7257
7258<p class="magick-description">negate all pixels above the threshold level.</p>
7259
7260<p>Specify <var>factor</var> as the percent threshold of the intensity (0 - 99.9%).</p>
7261
7262<p>This option produces a <var>solarization</var> effect seen when
7263exposing a photographic film to light during the development process.</p>
7264
7265<div style="margin: auto;">
7266  <h3><a class="anchor" id="sparse-color"></a>-sparse-color <var>method</var>  '<var>x</var>,<var>y</var> <var>color</var>  ...'</h3>
7267</div>
7268
7269<p class="magick-description"> color the given image using the specified points of color, and filling the other intervening colors using the given methods. </p>
7270
7271
7272<dl class="row">
7273    <dt class="col-md-4">barycentric</dt>
7274    <dd class="col-md-8">three point triangle of color given 3 points.
7275        Giving only 2 points will form a linear gradient between those points.
7276        The gradient generated extends beyond the triangle created by those
7277        3 points. </dd>
7278    <dt class="col-md-4">bilinear</dt>
7279    <dd class="col-md-8">Like barycentric but for 4 points. Less than 4 points
7280        fall back to barycentric. </dd>
7281    <dt class="col-md-4">voronoi</dt>
7282    <dd class="col-md-8">Simply map each pixel to the to nearest color point
7283        given. The result are polygonal 'cells' of solid color. </dd>
7284    <dt class="col-md-4">manhattan</dt>
7285    <dd class="col-md-8">Like voronoi, but resulting polygonal 'cells' are mapped to a fixed coordinate system.</dd>
7286    <dt class="col-md-4">shepards</dt>
7287    <dd class="col-md-8">Colors points biased on the ratio of inverse distance
7288        squared. Generating spots of color in a sea of the average of
7289        colors. </dd>
7290    <dt class="col-md-4">inverse</dt>
7291    <dd class="col-md-8">Colors points biased on the ratio of inverse distance.
7292        This generates sharper points of color rather than rounded spots of
7293        '<code>shepards</code>'  Generating spots of color in a sea of the
7294        average of colors. </dd>
7295</dl>
7296
7297<p>The points are placed according to the images location on the virtual
7298canvas (<a href="command-line-options.html#page" >-page</a> or <a href="command-line-options.html#repage" >-repage</a>
7299offset), and do not actually have to exist on the given image, but may be
7300some point beyond the edge of the image. All points are floating point values.
7301</p>
7302
7303<p>Only the color channels defined by the <a href="command-line-options.html#channel" >-channel</a> are
7304modified, which means that by default matte/alpha transparency channel is not
7305affected. Typically transparency channel is turned off either before or after
7306the operation. </p>
7307
7308<p>Of course if some color points are transparent to generate a transparent
7309gradient, then the image also requires transparency enabled to store the
7310values. </p>
7311
7312<p>All the above methods when given a single point of color will replace all
7313the colors in the image with the color given, regardless of the point. This is
7314logical, and provides an alternative technique to recolor an image to some
7315default value. </p>
7316
7317
7318<div style="margin: auto;">
7319  <h3><a class="anchor" id="splice"></a>-splice <var>geometry</var></h3>
7320</div>
7321
7322<p class="magick-description">Splice the current background color into the image.</p>
7323
7324<p>This will add rows and columns of the current <a
7325href="command-line-options.html#background">-background</a> color into the given image according to the
7326given  <a href="command-line-options.html#gravity">-gravity</a> geometry setting.  See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument. Essentially <a href="command-line-options.html#splice">-splice</a> will divide the
7327image into four quadrants, separating them by the inserted rows and columns.
7328</p>
7329
7330<p>If a dimension of geometry is zero no rows or columns will be added for that
7331dimension.  Similarly using a zero offset with the appropriate <a
7332href="command-line-options.html#gravity">-gravity</a> setting will add rows and columns to the edges of
7333the image, padding the image only along that one edge. Edge padding is what <a
7334href="command-line-options.html#splice">-splice</a> is most commonly used for. </p>
7335
7336<p>If the exact same  <var>geometry</var> and <a
7337href="command-line-options.html#gravity">-gravity</a> is later used with <a href="command-line-options.html#chop">-chop</a> the
7338added added all splices removed. </p>
7339
7340<div style="margin: auto;">
7341  <h3><a class="anchor" id="spread"></a>-spread <var>amount</var></h3>
7342</div>
7343
7344<p class="magick-description">displace image pixels by a random amount.</p>
7345
7346<p>The argument <var>amount</var> defines the size of the
7347neighborhood around each pixel from which to choose a candidate pixel to
7348blend.</p>
7349
7350<p>The lookup is controlled by the <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
7351
7352<div style="margin: auto;">
7353  <h3><a class="anchor" id="statistic"></a>-statistic <var>type</var> <var>geometry</var></h3>
7354</div>
7355
7356<p class="magick-description">replace each pixel with corresponding statistic from the neighborhood.</p>
7357
7358<p>Choose from these statistic types:</p>
7359<dl class="row">
7360<dt class="col-md-4">Gradient</dt><dd class="col-md-8">maximum difference (max - min) value in neighborhood</dd>
7361<dt class="col-md-4">Maximum</dt><dd class="col-md-8">maximum value per channel in neighborhood</dd>
7362<dt class="col-md-4">Minimum</dt><dd class="col-md-8">minimum value per channel in neighborhood</dd>
7363<dt class="col-md-4">Mean</dt><dd class="col-md-8">average value per channel in neighborhood</dd>
7364<dt class="col-md-4">Median</dt><dd class="col-md-8">median value per channel in neighborhood</dd>
7365<dt class="col-md-4">Mode</dt><dd class="col-md-8">mode (most frequent) value per channel in neighborhood</dd>
7366<dt class="col-md-4">Nonpeak</dt><dd class="col-md-8">value just before or after the median value per channel in neighborhood</dd>
7367<dt class="col-md-4">RMS</dt><dd class="col-md-8">root mean square value per channel in neighborhood</dd>
7368<dt class="col-md-4">StandardDeviation</dt><dd class="col-md-8"> standard deviation value per channel in neighborhood</dd>
7369</dl>
7370
7371<div style="margin: auto;">
7372  <h3><a class="anchor" id="stegano"></a>-stegano <var>offset</var></h3>
7373</div>
7374
7375<p class="magick-description">hide watermark within an image.</p>
7376
7377<p>Use an offset to start the image hiding some number of pixels from the
7378beginning of the image. Note this offset and the image size. You will need
7379this information to recover the steganographic image (e.g. display -size
7380320x256+35 stegano:image.png).</p>
7381
7382<div style="margin: auto;">
7383  <h3><a class="anchor" id="stereo"></a>-stereo <var>+x</var>{<var>+y</var>}</h3>
7384</div>
7385
7386<p class="magick-description">composite two images to create a red / cyan stereo anaglyph.</p>
7387
7388<p>The left side of the stereo pair (second image) is saved as the red channel of the output image. The right side (first image) is saved as the green and blue channels. Red-green stereo glasses are required to properly view the stereo image.</p>
7389
7390<div style="margin: auto;">
7391  <h3><a class="anchor" id="storage-type"></a>-storage-type <var>type</var></h3>
7392</div>
7393
7394<p class="magick-description">pixel storage type.  Here are the valid types:</p>
7395
7396<dl class="row">
7397<dt class="col-md-4">char</dt><dd class="col-md-8">unsigned characters</dd>
7398<dt class="col-md-4">double</dt><dd class="col-md-8">doubles</dd>
7399<dt class="col-md-4">float</dt><dd class="col-md-8">floats</dd>
7400<dt class="col-md-4">integer</dt><dd class="col-md-8">integers</dd>
7401<dt class="col-md-4">long</dt><dd class="col-md-8">longs</dd>
7402<dt class="col-md-4">quantum</dt><dd class="col-md-8">pixels in the native depth of your ImageMagick distribution</dd>
7403<dt class="col-md-4">short</dt><dd class="col-md-8">unsigned shorts</dd>
7404</dl>
7405
7406<p>Float and double types are normalized from 0.0 to 1.0 otherwise the pixels
7407values range from 0 to the maximum value the storage type can support.</p>
7408
7409<div style="margin: auto;">
7410  <h3><a class="anchor" id="stretch"></a>-stretch <var>fontStretch</var></h3>
7411</div>
7412
7413<p class="magick-description">Set a type of stretch style for fonts.</p>
7414
7415<p>This setting suggests a type of stretch that ImageMagick should try to
7416apply to the currently selected font family. Select <var>fontStretch</var> from the following.</p>
7417
7418<pre class="highlight"><code>Any
7419Condensed
7420Expanded
7421ExtraCondensed
7422ExtraExpanded
7423Normal
7424SemiCondensed
7425SemiExpanded
7426UltraCondensed
7427UltraExpanded
7428</code></pre>
7429
7430<p>To print a complete list of stretch types, use <a href="command-line-options.html#list">-list
7431stretch</a>.</p>
7432
7433<p>For other settings that affect fonts, see the options <a
7434href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7435href="command-line-options.html#style">-style</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7436
7437<div style="margin: auto;">
7438  <h3><a class="anchor" id="strip"></a>-strip</h3>
7439</div>
7440
7441<p class="magick-description">strip the image of any profiles, comments or these PNG chunks: bKGD,cHRM,EXIF,gAMA,iCCP,iTXt,sRGB,tEXt,zCCP,zTXt,date.</p>
7442
7443<div style="margin: auto;">
7444  <h3><a class="anchor" id="stroke"></a>-stroke <var>color</var></h3>
7445</div>
7446
7447<p class="magick-description">color to use when stroking a graphic primitive.</p>
7448
7449<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7450
7451<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7452
7453<div style="margin: auto;">
7454  <h3><a class="anchor" id="strokewidth"></a>-strokewidth <var>value</var></h3>
7455</div>
7456
7457<p class="magick-description">set the stroke width.</p>
7458
7459<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7460
7461<div style="margin: auto;">
7462  <h3><a class="anchor" id="style"></a>-style <var>fontStyle</var></h3>
7463</div>
7464
7465<p class="magick-description">Set a font style for text.</p>
7466
7467<p>This setting suggests a font style that ImageMagick should try to apply to
7468the currently selected font family. Select <var>fontStyle</var> from
7469the following.</p>
7470
7471<pre class="highlight"><code>Any
7472Italic
7473Normal
7474Oblique
7475</code></pre>
7476
7477<p>For other settings that affect fonts, see the options <a
7478href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
7479href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#weight">-weight</a>. </p>
7480
7481<div style="margin: auto;">
7482  <h3><a class="anchor" id="subimage-search"></a>-subimage-search</h3>
7483</div>
7484
7485<p class="magick-description">search for subimage.</p>
7486
7487<p>This option is required to have compare search for the best match location
7488of a small image within a larger image. This search will produce two images
7489(or two frames). The first is the "difference" image and the second will
7490be the "match score" image.</p>
7491
7492<p>The "match-score" image is smaller containing a pixel for ever possible
7493position of the top-left corner of the given sub-image. that is its size will
7494be the size of the larger_image - sub_image + 1.  The brightest location in
7495this image is the location s the locate on the best match that is also
7496reported. Note that this may or may not be a perfect match, and the actual
7497brightness will reflect this. Other bright 'peaks' can be used to locate other
7498possible matching locations. </p>
7499
7500<p>Note that the search will try to compare the sub-image at every possible
7501location in the larger image, as such it can be very slow.  The smaller the
7502sub-image the faster this search is. </p>
7503
7504
7505<div style="margin: auto;">
7506  <h3><a class="anchor" id="swap"></a>-swap <var>index,index</var></h3>
7507</div>
7508
7509<p class="magick-description">Swap the positions of two images in the image sequence.</p>
7510
7511<p>For example, <a href="command-line-options.html#swap">-swap 0,2</a> swaps the first and the third
7512images in the current image sequence. Use <a href="command-line-options.html#swap">+swap</a> to switch
7513the last two images in the sequence.</p>
7514
7515<div style="margin: auto;">
7516  <h3><a class="anchor" id="swirl"></a>-swirl <var>degrees</var></h3>
7517</div>
7518
7519<p class="magick-description">swirl image pixels about the center.</p>
7520
7521<p><var>Degrees</var> defines the tightness of the swirl.</p>
7522
7523<div style="margin: auto;">
7524  <h3><a class="anchor" id="synchronize"></a>-synchronize</h3>
7525</div>
7526
7527<p class="magick-description">synchronize image to storage device.</p>
7528
7529<p>Set to "true" to ensure all image data is fully flushed and synchronized
7530to disk. There is a performance penalty, but the benefits include ensuring a
7531valid image file in the event of a system crash and early reporting if there
7532is not enough disk space for the image pixel cache.</p>
7533
7534<div style="margin: auto;">
7535  <h3><a class="anchor" id="taint"></a>-taint</h3>
7536</div>
7537
7538<p class="magick-description">Mark the image as modified.</p>
7539
7540<div style="margin: auto;">
7541  <h3><a class="anchor" id="text-font"></a>-text-font <var>name</var></h3>
7542</div>
7543
7544<p class="magick-description">font for writing fixed-width text.</p>
7545
7546<p>Specifies the name of the preferred font to use in fixed (typewriter style)
7547formatted text. The default is 14 point <var>Courier</var>.</p>
7548
7549<p>You can tag a font to specify whether it is a PostScript, TrueType, or
7550OPTION1 font. For example, <code>Courier.ttf</code> is a TrueType font and
7551<code>x:fixed</code> is OPTION1.</p>
7552
7553<div style="margin: auto;">
7554  <h3><a class="anchor" id="texture"></a>-texture <var>filename</var></h3>
7555</div>
7556
7557<p class="magick-description">name of texture to tile onto the image background.</p>
7558
7559<div style="margin: auto;">
7560  <h3><a class="anchor" id="threshold"></a>-threshold <var>value</var>{<var>%</var>}</h3>
7561</div>
7562
7563<!-- {<var>green,blue,opacity</var>}
7564<p>If the green or blue value is omitted, these channels use the same value as
7565the first one provided. If all three color values are the same, the result is
7566a bi-level image. If the opacity threshold is omitted, OpaqueOpacity is used
7567and any partially transparent pixel becomes fully transparent.</p>
7568-->
7569
7570<p class="magick-description">Apply simultaneous black/white threshold to the image.</p>
7571
7572<p>Any pixel values (more specifically, those channels set using <a href="command-line-options.html#channel">&#x2011;channel</a>) that exceed the specified threshold are reassigned the
7573maximum channel value, while all other values are assigned the minimum.</p>
7574
7575<p> The threshold value can be given as a percentage or as an absolute integer
7576value corresponding to the desired channel value. When given as an integer,
7577the minimum attainable value is 0 (corresponding to black when all channels
7578are affected), but the maximum value (corresponding to white) is that of the
7579<code>quantum depth</code> of the particular build of ImageMagick, and is
7580therefore dependent on the installation. For that reason, a reasonable
7581recommendation for most applications is to specify the threshold values as
7582a percentage.  </p>
7583
7584<p> The following would force pixels with red values above 50% to have 100%
7585red values, while those at or below 50% red would be set to 0 in the red
7586channel. The green, blue, and alpha channels (if present) would be unchanged.
7587</p>
7588
7589<pre class="highlight"><code>convert in.png -channel red -threshold 50% out.png
7590</code></pre>
7591
7592<p>As (possibly) impractical but instructive examples, the following would
7593generate an all-black and an all-white image with the same dimensions as the
7594input image.</p>
7595
7596
7597<pre class="highlight"><code>convert in.png -channel RGB -threshold 100% black.png
7598convert in.png -channel RGB -threshold -1 white.png
7599</code></pre>
7600
7601<p> See also <a href="command-line-options.html#black-threshold">&#x2011;black&#x2011;threshold</a> and <a href="command-line-options.html#white-threshold">&#x2011;white&#x2011;threshold</a>.
7602</p>
7603
7604<div style="margin: auto;">
7605  <h3><a class="anchor" id="thumbnail"></a>-thumbnail <var>geometry</var></h3>
7606</div>
7607
7608<p class="magick-description">Create a thumbnail of the image.</p>
7609
7610<p>This is similar to <a href="command-line-options.html#resize">-resize</a>, except it is optimized
7611for speed and any image profile, other than a color profile, is removed to
7612reduce the thumbnail size.  To strip the color profiles as well, add <a
7613href="command-line-options.html#strip">-strip</a> just before of after this option.</p>
7614
7615<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7616
7617<div style="margin: auto;">
7618  <h3><a class="anchor" id="tile"></a>-tile <var>filename</var></h3>
7619</div>
7620
7621<p class="magick-description">Set the tile image used for filling a subsequent graphic primitive.</p>
7622
7623<div style="margin: auto;">
7624  <h3>-tile <var>geometry</var></h3>
7625</div>
7626
7627<p class="magick-description">Specify the layout of images.</p>
7628
7629<p>See <a href="command-line-processing.html#geometry">Image Geometry</a> for complete details about the <em class="arg">geometry</em> argument.</p>
7630
7631<div style="margin: auto;">
7632  <h3>-tile</h3>
7633</div>
7634
7635<p class="magick-description">Specifies that a subsequent composite operation is repeated across and down image.</p>
7636
7637<div style="margin: auto;">
7638  <h3><a class="anchor" id="tile-offset"></a>-tile-offset {<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var></h3>
7639</div>
7640
7641<p class="magick-description">Specify the offset for tile images, relative to the background image it is tiled on.</p>
7642
7643<p>This should be set before the tiling image is set by <a href="command-line-options.html#tile"
7644>-tile</a> or <a href="command-line-options.html#texture" >-texture</a>, or directly applied for
7645creating a tiled canvas using <code>TILE:</code> or <code>PATTERN:</code> input
7646formats. </p>
7647
7648<p>Internally ImageMagick does a <a href="command-line-options.html#roll" >-roll</a> of the tile image
7649by the arguments given when the tile image is set. </p>
7650
7651<div style="margin: auto;">
7652  <h3><a class="anchor" id="tint"></a>-tint <var>value</var></h3>
7653</div>
7654
7655<p class="magick-description">Tint the image with the fill color.</p>
7656
7657<p>Tint the image with the fill color.</p>
7658
7659<p>Specify the amount of tinting as a percentage.  Pure colors like black,
7660white red, yellow, will not be affected by -tint. Only mid-range colors such
7661as the various shades of grey.</p>
7662
7663<div style="margin: auto;">
7664  <h3><a class="anchor" id="title"></a>-title <var>string</var></h3>
7665</div>
7666
7667<p class="magick-description">Assign a title to displayed image.", "animate", "display", "montage</p>
7668
7669<p>Use this option to assign a specific title to the image. This assigned to
7670the image window and is typically displayed in the window title bar.
7671Optionally you can include the image filename, type, width, height, Exif data,
7672or other image attribute by embedding special format characters described
7673under the <a href="command-line-options.html#format">-format</a> option.</p>
7674
7675<p>For example,</p>
7676
7677<pre class="highlight"><code>-title "%m:%f %wx%h"
7678</code></pre>
7679
7680<p>produces an image title of <code>MIFF:bird.miff 512x480</code> for an image
7681titled <code>bird.miff</code> and whose width is 512 and height is 480.</p>
7682
7683
7684<div style="margin: auto;">
7685  <h3><a class="anchor" id="transform"></a>-transform</h3>
7686</div>
7687
7688<p class="magick-description">transform the image.</p>
7689
7690<p>This option applies the transformation matrix from a previous <a href="command-line-options.html#affine">-affine</a> option.</p>
7691
7692<pre class="highlight"><code>convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg
7693</code></pre>
7694
7695
7696<p>This operator has been now been superseded by the  <a
7697href="command-line-options.html#distort">-distort</a> '<code>AffineProjection</code>' method. </p>
7698
7699
7700<div style="margin: auto;">
7701  <h3><a class="anchor" id="transparent"></a>-transparent <var>color</var></h3>
7702</div>
7703
7704<p class="magick-description">Make this color transparent within the image.</p>
7705
7706<p>The <var>color</var> argument is defined using the format
7707described under the <a href="command-line-options.html#fill">-fill</a> option. The <a href="command-line-options.html#fuzz"
7708>-fuzz</a> setting can be used to match and replace colors similar to the one
7709given. </p>
7710
7711<p>Use  <a href="command-line-options.html#transparent" >+transparent</a> to invert the pixels matched.
7712that is make all non-matching colors transparent. </p>
7713
7714<p>The <a href="command-line-options.html#opaque">-opaque</a>  operator is exactly the same as <a
7715href="command-line-options.html#transparent" >-transparent</a> but replaces the matching color with the
7716current <a href="command-line-options.html#fill">-fill</a> color setting, rather than transparent.
7717However the <a href="command-line-options.html#transparent" >-transparent</a> operator also ensures
7718that the image has an alpha channel enabled, as per "<code><a href="command-line-options.html#alpha"
7719>-alpha</a> set</code>", and does not require you to modify the <a
7720href="command-line-options.html#channel">-channel</a> to enable alpha channel handling. </p>
7721
7722<p>Note that this does not define the color as being the 'transparency color'
7723used for color-mapped image formats, such as GIF.  For that use <a
7724href="command-line-options.html#transparent-color" >-transparent-color</a> </p>
7725
7726
7727<div style="margin: auto;">
7728  <h3><a class="anchor" id="transparent-color"></a>-transparent-color <var>color</var></h3>
7729</div>
7730
7731<p class="magick-description">Set the transparent color.</p>
7732
7733<p>Sometimes this is used for saving to image formats such as
7734GIF and PNG8 which uses this color to represent boolean transparency.  This
7735does not make a color transparent, it only defines what color the transparent
7736color is in the color palette of the saved image. Use <a
7737href="command-line-options.html#transparent">-transparent</a> to make an opaque color transparent.</p>
7738
7739<p>This option allows you to have both an opaque visible color, as well as a
7740transparent color of the same color value without conflict.  That is, you can
7741use the same color for both the transparent and opaque color areas within an
7742image.  This, in turn, frees to you to select a transparent color that is
7743appropriate when an image is displayed by an application that does not handle a
7744transparent color index, while allowing ImageMagick to correctly handle images of this
7745type. </p>
7746
7747<p>The default transparent color is <code>#00000000</code>, which is fully transparent black.</p>
7748
7749<div style="margin: auto;">
7750  <h3><a class="anchor" id="transpose"></a>-transpose</h3>
7751</div>
7752
7753<p class="magick-description">Mirror the image along the top-left to bottom-right diagonal.</p>
7754
7755<p> This option mathematically transposes the pixel array.  It is equivalent to the sequence <code>-flip -rotate 90</code>.
7756</p>
7757
7758<div style="margin: auto;">
7759  <h3><a class="anchor" id="transverse"></a>-transverse</h3>
7760</div>
7761
7762<p class="magick-description">Mirror the image along the images bottom-left top-right diagonal.  Equivalent to the operations <code>-flop -rotate 90</code>.</p>
7763
7764
7765<div style="margin: auto;">
7766  <h3><a class="anchor" id="treedepth"></a>-treedepth <var>value</var></h3>
7767</div>
7768
7769<p class="magick-description">tree depth for the color reduction algorithm.</p>
7770
7771<p>Normally, this integer value is zero or one. A value of zero or one causes
7772the use of an optimal tree depth for the color reduction algorithm.</p>
7773
7774<p>An optimal depth generally allows the best representation of the source
7775image with the fastest computational speed and the least amount of memory.
7776However, the default depth is inappropriate for some images. To assure the
7777best representation, try values between 2 and 8 for this parameter.  Refer to
7778the <a href="../www/quantize.html"
7779>color reduction algorithm</a> for more details.</p>
7780
7781<p>The <a href="command-line-options.html#colors">-colors</a> or <a href="command-line-options.html#monochrome">-monochrome</a>
7782option, or writing to an image format which requires color reduction, is
7783required for this option to take effect.</p>
7784
7785<div style="margin: auto;">
7786  <h3><a class="anchor" id="trim"></a>-trim</h3>
7787</div>
7788
7789<p class="magick-description">trim an image.</p>
7790
7791<p>This option removes any edges that are exactly the same color as the corner
7792pixels. Use <a href="command-line-options.html#fuzz">-fuzz</a> to make <a href="command-line-options.html#trim">-trim</a> remove
7793edges that are nearly the same color as the corner pixels.</p>
7794
7795<p>The page or virtual canvas information of the image is preserved allowing
7796you to extract the result of the <a href="command-line-options.html#trim">-trim</a> operation from the
7797image.  Use a <a href="command-line-options.html#repage">+repage</a> to remove the virtual canvas page
7798information if it is unwanted.</p>
7799
7800<p>If the trimmed image 'disappears' an warning is produced, and a special
7801single pixel transparent 'missed' image is returned, in the same way as when a
7802<a href="command-line-options.html#crop">-crop</a> operation 'misses' the image proper. </p>
7803
7804<p>Use <code><a href="command-line-options.html#define">-define</a> trim:percent-background=0%</code> to remove all the background from the image.  The amount of background that is tolerated in an edge specified as a percent.  0% means no background is tolerated.  50% means an edge can contain up to 50% pixels that are background per the fuzz-factor.</p>
7805
7806<p>Use <code><a href="command-line-options.html#define">-define</a> trim:background-color=<em>color</em></code> to identify background color surrounding the region of interest.</p>
7807
7808<div style="margin: auto;">
7809  <h3><a class="anchor" id="type"></a>-type <var>type</var></h3>
7810</div>
7811
7812<p class="magick-description">the image type.</p> <p>Choose from: <code>Bilevel</code>,
7813<code>Grayscale</code>, <code>GrayscaleAlpha</code>, <code>Palette</code>,
7814<code>PaletteAlpha</code>, <code>TrueColor</code>, <code>TrueColorAlpha</code>,
7815<code>ColorSeparation</code>, or <code>ColorSeparationAlpha</code>.</p>
7816
7817<p>Normally, when a format supports different subformats such as grayscale and
7818truecolor, the encoder will try to choose an efficient subformat. The <a
7819href="command-line-options.html#type">-type</a> option can be used to override this behavior. For
7820example, to prevent a JPEG from being written in grayscale format even though
7821only gray pixels are present, use.</p>
7822
7823<pre class="highlight"><code>convert bird.png -type TrueColor bird.jpg
7824</code></pre>
7825
7826<p>Similarly, use <a href="command-line-options.html#type">-type TrueColorAlpha</a> to force the
7827encoder to write an alpha channel even though the image is opaque, if the
7828output format supports transparency.</p>
7829
7830<p>Use <a href="command-line-options.html#type">-type optimize</a> to ensure the image is written in the smallest possible file size.</p>
7831
7832<div style="margin: auto;">
7833  <h3><a class="anchor" id="undercolor"></a>-undercolor <var>color</var></h3>
7834</div>
7835
7836<p class="magick-description">set the color of the annotation bounding box.</p>
7837
7838<p>The color is specified using the format described under the <a href="command-line-options.html#fill">-fill</a> option.</p>
7839
7840<p>See <a href="command-line-options.html#draw">-draw</a> for further details.</p>
7841
7842
7843<div style="margin: auto;">
7844  <h3><a class="anchor" id="update"></a>-update <var>seconds</var></h3>
7845</div>
7846
7847<p class="magick-description">detect when image file is modified and redisplay.</p>
7848
7849<p>Suppose that while you are displaying an image the file that is currently
7850displayed is over-written.  <code>display</code> will automagically detect that
7851the input file has been changed and update the displayed image
7852accordingly.</p>
7853
7854
7855<div style="margin: auto;">
7856  <h3><a class="anchor" id="unique-colors"></a>-unique-colors</h3>
7857</div>
7858
7859<p class="magick-description">discard all but one of any pixel color.</p>
7860
7861
7862<div style="margin: auto;">
7863  <h3><a class="anchor" id="units"></a>-units <var>type</var></h3>
7864</div>
7865
7866<p class="magick-description">the units of image resolution.</p>
7867
7868<p>Choose from: <code>Undefined</code>, <code>PixelsPerInch</code>, or
7869<code>PixelsPerCentimeter</code>. This option is normally used in conjunction
7870with the <a href="command-line-options.html#density">-density</a> option.</p>
7871
7872
7873<div style="margin: auto;">
7874  <h3><a class="anchor" id="unsharp"></a>-unsharp <var>radius</var><br />-unsharp <var>radius</var>x<var>sigma</var>{<var>+gain</var>}{<var>+threshold</var>}</h3>
7875</div>
7876
7877<p class="magick-description">sharpen the image with an unsharp mask operator.</p>
7878
7879<p>The <a href="command-line-options.html#unsharp">-unsharp</a> option sharpens an image. The image is
7880convolved with a Gaussian operator of the given radius and standard deviation
7881(sigma). For reasonable results, radius should be larger than sigma. Use
7882a radius of 0 to have the method select a suitable radius.</p>
7883
7884<p>The parameters are:</p>
7885
7886<dl class="row">
7887<dt class="col-md-4">radius</dt>
7888<dd class="col-md-8">The radius of the Gaussian, in pixels,  not counting the center pixel (default 0).</dd>
7889<dt class="col-md-4">sigma</dt>
7890<dd class="col-md-8">The standard deviation of the Gaussian, in pixels (default 1.0).</dd>
7891<dt class="col-md-4">gain</dt>
7892<dd class="col-md-8">The fraction of the difference between the original and the blur image that is added back into the original (default 1.0).</dd>
7893<dt class="col-md-4">threshold</dt>
7894<dd class="col-md-8">The threshold, as a fraction of <var>QuantumRange</var>, needed to apply the difference amount (default 0.05).</dd>
7895</dl>
7896
7897<div style="margin: auto;">
7898  <h3><a class="anchor" id="verbose"></a>-verbose</h3>
7899</div>
7900
7901<p class="magick-description">print detailed information about the image when this option precedes the <a href="command-line-options.html#identify">-identify</a> option or <code>info:</code>.</p>
7902
7903
7904<div style="margin: auto;">
7905  <h3><a class="anchor" id="version"></a>-version</h3>
7906</div>
7907
7908<p class="magick-description">print ImageMagick version string and exit.</p>
7909
7910
7911<div style="margin: auto;">
7912  <h3><a class="anchor" id="view"></a>-view <var>string</var></h3>
7913</div>
7914
7915<p class="magick-description">FlashPix viewing parameters.</p>
7916
7917
7918<div style="margin: auto;">
7919  <h3><a class="anchor" id="vignette"></a>-vignette <var>radius</var>{x<var>sigma</var>}{<var>+-</var>}<var>x</var>{<var>+-</var>}<var>y</var>{<var>%</var>}</h3>
7920</div>
7921
7922<p class="magick-description">soften the edges of the image in vignette style.</p>
7923
7924<p>The vignette effect rolloff is controlled by radiusxsigma. For nominal rolloff, this would be set to 0xsigma. A value of 0x0 will produce a circle/ellipse with no rolloff. The arguments x and y control the size of the circle. Larger values decrease the radii and smaller values increase the radii. Values of +0+0 will generate a circle/ellipse the same size as the image. The default values for x and y are 10% of the corresponding image dimension. Thus, the radii will be decreased by 10%, i.e., the diameters of the circle/ellipse will be 80% of the corresponding image dimension.</p>
7925
7926<div style="margin: auto;">
7927  <h3><a class="anchor" id="virtual-pixel"></a>-virtual-pixel <var>method</var></h3>
7928</div>
7929
7930<p class="magick-description">Specify contents of <var>virtual pixels</var>.</p>
7931
7932<p>This option defines what color source should be used if and when a color
7933lookup completely 'misses' the source image. The color(s) that appear to
7934surround the source image.  Generally this color is derived from the source
7935image, but could also be set to a specify background color. </p>
7936
7937<p>Choose from these methods:</p>
7938
7939<dl class="row">
7940<dt class="col-md-4">background</dt><dd class="col-md-8">the area surrounding the image is the background color</dd>
7941<dt class="col-md-4">black</dt><dd class="col-md-8">the area surrounding the image is black</dd>
7942<dt class="col-md-4">checker-tile</dt><dd class="col-md-8">alternate squares with image and background color</dd>
7943<dt class="col-md-4">dither</dt><dd class="col-md-8">non-random 32x32 dithered pattern</dd>
7944<dt class="col-md-4">edge</dt><dd class="col-md-8">extend the edge pixel toward infinity</dd>
7945<dt class="col-md-4">gray</dt><dd class="col-md-8">the area surrounding the image is gray</dd>
7946<dt class="col-md-4">horizontal-tile</dt><dd class="col-md-8">horizontally tile the image, background color above/below</dd>
7947<dt class="col-md-4">horizontal-tile-edge</dt><dd class="col-md-8">horizontally tile the image and replicate the side edge pixels</dd>
7948<dt class="col-md-4">mirror</dt><dd class="col-md-8">mirror tile the image</dd>
7949<dt class="col-md-4">random</dt><dd class="col-md-8">choose a random pixel from the image</dd>
7950<dt class="col-md-4">tile</dt><dd class="col-md-8">tile the image (default)</dd>
7951<dt class="col-md-4">transparent</dt><dd class="col-md-8">the area surrounding the image is transparent blackness</dd>
7952<dt class="col-md-4">vertical-tile</dt><dd class="col-md-8">vertically tile the image, sides are background color</dd>
7953<dt class="col-md-4">vertical-tile-edge</dt><dd class="col-md-8">vertically tile the image and replicate the side edge pixels</dd>
7954<dt class="col-md-4">white</dt><dd class="col-md-8">the area surrounding the image is white</dd>
7955</dl>
7956
7957<p>The default value is "edge".</p>
7958
7959<p>This most important for distortion operators such as <a href="command-line-options.html#distort"
7960>-distort</a>, <a href="command-line-options.html#implode" >-implode</a>, and <a href="command-line-options.html#fx" >-fx</a>.
7961However it also affects operations that may access pixels just outside the
7962image proper, such as <a href="command-line-options.html#convolve">-convolve</a>, <a
7963href="command-line-options.html#blur">-blur</a>, and <a href="command-line-options.html#sharpen">-sharpen</a>. </p>
7964
7965<p>To print a complete list of virtual pixel types, use the <a
7966href="command-line-options.html#list">-list virtual-pixel</a> option.</p>
7967
7968
7969<div style="margin: auto;">
7970  <h3><a class="anchor" id="visual"></a>-visual <var>type</var></h3>
7971</div>
7972
7973<p class="magick-description">Animate images using this X visual type.", 'animate', 'display'</p>
7974
7975<p>Choose from these visual classes:</p>
7976
7977<pre class="highlight"><code>StaticGray    TrueColor
7978GrayScale     DirectColor
7979StaticColor   default
7980PseudoColor   visual id
7981</code></pre>
7982
7983<p>The X server must support the visual you choose, otherwise an error occurs.
7984If a visual is not specified, the visual class that can display the most
7985simultaneous colors on the default screen is chosen.</p>
7986
7987
7988<div style="margin: auto;">
7989  <h3><a class="anchor" id="watermark"></a>-watermark <var>brightness</var>x<var>saturation</var></h3>
7990</div>
7991
7992<p class="magick-description">Watermark an image using the given percentages of brightness and saturation.</p>
7993
7994<p>Take a grayscale image (with alpha mask) and modify the destination image's
7995brightness according to watermark image's grayscale value and the
7996<var>brightness</var> percentage.  The destinations color saturation
7997attribute is just direct modified by the <var>saturation</var>
7998percentage, which defaults to 100 percent (no color change). </p>
7999
8000
8001<div style="margin: auto;">
8002  <h3><a class="anchor" id="wave"></a>-wave <var>amplitude</var><br />-wave <var>amplitude</var>x<var>wavelength</var></h3>
8003</div>
8004
8005<p class="magick-description">Shear the columns of an image into a sine wave.</p>
8006
8007<div style="margin: auto;">
8008  <h3><a class="anchor" id="wavelet-denoise"></a>-wavelet-denoise <var>threshold</var><br />-wavelet-denoise <var>threshold</var>x<var>softness</var></h3>
8009</div>
8010
8011<p class="magick-description">removes noise from the image using a wavelet transform.  The threshold is the value below which everything is considered noise and ranges from 0.0 (none) to QuantumRange or use percent (e.g. 5%). Softness attenuates the threshold and typically ranges from 0.0 (none) to 1.0.  The higher the value the more noise that remains in the image.</p>
8012
8013<div style="margin: auto;">
8014  <h3><a class="anchor" id="weight"></a>-weight <var>fontWeight</var></h3>
8015</div>
8016
8017<p class="magick-description">Set a font weight for text.</p>
8018
8019<p>This setting suggests a font weight that ImageMagick should try to apply to
8020the currently selected font family. Use a positive integer for
8021<var>fontWeight</var> or select from the following.</p>
8022
8023<dl class="row">
8024<dt class="col-md-4">Thin </dt>
8025<dd class="col-md-8">Same as <var>fontWeight</var> = 100.</dd>
8026<dt class="col-md-4">ExtraLight </dt>
8027<dd class="col-md-8">Same as <var>fontWeight</var> = 200.</dd>
8028<dt class="col-md-4">Light </dt>
8029<dd class="col-md-8">Same as <var>fontWeight</var> = 300.</dd>
8030<dt class="col-md-4">Normal </dt>
8031<dd class="col-md-8">Same as <var>fontWeight</var> = 400.</dd>
8032<dt class="col-md-4">Medium </dt>
8033<dd class="col-md-8">Same as <var>fontWeight</var> = 500.</dd>
8034<dt class="col-md-4">DemiBold </dt>
8035<dd class="col-md-8">Same as <var>fontWeight</var> = 600.</dd>
8036<dt class="col-md-4">Bold </dt>
8037<dd class="col-md-8">Same as <var>fontWeight</var> = 700.</dd>
8038<dt class="col-md-4">ExtraBold </dt>
8039<dd class="col-md-8">Same as <var>fontWeight</var> = 800.</dd>
8040<dt class="col-md-4">Heavy </dt>
8041<dd class="col-md-8">Same as <var>fontWeight</var> = 900.</dd>
8042</dl>
8043<br/>
8044
8045<p>To print a complete list of weight types, use <a href="command-line-options.html#list">-list weight</a>.</p>
8046
8047<p>For other settings that affect fonts, see the options <a
8048href="command-line-options.html#font">-font</a>, <a href="command-line-options.html#family">-family</a>, <a
8049href="command-line-options.html#stretch">-stretch</a>, and <a href="command-line-options.html#style">-style</a>. </p>
8050
8051<div style="margin: auto;">
8052  <h3><a class="anchor" id="white-point"></a>-white-point <var>x,y</var></h3>
8053</div>
8054
8055<p class="magick-description">chromaticity white point.</p>
8056
8057<div style="margin: auto;">
8058  <h3><a class="anchor" id="white-threshold"></a>-white-threshold <var>value</var>{<var>%</var>}</h3>
8059</div>
8060
8061<p class="magick-description">Force to white all pixels above the threshold while leaving all pixels at or below the threshold unchanged.</p>
8062
8063<p> The threshold value can be given as a percentage or as an absolute integer
8064value within [0, <var>QuantumRange</var>] corresponding to the
8065desired <a href="command-line-options.html#channel">&#x2011;channel</a> value. See <a href="command-line-options.html#threshold">&#x2011;threshold</a>for more details on thresholds and resulting values.  </p>
8066
8067<div style="margin: auto;">
8068  <h3><a class="anchor" id="window"></a>-window <var>id</var></h3>
8069</div>
8070
8071<p class="magick-description">Make the image the background of a window.", 'animate', 'display'</p>
8072
8073<p><var>id</var> can be a window id or name. Specify <code>root</code>
8074to select X's root window as the target window.</p>
8075
8076<p>By default the image is tiled onto the background of the target window. If
8077<code>backdrop</code> or <a href="command-line-options.html#geometry">-resize</a> are specified, the
8078image is surrounded by the background color. Refer to <code>X RESOURCES</code>
8079for details.</p>
8080
8081<p>The image will not display on the root window if the image has more unique
8082colors than the target window colormap allows. Use <a
8083href="command-line-options.html#colors">-colors</a> to reduce the number of colors.</p>
8084
8085<div style="margin: auto;">
8086  <h3><a class="anchor" id="window-group"></a>-window-group</h3>
8087</div>
8088
8089<p class="magick-description">specify the window group.</p>
8090
8091<div style="margin: auto;">
8092  <h3><a class="anchor" id="write"></a>-write <var>filename</var></h3>
8093</div>
8094
8095<p class="magick-description">write an image sequence.</p>
8096
8097<p>The image sequence preceding the <a href="command-line-options.html#write">-write</a> <var>filename</var> option is written out, and processing continues with the same image in its current state if there are additional options. To restore the image to its original state after writing it, use the <a href="command-line-options.html#write">+write</a> <var>filename</var> option.</p>
8098
8099<p>Use <a href="command-line-options.html#compress">-compress</a> to specify the type of image compression.</p>
8100
8101<div style="margin: auto;">
8102  <h3><a class="anchor" id="write-mask"></a>-write-mask <var>filename</var></h3>
8103</div>
8104
8105<p class="magick-description">Prevent updates to image pixels specified by the mask.</p>
8106
8107<p>This the same as using a mask used for composite masking operations, with
8108grayscale values causing blended updates of the image the mask is attached to.
8109</p>
8110
8111<p>Use <a href="command-line-options.html#write-mask">+write-mask</a> to remove the mask from images.</p>
8112
8113<p>Also see <a href="command-line-options.html#clip-mask">-clip-mask</a> which work in the same way,
8114but with strict boolean masking. </p>
8115</div>
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