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1 /*
2  * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #ifndef FD6_PROGRAM_H_
29 #define FD6_PROGRAM_H_
30 
31 #include "pipe/p_context.h"
32 #include "freedreno_context.h"
33 
34 #include "ir3/ir3_shader.h"
35 #include "ir3_cache.h"
36 
37 struct fd6_emit;
38 
39 struct fd6_program_state {
40 	struct ir3_program_state base;
41 	struct ir3_shader_variant *bs;     /* binning pass vs */
42 	struct ir3_shader_variant *vs;
43 	struct ir3_shader_variant *hs;
44 	struct ir3_shader_variant *ds;
45 	struct ir3_shader_variant *gs;
46 	struct ir3_shader_variant *fs;
47 	struct fd_ringbuffer *config_stateobj;
48 	struct fd_ringbuffer *interp_stateobj;
49 	struct fd_ringbuffer *binning_stateobj;
50 	struct fd_ringbuffer *streamout_stateobj;
51 	struct fd_ringbuffer *stateobj;
52 };
53 
54 static inline struct fd6_program_state *
fd6_program_state(struct ir3_program_state * state)55 fd6_program_state(struct ir3_program_state *state)
56 {
57 	return (struct fd6_program_state *)state;
58 }
59 
60 static inline const struct ir3_shader_variant *
fd6_last_shader(const struct fd6_program_state * state)61 fd6_last_shader(const struct fd6_program_state *state)
62 {
63 	if (state->gs)
64 		return state->gs;
65 	else if (state->ds)
66 		return state->ds;
67 	else
68 		return state->vs;
69 }
70 
71 void fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so);
72 
73 struct fd_ringbuffer * fd6_program_interp_state(struct fd6_emit *emit);
74 
75 void fd6_prog_init(struct pipe_context *pctx);
76 
77 #endif /* FD6_PROGRAM_H_ */
78