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MSL is XML-based and consists of action statements with attributes. Actions include reading an image, processing an image, getting attributes from an image, writing an image, and more. An attribute is a key/value pair that modifies the behavior of an action. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>conjure</code> command or see below for example usages of the command.</p> 93 94<h2><a class="anchor" id="usage"></a>Example Usage</h2> 95 96<p>We list a few examples of the <code>conjure</code> command here to illustrate its usefulness and ease of use. To get started, here is simple <code>conjure</code> command:</p> 97 98<pre class="highlight"><code>magick conjure -dimensions 400x400 msl:incantation.msl 99</code></pre> 100 101<p>The MSL script <a href="https://imagemagick.org/source/incantation.msl">incantation.msl</a> used above is here:</p> 102 103<pre class="highlight"><code><?xml version="1.0" encoding="UTF-8"?> 104<image> 105 <read filename="image.gif" /> 106 <get width="base-width" height="base-height" /> 107 <resize geometry="%[dimensions]" /> 108 <get width="resize-width" height="resize-height" /> 109 <print output="Image sized from %[base-width]x%[base-height] to %[resize-width]x%[resize-height].\n" /> 110 <write filename="image.png" /> 111</image> 112</code></pre> 113 114<p>In this example, a family stayed home for their vacation but as far as their friends are concerned they went to a beautiful beach in the Caribbean:</p> 115 116<pre class="highlight"><code><?xml version="1.0" encoding="UTF-8"?> 117<group> 118 <image id="family"> 119 <read filename="family.gif"/> 120 <resize geometry="300x300"/> 121 </image> 122 <image id="palm-trees"> 123 <read filename="palm-trees.gif"/> 124 <resize geometry="300x100"/> 125 </image> 126 <image> 127 <read filename="beach.jpg"/> 128 <composite image="family" geometry="+30+40"/> 129 <composite image="palm-trees" geometry="+320+90"/> 130 </image> 131 <write filename="family-vacation.png"/> 132</group> 133</code></pre> 134 135<p>Here we display the width in pixels of text for a particular font and pointsize.</p> 136 137<pre class="highlight"><code><?xml version="1.0" encoding="UTF-8"?> 138<image> 139 <query-font-metrics text="ImageMagick" font="helvetica" pointsize="48" /> 140 <print output="Text width is %[msl:font-metrics.width] pixels.\n" /> 141</image> 142</code></pre> 143 144<p>The <code>query-font-metrics</code> tag supports these properties:</p> 145 146<pre class="highlight"><code>msl:font-metrics.pixels_per_em.x 147msl:font-metrics.pixels_per_em.y 148msl:font-metrics.ascent 149msl:font-metrics.descent 150msl:font-metrics.width 151msl:font-metrics.height 152msl:font-metrics.max_advance 153msl:font-metrics.bounds.x1 154msl:font-metrics.bounds.y1 155msl:font-metrics.bounds.x2 156msl:font-metrics.bounds.y2 157msl:font-metrics.origin.x 158msl:font-metrics.origin.y 159</code></pre> 160 161<p>MSL supports most methods and attributes discussed in the <a href="perl-magick.html">Perl API for ImageMagick</a>. 162</p> 163 164<p>In addition, MSL supports the <code>swap</code> element with a single <code>indexes</code> element.</p> 165 166<p>You can find additional examples of using <code>conjure</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="../Usage/">Examples of ImageMagick Usage</a>.</p> 167 168 169<h2><a class="anchor" id="options"></a>Option Summary</h2> 170 171<p>The <code>conjure</code> command recognizes these options. Click on an option to get more details about how that option works.</p> 172 173<table class="table table-sm table-striped"> 174 <tbody> 175 <tr> 176 <th align="left">Option</th> 177 <th align="left">Description</th> 178 </tr> 179 180 <tr> 181 <td><a href="command-line-options.html#debug">-debug <var>events</var></a></td> 182 <td>display copious debugging information</td> 183 </tr> 184 185 <tr> 186 <td><a href="command-line-options.html#help">-help</a></td> 187 <td>print program options</td> 188 </tr> 189 190 <tr> 191 <td><a href="command-line-options.html#log">-log <var>format</var></a></td> 192 <td>format of debugging information</td> 193 </tr> 194 195 <tr> 196 <td><a href="command-line-options.html#monitor">-monitor</a></td> 197 <td>monitor progress</td> 198 </tr> 199 200 <tr> 201 <td><a href="command-line-options.html#quiet">-quiet</a></td> 202 <td>suppress all warning messages</td> 203 </tr> 204 205 <tr> 206 <td><a href="command-line-options.html#regard-warnings">-regard-warnings</a></td> 207 <td>pay attention to warning messages.</td> 208 </tr> 209 210 <tr> 211 <td><a href="command-line-options.html#seed">-seed <var>value</var></a></td> 212 <td>seed a new sequence of pseudo-random numbers</td> 213 </tr> 214 215 <tr> 216 <td><a href="command-line-options.html#verbose">-verbose</a></td> 217 <td>print detailed information about the image</td> 218 </tr> 219 220 <tr> 221 <td><a href="command-line-options.html#version">-version</a></td> 222 <td>print version information</td> 223 </tr> 224 225 </tbody> 226</table> 227 228<h2><a class="anchor" id="msl"></a>Magick Scripting Language</h2> 229<p>The <code>conjure</code> command recognizes these MSL elements. Any element with a strike-thru is not supported yet.</p> 230<table class="table table-sm table-striped"> 231<caption>Magick Scripting Language (MSL)</caption> 232<tbody> 233 <tr> 234 <th>Method</th> 235 <th style="width: 40%;">Parameters</th> 236 <th style="width: 40%;">Description</th> 237 </tr> 238 <tr> 239 <td><strike>adaptiveblur</strike></td> 240 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 241 242 <td>adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td> 243 </tr> 244 245 <tr> 246 <td><strike>adaptiveresize</strike></td> 247 <td>geometry="geometry", width="integer", height="integer", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double", blur="double"</td> 248 249 <td>adaptively resize image using data dependant triangulation. Specify blur > 1 for blurry or < 1 for sharp</td> 250 </tr> 251 252 <tr> 253 <td><strike>adaptivesharpen</strike></td> 254 255 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 256 <td>adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td> 257 </tr> 258 259 <tr> 260 <td><strike>adaptivethreshold</strike></td> 261 <td>geometry="geometry", width="integer", height="integer", offset="integer"</td> 262 <td>local adaptive thresholding.</td> 263 264 </tr> 265 266 <tr> 267 <td><strike>addnoise</strike></td> 268 <td>noise="Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson", attenuate="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 269 <td>add noise to an image</td> 270 271 </tr> 272 273 <tr> 274 <td><strike>affinetransform</strike></td> 275 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td> 276 277 <td>affine transform image</td> 278 </tr> 279 280 <tr> 281 <td><strike>affinity</strike></td> 282 <td>image="image-handle", method="None, FloydSteinberg, Riemersma"</td> 283 284 <td>choose a particular set of colors from this image</td> 285 </tr> 286 287 <tr> 288 <td><annotate></td> 289 <td>text="string", font="string", family="string", style="Normal, Italic, Oblique, Any", stretch="Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded", weight="integer", pointsize="integer", density="geometry", stroke="color name", strokewidth="integer", fill="color name", undercolor="color name", kerning="float", geometry="geometry", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", antialias="true, false", x="integer", y="integer", affine="array of float values", translate="float, float", scale="float, float", rotate="float". skewX="float", skewY= "float", align="Left, Center, Right", encoding="UTF-8", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 290 291 <td>annotate an image with text. See QueryFontMetrics to get font metrics without rendering any text.</td> 292 </tr> 293 294 <tr> 295 <td><strike>autogamma</strike></td> 296 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 297 298 <td>automagically adjust gamma level of image</td> 299 </tr> 300 301 <tr> 302 <td><strike>autolevel</strike></td> 303 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 304 <td>automagically adjust color levels of image</td> 305 306 </tr> 307 308 <tr> 309 <td><strike>autoorient</strike></td> 310 <td> </td> 311 <td>adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)</td> 312 </tr> 313 314 <tr> 315 316 <td><strike>blackthreshold</strike></td> 317 <td>threshold="string", , channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 318 <td>force all pixels below the threshold intensity into black</td> 319 </tr> 320 321 <tr> 322 323 <td><strike>blueshift</strike></td> 324 <td>factor="double",</td> 325 <td>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td> 326 </tr> 327 328 <tr> 329 <td><blur></td> 330 331 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 332 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 333 </tr> 334 335 <tr> 336 <td><border></td> 337 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 338 339 <td>surround the image with a border of color</td> 340 </tr> 341 342 <tr> 343 <td><charcoal></td> 344 <td>geometry="geometry", radius="double", sigma="double"</td> 345 346 <td>simulate a charcoal drawing</td> 347 </tr> 348 349 <tr> 350 <td><chop></td> 351 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer"</td> 352 353 <td>chop an image</td> 354 </tr> 355 356 <tr> 357 <td><strike>clamp</strike></td> 358 <td>channel="Red, RGB, All, etc."</td> 359 <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</td> 360 361 </tr> 362 363 <tr> 364 <td><strike>clip</strike></td> 365 <td>id="name", inside=""true, false"",</td> 366 <td>apply along a named path from the 8BIM profile.</td> 367 368 </tr> 369 370 <tr> 371 <td><strike>clipmask</strike></td> 372 <td>mask="image-handle"</td> 373 <td>clip image as defined by the image mask</td> 374 </tr> 375 376 <tr> 377 <td><strike>clut</strike></td> 378 <td>image="image-handle", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", channel="Red, RGB, All, etc."</td> 379 <td>apply a color lookup table to an image sequence</td> 380 </tr> 381 382 <tr> 383 <td><strike>coalesce</strike></td> 384 <td> </td> 385 <td>merge a sequence of images</td> 386 </tr> 387 388 <tr> 389 <td><strike>color</strike></td> 390 391 <td>color="color name"</td> 392 <td>set the entire image to this color.</td> 393 </tr> 394 395 <tr> 396 <td><strike>colordecisionlist</strike></td> 397 <td>filename="string",</td> 398 399 <td>color correct with a color decision list.</td> 400 </tr> 401 402 <tr> 403 <td><colorize></td> 404 <td>fill="color name", blend="string"</td> 405 406 <td>colorize the image with the fill color</td> 407 </tr> 408 409 <tr> 410 <td><strike>colormatrix</strike></td> 411 <td>matrix="array of float values"</td> 412 <td>apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td> 413 414 </tr> 415 416 <tr> 417 <td><comment></td> 418 <td>string</td> 419 <td>add a comment to your image</td> 420 </tr> 421 422 <tr> 423 <td><strike>comparelayers</strike></td> 424 <td>method="any, clear, overlay"</td> 425 <td>compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td> 426 </tr> 427 428 <tr> 429 430 <td><composite></td> 431 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 432 433 <td>composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td> 434 </tr> 435 436 <tr> 437 <td><contrast></td> 438 <td>sharpen="True, False"</td> 439 <td>enhance or reduce the image contrast</td> 440 441 </tr> 442 443 <tr> 444 <td><strike>contraststretch</strike></td> 445 <td>levels="string", 'black-point'="double", 'white-point'="double", channel="Red, RGB, All, etc."</td> 446 447 <td>improve the contrast in an image by `stretching' the range of intensity values</td> 448 </tr> 449 450 <tr> 451 <td><strike>convolve</strike></td> 452 <td>coefficients="array of float values", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", bias="double"</td> 453 454 <td>apply a convolution kernel to the image. Given a kernel "order" , you would supply "order*order" float values (e.g. 3x3 implies 9 values).</td> 455 </tr> 456 457 <tr> 458 <td><crop></td> 459 460 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 461 <td>crop an image</td> 462 463 </tr> 464 465 <tr> 466 <td><strike>cyclecolormap</strike></td> 467 <td>amount="integer"</td> 468 <td>displace image colormap by amount</td> 469 </tr> 470 471 <tr> 472 <td><strike>decipher</strike></td> 473 <td>passphrase="string"</td> 474 <td>convert cipher pixels to plain pixels</td> 475 </tr> 476 477 <tr> 478 479 <td><strike>deconstruct</strike></td> 480 <td> </td> 481 <td>break down an image sequence into constituent parts</td> 482 </tr> 483 484 <tr> 485 <td><strike>deskew</strike></td> 486 <td>geometry="string",threshold="double"</td> 487 488 <td>straighten the image</td> 489 </tr> 490 491 <tr> 492 <td><despeckle></td> 493 <td> </td> 494 <td>reduce the speckles within an image</td> 495 </tr> 496 497 <tr> 498 <td><strike>difference</strike></td> 499 <td>image="image-handle"</td> 500 <td>compute the difference metrics between two images </td> 501 </tr> 502 503 <tr> 504 505 <td><strike>distort</strike></td> 506 <td>points="array of float values", method="Affine, AffineProjection, Bilinear, Perspective, Resize, ScaleRotateTranslate", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White", best-fit="True, False"</td> 507 <td>distort image</td> 508 </tr> 509 510 <tr> 511 <td><draw></td> 512 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 513 514 <td>annotate an image with one or more graphic primitives.</td> 515 </tr> 516 517 <tr> 518 <td><strike>encipher</strike></td> 519 <td>passphrase="string"</td> 520 <td>convert plain pixels to cipher pixels</td> 521 522 </tr> 523 524 <tr> 525 <td><edge></td> 526 <td>radius="double"</td> 527 <td>enhance edges within the image with a convolution filter of the given radius.</td> 528 </tr> 529 530 <tr> 531 <td><emboss></td> 532 <td>geometry="geometry", radius="double", sigma="double"</td> 533 <td>emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td> 534 535 </tr> 536 537 <tr> 538 <td><enhance></td> 539 <td> </td> 540 <td>apply a digital filter to enhance a noisy image</td> 541 </tr> 542 543 <tr> 544 545 <td><equalize></td> 546 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 547 <td>perform histogram equalization to the image</td> 548 </tr> 549 550 <tr> 551 <td><strike>extent</strike></td> 552 553 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", background="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 554 555 <td>set the image size</td> 556 </tr> 557 558 <tr> 559 <td><strike>evaluate</strike></td> 560 <td>value="double", operator=""Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor"", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 561 562 <td>apply an arithmetic, relational, or logical expression to the image</td> 563 </tr> 564 565 <tr> 566 <td><strike>filter</strike></td> 567 <td>kernel="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", bias="double"</td> 568 569 <td>apply a convolution kernel to the image.</td> 570 </tr> 571 572 <tr> 573 <td><flip></td> 574 <td> </td> 575 <td>reflect the image scanlines in the vertical direction</td> 576 </tr> 577 578 <tr> 579 <td><flop></td> 580 <td> </td> 581 <td>reflect the image scanlines in the horizontal direction</td> 582 </tr> 583 584 <tr> 585 <td><strike>floodfillpaint</strike></td> 586 587 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", x="integer", y="integer" , fill="color name", bordercolor="color name", fuzz="double", invert="True, False"</td> 588 589 <td>changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td> 590 </tr> 591 592 <tr> 593 <td><strike>forwardfouriertransform</strike></td> 594 <td>magnitude="True, False"</td> 595 <td>implements the forward discrete Fourier transform (DFT)</td> 596 597 </tr> 598 599 <tr> 600 <td><frame></td> 601 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 602 603 <td>surround the image with an ornamental border</td> 604 </tr> 605 606 <tr> 607 <td><strike>function</strike></td> 608 <td>parameters="array of float values", function="Sin", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White"</td> 609 610 <td>apply a function to the image</td> 611 </tr> 612 613 <tr> 614 <td><gamma></td> 615 <td>gamma="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 616 617 <td>gamma correct the image</td> 618 </tr> 619 620 <tr> 621 <td><strike>gaussianblur</strike></td> 622 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 623 624 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 625 </tr> 626 627 <tr> 628 <td><strike>getpixel</strike></td> 629 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", normalize="true, false", x="integer", y="integer"</td> 630 631 <td>get a single pixel. By default normalized pixel values are returned.</td> 632 </tr> 633 634 <tr> 635 <td><strike>getpixels</strike></td> 636 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", map="string", normalize="true, false"</td> 637 638 <td>get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td> 639 </tr> 640 641 <tr> 642 <td><strike>grayscale</strike></td> 643 <td>channel="Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS"</td> 644 <td>convert image to grayscale</td> 645 646 </tr> 647 648 <tr> 649 <td><strike>haldclut</strike></td> 650 <td>image="image-handle", channel="Red, RGB, All, etc."</td> 651 <td>apply a Hald color lookup table to an image sequence</td> 652 653 </tr> 654 655 <tr> 656 <td><strike>identify</strike></td> 657 <td>file="file", features="distance", unique="True, False"</td> 658 <td>identify the attributes of an image</td> 659 660 </tr> 661 662 <tr> 663 <td><implode></td> 664 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 665 <td>implode image pixels about the center</td> 666 667 </tr> 668 669 <tr> 670 <td><strike>inversediscretefouriertransform</strike></td> 671 <td>magnitude="True, False"</td> 672 <td>implements the inverse discrete Fourier transform (DFT)</td> 673 </tr> 674 675 <tr> 676 <td><label></td> 677 <td>string</td> 678 <td>assign a label to an image</td> 679 </tr> 680 681 <tr> 682 683 <td><strike>layers</strike></td> 684 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td> 685 <td>compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td> 686 </tr> 687 688 <tr> 689 690 <td><level></td> 691 <td>levels="string", 'black-point'="double", 'gamma'="double", 'white-point'="double", channel="Red, RGB, All, etc."</td> 692 <td>adjust the level of image contrast</td> 693 694 </tr> 695 696 <tr> 697 <td><strike>levelcolors</strike></td> 698 <td>invert=>"True, False", 'black-point'="string", 'white-point'="string", channel="Red, RGB, All, etc."</td> 699 700 <td>level image with the given colors</td> 701 </tr> 702 703 <tr> 704 <td><strike>linearstretch</strike></td> 705 <td>levels="string", 'black-point'="double", 'white-point'="double"</td> 706 707 <td>linear with saturation stretch</td> 708 </tr> 709 710 <tr> 711 <td><strike>liquidresize</strike></td> 712 <td>geometry="geometry", width="integer", height="integer", delta-x="double", rigidity="double"</td> 713 714 <td>rescale image with seam-carving.</td> 715 </tr> 716 717 <tr> 718 <td><magnify></td> 719 <td> </td> 720 <td>double the size of the image with pixel art scaling</td> 721 </tr> 722 723 <tr> 724 <td><strike>mask</strike></td> 725 <td>mask="image-handle"</td> 726 <td>composite image pixels as defined by the mask</td> 727 </tr> 728 729 <tr> 730 731 <td><strike>mattefloodfill</strike></td> 732 <td>geometry="geometry", x="integer", y="integer" , matte="integer", bordercolor="color name", fuzz="double", invert="True, False"</td> 733 734 <td>changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td> 735 </tr> 736 737 <tr> 738 <td><strike>medianfilter</strike></td> 739 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 740 741 <td>replace each pixel with the median intensity pixel of a neighborhood.</td> 742 </tr> 743 744 <tr> 745 <td><minify></td> 746 <td> </td> 747 <td>half the size of an image</td> 748 </tr> 749 750 <tr> 751 <td><strike>mode</strike></td> 752 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 753 <td>make each pixel the "predominant color" of the neighborhood.</td> 754 755 </tr> 756 757 <tr> 758 <td><modulate></td> 759 <td>factor="geometry", brightness="double", saturation="double", hue="double", lightness="double", whiteness="double", blackness="double" </td> 760 761 <td>vary the brightness, saturation, and hue of an image by the specified percentage</td> 762 </tr> 763 764 <tr> 765 <td><strike>morphology</strike></td> 766 <td>kernel="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", iterations="integer"</td> 767 768 <td>apply a morphology method to the image.</td> 769 </tr> 770 771 <tr> 772 <td><strike>motionblur</strike></td> 773 <td>geometry="geometry", radius="double", sigma="double", angle="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 774 775 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td> 776 </tr> 777 778 <tr> 779 <td><negate></td> 780 <td>gray="True, False", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 781 <td>replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td> 782 783 </tr> 784 785 <tr> 786 <td><normalize></td> 787 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 788 <td>transform image to span the full range of color values</td> 789 </tr> 790 791 <tr> 792 <td><strike>oilpaint</strike></td> 793 <td>radius="integer"</td> 794 <td>simulate an oil painting</td> 795 </tr> 796 797 <tr> 798 799 <td><opaque></td> 800 <td>color="color name", 801fill="color name", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", invert="True, False"</td> 802 <td>change this color to the fill color within the image</td> 803 </tr> 804 805 <tr> 806 <td><strike>ordereddither</strike></td> 807 <td>threshold="threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 808 <td>order dither image</td> 809 </tr> 810 811 <tr> 812 <td><strike>perceptible</strike></td> 813 <td>epsilon="double", channel="Red, RGB, All, etc."</td> 814 <td>set each pixel whose value is less than |"epsilon"| to "-epsilon" or "epsilon" (whichever is closer) otherwise the pixel value remains unchanged..</td> 815 816 </tr> 817 818 <tr> 819 <td><strike>polaroid</strike></td> 820 <td>caption="string", angle="double", pointsize="double", font="string", stroke= "color name", strokewidth="integer", fill="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", background="color name"</td> 821 822 <td>simulate a Polaroid picture.</td> 823 </tr> 824 825 <tr> 826 <td><strike>posterize</strike></td> 827 <td>levels="integer", dither="True, False"</td> 828 829 <td>reduce the image to a limited number of color level</td> 830 </tr> 831 832 <tr> 833 <td><profile></td> 834 <td>name="string", profile="blob", rendering-intent="Undefined, Saturation, Perceptual, Absolute, Relative", black-point-compensation="True, False"</td> 835 836 <td>add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to '' to remove profile</td> 837 </tr> 838 839 <tr> 840 <td><quantize></td> 841 <td>colors="integer", colorspace="RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB", treedepth= "integer", dither="True, False", dither-method="Riemersma, Floyd-Steinberg", measure_error="True, False", global_colormap="True, False", transparent-color="color"</td> 842 843 <td>preferred number of colors in the image</td> 844 </tr> 845 846 <tr> 847 <td><strike>radialblur</strike></td> 848 <td>geometry="geometry", angle="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 849 850 <td>radial blur the image.</td> 851 </tr> 852 853 <tr> 854 <td><raise></td> 855 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", raise="True, False"</td> 856 857 <td>lighten or darken image edges to create a 3-D effect</td> 858 </tr> 859 860 <tr> 861 <td><strike>reducenoise</strike></td> 862 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 863 864 <td>reduce noise in the image with a noise peak elimination filter</td> 865 </tr> 866 867 <tr> 868 <td><strike>remap</strike></td> 869 <td>image="image-handle", dither="true, false", dither-method="Riemersma, Floyd-Steinberg"</td> 870 871 <td>replace the colors of an image with the closest color from a reference image.</td> 872 </tr> 873 874 <tr> 875 <td><resample></td> 876 <td>density="geometry", x="double", y="double", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double"</td> 877 878 <td>resample image to desired resolution. Specify blur > 1 for blurry or < 1 for sharp</td> 879 </tr> 880 881 <tr> 882 <td><resize></td> 883 884 <td>geometry="geometry", width="integer", height="integer", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double", blur="double"</td> 885 <td>scale image to desired size. Specify blur > 1 for blurry or < 1 for sharp</td> 886 887 </tr> 888 889 <tr> 890 <td><roll></td> 891 <td>geometry="geometry", x="integer", y="integer"</td> 892 <td>roll an image vertically or horizontally</td> 893 894 </tr> 895 896 <tr> 897 <td><rotate></td> 898 <td>degrees="double", background="color name"</td> 899 <td>rotate an image</td> 900 901 </tr> 902 903 <tr> 904 <td><sample></td> 905 <td>geometry="geometry", width="integer", height="integer"</td> 906 <td>scale image with pixel sampling.</td> 907 908 </tr> 909 910 <tr> 911 <td><scale></td> 912 <td>geometry="geometry", width="integer", height="integer"</td> 913 <td>scale image to desired size</td> 914 915 </tr> 916 917 <tr> 918 <td><segment></td> 919 <td>colorspace="RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK", verbose="True, False", cluster-threshold="double", smoothing-threshold="double"</td> 920 <td>segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td> 921 922 </tr> 923 924 <tr> 925 <td><strike>selectiveblur</strike></td> 926 <td>geometry="geometry", radius="double", sigma="double", threshold="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 927 928 <td>selectively blur pixels within a contrast threshold.</td> 929 </tr> 930 <tr> 931 <td><strike>separate</strike></td> 932 <td>channel="Red, RGB, All, etc."</td> 933 <td>separate a channel from the image into a grayscale image</td> 934 935 </tr> 936 937 <tr> 938 <td><shade></td> 939 <td>geometry="geometry", azimuth="double", elevation="double", gray="true, false"</td> 940 941 <td>shade the image using a distant light source</td> 942 </tr> 943 944 <tr> 945 <td><strike>setpixel</strike></td> 946 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", color="array of float values", x="integer", y="integer", color="array of float values"</td> 947 948 <td>set a single pixel. By default normalized pixel values are expected.</td> 949 </tr> 950 951 <tr> 952 <td><shadow></td> 953 <td>geometry="geometry", opacity="double", sigma="double", x="integer", y="integer"</td> 954 955 <td>simulate an image shadow</td> 956 </tr> 957 958 <tr> 959 <td><sharpen></td> 960 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 961 962 <td>sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td> 963 </tr> 964 965 <tr> 966 <td><shave></td> 967 <td>geometry="geometry", width="integer", height="integer"</td> 968 969 <td>shave pixels from the image edges</td> 970 </tr> 971 972 <tr> 973 <td><shear></td> 974 <td>geometry="geometry", x="double", y="double" fill="color name"</td> 975 976 <td>shear the image along the X or Y axis by a positive or negative shear angle</td> 977 </tr> 978 979 <tr> 980 <td><strike>sigmoidalcontrast</strike></td> 981 <td>geometry="string", 'contrast'="double", 'mid-point'="double" channel="Red, RGB, All, etc.", sharpen="True, False"</td> 982 983 <td>sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. Contrast" indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); mid-point" indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td> 984 </tr> 985 986 <tr> 987 <td><signature></td> 988 989 <td> </td> 990 <td>generate an SHA-256 message digest for the image pixel stream</td> 991 </tr> 992 993 <tr> 994 <td><strike>sketch</strike></td> 995 <td>geometry="geometry", radius="double", sigma="double", angle="double"</td> 996 997 <td>sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td> 998 </tr> 999 1000 <tr> 1001 <td><solarize></td> 1002 <td>geometry="string", threshold="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1003 1004 <td>negate all pixels above the threshold level</td> 1005 </tr> 1006 1007 <tr> 1008 <td><strike>sparsecolor</strike></td> 1009 <td>points="array of float values", method="Barycentric, Bilinear, Shepards, Voronoi", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White"</td> 1010 1011 <td>interpolate the image colors around the supplied points</td> 1012 </tr> 1013 1014 <tr> 1015 <td><strike>splice</strike></td> 1016 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", background="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 1017 1018 <td>splice an image</td> 1019 </tr> 1020 1021 <tr> 1022 <td><spread></td> 1023 <td>radius="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1024 1025 <td>displace image pixels by a random amount</td> 1026 </tr> 1027 1028 <tr> 1029 <td><strike>statistic</strike></td> 1030 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", type="Median, Mode, Mean, Maximum, Minimum, ReduceNoise"</td> 1031 1032 <td>replace each pixel with corresponding statistic from the neighborhood.</td> 1033 </tr> 1034 <tr> 1035 <td><stegano></td> 1036 <td>image="image-handle", offset="integer"</td> 1037 <td>hide a digital watermark within the image</td> 1038 1039 </tr> 1040 1041 <tr> 1042 <td><stereo></td> 1043 <td>image="image-handle", x="integer", y="integer"</td> 1044 <td>composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td> 1045 1046 </tr> 1047 1048 <tr> 1049 <td><strip></td> 1050 <td> </td> 1051 <td>strip an image of all profiles and comments.</td> 1052 </tr> 1053 1054 <tr> 1055 1056 <td><swirl></td> 1057 <td>degrees="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1058 <td>swirl image pixels about the center</td> 1059 </tr> 1060 1061 <tr> 1062 1063 <td><strike>texture</strike></td> 1064 <td>texture="image-handle"</td> 1065 <td>name of texture to tile onto the image background</td> 1066 </tr> 1067 1068 <tr> 1069 <td><strike>thumbnail</strike></td> 1070 1071 <td>geometry="geometry", width="integer", height="integer"</td> 1072 <td>changes the size of an image to the given dimensions and removes any associated profiles.</td> 1073 </tr> 1074 1075 <tr> 1076 <td><threshold></td> 1077 1078 <td>threshold="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1079 <td>threshold the image</td> 1080 </tr> 1081 1082 <tr> 1083 <td><strike>tint</strike></td> 1084 1085 <td>fill="color name", blend="string"</td> 1086 <td>tint the image with the fill color.</td> 1087 </tr> 1088 1089 <tr> 1090 <td><transparent></td> 1091 1092 <td>color="color name", invert="True, False"</td> 1093 <td>make this color transparent within the image</td> 1094 </tr> 1095 1096 <tr> 1097 <td><strike>transpose</strike></td> 1098 1099 <td> </td> 1100 <td>flip image in the vertical direction and rotate 90 degrees</td> 1101 </tr> 1102 1103 <tr> 1104 <td><strike>transverse</strike></td> 1105 <td> </td> 1106 <td>flop image in the horizontal direction and rotate 270 degrees</td> 1107 1108 </tr> 1109 1110 <tr> 1111 <td><trim></td> 1112 <td> </td> 1113 <td>remove edges that are the background color from the image</td> 1114 </tr> 1115 1116 <tr> 1117 1118 <td><strike>unsharpmask</strike></td> 1119 <td>geometry="geometry", radius="double", sigma="double", gain="double", threshold="double"</td> 1120 <td>sharpen the image with the unsharp mask algorithm.</td> 1121 1122 </tr> 1123 1124 <tr> 1125 <td><strike>vignette</strike></td> 1126 <td>geometry="geometry", radius="double", sigma="double", x="integer", y="integer", background="color name"</td> 1127 1128 <td>offset the edges of the image in vignette style</td> 1129 </tr> 1130 1131 <tr> 1132 <td><strike>wave</strike></td> 1133 <td>geometry="geometry", amplitude="double", wavelength="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1134 1135 <td>alter an image along a sine wave</td> 1136 </tr> 1137 1138 <tr> 1139 <td><strike>whitethreshold</strike></td> 1140 <td>threshold="string", , channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1141 1142 <td>force all pixels above the threshold intensity into white</td> 1143 </tr> 1144</tbody> 1145</table> 1146</div> 1147 </div> 1148 </main><!-- /.container --> 1149 <footer class="magick-footer"> 1150 <p><a href="security-policy.html">Security</a> • 1151 <a href="architecture.html">Architecture</a> 1152 1153 <a href="conjure.html#"><img class="d-inline" id="wand" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a> 1154 1155 <a href="links.html">Related</a> • 1156 <a href="sitemap.html">Sitemap</a> 1157 <br/> 1158 <a href="support.html">Donate</a> • 1159 <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> • 1160 <a 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