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1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <chrono>
20 #include <optional>
21 #include <vector>
22 
23 #include <compositionengine/Display.h>
24 #include <compositionengine/LayerFE.h>
25 #include <compositionengine/OutputColorSetting.h>
26 #include <math/mat4.h>
27 #include <ui/Transform.h>
28 
29 namespace android::compositionengine {
30 
31 using Layers = std::vector<sp<compositionengine::LayerFE>>;
32 using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>;
33 
34 /**
35  * A parameter object for refreshing a set of outputs
36  */
37 struct CompositionRefreshArgs {
38     // All the outputs being refreshed
39     Outputs outputs;
40 
41     // All the layers that are potentially visible in the outputs. The order of
42     // the layers is important, and should be in traversal order from back to
43     // front.
44     Layers layers;
45 
46     // All the layers that have queued updates.
47     Layers layersWithQueuedFrames;
48 
49     // If true, forces the entire display to be considered dirty and repainted
50     bool repaintEverything{false};
51 
52     // Controls how the color mode is chosen for an output
53     OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced};
54 
55     // If not Dataspace::UNKNOWN, overrides the dataspace on each output
56     ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
57 
58     // Forces a color mode on the outputs being refreshed
59     ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE};
60 
61     // Used to correctly apply an inverse-display buffer transform if applicable
62     ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0};
63 
64     // If true, GPU clocks will be increased when rendering blurs
65     bool blursAreExpensive{false};
66 
67     // If true, the complete output geometry needs to be recomputed this frame
68     bool updatingOutputGeometryThisFrame{false};
69 
70     // If true, there was a geometry update this frame
71     bool updatingGeometryThisFrame{false};
72 
73     // The color matrix to use for this
74     // frame. Only set if the color transform is changing this frame.
75     std::optional<mat4> colorTransformMatrix;
76 
77     // If true, client composition is always used.
78     bool devOptForceClientComposition{false};
79 
80     // If set, causes the dirty regions to flash with the delay
81     std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay;
82 };
83 
84 } // namespace android::compositionengine
85