1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at 8 // the beginning of main. This is to work around a Mac driver that treats unused standard/shared 9 // uniform blocks as inactive. 10 11 #ifndef COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_ 12 #define COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_ 13 14 #include <GLSLANG/ShaderLang.h> 15 #include "common/angleutils.h" 16 17 namespace sh 18 { 19 20 class TCompiler; 21 class TIntermBlock; 22 class TSymbolTable; 23 24 using InterfaceBlockList = std::vector<sh::InterfaceBlock>; 25 26 ANGLE_NO_DISCARD bool UseInterfaceBlockFields(TCompiler *compiler, 27 TIntermBlock *root, 28 const InterfaceBlockList &blocks, 29 const TSymbolTable &symbolTable); 30 31 } // namespace sh 32 33 #endif // COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_ 34